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^ Notice how the middle texture looks completely different now to the first image.
We do need to support both, so for now, we will leave things as is and ask users to do alpha: false if they are using non transparent textures, saying the alternative is not supported right now.
The text was updated successfully, but these errors were encountered:
Currently non transparent textures will be given background colours when the GPURenderer is used in a three WebGLRenderer
alpha: true
context.^ Notice how every texture other than the middle one has a black square background.
This can be "solved" in two ways. Firstly, turn
alpha: true
off for the WebGLRenderer. Not ideal, as the user may want to have a transparent canvas.Secondly, we could change the fragment shader
gl_FragColor
calculation fromto
However this borks transparent textures
^ Notice how the middle texture looks completely different now to the first image.
We do need to support both, so for now, we will leave things as is and ask users to do
alpha: false
if they are using non transparent textures, saying the alternative is not supported right now.The text was updated successfully, but these errors were encountered: