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ByteJammer

Latest Code and documentation - GitHub

For celebration of the TIC-80 livecoding / effects scene.

  • A jukebox / robot VJ that plays TIC-80 effects for personal enjoyment.
  • A standalone client-server for running ByteJams.

Please read the documentation before running.

IMPORTANT

This is a work in progress USE AT YOUR OWN RISK. It's currently early days, so things are more likely to go wrong, but [so far] nobody has reported any ill effects.

Features should currently be considered experimental, and liable to change, possibly in a way that is not backward compatible. The format of arguments for the CLI is likely to be particularly in flux, and this documentation may lag behind development (I tend to code chunks, and periodically review docs). Please feel welcome to contact me if you have questions.

Larger Known Issues

Microsoft Windows Defender currently flags this program as a Trojan (Bearfoos.A!ml) when run in server mode. I believe this is a false positive - there are quite a few examples of other people complaining around this on the web and it seems to be just Windows Defender. I'll see if I can get it unflagged. You're welcome to check the source code and build it yourself (if you want total peace of mind, you'll also need to rebuild the TIC-80 binary and replace that in the embed folder).

Some files that are meant to be temporary don't get removed.

The Identity mechanism is incomplete. It's likely that this will be updated.

Outline

This is intended as a standalone TIC-80 launcher that can be used to coordinate Bytejams, for education, or to showcase. It includes a TIC-80 binary, which will be written to the filesystem, then run.

Cross-compatible on Windows, Mac, and Linux.

Running

To get the latest version, visit the GitHub repo latest releases page.

Make sure you place it in a folder of its own. It will create a subfolder to hold some temporary files.

(Swap bytejammer.exe for bytejammer on Linux/Mac. You may need to make the file executable with some chmod magic)

Quick note: FFTDEVICE will be picked up from your environment and sent through as a parameter to TIC. I'll make this documentation better when I'm not hack-patching! =)

Jukebox Mode

Default (no arguments) mode will launch into jukebox mode, playing random Bytejams from LCDZ.
It can be provided with a JSON file playlist (from remote and local) or .zip file.

Applications:

  • To project onto a wall at parties to preach the good TIC and Bytejam words.
  • To play at events like the recent Unesco one.
  • For DJ visuals.
  • Run by a server as a placeholder player for Bytejams.
  • For people to just enjoy in their own homes.
  • An ad-hoc retro-style kiosk/ad runner.
  • For a party to showcase all the entries in a competition.

bytejammer.exe (default - Livecode DemoZoo ByteJam playlist)

bytejammer.exe jukebox --playlist .\playlist\trains.json (play a JSON playlist)

bytejammer.exe jukebox --playlist .\playlist\example-jams-jtruk.zip (play files from a .zip)

Server Mode

Starts a server, which is open to clients on the specified port.
A web panel is available for the operator.
When clients connect, they are identified by using their key, and the connection may be approved or rejected in the web panel.
Clients can be wired to display TICs, which will spawn as appropriate.
The jukebox is also a client, just run by a robot.
The panel will allow the server operator to snapshot code, switch the links between clients and display TICs, and push code to clients.
If input+output can work on a client, also maybe useful for education:

  • The server can send some code to all clients
  • After an exercise, pull each in turn to display for showcase.

bytejammer.exe server // (Optional: can specify --localport 4444)

The CLI will provide a link to a local server. Open that in a web browser.

Client Mode

User specifies a server to connect to, and a port.
First run, will ask for a display name and create a private key.
Launches a TIC.
Perhaps interaction / stats will be via a web panel?
Users may create multiple identities on a machine, and copy their keys elsewhere.
The client can take snapshots of the player's code as they go.

bytejammer.exe client // (Optional: can specify --localport 1000)

The CLI will provide a link to a local server. Open that in a web browser.

You must first create an identity.

Then you can connect to a server with an identity.

Client-jukebox Mode

You can connect a client-jukebox to a remote server, as you would a regular client.

bytejammer.exe client-jukebox --host localhost --port 4444 // optional --playlist as above

Development and Ideas

TODO

  • Remove machine / remove client from link table when closed.
  • Better gatekeeping of client 'lobby'.
  • Improve web panels.
  • Reintroduce NuSan Launcher.
  • Authentication by key.
  • Clean close/open.
  • Messaging feature.
  • Obfuscate session
  • Rationalise capitalisation/skewer of AJAX/WS data.
  • Normalise filepath final slash throughout code (pick one!)

Ideas / Later

  • TIC-80 version management.
  • LCDZ json builds. Add keyword tags?
  • Wrap WebSocket/Mutex in a class.
  • Pure proxy mode (to sit on a server and facilitate connections between clients without fixed ips).
  • Multiple hosted ports per server?
  • Client can be fed data from other clients on the server (two player mode).
  • Jukebox - play in order or shuffle, and with a specified rotation time.
  • Server - set up different playlists
  • Server - push code snapshots around to clients
  • Autospawn + Limit clients
  • Can data be sent around (palette, sprite, music)?
  • Auto-bundle code for submission to LCDZ? (or should folks be allowed to submit their own best?)
  • Act as a relay (hub), fan out one code to many, or converge / round robin to one display? (applications?)
  • Is possible: Auto layout of OBS Studio, or a layer in between?
  • Code posting to a web client via WebSocket?
  • Support other fantasy consoles (Bonzomatic? Bazematic? MicroW8? Pico8?) / spec out.

Alternatives

ByteJammer builds on the Bytejam launcher which is less featured, but battle tested.

Thanks

For the previous work ByteJammer builds on, testing, good-will, and support:

Aldroid, Gasman, Lex Bailey, Mantratronic, NesBox, NuSan, PS, Raccoon Violet, Superogue, Totetmatt.

Thanks to those whose work features on the walkthrough video:

Alia, Aldroid, Dave84, Gasman, Lex Bailey, Gigabates, Mantratronic, NuSan, PS, Superogue, Suule, Synesthesia, TôBach.

Thanks to the TIC-80 livecoders, Monday Night ByteJammers, and anyone I forgot!

Licenses

This project operates with the following sub-licenses:

Links and References