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RaycastVehicle.h
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RaycastVehicle.h
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/*
* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies.
* Erwin Coumans makes no representations about the suitability
* of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*/
#ifndef RAYCASTVEHICLE_H
#define RAYCASTVEHICLE_H
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
#include "BulletDynamics/Vehicle/btVehicleRaycaster.h"
class btDynamicsWorld;
#include "LinearMath/btAlignedObjectArray.h"
#include "WheelInfo.h"
#include "BulletDynamics/Dynamics/btActionInterface.h"
#include <iostream>
#include "BulletDynamics/ConstraintSolver/btConstraintSolver.h"
class btVehicleTuning;
/////////////////////////////////////////////////////////////////////////////////////////
struct btWheelContactPoint
{
btRigidBody* m_body0;
btRigidBody* m_body1;
btVector3 m_frictionPositionWorld;
btVector3 m_frictionDirectionWorld;
btScalar m_jacDiagABInv;
btScalar m_maxImpulse;
btWheelContactPoint(btRigidBody* body0,btRigidBody* body1,const btVector3& frictionPosWorld,const btVector3& frictionDirectionWorld, btScalar maxImpulse)
:m_body0(body0),
m_body1(body1),
m_frictionPositionWorld(frictionPosWorld),
m_frictionDirectionWorld(frictionDirectionWorld),
m_maxImpulse(maxImpulse)
{
btScalar denom0 = body0->computeImpulseDenominator(frictionPosWorld,frictionDirectionWorld);
btScalar denom1 = body1->computeImpulseDenominator(frictionPosWorld,frictionDirectionWorld);
btScalar relaxation = 1.f;
m_jacDiagABInv = relaxation/(denom0+denom1);
}
};
///rayCast vehicle, very special constraint that turn a rigidbody into a vehicle.
class RaycastVehicle : public btActionInterface
{
btAlignedObjectArray<btVector3> m_forwardWS;
btAlignedObjectArray<btVector3> m_axle;
btAlignedObjectArray<btScalar> m_forwardImpulse;
btAlignedObjectArray<btScalar> m_sideImpulse;
///backwards compatibility
int m_userConstraintType;
int m_userConstraintId;
public:
class btVehicleTuning
{
public:
btVehicleTuning()
:m_suspensionStiffness(btScalar(5.88)),
m_suspensionCompression(btScalar(0.83)),
m_suspensionDamping(btScalar(0.88)),
m_maxSuspensionTravelCm(btScalar(500.)),
m_frictionSlip(btScalar(10.5)),
m_maxSuspensionForce(btScalar(6000.))
{
}
btScalar m_suspensionStiffness;
btScalar m_suspensionCompression;
btScalar m_suspensionDamping;
btScalar m_maxSuspensionTravelCm;
btScalar m_frictionSlip;
btScalar m_maxSuspensionForce;
};
private:
btScalar m_dB, m_dE, m_dC; //Magic formula params
btScalar m_dSlipCoefficient;
btScalar m_dSideFriction;
btScalar m_dFrictionDynamic;
btScalar m_tau;
btScalar m_damping;
btVehicleRaycaster* m_vehicleRaycaster;
btContactSolverInfo *m_pSolverInfo;
btScalar m_pitchControl;
btScalar m_steeringValue;
btScalar m_currentVehicleSpeedKmHour;
btAlignedObjectArray<WheelInfo> m_wheelInfo;
btScalar m_dAckermanSteering;
btRigidBody* m_chassisBody;
int m_indexRightAxis;
int m_indexUpAxis;
int m_indexForwardAxis;
btScalar m_dTotalGravityForce;
void defaultInit(const btVehicleTuning& tuning);
void _SetSteeringValue(btScalar steering,int wheel);
btScalar _GetSteeringValue(int wheel) const;
public:
btScalar GetTotalGravityForce() { return m_dTotalGravityForce; }
RaycastVehicle();
RaycastVehicle(RaycastVehicle & vehicle);
//constructor to create a car from an existing rigidbody
RaycastVehicle(const btVehicleTuning& tuning, btRigidBody* chassis, btVehicleRaycaster* raycaster , btContactSolverInfo *pSolverInfo);
virtual ~RaycastVehicle() ;
///btActionInterface interface
virtual void updateAction( btCollisionWorld* collisionWorld, btScalar step)
{
(void) collisionWorld;
updateVehicle(step);
}
///btActionInterface interface
void debugDraw(btIDebugDraw* debugDrawer);
const btTransform& getChassisWorldTransform() const;
btScalar rayCast(WheelInfo& wheel);
virtual void updateVehicle(btScalar step);
void resetSuspension();
void SetAckermanSteering(btScalar steering);
btScalar GetAckermanSteering(){ return m_dAckermanSteering; }
void applyEngineForce(btScalar force, int wheel);
const btTransform& getWheelTransformWS( int wheelIndex ) const;
btScalar CalculateMaxFrictionImpulse(int wheelnum, btScalar timeStep, bool& bDynamic);
void updateWheelTransform(const int nWheelIndex, bool bInterpolatedTransform = true );
// void setRaycastWheelInfo( int wheelIndex , bool isInContact, const btVector3& hitPoint, const btVector3& hitNormal,btScalar depth);
WheelInfo& addWheel( const btVector3& connectionPointCS0,
const btVector3& wheelDirectionCS0,
const btVector3& wheelAxleCS,
btScalar suspensionRestLength,
btScalar wheelRadius,
const btVehicleTuning& tuning,
bool isFrontWheel);
inline size_t getNumWheels() const { return size_t (m_wheelInfo.size()); }
const WheelInfo& getWheelInfo(int index) const;
WheelInfo& getWheelInfo(int index);
void updateWheelTransformsWS(WheelInfo& wheel , bool interpolatedTransform = true);
void setBrake(btScalar brake,int wheelIndex);
void setPitchControl(btScalar pitch) { m_pitchControl = pitch; }
void updateSuspension();
virtual void updateFriction(btScalar timeStep);
inline btRigidBody* getRigidBody() { return m_chassisBody; }
const btRigidBody* getRigidBody() const{ return m_chassisBody; }
inline int getRightAxis() const { return m_indexRightAxis; }
inline int getUpAxis() const { return m_indexUpAxis; }
inline int getForwardAxis() const { return m_indexForwardAxis; }
///Velocity of vehicle (positive if velocity vector has same direction as foward vector)
btScalar getCurrentSpeedKmHour() const { return m_currentVehicleSpeedKmHour; }
///backwards compatibility
int getUserConstraintType() const { return m_userConstraintType ; }
void setUserConstraintType(int userConstraintType) { m_userConstraintType = userConstraintType; };
void setUserConstraintId(int uid) { m_userConstraintId = uid; }
int getUserConstraintId() const { return m_userConstraintId; }
inline void SetStaticSideFrictionCoefficient(btScalar coef) { m_dSideFriction = coef; }
inline void SetDynamicFrictionCoefficient(btScalar coef) { m_dFrictionDynamic = coef; }
inline void SetSlipCoefficient(btScalar coef) { m_dSlipCoefficient = coef; }
inline void SetMagicFormulaCoefficients(btScalar B, btScalar C, btScalar E) { m_dB = B; m_dC = C; m_dE = E; }
void SetMass(btScalar dMass, btVector3 localInertia);
void UpdateWheelSteeringTransform(const int nWheelIndex);
std::pair<btScalar, btScalar> GetSteeringRequiredAndMaxForce(const int nWheelId, const double dPhi, const double dt);
///Worldspace forward vector
btVector3 getForwardVector() const
{
const btTransform& chassisTrans = getChassisWorldTransform();
btVector3 forwardW (
chassisTrans.getBasis()[0][m_indexForwardAxis],
chassisTrans.getBasis()[1][m_indexForwardAxis],
chassisTrans.getBasis()[2][m_indexForwardAxis]);
return forwardW;
}
virtual void setCoordinateSystem(int rightIndex,int upIndex,int forwardIndex)
{
m_indexRightAxis = rightIndex;
m_indexUpAxis = upIndex;
m_indexForwardAxis = forwardIndex;
}
btScalar resolveSingleCollision(btRigidBody *body1, btCollisionObject *colObj2, const btVector3 &contactPositionWorld, const btVector3 &contactNormalOnB, const btContactSolverInfo &solverInfo, btScalar distance);
};
class DefaultVehicleRaycaster : public btVehicleRaycaster
{
btDynamicsWorld* m_dynamicsWorld;
public:
DefaultVehicleRaycaster(btDynamicsWorld* world)
:m_dynamicsWorld(world)
{
}
virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result);
};
#endif //RAYCASTVEHICLE_H