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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>Four GL Dials</title>
<style>
body {
margin: 0;
background-color: #000;
color: #fff;
font-family: Helvetica, Arial, sans-serif;
overflow: hidden; /* disable scrolling / rubberband effect on mobile */
height:100vh;
}
canvas {
display: block;
position: absolute;
outline:0;
}
* {
/* disable on touch highlights of html elements, especially on mobile! */
-webkit-tap-highlight-color: transparent;
-webkit-touch-callout: none;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
</style>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1">
<meta itemprop="name" content="Four GL Dials">
<meta itemprop="description" content="made with cables">
<meta itemprop="image" content="screenshot.png">
<meta name="description" content="made with cables"/>
</head>
<body>
<canvas id="glcanvas" width="100vw" height="100vh" tabindex="1"></canvas>
<script type="text/javascript" src="js/patch.js" async></script>
<script type="text/javascript">
function showError(errId, errMsg)
{
// handle critical errors here if needed
}
function patchInitialized(patch)
{
// You can now access the patch object (patch), register variable watchers and so on
}
function patchFinishedLoading(patch)
{
// The patch is ready now, all assets have been loaded
}
document.addEventListener("CABLES.jsLoaded", function (event)
{
CABLES.patch = new CABLES.Patch({
patch: CABLES.exportedPatch,
"prefixAssetPath": "",
"assetPath": "assets/",
"jsPath": "js/",
"glCanvasId": "glcanvas",
"glCanvasResizeToWindow": true,
"onError": showError,
"onPatchLoaded": patchInitialized,
"onFinishedLoading": patchFinishedLoading,
"canvas": {"alpha":true, "premultipliedAlpha":true } // make canvas transparent
});
});
// disable rubberband effect on mobile devices
document.getElementById('glcanvas').addEventListener('touchmove', (e)=>{ e.preventDefault(); }, false);
</script>
</body>
</html>