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replace current pointer ownership with channel
sometimes cannot explicitly destroy objects for example,
rust: ARC (automatic reference counting) unreal engine: GC (garbage collection), no explicit destroy in runtime, unreal engine decides with garbage collector
The text was updated successfully, but these errors were encountered:
prototype working good https://github.com/leejw51crypto/CodingNote/tree/main/test-crossbeam
starts to expose to c++ bindings
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leejw51crypto
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replace current pointer ownership with channel
sometimes cannot explicitly destroy objects
for example,
rust: ARC (automatic reference counting)
unreal engine: GC (garbage collection), no explicit destroy in runtime, unreal engine decides with garbage collector
The text was updated successfully, but these errors were encountered: