You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In the 3rd iteration over the connected components the line at 307:
status = mcGetConnectedComponentData(context, cc, MC_CONNECTED_COMPONENT_DATA_FACE_TRIANGULATION, 0, NULL, &numBytes);
causes an exception in source/frontend.cpp at line 3414 and subsequently 3418 with the following message: 'internal_inputmesh_face_idx < cc_face_count'
I used the 'cube.obj' and 'plane.obj' from the VertexNormals.cpp tutorial. I commented out the asserts and it does seem to be a bandaid fix.
Thank you for acknowledging my message.
The text was updated successfully, but these errors were encountered:
Hi! I am also doing tutorials. But runing CSGBoolean.cpp tutorial project retruns the below error:
==== Error =======
NOTE: using default meshes
read .obj file: D:/mcut/tutorials/CSGBoolean/data/cube.obj
14 positions
0 normals
0 texture-coords
10 face(s)
44 face indices
error: have 5 vertices when there should be =4
============
I tried changing cube.obj file. But still getting the same error.
Did you also have this problem? How did you solve?
In the 3rd iteration over the connected components the line at 307:
status = mcGetConnectedComponentData(context, cc, MC_CONNECTED_COMPONENT_DATA_FACE_TRIANGULATION, 0, NULL, &numBytes);
causes an exception in source/frontend.cpp at line 3414 and subsequently 3418 with the following message: 'internal_inputmesh_face_idx < cc_face_count'
I used the 'cube.obj' and 'plane.obj' from the VertexNormals.cpp tutorial. I commented out the asserts and it does seem to be a bandaid fix.
Thank you for acknowledging my message.
The text was updated successfully, but these errors were encountered: