This documentation is intended to get you started with developing a VR2Gather experience. It consists of the following sections:
- Installation explains what you need to install before you can get started, and how to include VR2Gather into your Unity project.
- Walkthrough gives a very high level overview of how the experience works at runtime, how the project is organized and how the various scenes, prefabs, assemblies, packages and scripts fit together.
- Comparison to standard Unity practices is a quick overview of how the VR2Gather scene structure compare to the standard Unity XR scene structure.
- Prefabs goes into the structure of the important prefabs and accompanying scripts.
- Creating an experience explains how to start creating a new experience with VR2Gather.
- Building the experience has some information on creating the built application.
Here is a walkthrough on how to port an existing pre-April-2024 VR2Gather experience to the new VR2Gather package: Port a VRTApp to the package.
Here is a old overview (outdated) of how to create a VRTApp in the old structure: outdated
There is documentation on how to record and playback a user during a session, which can be very useful for things like performance measurements under varying conditions: record and playback.