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I’ve been thinking about reasonable ways to do interaction in VR2Gather without controllers (i.e. using the hand-tracking feature of the Quests and some other controllers). Presuming the API gives us the information about “where each finger is pointing”, which I think it does, the current interactions of extending your index finger (for example to press a virtual button) or grabbing a virtual object by doing a grab gesture should be easy.
But we need gestures for “prepare to teleport”, “activate teleport” and “show the heads-up display”.
Here are some ideas:
“Show heads-up display” is done with touch-thumb-tip-to-index-finger-tip. This seems to be a gesture that is becoming standard for activating things. The HUD should then be brought up in a place so the user can press any button with their index fingers.
“Prepare for teleport” is done by extending your index and middle finger, and pointing your thumb upwards. The gesture little kids use if they pretend they have a pistol (at least here in NL the kids do that)
“Activate teleport” is then done by moving your thumb down to touch the two extended fingers.
The text was updated successfully, but these errors were encountered:
I’ve been thinking about reasonable ways to do interaction in VR2Gather without controllers (i.e. using the hand-tracking feature of the Quests and some other controllers). Presuming the API gives us the information about “where each finger is pointing”, which I think it does, the current interactions of extending your index finger (for example to press a virtual button) or grabbing a virtual object by doing a grab gesture should be easy.
But we need gestures for “prepare to teleport”, “activate teleport” and “show the heads-up display”.
Here are some ideas:
The text was updated successfully, but these errors were encountered: