Updated on: October, 30th, 2015
Welcome to Egret!
In Egret Engine 2.5, we unify the frameworks of game and APP. The new layout would be a core library with third-party libraries so that Egret Engine can flexibly meet the different needs from developing games and APPs. This unification will substantially cut developing cost and improve efficiency. Please find below a detailed description.
This update aggregates all the changes from 2.5.3 to 2.5.4.
- [Fix] GUI memory leak.
- [Fix] Inaccurate rendering quantity displayed on FPS.
- [Fix] Inaccurate image measuring.
- [Fix] DrawArc anticlockwise drawing error.
- [Fix] RenderTexture drawing error.
- [Fix] Native frame rate setting and displaying error.
- [Fix] Inaccurate dirty rectangle area that occurs after text sets stroke.
- [Fix] Video display anomaly.
- Add support for WebGL.
- Add filter function.