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When the player jumps exceptionally high off of an enemy or falls from a high place she sporadically falls through the collision layer. Not sure why this is happening.
The text was updated successfully, but these errors were encountered:
I am loading in a tmx file from tiled that has the collision layer in it. If you clone the repo and play the game a bit, making sure to bounce high and fall long off of other sprites you will eventually fall through the game.
I wish I could be more specific about where the bug is actually happening in my code but I really have no idea. I think it may be a quintus issue? Honestly I am not super familiar with the framework.
When the player jumps exceptionally high off of an enemy or falls from a high place she sporadically falls through the collision layer. Not sure why this is happening.
The text was updated successfully, but these errors were encountered: