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I'm not entirely sure what you're reporting - when you say it doesn't work correctly, what do you mean?
The following observations apply to the version 2, currently in beta. If you're using a different version let me know.
In the ColorPickerDialog, changing a colour via the wheel no longer resets the Lightness value as it used to, instead it keeps the current value. As black has a lightness of zero, that means when using the wheel all colours will appear as black, until you change the lightness slider anyway. It works in reverse too, I'd already seen it when using pure white.
As your second example changes the lightness from 0 to 0.5, this is retained by the wheel for the colours it creates.
While I know the behaviour is confusing I haven't thought of a better way to resolve it yet, or even if it needs resolving - I have seen other colour pickers behave the same way.
ColorPickerDialog doesn't work correctly。
ColorPickerDialog works fine.
ColorPickerDialog does not support Color.Black?
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