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[BUG] Up key permanently active #860
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well, it's not godmode9 problem, but your hardware problem, which you should fix your circle pad |
I thought it could be my hardware problem too, but the circle pad works great both in the normal menu and in every game I tried. However the problem is that I cannot build it. Can you please help me maybe giving me a built version with that edit? Thanks in advance, |
There's also a possibility that your circle pad is slightly broken -- enough to be fine in the main menu and such but not in GM9. You can adjust the threshold for a cpad input to be considered valid here, please try increasing it, rebuild and see if that fixes the problem? |
I have the same exact problem with the up key being permanently stuck while in gm9. It works perfectly fine in the 3ds home menu and while playing games. I even took the 3ds apart and cleaned everything + replaced a part of the d-pad and still it continues to be stuck only when in gm9. I cannot get past step IV of the finalizing setup section because of this. The only solution I can think of is to change the button mappings but I do not have the comp sci knowledge required to build the files, I just keep getting errors. Please I am desperate for help. T-T |
Hi,
I'm trying to run GodMode9 on a 3DS XL but I have un unexpected problem: the up key is permanently active.
I tried checking on the home screen of the Nintendo 3DS, but there was no problem there with the up key, so I believe it's a GodMode9 problem.
I would need to use it because I have to execute the "finalize" script, but to unlock the SD Card I have to insert a combination of keys and with this problems it's impossible.
I read that I can do a workaround changing the key settings editing the common/hid_map.h and then compiling it with the "make firm" command, but many errors occur and so I would like to ask: can someone compile the last GodMode9 firm editing that file (for example exchanging up and SELECT keys binding) and send it to me?
Thanks in advance.
Best,
Luca
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