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OrbitControls.js
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(function () {
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
// Orbit - left mouse / touch: one-finger move
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
// Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
const _changeEvent = {
type: 'change'
}
const _startEvent = {
type: 'start'
}
const _endEvent = {
type: 'end'
}
class OrbitControls extends THREE.EventDispatcher {
constructor (object, domElement) {
super()
if (domElement === undefined) console.warn('THREE.OrbitControls: The second parameter "domElement" is now mandatory.')
if (domElement === document) console.error('THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.')
this.object = object
this.domElement = domElement
this.domElement.style.touchAction = 'none' // disable touch scroll
// Set to false to disable this control
this.enabled = true // "target" sets the location of focus, where the object orbits around
this.target = new THREE.Vector3() // How far you can dolly in and out ( PerspectiveCamera only )
this.minDistance = 0
this.maxDistance = Infinity // How far you can zoom in and out ( OrthographicCamera only )
this.minZoom = 0
this.maxZoom = Infinity // How far you can orbit vertically, upper and lower limits.
// Range is 0 to Math.PI radians.
this.minPolarAngle = 0 // radians
this.maxPolarAngle = Math.PI // radians
// How far you can orbit horizontally, upper and lower limits.
// If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
this.minAzimuthAngle = -Infinity // radians
this.maxAzimuthAngle = Infinity // radians
// Set to true to enable damping (inertia)
// If damping is enabled, you must call controls.update() in your animation loop
this.enableDamping = false
this.dampingFactor = 0.05 // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
// Set to false to disable zooming
this.enableZoom = true
this.zoomSpeed = 1.0 // Set to false to disable rotating
this.enableRotate = true
this.rotateSpeed = 1.0 // Set to false to disable panning
this.enablePan = true
this.panSpeed = 1.0
this.screenSpacePanning = true // if false, pan orthogonal to world-space direction camera.up
this.keyPanSpeed = 7.0 // pixels moved per arrow key push
// Set to true to automatically rotate around the target
// If auto-rotate is enabled, you must call controls.update() in your animation loop
this.autoRotate = false
this.autoRotateSpeed = 2.0 // 30 seconds per orbit when fps is 60
// The four arrow keys
this.keys = {
LEFT: 'ArrowLeft',
UP: 'ArrowUp',
RIGHT: 'ArrowRight',
BOTTOM: 'ArrowDown'
} // Mouse buttons
this.mouseButtons = {
LEFT: THREE.MOUSE.ROTATE,
MIDDLE: THREE.MOUSE.DOLLY,
RIGHT: THREE.MOUSE.PAN
} // Touch fingers
this.touches = {
ONE: THREE.TOUCH.ROTATE,
TWO: THREE.TOUCH.DOLLY_PAN
} // for reset
this.target0 = this.target.clone()
this.position0 = this.object.position.clone()
this.zoom0 = this.object.zoom // the target DOM element for key events
this._domElementKeyEvents = null //
// public methods
//
this.getPolarAngle = function () {
return spherical.phi
}
this.getAzimuthalAngle = function () {
return spherical.theta
}
this.listenToKeyEvents = function (domElement) {
domElement.addEventListener('keydown', onKeyDown)
this._domElementKeyEvents = domElement
}
this.saveState = function () {
scope.target0.copy(scope.target)
scope.position0.copy(scope.object.position)
scope.zoom0 = scope.object.zoom
}
this.reset = function () {
scope.target.copy(scope.target0)
scope.object.position.copy(scope.position0)
scope.object.zoom = scope.zoom0
scope.object.updateProjectionMatrix()
scope.dispatchEvent(_changeEvent)
scope.update()
state = STATE.NONE
} // this method is exposed, but perhaps it would be better if we can make it private...
this.update = (function () {
const offset = new THREE.Vector3() // so camera.up is the orbit axis
const quat = new THREE.Quaternion().setFromUnitVectors(object.up, new THREE.Vector3(0, 1, 0))
const quatInverse = quat.clone().invert()
const lastPosition = new THREE.Vector3()
const lastQuaternion = new THREE.Quaternion()
const twoPI = 2 * Math.PI
return function update () {
const position = scope.object.position
offset.copy(position).sub(scope.target) // rotate offset to "y-axis-is-up" space
offset.applyQuaternion(quat) // angle from z-axis around y-axis
spherical.setFromVector3(offset)
if (scope.autoRotate && state === STATE.NONE) {
rotateLeft(getAutoRotationAngle())
}
if (scope.enableDamping) {
spherical.theta += sphericalDelta.theta * scope.dampingFactor
spherical.phi += sphericalDelta.phi * scope.dampingFactor
} else {
spherical.theta += sphericalDelta.theta
spherical.phi += sphericalDelta.phi
} // restrict theta to be between desired limits
let min = scope.minAzimuthAngle
let max = scope.maxAzimuthAngle
if (isFinite(min) && isFinite(max)) {
if (min < -Math.PI) min += twoPI; else if (min > Math.PI) min -= twoPI
if (max < -Math.PI) max += twoPI; else if (max > Math.PI) max -= twoPI
if (min <= max) {
spherical.theta = Math.max(min, Math.min(max, spherical.theta))
} else {
spherical.theta = spherical.theta > (min + max) / 2 ? Math.max(min, spherical.theta) : Math.min(max, spherical.theta)
}
} // restrict phi to be between desired limits
spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi))
spherical.makeSafe()
spherical.radius *= scale // restrict radius to be between desired limits
spherical.radius = Math.max(scope.minDistance, Math.min(scope.maxDistance, spherical.radius)) // move target to panned location
if (scope.enableDamping === true) {
scope.target.addScaledVector(panOffset, scope.dampingFactor)
} else {
scope.target.add(panOffset)
}
offset.setFromSpherical(spherical) // rotate offset back to "camera-up-vector-is-up" space
offset.applyQuaternion(quatInverse)
position.copy(scope.target).add(offset)
scope.object.lookAt(scope.target)
if (scope.enableDamping === true) {
sphericalDelta.theta *= 1 - scope.dampingFactor
sphericalDelta.phi *= 1 - scope.dampingFactor
panOffset.multiplyScalar(1 - scope.dampingFactor)
} else {
sphericalDelta.set(0, 0, 0)
panOffset.set(0, 0, 0)
}
scale = 1 // update condition is:
// min(camera displacement, camera rotation in radians)^2 > EPS
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
if (zoomChanged || lastPosition.distanceToSquared(scope.object.position) > EPS || 8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS) {
scope.dispatchEvent(_changeEvent)
lastPosition.copy(scope.object.position)
lastQuaternion.copy(scope.object.quaternion)
zoomChanged = false
return true
}
return false
}
}())
this.dispose = function () {
scope.domElement.removeEventListener('contextmenu', onContextMenu)
scope.domElement.removeEventListener('pointerdown', onPointerDown)
scope.domElement.removeEventListener('pointercancel', onPointerCancel)
scope.domElement.removeEventListener('wheel', onMouseWheel)
scope.domElement.ownerDocument.removeEventListener('pointermove', onPointerMove)
scope.domElement.ownerDocument.removeEventListener('pointerup', onPointerUp)
if (scope._domElementKeyEvents !== null) {
scope._domElementKeyEvents.removeEventListener('keydown', onKeyDown)
} // scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
} //
// internals
//
const scope = this
const STATE = {
NONE: -1,
ROTATE: 0,
DOLLY: 1,
PAN: 2,
TOUCH_ROTATE: 3,
TOUCH_PAN: 4,
TOUCH_DOLLY_PAN: 5,
TOUCH_DOLLY_ROTATE: 6
}
let state = STATE.NONE
const EPS = 0.000001 // current position in spherical coordinates
const spherical = new THREE.Spherical()
const sphericalDelta = new THREE.Spherical()
let scale = 1
const panOffset = new THREE.Vector3()
let zoomChanged = false
const rotateStart = new THREE.Vector2()
const rotateEnd = new THREE.Vector2()
const rotateDelta = new THREE.Vector2()
const panStart = new THREE.Vector2()
const panEnd = new THREE.Vector2()
const panDelta = new THREE.Vector2()
const dollyStart = new THREE.Vector2()
const dollyEnd = new THREE.Vector2()
const dollyDelta = new THREE.Vector2()
const pointers = []
const pointerPositions = {}
function getAutoRotationAngle () {
return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed
}
function getZoomScale () {
return Math.pow(0.95, scope.zoomSpeed)
}
function rotateLeft (angle) {
sphericalDelta.theta -= angle
}
function rotateUp (angle) {
sphericalDelta.phi -= angle
}
const panLeft = (function () {
const v = new THREE.Vector3()
return function panLeft (distance, objectMatrix) {
v.setFromMatrixColumn(objectMatrix, 0) // get X column of objectMatrix
v.multiplyScalar(-distance)
panOffset.add(v)
}
}())
const panUp = (function () {
const v = new THREE.Vector3()
return function panUp (distance, objectMatrix) {
if (scope.screenSpacePanning === true) {
v.setFromMatrixColumn(objectMatrix, 1)
} else {
v.setFromMatrixColumn(objectMatrix, 0)
v.crossVectors(scope.object.up, v)
}
v.multiplyScalar(distance)
panOffset.add(v)
}
}()) // deltaX and deltaY are in pixels; right and down are positive
const pan = (function () {
const offset = new THREE.Vector3()
return function pan (deltaX, deltaY) {
const element = scope.domElement
if (scope.object.isPerspectiveCamera) {
// perspective
const position = scope.object.position
offset.copy(position).sub(scope.target)
let targetDistance = offset.length() // half of the fov is center to top of screen
targetDistance *= Math.tan(scope.object.fov / 2 * Math.PI / 180.0) // we use only clientHeight here so aspect ratio does not distort speed
panLeft(2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix)
panUp(2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix)
} else if (scope.object.isOrthographicCamera) {
// orthographic
panLeft(deltaX * (scope.object.right - scope.object.left) / scope.object.zoom / element.clientWidth, scope.object.matrix)
panUp(deltaY * (scope.object.top - scope.object.bottom) / scope.object.zoom / element.clientHeight, scope.object.matrix)
} else {
// camera neither orthographic nor perspective
console.warn('WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.')
scope.enablePan = false
}
}
}())
function dollyOut (dollyScale) {
if (scope.object.isPerspectiveCamera) {
scale /= dollyScale
} else if (scope.object.isOrthographicCamera) {
scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom * dollyScale))
scope.object.updateProjectionMatrix()
zoomChanged = true
} else {
console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.')
scope.enableZoom = false
}
}
function dollyIn (dollyScale) {
if (scope.object.isPerspectiveCamera) {
scale *= dollyScale
} else if (scope.object.isOrthographicCamera) {
scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / dollyScale))
scope.object.updateProjectionMatrix()
zoomChanged = true
} else {
console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.')
scope.enableZoom = false
}
} //
// event callbacks - update the object state
//
function handleMouseDownRotate (event) {
rotateStart.set(event.clientX, event.clientY)
}
function handleMouseDownDolly (event) {
dollyStart.set(event.clientX, event.clientY)
}
function handleMouseDownPan (event) {
panStart.set(event.clientX, event.clientY)
}
function handleMouseMoveRotate (event) {
rotateEnd.set(event.clientX, event.clientY)
rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed)
const element = scope.domElement
rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight) // yes, height
rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight)
rotateStart.copy(rotateEnd)
scope.update()
}
function handleMouseMoveDolly (event) {
dollyEnd.set(event.clientX, event.clientY)
dollyDelta.subVectors(dollyEnd, dollyStart)
if (dollyDelta.y > 0) {
dollyOut(getZoomScale())
} else if (dollyDelta.y < 0) {
dollyIn(getZoomScale())
}
dollyStart.copy(dollyEnd)
scope.update()
}
function handleMouseMovePan (event) {
panEnd.set(event.clientX, event.clientY)
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed)
pan(panDelta.x, panDelta.y)
panStart.copy(panEnd)
scope.update()
}
function handleMouseUp () { // no-op
}
function handleMouseWheel (event) {
if (event.deltaY < 0) {
dollyIn(getZoomScale())
} else if (event.deltaY > 0) {
dollyOut(getZoomScale())
}
scope.update()
}
function handleKeyDown (event) {
let needsUpdate = false
switch (event.code) {
case scope.keys.UP:
pan(0, scope.keyPanSpeed)
needsUpdate = true
break
case scope.keys.BOTTOM:
pan(0, -scope.keyPanSpeed)
needsUpdate = true
break
case scope.keys.LEFT:
pan(scope.keyPanSpeed, 0)
needsUpdate = true
break
case scope.keys.RIGHT:
pan(-scope.keyPanSpeed, 0)
needsUpdate = true
break
}
if (needsUpdate) {
// prevent the browser from scrolling on cursor keys
event.preventDefault()
scope.update()
}
}
function handleTouchStartRotate () {
if (pointers.length === 1) {
rotateStart.set(pointers[ 0 ].pageX, pointers[ 0 ].pageY)
} else {
const x = 0.5 * (pointers[ 0 ].pageX + pointers[ 1 ].pageX)
const y = 0.5 * (pointers[ 0 ].pageY + pointers[ 1 ].pageY)
rotateStart.set(x, y)
}
}
function handleTouchStartPan () {
if (pointers.length === 1) {
panStart.set(pointers[ 0 ].pageX, pointers[ 0 ].pageY)
} else {
const x = 0.5 * (pointers[ 0 ].pageX + pointers[ 1 ].pageX)
const y = 0.5 * (pointers[ 0 ].pageY + pointers[ 1 ].pageY)
panStart.set(x, y)
}
}
function handleTouchStartDolly () {
const dx = pointers[ 0 ].pageX - pointers[ 1 ].pageX
const dy = pointers[ 0 ].pageY - pointers[ 1 ].pageY
const distance = Math.sqrt(dx * dx + dy * dy)
dollyStart.set(0, distance)
}
function handleTouchStartDollyPan () {
if (scope.enableZoom) handleTouchStartDolly()
if (scope.enablePan) handleTouchStartPan()
}
function handleTouchStartDollyRotate () {
if (scope.enableZoom) handleTouchStartDolly()
if (scope.enableRotate) handleTouchStartRotate()
}
function handleTouchMoveRotate (event) {
if (pointers.length == 1) {
rotateEnd.set(event.pageX, event.pageY)
} else {
const position = getSecondPointerPosition(event)
const x = 0.5 * (event.pageX + position.x)
const y = 0.5 * (event.pageY + position.y)
rotateEnd.set(x, y)
}
rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed)
const element = scope.domElement
rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight) // yes, height
rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight)
rotateStart.copy(rotateEnd)
}
function handleTouchMovePan (event) {
if (pointers.length === 1) {
panEnd.set(event.pageX, event.pageY)
} else {
const position = getSecondPointerPosition(event)
const x = 0.5 * (event.pageX + position.x)
const y = 0.5 * (event.pageY + position.y)
panEnd.set(x, y)
}
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed)
pan(panDelta.x, panDelta.y)
panStart.copy(panEnd)
}
function handleTouchMoveDolly (event) {
const position = getSecondPointerPosition(event)
const dx = event.pageX - position.x
const dy = event.pageY - position.y
const distance = Math.sqrt(dx * dx + dy * dy)
dollyEnd.set(0, distance)
dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed))
dollyOut(dollyDelta.y)
dollyStart.copy(dollyEnd)
}
function handleTouchMoveDollyPan (event) {
if (scope.enableZoom) handleTouchMoveDolly(event)
if (scope.enablePan) handleTouchMovePan(event)
}
function handleTouchMoveDollyRotate (event) {
if (scope.enableZoom) handleTouchMoveDolly(event)
if (scope.enableRotate) handleTouchMoveRotate(event)
}
function handleTouchEnd () { // no-op
} //
// event handlers - FSM: listen for events and reset state
//
function onPointerDown (event) {
if (scope.enabled === false) return
if (pointers.length === 0) {
scope.domElement.ownerDocument.addEventListener('pointermove', onPointerMove)
scope.domElement.ownerDocument.addEventListener('pointerup', onPointerUp)
} //
addPointer(event)
if (event.pointerType === 'touch') {
onTouchStart(event)
} else {
onMouseDown(event)
}
}
function onPointerMove (event) {
if (scope.enabled === false) return
if (event.pointerType === 'touch') {
onTouchMove(event)
} else {
onMouseMove(event)
}
}
function onPointerUp (event) {
if (scope.enabled === false) return
if (event.pointerType === 'touch') {
onTouchEnd()
} else {
onMouseUp(event)
}
removePointer(event) //
if (pointers.length === 0) {
scope.domElement.ownerDocument.removeEventListener('pointermove', onPointerMove)
scope.domElement.ownerDocument.removeEventListener('pointerup', onPointerUp)
}
}
function onPointerCancel (event) {
removePointer(event)
}
function onMouseDown (event) {
let mouseAction
switch (event.button) {
case 0:
mouseAction = scope.mouseButtons.LEFT
break
case 1:
mouseAction = scope.mouseButtons.MIDDLE
break
case 2:
mouseAction = scope.mouseButtons.RIGHT
break
default:
mouseAction = -1
}
switch (mouseAction) {
case THREE.MOUSE.DOLLY:
if (scope.enableZoom === false) return
handleMouseDownDolly(event)
state = STATE.DOLLY
break
case THREE.MOUSE.ROTATE:
if (event.ctrlKey || event.metaKey || event.shiftKey) {
if (scope.enablePan === false) return
handleMouseDownPan(event)
state = STATE.PAN
} else {
if (scope.enableRotate === false) return
handleMouseDownRotate(event)
state = STATE.ROTATE
}
break
case THREE.MOUSE.PAN:
if (event.ctrlKey || event.metaKey || event.shiftKey) {
if (scope.enableRotate === false) return
handleMouseDownRotate(event)
state = STATE.ROTATE
} else {
if (scope.enablePan === false) return
handleMouseDownPan(event)
state = STATE.PAN
}
break
default:
state = STATE.NONE
}
if (state !== STATE.NONE) {
scope.dispatchEvent(_startEvent)
}
}
function onMouseMove (event) {
if (scope.enabled === false) return
switch (state) {
case STATE.ROTATE:
if (scope.enableRotate === false) return
handleMouseMoveRotate(event)
break
case STATE.DOLLY:
if (scope.enableZoom === false) return
handleMouseMoveDolly(event)
break
case STATE.PAN:
if (scope.enablePan === false) return
handleMouseMovePan(event)
break
}
}
function onMouseUp (event) {
handleMouseUp(event)
scope.dispatchEvent(_endEvent)
state = STATE.NONE
}
function onMouseWheel (event) {
if (scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE && state !== STATE.ROTATE) return
event.preventDefault()
scope.dispatchEvent(_startEvent)
handleMouseWheel(event)
scope.dispatchEvent(_endEvent)
}
function onKeyDown (event) {
if (scope.enabled === false || scope.enablePan === false) return
handleKeyDown(event)
}
function onTouchStart (event) {
trackPointer(event)
switch (pointers.length) {
case 1:
switch (scope.touches.ONE) {
case THREE.TOUCH.ROTATE:
if (scope.enableRotate === false) return
handleTouchStartRotate()
state = STATE.TOUCH_ROTATE
break
case THREE.TOUCH.PAN:
if (scope.enablePan === false) return
handleTouchStartPan()
state = STATE.TOUCH_PAN
break
default:
state = STATE.NONE
}
break
case 2:
switch (scope.touches.TWO) {
case THREE.TOUCH.DOLLY_PAN:
if (scope.enableZoom === false && scope.enablePan === false) return
handleTouchStartDollyPan()
state = STATE.TOUCH_DOLLY_PAN
break
case THREE.TOUCH.DOLLY_ROTATE:
if (scope.enableZoom === false && scope.enableRotate === false) return
handleTouchStartDollyRotate()
state = STATE.TOUCH_DOLLY_ROTATE
break
default:
state = STATE.NONE
}
break
default:
state = STATE.NONE
}
if (state !== STATE.NONE) {
scope.dispatchEvent(_startEvent)
}
}
function onTouchMove (event) {
trackPointer(event)
switch (state) {
case STATE.TOUCH_ROTATE:
if (scope.enableRotate === false) return
handleTouchMoveRotate(event)
scope.update()
break
case STATE.TOUCH_PAN:
if (scope.enablePan === false) return
handleTouchMovePan(event)
scope.update()
break
case STATE.TOUCH_DOLLY_PAN:
if (scope.enableZoom === false && scope.enablePan === false) return
handleTouchMoveDollyPan(event)
scope.update()
break
case STATE.TOUCH_DOLLY_ROTATE:
if (scope.enableZoom === false && scope.enableRotate === false) return
handleTouchMoveDollyRotate(event)
scope.update()
break
default:
state = STATE.NONE
}
}
function onTouchEnd (event) {
handleTouchEnd(event)
scope.dispatchEvent(_endEvent)
state = STATE.NONE
}
function onContextMenu (event) {
if (scope.enabled === false) return
event.preventDefault()
}
function addPointer (event) {
pointers.push(event)
}
function removePointer (event) {
delete pointerPositions[ event.pointerId ]
for (let i = 0; i < pointers.length; i++) {
if (pointers[ i ].pointerId == event.pointerId) {
pointers.splice(i, 1)
return
}
}
}
function trackPointer (event) {
let position = pointerPositions[ event.pointerId ]
if (position === undefined) {
position = new THREE.Vector2()
pointerPositions[ event.pointerId ] = position
}
position.set(event.pageX, event.pageY)
}
function getSecondPointerPosition (event) {
const pointer = event.pointerId === pointers[ 0 ].pointerId ? pointers[ 1 ] : pointers[ 0 ]
return pointerPositions[ pointer.pointerId ]
} //
scope.domElement.addEventListener('contextmenu', onContextMenu)
scope.domElement.addEventListener('pointerdown', onPointerDown)
scope.domElement.addEventListener('pointercancel', onPointerCancel)
scope.domElement.addEventListener('wheel', onMouseWheel, {
passive: false
}) // force an update at start
this.update()
}
} // This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
// This is very similar to OrbitControls, another set of touch behavior
//
// Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
// Pan - left mouse, or arrow keys / touch: one-finger move
class MapControls extends OrbitControls {
constructor (object, domElement) {
super(object, domElement)
this.screenSpacePanning = false // pan orthogonal to world-space direction camera.up
this.mouseButtons.LEFT = THREE.MOUSE.PAN
this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE
this.touches.ONE = THREE.TOUCH.PAN
this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE
}
}
THREE.MapControls = MapControls
THREE.OrbitControls = OrbitControls
})()