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nodes.lua
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nodes.lua
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--------------------------------------------------------------------------------
--
-- Minetest -- moarmour -- Adds many new armours types
-- Copyright (C) 2020-2022 Olivier Dragon
-- Copyright (C) 2017-2018 ChemGuy99 aka Chem871
-- And contributers (see Git logs)
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
--
--------------------------------------------------------------------------------
local S = moarmour.get_translator
minetest.register_alias("armor_addon:ibrogblock", "moarmour:ibrogblock")
minetest.register_node("moarmour:ibrogblock", {
description = S("Ibrog"),
drawtype = "glasslike_framed_optional",
tiles = {"moarmour_ibrogblock.png"},
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky = 3},
})
if minetest.get_modpath("waffles") then
minetest.register_alias("armor_addon:waffleblock", "moarmour:waffleblock")
minetest.register_node("moarmour:waffleblock", {
description = S("Waffle Block"),
tiles = {"moarmour_waffleblock.png"},
is_ground_content = true,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
drop = 'moarmour:waffleblock',
sounds = default.node_sound_wood_defaults(),
})
end