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Makefile
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Makefile
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# **************************************************************************** #
# #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: dadoming <[email protected]> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2023/05/22 18:46:52 by dadoming #+# #+# #
# Updated: 2023/05/23 11:12:16 by dadoming ### ########.fr #
# #
# **************************************************************************** #
NAME = cub3D
LIBFT_DIRECTORY = libft/
LIBFT_HEADER = $(LIBFT_DIRECTORY)libft.h
LIBFT = $(LIBFT_DIRECTORY)libft.a
MLX_DIRECTORY = minilibx-linux/
MLX_HEADER = $(MLX_DIRECTORY)mlx.h
MLX = $(MLX_DIRECTORY)libmlx.a
HEADERS_LIST = cub3D.h
HEADERS_DIRECTORY = includes/
HEADERS = $(addprefix $(HEADERS_DIRECTORY), $(HEADERS_LIST))
TEXTURES_LIST = load_textures.c rgb_convert.c rgb_norm.c color.c gun.c imgbuffer.c crosshair.c square.c minimap.c draw.c line.c
TEXTURES_DIRECTORY = textures/
TEXTURES = $(addprefix $(TEXTURES_DIRECTORY), $(TEXTURES_LIST))
MAP_LIST = checksettings.c filextract.c initmapsettings.c player_orientation.c player_orientation2.c readsettings.c create_borders.c get_map_sizes.c invalid_chars.c preparemap.c residualcleaning.c free_on_invalid.c coordcheck.c
MAP_DIRECTORY = map/
MAP = $(addprefix $(MAP_DIRECTORY), $(MAP_LIST))
RAYCAST_LIST = raycast.c draw_texture.c line_height.c ray_calculation.c
RAYCAST_DIRECTORY = raycaster/
RAYCAST = $(addprefix $(RAYCAST_DIRECTORY), $(RAYCAST_LIST))
MENU_LIST = map_menu.c mlx_event.c circular_ll.c get_maps.c loop_utils.c draw_menu.c
MENU_DIRECTORY = menu/
MENU = $(addprefix $(MENU_DIRECTORY), $(MENU_LIST))
ANIMATIONS_LIST = anim_list.c capybara.c
ANIMATIONS_DIRECTORY = animations/
ANIMATIONS = $(addprefix $(ANIMATIONS_DIRECTORY), $(ANIMATIONS_LIST))
INPUT_HANDLERS_LIST = movement.c mouse.c keys.c
INPUT_HANDLERS_DIRECTORY = input_handlers/
INPUT_HANDLERS = $(addprefix $(INPUT_HANDLERS_DIRECTORY), $(INPUT_HANDLERS_LIST))
MAP_OBJS_LIST = staticenemy.c door.c wall.c object.c init_player_start.c
MAP_OBJS_DIRECTORY = map_objs/
MAP_OBJS = $(addprefix $(MAP_OBJS_DIRECTORY), $(MAP_OBJS_LIST))
SRCS_LIST = $(MAP) $(TEXTURES) $(RAYCAST) $(MENU) $(ANIMATIONS) $(MAP_OBJS) $(INPUT_HANDLERS) main.c prep_game.c run_game.c vector.c time.c update.c
SRCS_DIRECTORY = srcs/
SRCS = $(addprefix $(SRCS_DIRECTORY), $(SRCS_LIST))
OBJECT_LIST = $(SRCS_LIST:.c=.o)
OBJECTS_DIRECTORY = objects/
OBJECTS = $(addprefix $(OBJECTS_DIRECTORY), $(OBJECT_LIST))
CC = cc
CFLAGS = -g3 -Wall -Werror -Wextra #-fsanitize=address
LIBS = -L$(LIBFT_DIRECTORY) -lft $(MLX) -lXext -lX11 -lm -lz
INCLUDES = -I.$(HEADERS) -I.$(LIBFT_HEADER) -I.$(MLX_HEADER)
all: $(NAME)
$(NAME): $(LIBFT) $(MLX) $(OBJECTS_DIRECTORY) $(OBJECTS)
$(CC) $(CFLAGS) $(INCLUDES) $(OBJECTS) $(LIBS) -o $(NAME)
$(OBJECTS_DIRECTORY):
mkdir -p $(OBJECTS_DIRECTORY)
mkdir -p $(OBJECTS_DIRECTORY)$(MAP_DIRECTORY)
mkdir -p $(OBJECTS_DIRECTORY)$(TEXTURES_DIRECTORY)
mkdir -p $(OBJECTS_DIRECTORY)$(RAYCAST_DIRECTORY)
mkdir -p $(OBJECTS_DIRECTORY)$(MENU_DIRECTORY)
mkdir -p $(OBJECTS_DIRECTORY)$(ANIMATIONS_DIRECTORY)
mkdir -p $(OBJECTS_DIRECTORY)$(MAP_OBJS_DIRECTORY)
mkdir -p $(OBJECTS_DIRECTORY)$(INPUT_HANDLERS_DIRECTORY)
$(OBJECTS_DIRECTORY)%.o : $(SRCS_DIRECTORY)%.c
$(CC) $(CFLAGS) -c $(INCLUDES) $< -o $@
$(LIBFT):
make -sC $(LIBFT_DIRECTORY) --no-print-directory
$(MLX):
cd $(MLX_DIRECTORY) && ./configure
clean:
rm -rf $(OBJECTS_DIRECTORY)
make -sC $(LIBFT_DIRECTORY) clean --no-print-directory
fclean: clean
rm -rf $(NAME)
make -sC $(LIBFT_DIRECTORY) fclean --no-print-directory
rm -rf $(MLX)
re: fclean $(NAME)
c: clean
f: fclean
r: clean all
./cub3D
.PHONY: all clean fclean re