Preview |
Name |
Class |
Options |
 |
barsHorizontal |
QRCode.EyeShape.BarsHorizontal |
none |
 |
barsVertical |
QRCode.EyeShape.BarsVertical |
none |
 |
circle |
QRCode.EyeShape.Circle |
none |
 |
cloud |
QRCode.EyeShape.Cloud |
none |
 |
corneredPixels |
QRCode.EyeShape.CorneredPixels |
• Corner radius
|
 |
crt |
QRCode.EyeShape.CRT |
none |
 |
dotDragHorizontal |
QRCode.EyeShape.DotDragHorizontal |
none |
 |
dotDragVertical |
QRCode.EyeShape.DotDragVertical |
none |
 |
edges |
QRCode.EyeShape.Edges |
• Corner radius
|
 |
explode |
QRCode.EyeShape.Explode |
none |
 |
eye |
QRCode.EyeShape.Eye |
• Flippable • Configurable eye corners
|
 |
fireball |
QRCode.EyeShape.Fireball |
none |
 |
headlight |
QRCode.EyeShape.Headlight |
• Flippable
|
 |
leaf |
QRCode.EyeShape.Leaf |
none |
 |
peacock |
QRCode.EyeShape.Peacock |
none |
 |
pinch |
QRCode.EyeShape.Pinch |
none |
 |
pixels |
QRCode.EyeShape.Pixels |
• Corner radius
|
 |
roundedOuter |
QRCode.EyeShape.RoundedOuter |
• Flippable
|
 |
roundedPointingIn |
QRCode.EyeShape.RoundedPointingIn |
• Flippable
|
 |
roundedPointingOut |
QRCode.EyeShape.RoundedPointingOut |
none |
 |
roundedRect |
QRCode.EyeShape.RoundedRect |
• Corner radius
|
 |
shield |
QRCode.EyeShape.Shield |
• Configurable corners
|
 |
spikyCircle |
QRCode.EyeShape.SpikyCircle |
none |
 |
square |
QRCode.EyeShape.Square |
none |
 |
squarePeg |
QRCode.EyeShape.SquarePeg |
none |
 |
squircle |
QRCode.EyeShape.Squircle |
none |
 |
surroundingBars |
QRCode.EyeShape.SurroundingBars |
none |
 |
teardrop |
QRCode.EyeShape.Teardrop |
• Flippable
|
 |
ufo |
QRCode.EyeShape.UFO |
• Flippable
|
 |
ufoRounded |
QRCode.EyeShape.UFORounded |
• Flippable
|
 |
usePixelShape |
QRCode.EyeShape.UsePixelShape |
none |
By default, the eye and pupil shapes are mirrored around the center of the generated QR code. you can disabled this
behaviour by setting mirrorEyePathsAroundQRCodeCenter
on the shape object to false
mirrored = true |
mirrored = false |
 |
 |