Releases:
- Romanian and french localization start
- Earthquake events add
- Chief advisor show more city parameters
- House may grow with vacant place too
- Factory stop when outstock full
- Add balista on tower and arrows for it
- Localization improved, less textholders now
- Now tower need soldier for produce wall guards
- Rating advisor now correctly say what you need for raise culture rating
- Entertainment buildings now have self troubles that show in information window
- Improved city troubles information layer, now buildings without troubles not showing on map
- Non-flat gardens now draw correctly
- Add video event when start epidemy in city
- Add empire tax
- Add rome spearman and mounted and fort for those.
- Imperial request now deisplay with movie
- Improved attack alg from enemy soldiers, now more lot of walkers at one tile
- Android add "Enter" button on action bar
- Windows and layers now close by Escape press
- Fixed calculating gods relation such original game
- Add links to steam page and home page from start menu
- Second tutorial mission fixed adviser enable event
- Farm/Warehouse tiles drawing fixed, now show all tiles.
- Calculating relation interval for gods less to one week
- Add different color for selected menu item
- Workers wage now may change from employers advisor window
- Add play sound when tutorial window show
- Add relation/absolute path for game resources, forexample "./resources/audio/1.wav" equale "/audio/1.wav", that using in configs and scripts
- Add system warning about lost original resources
- City information layer for damage now display animations
- fix crash, when debug output cannot be created
- Imperial request reminder window add
- Show warning message when inland lake dock built
- prefects attack enemy soldiers
- atlas of animations redesign, fast search in the atlas, settings of animations in the configuration file
- fish places cease to appear if in the city there is no river, or not access to the river
- fix bug with a freeze citizens after loading game
- road construction is corrected, now it no use existing roads
- movement system for citizens use control points, not direction list
- can use different speeds of movement for citizens
- localization of the first training mission is corrected
- city services reset when loading new game or saved
- fix crash a sound theme at card change (pc)
- add emperor and opportunity to send him gifts is added
- add briefing for 4 missions and prepare of mission in Tarraco
- In a repository stable branch is added, from where it is possible to download last stable sources
- added garbage on water
- way search now use deep water and shoal different
- Employees try to find a way to the base if on a way was broken, instead of removal from map before
- It is corrected shifts for low/ship bridges. Also bridges are drawn without auxiliary тайлов.
- add ADB console ouptut
- Now it is possible to hold a festival
- fix the admission of processing of some events of a touchscreen on the android (the buttons are pressed by one tap)
- loading games on android Is corrected
- Now may use native Caesar III(c) resources without repack to zip archives, use cmd option -c3gfx /path/to/caesar3_folder
- Add Tarrentum mission (3 military)
- Add sound options window
- Add background music player
- Increased interval between month change
- Add drawing sprites over walkers in constuctions
- Capua mission improved.
- Add briefing screen for mission select
- Now may load custom archives list, see game/resources/archives.model
- Now hippodrome and chariot workshop work correctly
- Fixed chariot animation
- Governor's houses now not need workers
- Add project and compile instructions for Android build
- Existence of necessary goods is displayed near factory
- Loading window (map, mission or save) now show button for continue
- Fixed farm broke carts when overload output store
- Add animation for short information messages
- Add confirmation dialog before dispatch emperor requesting goods
- Factory production rates correct, now production rate equale carts/year
- Granary now say about itself troubles
- Now may open emperor adviser from senate infobox
- MarketLady and MarketBuyer now load correctly, before those can lose here goods
- Add house morale calculating
- Add Mercury and Nepture divinities
- Fountain now evolve/devolbe such terrain around
- Factory now not applying any goods without workers
- Buildings animated on crime/damage layer now
- Now may switch netween same type buildings from infobox (keyboard button "," and "." )
- Amphitheater now generate gladiators or actors when possible
- Add citizens ideas about eduacation state in city
- Engineer now have own ideas about city
- BurningRuins have different animation interval by building
- updater not download haiku-os specific file on windows
- Localization improved
- MarketLady append market access to house, when it buy something
- MarketLady now buy foods from warehouse also
- House now comsume all type of foods, which available on market
- MarketKid save/load fixed
- Game not crashed if priest cannot load state from save
- Fixed loading serviceman from save
- Fixed display city wokers number on Employer's adviser screen
- Granary/Warehouse now may use "deliver good" order
- Dock correct trade operation, only 2 workers active work from it
- SeaMerchant now go away from city when buy all needed goods
- Add stacktrace for informatively logging error
- Fixed trade route save\load land type
- Fixed merchant leave city if no trade operations did
- Save game state improved, now save events from missions
- TaxCollector fixed bug with big money collecting
- capua.mission improved empire start state
- empire map, now may contain drawble objects
- entry point now correct loading from (caesarIII).sav files
- EmperrorWindow display request improved
- Fixed emperror requests complete
- Tooptip widget displaing fixed
- Tutrorial mission now use map from original story
- City funds history fixed step add
- MacOS X an Haiku support
- Mission engine and event dispatcher improved
- more citizen thinks
- education, entertainment layer add
- culture rating calculate improved
- listbox now may drawing image
- first tutorial mission add
- fast save/load
- tutorial window add
- senate show rating
- ruins infobox add
- fort and legions add
- low bridge behaviour improved
- goods consumption fixed
- Garden desirability improved
- House upgrade logic improved
- Migrants pathfinder logic improved
- Warehouse/Granary now save/load orders
- City walkers grid improved
- BurnedRuins now flat. Prefect logic improved
- theater/lionpit/gl.school animations improved
- Walker now update pathway if next time impossible
- empire trading system now save/load
- fishplace crash on destroy fixed
- layer crime drawing improved
- prefect now catch protestors
- protestors add
- warf and fishing boat add
- translation system improved
- education adviser, employers adviser improved
- source structure refactoring
- add tile animation
- city population model changed
- speed options window and video options added add
- big screnn resolutions add
- utf8 text rendering
- paved road add
- health layer add
- desirability calculating improved
- city workers model changed
- house now using furniture and pottery
- actor and bathlady available onloading from oc3save
- actor colony\theater logic improved, add warning when theater build if no actor colony in city
- widget now support proportional geometry
- house infobox now show what need for next level.
- house upgrade improved
- plague ruins add
- fountain animation fixed
- other small fixes
- Fixed a lot of bugs.
- Minimap is introduced.
- Migration to cmake building system.
- Houses now can evolve/devolve (a little bit buggy).
- Added many buildings.
- First binary release for windows.
- Start implement the menubar with money/population/date.
- Use the slim interface for build menu (regression: no more access to save/load game).
- Start implement funds and taxes.
- Implement clear land.
- Add copyright notice.
- Save/load game complete.
- Implement nearly all entertainment buildings.
- Save/load game starts to work.
- Start implement load game.
- Start implement save game.
- Big code refactoring of the GUI. prepare for game music.
- Add an installation procedure.
- Implement some buildings (water, entertainment, education).
- Start implementation of house evolution/regression.
- First public release.