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Coming soon & News

Damian A. Pastorini edited this page Jun 22, 2020 · 100 revisions

Coming soon!

Last updates on:

Next release (4.0.0-beta.x):

  • Items system.
  • Quests system.
  • Add forgot password feature.
  • Implement Facebook and Google login.

... and much more.

News!

June 23, 2020:

WOW! 2 months without any updates! Ok, it's going to worth the wait...

April 21, 2020:

Hello! Is been hard to put time on the project lately but I'm still here! All the last updates are mostly been pushed into a different repository since the inventory systems will be the first fully external integrated module and the beginning of the multi-packages structure. If you like to see the updates on the inventory system you can check https://github.com/damian-pastorini/reldens-items which is a work in progress, so you can have an idea of how it's going but still not a stable version. Hope you like it!

March 31, 2020:

Alright! A new beta was released! v4.0.0-beta.11. I had some issues between beta.8 and 10 that I think should be all fixed by beta.11. Between those now I've been able to decouple the client build process and make it optional, in the reldens-skeleton repository you will find a manual-build branch which is an example on how to make it work by doing the build manually and serving the static client, though the process still can be improved I'm happy that it worked. The next step will be update a bit the documentation and then continue with the items system which is a decoupled project.

March 13, 2020:

Hello everyone! Almost a month without news here! It's been crazy times but I never stopped making progress. Slowly but surely new stuff is coming. Next release will be beta.8 in which you will find long distance attacks, these are bullets like and using a physics body! The related code right now is a quite a mess but it works, the bullets implementation made me re-think how battle events (PvP and PvE) should work along with the attacks, for example don't start a PvE if the bullet never hits the target and the async events I had to wait to run actions that I was running automatically when a short-distance attack started the battle instead. I'll publish this beta over this weekend if possible and will start with the release beta.9 to introduce what I consider the last base-features we need, which are items system, equipment and quests. For last, the beta.9 will probably take me a bit longer, the idea is to implement this features as external packages, yes, I will use these as example of how I will refactor ALL the current modules to make them work as standalone packages, using events and API specifications, so wish me luck and I'll keep you posted!