-
Notifications
You must be signed in to change notification settings - Fork 12
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Some Kruleboyz specific questions / feature requests #75
Comments
Hi, Thanks for reaching out. I am currently in the process of a large re-write of a lot of the logic (as well as cleaning up some inconsistencies with AoS 3.0). I will try answer both of your questions below:
|
An extension onto 1 (basically just jotting down thoughts so I don't forget). WRT to the scaling damage characteristic. This seems most easily solved via a new ability type (e.g:
E.g:
It is clear that as AoS grows, and more "specialised" rules get created, I am going to have to figure out a way for users to create custom rules. But that is much further down the road |
Thanks for the insight @damonhook, cool to read. Also for the point 2: you need to make clear if you add two rules, a hit roll of 6 is counted in each block. So then the logic should be mortals on 5+ for 1 damage, and mortals on 6+ also one damage. So a six does 2 mortals. |
Hi @damonhook love your tool!
So I have two situations specific for the Kruleboyz faction:
From the warscroll:
"To determine the Damage characteristic for an attack made with Beast-skewer Bolts, roll a number of dice equal to the Wounds characteristic of the target unit. The Damage characteristic is equal to 2, plus 1 for each roll of 5+, up to a maximum Damage characteristic of 12."
This would probably be a lot of work to add to the app, but wanted to ask anyway :D
So when a unit is buffed by the Sludgeraker Venom and Poison of the Shaman, I get a wrong calculation. When I add a rule for mortals on 6+ with 2 damage and 5+ and 1 damage, the calculations seem off. It ignores the second rule when you have two rules on mortals it seems.
Sludgeraker Venom
Add 1 to the number of mortal wounds caused by the Venom-encrusted Weapons battle trait if the unmodified hit roll was 6 and the attacking unit is wholly within 12" of any friendly units with this ability.
Poisons and Elixirs
At the start of your hero phase, if this unit is more than 3" from all enemy units, instead of attempting to dispel an endless spell or cast any spells with this unit in that phase, you can say that it is brewing either a poison or an elixir. If you do so, pick 1 friendly KRULEBOYZ ORRUK unit wholly within 12" of this unit, more than 3" from all enemy units and that has at least 1 model within 3" of this unit to be given that poison or elixir. A unit that has been given a poison or elixir cannot be given another poison or elixir in the same hero phase.
Thanks for your great app and if you need help let me know!
The text was updated successfully, but these errors were encountered: