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commonFunctions.rb
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commonFunctions.rb
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require './orders/buildFarm.rb'
require './orders/buildShrine.rb'
def armyTravelTime(army)
slowest = 99999
$settings[:soldierTypes].each do |soldierType|
if army[soldierType.pluralize.to_sym].to_i > 0
s = $settings[:soldiers][soldierType.to_sym][:speed]
if s < slowest
slowest = s
end
end
end
return $settings[:armyTravelDistance] / slowest.to_f * 60.0
end
# called when someone wins the game
def resetGame(mongo, winningUser)
# save winner
winner = {
:startedAt => winningUser[:createdAt],
:endedAt => Time.now,
:userId => winningUser[:_id],
:discordId => winningUser[:discordId],
:display_name => winningUser[:display_name],
:avatar_url => winningUser[:avatar_url],
:mention => winningUser[:mention],
:distinct => winningUser[:distinct],
:discriminator => winningUser[:discriminator],
:pmChannelId => winningUser[:pmChannelId],
:serverId => winningUser[:serverId],
:serverName => winningUser[:serverName],
:networth => winningUser[:networth],
:population => winningUser[:population],
:numShrinesBuilt => winningUser[:numShrinesBuilt]
}
mongo[:winners].insert_one(winner);
# drop buildings
$settings[:buildingTypes].each do |buildingType|
mongo[buildingType.pluralize.to_sym].drop()
end
mongo[:market].drop()
mongo[:armies].drop()
mongo[:orders].drop()
mongo[:users].drop()
validateMarket(mongo)
end
def isUserPlaying(mongo, discordId)
if mongo[:users].find(:discordId => discordId).count == 0
return false
else
return true
end
end
# update networth for all players
def updateNetworth(mongo)
bulk = []
markets = mongo[:market].find()
mongo[:users].find().each do |user|
bulk << {:update_one => {
:filter => {:_id => user[:_id]},
:update => {'$set' => {:networth => calculateNetworthForUser(mongo, markets, user)}}
}}
end
mongo[:users].bulk_write bulk
end
def updateNetworthFor(mongo, discordId)
user = mongo[:users].find(:discordId => discordId).first
markets = mongo[:market].find()
if user
mongo[:users].update_one({:_id => user[:_id]}, {'$set' => {:networth => calculateNetworthForUser(mongo, markets, user)}})
end
end
def calculateNetworthForUser(mongo, markets, user)
net = user[:gold]
# resources
$settings[:resourceTypes].each do |resourceType|
gold = resourceToGold(markets, resourceType, user[resourceType.to_sym].to_f)
if gold != nil
net += gold
end
end
# soldiers
$settings[:soldierTypes].each do |soldierType|
$settings[:soldiers][soldierType.to_sym][:cost].each do |cost|
gold = resourceToGold(markets, cost[:type], cost[:num])
if gold != nil
net += user[soldierType.pluralize.to_sym].to_f * gold
end
end
end
# armies
mongo[:armies].find({:userId => user[:_id]}).each do |army|
$settings[:soldierTypes].each do |soldierType|
$settings[:soldiers][soldierType.to_sym][:cost].each do |cost|
gold = resourceToGold(markets, cost[:type], cost[:num])
if gold != nil
net += army[soldierType.pluralize.to_sym].to_f * gold
end
end
end
end
# shrines
mongo[:shrines].find({:discordId => user[:discordId]}).each do |shrine|
$settings[:buildings][:shrine][:cost].each do |cost|
gold = resourceToGold(markets, cost[:type], cost[:num])
if gold != nil
net += gold
end
end
end
# shrines being built
mongo[:orders].find({:discordId => user[:discordId], :type => "buildShrine"}).each do |shrine|
$settings[:buildings][:shrine][:cost].each do |cost|
gold = resourceToGold(markets, cost[:type], cost[:num])
if gold != nil
net += gold
end
end
end
net
end
def resourceToGold(markets, resourceType, quantity)
market = nil
markets.each do |m|
if m[:type] == resourceType
market = m
end
end
if !market
return nil
end
totalOfSell(market[:value], quantity)
end
# resourceObject is market data for resource from mongo
def updateMarketPrice(mongo, resourceObject, type, quantity, isBuy)
value = resourceObject[:value]
if !isBuy
quantity *= -1.0
end
value = value * (($settings[:marketIncrement] + 1.0) ** quantity)
mongo[:market].update_one({:_id => resourceObject[:_id]}, {"$set" => {value:value}})
# redo networth for everyone
updateNetworth(mongo)
end
# returns a string with commas
def number_with_commas(number)
if number == nil
return 0
end
parts = number.to_s.split('.')
parts[0].gsub!(/(\d)(?=(\d\d\d)+(?!\d))/, "\\1,")
parts.join('.')
end
def totalOfSell(marketValue, quantity)
marketValue * (1.0 - ((1.0 - $settings[:marketIncrement]) ** quantity.to_f)) / $settings[:marketIncrement]
end
def totalOfBuy(marketValue, quantity)
marketValue * (1.0 + $settings[:marketTax]) / $settings[:marketIncrement] * ((($settings[:marketIncrement] + 1.0) ** quantity.to_f) - 1.0)
end
def maxBuy(gold, price)
base = Math.log($settings[:marketIncrement] + 1)
log = Math.log(gold * $settings[:marketIncrement] / (price * (1 + $settings[:marketTax])) + 1)
return log / base
end
def sendPM(bot, channelId, message)
begin
channel = bot.channel(channelId)
channel.send_message(message)
rescue Exception => error
puts "Bot received an error 403 from Discord"
puts error
end
end
def giveResources(mongo)
mongo[:farms].find().each do |farm|
set = {}
user = mongo[:users].find(:discordId => farm[:discordId]).first
$settings[:resourceTypes].each do |resourceType|
set[resourceType.to_sym] = [user[resourceType.to_sym] + farm[resourceType.to_sym], 0.0].max
end
mongo[:users].update_one({:discordId => farm[:discordId]}, {"$set" => set})
end
end
def feedArmies(bot, mongo)
mongo[:users].find().each do |user|
set = {}
cost = {}
# zero out
$settings[:resourceTypes].each do |resourceType|
cost[resourceType.to_sym] = 0.0
end
# get cost
$settings[:soldierTypes].each do |soldierType|
$settings[:soldiers][soldierType.to_sym][:consumes].each do |consume|
cost[consume[:type].to_sym] += consume[:num] * user[soldierType.pluralize.to_sym].to_f
end
end
# have enough?
enough = true
$settings[:resourceTypes].each do |resourceType|
if cost[resourceType.to_sym] > user[resourceType.to_sym]
enough = false
end
end
# remove from user
$settings[:resourceTypes].each do |resourceType|
set[resourceType.to_sym] = [user[resourceType.to_sym] - cost[resourceType.to_sym], 0.0].max
end
# destroy some soldiers
if !enough
# get lowest percentage
percentage = 1.0
$settings[:resourceTypes].each do |resourceType|
if cost[resourceType.to_sym] > 0.0
p = user[resourceType.to_sym] / cost[resourceType.to_sym]
if p < percentage
percentage = p
end
end
end
# clamp, 0.95 - 1.0, max 5% of soldiers
killPercentage = 1.0 - [[percentage, 1.0 - $settings[:starvingSoldierDeathRate]].max, 1.0].min
# get total number of soldiers
numSoldiers = 0
toKill = {} # for later
$settings[:soldierTypes].each do |soldierType|
numSoldiers += user[soldierType.pluralize.to_sym]
toKill[soldierType.pluralize.to_sym] = 0 # set to 0 for later
end
# how many should we fire
numToKill = (numSoldiers.to_f * killPercentage).ceil.to_i
fails = 20 # just in case
while numSoldiers > 0 && numToKill > 0 && fails > 0 do
$settings[:soldierTypes].shuffle.each do |soldierType|
numUserHas = user[soldierType.pluralize.to_sym] - toKill[soldierType.pluralize.to_sym]
if numUserHas > 0
toKill[soldierType.pluralize.to_sym] += 1
numSoldiers -= 1
numToKill -= 1
else
fails -= 1
end
end
end
# save to set
$settings[:soldierTypes].each do |soldierType|
set[soldierType.pluralize.to_sym] = [user[soldierType.pluralize.to_sym] - toKill[soldierType.pluralize.to_sym], 0].max
end
# send message
str = "Some of your soldiers died from starvation. "
$settings[:soldierTypes].each do |soldierType|
if toKill[soldierType.pluralize.to_sym] > 0
str += toKill[soldierType.pluralize.to_sym].to_s+" "+soldierType.pluralize+" "
end
end
sendPM(bot, user[:pmChannelId], str)
end
mongo[:users].update_one({:_id => user[:_id]}, {"$set" => set})
updateNetworthFor(mongo, user[:discordId])
end
end
# make sure market exists and create if it doesn't
# runs when bot starts
def validateMarket(mongo)
market = mongo[:market].find()
isMarketValid = true
$settings[:resourceTypes].each do |resourceType|
exists = false
market.each do |m|
if m[:type] == resourceType
exists = true
end
end
if !exists
isMarketValid = false
end
end
# create market if not valid
if !isMarketValid
mongo[:market].drop
$settings[:resourceTypes].each do |resourceType|
mongo[:market].insert_one({
:type => resourceType,
:value => 10.0
})
end
end
end
# get orders that need to run
# things like farms that need to be built
# called from app.rb every minute
def ordersInterval(bot, mongo)
mongo[:orders].find({:finishedAt => {'$lte' => Time.now}}).each do |order|
# call function if it exists
if respond_to?("order_"+order[:type].to_s, :include_private)
send("order_"+order[:type].to_s, bot, order, mongo)
end
# delete order
mongo[:orders].delete_one(:_id => order[:_id])
end
end
def getNewPopulation(previousPopulation, happiness, reputation, numShrines)
# happiness
population = previousPopulation + slopeInterpolate(happiness, 0.0, 1.0, $settings[:populationMaxGrowth].to_f * -1.0, $settings[:populationMaxGrowth].to_f, 0.5).round.to_i
# make it go down faster if low happiness
multiplier = (1.0 - [happiness * 2.0, 1.0].min) * 0.05
population -= (population * multiplier)
# increase from reputation
population = population + slopeInterpolate([[reputation * 2.0 - 1.0, 0.0].max, 1.0].min, 0.0, 1.0, 0.0, $settings[:populationMaxGrowthFromReputation].to_f, 0.5).round.to_i
# increase from shrines
growth = population - previousPopulation
if growth > 0
population += growth * $settings[:popGrowthMultiplierPerShrine] * numShrines
end
[population, 0].max.round.to_i
end
def collectTaxes(mongo)
mongo[:users].find().each do |user|
# find how many resources are collected by farms
# zero out
res = {}
$settings[:resourceTypes].each do |resourceType|
res[resourceType.to_sym] = 0.0
end
# get numbers from farms
sum = 0.0
hasFarm = false
mongo[:farms].find({:discordId => user[:discordId]}).each do |farm|
hasFarm = true
$settings[:resourceTypes].each do |resourceType|
res[resourceType.to_sym] += farm[resourceType.to_sym]
sum += farm[resourceType.to_sym]
end
end
# get percentages
percentages = {}
$settings[:resourceTypes].each do |resourceType|
if sum == 0.0
percentages[resourceType.to_sym] = 0.0
else
percentages[resourceType.to_sym] = res[resourceType.to_sym] / sum
end
end
# what if no farms
if !hasFarm
$settings[:resourceTypes].each do |resourceType|
percentages[resourceType.to_sym] = 1.0 / $settings[:resourceTypes].length
end
end
set = {}
taxCollected = {}
$settings[:resourceTypes].each do |resourceType|
collected = user[:population].to_f * $settings[:spendingPerPerson] * user[:tax] * percentages[resourceType.to_sym]
taxCollected[resourceType.to_sym] = collected
set[resourceType.to_sym] = [user[resourceType.to_sym] + collected, 0.0].max
end
set[:taxCollected] = taxCollected
mongo[:users].update_one({:_id => user[:_id]}, {"$set" => set})
end
end
def getNewHappiness(happiness, tax, lastLostBattle, reputation)
# find target happiness from tax
targetHappiness = 1.0 - slopeInterpolate(tax, 0.0, 1.0, 0.0, 1.0, 0.9) # 0.33 is about even tax with 0.9 slope
# find target happiness form losing a battle
if lastLostBattle != nil
value = [[Time.now - lastLostBattle, 0].max, $settings[:losingBattleAffectsHappinessFor]].min # 0 - max, 0 means recent
target = slopeInterpolate(value.to_f, 0.0, $settings[:losingBattleAffectsHappinessFor].to_f, 0.0, targetHappiness, 0.5)
targetHappiness = (target + targetHappiness) / 2.0
end
# reputation
if reputation < 0.5
targetHappiness = slopeInterpolate(reputation, 0.0, 0.5, 0.0, targetHappiness, 0.5)
end
# slowly adjust towards targetHappiness
lerp(happiness, targetHappiness, 0.1)
end
# called at 10 min interval
def getNewReputation(reputation, lastWonBattle)
if reputation < 0.5
reputation = reputation + 0.02
elsif reputation > 0.5
reputation = reputation - 0.02
end
if lastWonBattle != nil
if Time.now - lastWonBattle < $settings[:winningBattleAffectsReputationFor]
reputation = reputation + 0.05
end
end
[[reputation, 0.0].max, 1.0].min
end
# called with someone attacks
def getReputationFromAttack(attackerNetworth, defenderNetworth, attackerReputation)
percentSmaller = [defenderNetworth / (attackerNetworth * $settings[:maxReputationPercentage]), 1.0].min
rep = slopeInterpolate(percentSmaller, 0.0, 1.0, 0.0, attackerReputation, 0.5)
[rep, 0.0].max
end
# linear interpolate by amount
# amount is 0.0 - 1.0
def lerp(from, to, amount)
from + (to - from) * amount
end
# maps a linear range to a curved range
# used for tax
# value - value to be interpolated
# s1 - source range min
# s2 - source range max
# t1 - target range min
# t2 - target range max
# slope - Weight of the curve (0.5 = linear, 0.1 = weighted near target start, 0.9 = weighted near target end)
def slopeInterpolate(value, s1, s2, t1, t2, slope)
# Reverse the value, to make it correspond to the target range (this is a side-effect of the bezier calculation)
value = s2 - value
# Find out how far the value is on the curve
percent = value / (s2 - s1)
c2y = t1 + slope.abs * (t2 - t1)
b3 = (1 - percent) * (1 - percent)
return t1 * (percent * percent) + c2y * (2 * percent * (1 - percent)) + t2 * b3
end
def is_number? string
true if Float(string) rescue false
end
def adjust_market mongo
market = mongo[:market].find()
sum = 0.0
target = 0.0
market.each do |res|
sum += res[:value]
target += 10.0
end
if sum < target - 2.0
market.each do |res|
updateMarketPrice(mongo, res, res[:type], (target-sum) * 20.0, true)
end
elsif sum > target + 2.0
market.each do |res|
updateMarketPrice(mongo, res, res[:type], (sum-target) * 20.0, false)
end
end
end
def getGoldInterest(gold)
[gold * (1.0 + $settings[:goldInterestRate]), 0.0].max
end