diff --git a/docs/documentation/api.html b/docs/documentation/api.html index b351d49..977711c 100644 --- a/docs/documentation/api.html +++ b/docs/documentation/api.html @@ -847,7 +847,7 @@
Same functionality as giza_rectangle_rounded but takes floats
void | giza_render | (int sizex, int sizey, const double* data, int i1, int i2, int j1, int j2, double valMin, double valMax, int extend, const double *affine) ; |
Renders data to the device.
+Renders data to the device.
sizex : | The dimensions of data in the x-direction | @@ -870,6 +870,8 @@
extend : | Option for how to deal with image at edges |
filter : | Option for how to interpolate between pixels (since v1.5) | +
affine : | The affine transformation matrix that will be applied to the data. |
2 or GIZA_EXTEND_REFLECT : | reflective boundary |
3 or GIZA_EXTEND_PAD : | pad by extending last few pixels | +
0 or GIZA_FILTER_DEFAULT : | default, usually bilinear interpolation | +
1 or GIZA_FILTER_FAST : | a high performance filter with quality similar to GIZA_FILTER_NEAREST | +
2 or GIZA_FILTER_GOOD : | a reasonable-performance filter, with quality similar to GIZA_FILTER_BILINEAR | +
3 or GIZA_FILTER_BEST : | highest quality available, performance may not be suited for interactive use | +
4 or GIZA_FILTER_NEAREST : | Nearest-neighbour filtering | +
5 or GIZA_FILTER_BILINEAR : | Linear interpolation in two dimensions |
void | giza_render_transparent | (int sizex, int sizey, const double* data, int i1, int i2, int j1, int j2, double valMin, double valMax, int extend, const double *affine) ; |
Same as giza_render, but data < valMin rendered as transparent
+Same as giza_render, but data < valMin rendered as transparent
void | giza_render_alpha | (int sizex, int sizey, const double* data, const double* alpha, int i1, int i2, int j1, int j2, double valMin, double valMax, int extend, const double *affine) ; |
Same as giza_render, but uses additional array specifying transparency of each pixel
+Same as giza_render, but uses additional array specifying transparency of each pixel
void | giza_render_float | (int sizex, int sizey, const float* data, int i1, int i2, int j1, int j2, float valMin, float valMax, int extend, const float *affine) ; |
Same functionality as giza_render but takes floats.
+Same functionality as giza_render but takes floats.
void | giza_render_transparent_float | (int sizex, int sizey, const float* data, int i1, int i2, int j1, int j2, float valMin, float valMax, int extend, const float *affine) ; |
Same functionality as giza_render_transparent but takes floats.
+Same functionality as giza_render_transparent but takes floats.
void | giza_render_alpha_float | (int sizex, int sizey, const float* data, const float* alpha, int i1, int i2, int j1, int j2, float valMin, float valMax, int extend, const float *affine) ; |
Same as giza_render_alpha but takes floats
+Same as giza_render_alpha but takes floats
void | giza_render_gray | (int sizex, int sizey, const double* data, int i1, int i2, int j1, int j2, double valMin, double valMax, int extend, const double *affine) ; |
Same functionality as giza_render but renders in grayscale
+Same functionality as giza_render but renders in grayscale
void | giza_render_gray_float | (int sizex, int sizey, const float* data, int i1, int i2, int j1, int j2, float valMin, float valMax, int extend, const float *affine) ; |
Same functionality as giza_render_gray but renders in grayscale
+Same functionality as giza_render_gray but renders in grayscale
void | giza_draw_pixels | (int sizex, int sizey, const int* idata, int i1, int i2, int j1, int j2, double xmin, double xmax, double ymin, double ymax, int extend) ; |
Renders an array of pixels according to a colour index defined for each pixel
+Renders an array of pixels according to a colour index defined for each pixel
sizex : | The dimensions of data in the x-direction | @@ -929,9 +944,11 @@ymax : | world coordinate corresponding to top of pixel array |
extend : | Option for how to deal with image at edges (see giza_render) | +||
filter : | Option for how to interpolate between pixels (see giza_render, since v1.5) |
giza_render giza_draw_pixels_float
void | giza_draw_pixels_float | (int sizex, int sizey, const int* idata, int i1, int i2, int j1, int j2, float xmin, float xmax, float ymin, float ymax, int extend) ; |
Same as giza_draw_pixels, but takes floats
+Same as giza_draw_pixels, but takes floats
void | giza_tick | (double x1, double y1, double x2, double y2, double v, double tickl, double tickr, double disp, double angle, const char *label) ; |
Draw a single tick along an axis. The axis extends from (x1,y1) to (x2,y2) and the tick is drawn perpendicular to the axis which is not drawn by this routine. Optional text label drawn parallel to the axis if the orientation angle is zero