Skip to content

Latest commit

 

History

History
107 lines (81 loc) · 3.96 KB

coding_guidelines.md

File metadata and controls

107 lines (81 loc) · 3.96 KB

Coding guidelines

The goal of this document is to establish some common understanding of what language features should and should not be used. This helps reduce mental overhead while reading, developing, and reviewing code. In some cases, it also helps present a more consistent user experience.

Discussions about this document should occur in a pull request making changes to the text of this document. This helps keep track of why things are the way they are. As well as providing a structured environment to participate.

If something is not called out in this document, defer to the C++ core guidelines. In other words, this document supersedes the core guidelines.

Note that the checked in code may not adhere to these guidelines yet. This document is intended to be referenced for new code. Ideally we also modify checked-in code to follow these guidelines (if/when there is time).

Error handling and exceptions

If an error is recoverable (meaning downstream callers of the code should be able to selectively handle, ignore, or further propagate), pass the error through the return value of the function.

Appropriate language features for this include:

  • std:optional
  • int
  • bool

If an error is not recoverable, prefer throwing FatalUserException. Exceptions should not be used for recoverable errors.

Examples

An example of a recoverable error would be failure to write an entry into a map. There are a number of reasons why writing to a map could fail (map is full, insufficient privileges, map does not exist yet, etc.) and we can't know for sure at the point of failure what the reason is. Additionally, this type of error might not be a reason fail the whole program. So we need to propagate the error.

An example of an unrecoverable error would be if debugfs is not mounted. If debugfs isn't mounted, all bets are off b/c we cannot interact with the kernel debug facilities. And we probably should not be mounting filesystems on behalf of the user. So at the point of failure, we should just throw an exception and let the user know their system is not ready for bpftrace.

Struct vs. Class

Use a struct only for passive objects that carry data; everything else is a class.

All fields in a struct should be public. The struct must not have invariants that imply relationships between different fields, since direct user access to those fields may break those invariants. Structs should not have any associated methods (including constructors and destructors).

Variable naming

Variables should be in snake_case (all lowercase, with underscores between words).

Private members should have a trailing underscore. Public members should not have a trailing underscore.

Struct data members should not have a trailing underscore.

Examples:

class Foo {
public:
  int snake_case;      // good
  int secondone;       // bad
  int var_;            // bad
  int camelCase;       // bad

private:
  int another_var_;    // good
  int private_var;     // bad
  int priv_;           // good
};

struct Bar {
  int var;             // good
  int tailing_;        // bad
};

Log Messages

Below are details about when to use each kind of log level:

  • DEBUG: log info regardless of log level; like using stdout (comes with file and line number)
  • V1: log info only if verbose logging is enabled (-v); use this (among others) for printing warnings which may occur on every bpftrace execution (like BTF is not available)
  • WARNING: log info that might affect bpftrace behavior or output but allows the run to continue; like using stderr
  • ERROR: log info to indicate that the user did something invalid, which will (eventually) cause bpftrace to exit (via exit(1)); this should primarily get used in main.cpp after catching FatalUserException from deeper parts of the code base
  • BUG: abort and log info to indicate that there is an internal/unexpected issue (not caused by invalid user program code or CLI use)