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robot (artificial) sounding engine #27

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Snowyalex365 opened this issue Sep 14, 2024 · 7 comments
Open

robot (artificial) sounding engine #27

Snowyalex365 opened this issue Sep 14, 2024 · 7 comments

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@Snowyalex365
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The plugin works fine, but the engine sounds robotized or artificial. Is there any way to make it less artificial sounding or is that a limitation of plugins?

@Baldywaldy09
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@Piotras42
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https://github.com/Baldywaldy09/ts-fmod-plugin-v2

i did it and its not working at all
Can you explain me how to do it?

@Piotras42
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https://github.com/Baldywaldy09/ts-fmod-plugin-v2

i did it and its not working at all Can you explain me how to do it?

1.50 was working

@Baldywaldy09
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theres a full guide on how to install for 1.51

@Baldywaldy09
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read the README

@Almata96
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Im on v2 and the engine still sounds metallic and reverb cannot be turned off, am i missing something? (Posting here because i have no idea how to reach out to you)

@horizon-gh
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Hi,

I can confirm the metallic sound with the latest versions from here and from Baldywaldy09's repository.

It is also very obvious in this installation tutorial on YouTube:
https://youtu.be/-kuccGM0kmQ?t=488

Bookmark to sound selection:
https://youtu.be/-kuccGM0kmQ?t=343

Link to the original Kriechbaum Cat 3406E sound:
https://youtu.be/t7qnxJ6IGyE?t=9

That metallic sound already comes up in the UI when you just load the same bank and start the engine, game not even running. No matter what bank. My first guess was some reverb effect in the fmod routing. It might also be an overdriven signal maxing out a variable's data type, turning sine waveforms into capped sines and finally rectangles.

Please could @dariowouters or @Baldywaldy09 have a look (... uhm... hear 😏) into it? If you need help with testing, just let me know.

Cheers,
H.

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5 participants