Let's start by running some demos, then we can dive into code. The demo-main.cc has some testing demos. Via command line flags, you can choose the display type you have (16x32 or 32x32), and how many you have chained and paralleled. For detailed description of these flags see the main README section about it.
$ make
$ sudo ./demo
usage: ./demo <options> -D <demo-nr> [optional parameter]
Options:
-D <demo-nr> : Always needs to be set
-L : Large display, in which each chain is 'folded down'
in the middle in an U-arrangement to get more vertical space.
-R <rotation> : Sets the rotation of matrix. Allowed: 0, 90, 180, 270. Default: 0.
-t <seconds> : Run for these number of seconds, then exit.
--led-gpio-mapping=<name> : Name of GPIO mapping used. Default "regular"
--led-rows=<rows> : Panel rows. Typically 8, 16, 32 or 64. (Default: 32).
--led-cols=<cols> : Panel columns. Typically 32 or 64. (Default: 32).
--led-chain=<chained> : Number of daisy-chained panels. (Default: 1).
--led-parallel=<parallel> : For A/B+ models or RPi2,3b: parallel chains. range=1..3 (Default: 1).
--led-multiplexing=<0..3> : Multiplexing type: 0=direct; 1=strip; 2=checker; 3=spiral (Default: 0)
--led-pwm-bits=<1..11> : PWM bits (Default: 11).
--led-brightness=<percent>: Brightness in percent (Default: 100).
--led-scan-mode=<0..1> : 0 = progressive; 1 = interlaced (Default: 0).
--led-row-addr-type=<0..1>: 0 = default; 1=AB-addressed panels (Default: 0).
--led-show-refresh : Show refresh rate.
--led-inverse : Switch if your matrix has inverse colors on.
--led-rgb-sequence : Switch if your matrix has led colors swapped (Default: "RGB")
--led-pwm-lsb-nanoseconds : PWM Nanoseconds for LSB (Default: 130)
--led-no-hardware-pulse : Don't use hardware pin-pulse generation.
--led-slowdown-gpio=<0..2>: Slowdown GPIO. Needed for faster Pis and/or slower panels (Default: 1).
--led-daemon : Make the process run in the background as daemon.
--led-no-drop-privs : Don't drop privileges from 'root' after initializing the hardware.
Demos, choosen with -D
0 - some rotating square
1 - forward scrolling an image (-m <scroll-ms>)
2 - backward scrolling an image (-m <scroll-ms>)
3 - test image: a square
4 - Pulsing color
5 - Grayscale Block
6 - Abelian sandpile model (-m <time-step-ms>)
7 - Conway's game of life (-m <time-step-ms>)
8 - Langton's ant (-m <time-step-ms>)
9 - Volume bars (-m <time-step-ms>)
10 - Evolution of color (-m <time-step-ms>)
11 - Brightness pulse generator
Example:
./demo -t 10 -D 1 runtext.ppm
Scrolls the runtext for 10 seconds
To run the actual demos, you need to run this as root so that the GPIO pins can be accessed; as soon as that established, the program will drop the privileges.
Here is how demo '1' looks. It requires a ppm (type raw) with a height of 32 pixel - it is infinitely scrolled over the screen; for convenience, there is a little runtext.ppm example included:
$ sudo ./demo -D 1 runtext.ppm
Here is a video of how it looks
While there is the demo program and the utilities, this code can
be used independently as a library to be used in your own programs.
The includes are in include/
, the library to link is built
in lib/
. This is a C++ also with C bindings. There is also a
Python and c# bindings.
The relevant part to start with is to look at led-matrix.h.
You can would typically use the CreateMatrixFromFlags()
factory to
create an RGBMatrix and then go from there.
#include "led-matrix.h"
using rgb_matrix::RGBMatrix;
int main(int argc, char **argv) {
// Set some defaults
RGBMatrix::Options my_defaults;
my_defaults.hardware_mapping = "regular"; // or e.g. "adafruit-hat" or "adafruit-hat-pwm"
my_defaults.chain_length = 3;
my_defaults.show_refresh_rate = true;
rgb_matrix::RuntimeOptions runtime_defaults;
runtime_defaults.drop_privileges = 1;
RGBMatrix *matrix = rgb_matrix::CreateMatrixFromFlags(&argc, &argv,
&my_defaults,
&runtime_defaults);
if (matrix == NULL) {
PrintMatrixFlags(stderr, my_defaults, runtime_defaults);
return 1;
}
// matrix->ApplyStaticTransformer(...); // Optional
// Do your own command line handling with the remaining options.
// .. now use matrix
delete matrix; // Make sure to delete it in the end.
}
The RGBMatrix
is essentially a canvas, it provides some basic functionality
such as SetPixel()
, Fill()
or Clear()
. If you want to do more, you
might be interested in functions provided in the
graphics.h header.
If you have animations, you might be interested in double-buffering. There is
a way to create new canvases with CreateFrameCanvas()
, and then use
SwapOnVSync()
to change the content atomically. See API documentation for
details.
Start with the minimal-example.cc to start.
If you are interested in drawing text and the font drawing functions in graphics.h, have a look at the text example:
sudo ./text-example -f ../fonts/8x13.bdf
hello
How about a clock ?
sudo ./clock -f ../fonts/7x13.bdf --led-chain=2 -d "%H:%M:%S"
Fonts are in a human readable and editbable *.bdf
format. There are some
public domain fonts available in the ../fonts/
directory. Any
other fonts you might want to use or scale to the size you need can be
converted to a BDF format (either with a font editor or the otf2bdf tool).
Until this library shows up in your favorite Linux distribution, you can just include the library via github; it is pretty easy to be up-to-date.
I suggest to add this code as a sub-module in your git repository. That way you can use that particular version and easily update it if there are changes:
git submodule add https://github.com/hzeller/rpi-rgb-led-matrix.git matrix
(Read more about how to use submodules in git)
This will check out the repository in a subdirectory matrix/
.
The library to build would be in directory matrix/lib
, so let's hook that
into your toplevel Makefile.
I suggest to set up some variables like this; you only need to change the
location RGB_LIB_DISTRIBUTION
is pointing to; in the sub-module example, this
was the matrix
directory:
RGB_LIB_DISTRIBUTION=matrix
RGB_INCDIR=$(RGB_LIB_DISTRIBUTION)/include
RGB_LIBDIR=$(RGB_LIB_DISTRIBUTION)/lib
RGB_LIBRARY_NAME=rgbmatrix
RGB_LIBRARY=$(RGB_LIBDIR)/lib$(RGB_LIBRARY_NAME).a
LDFLAGS+=-L$(RGB_LIBDIR) -l$(RGB_LIBRARY_NAME) -lrt -lm -lpthread
Also, you want to add a target to build the libary in your sub-module
# (FYI: Make sure, there is a TAB-character in front of the $(MAKE))
$(RGB_LIBRARY):
$(MAKE) -C $(RGB_LIBDIR)
Now, your final binary needs to depend on your objects and also the
$(RGB_LIBRARY)
my-binary : $(OBJECTS) $(RGB_LIBRARY)
$(CXX) $(CXXFLAGS) $(OBJECTS) -o $@ $(LDFLAGS)
As an example, see the PixelPusher implementation which is using this library in a git sub-module.
If you are writing your own Makefile, make sure to pass the -O3
option to
the compiler to make sure to generate fast code.
Note, all the types provided are in the rgb_matrix
namespace. That way, they
won't clash with other types you might use in your code; in particular pretty
common names such as GPIO
or Canvas
might run into clashing trouble.
Anyway, for convenience you just might add using-declarations in your code:
// Types exported by the RGB-Matrix library.
using rgb_matrix::Canvas;
using rgb_matrix::GPIO;
using rgb_matrix::RGBMatrix;
using rgb_matrix::ThreadedCanvasManipulator;
Or, if you are lazy, just import the whole namespace:
using namespace rgb_matrix;
Read the minimal-example.cc
to get started, then
have a look into demo-main.cc
.
You might choose a different physical layout than the wiring provides.
Say you have 4 displays with 32x32 and only a single output like with a Raspberry Pi 1 or the Adafruit HAT -- if we chain them, we get a display 32 pixel high, (4*32)=128 pixel long. If we arrange the boards in a U-shape so that they form a square, we get a logical display of 64x64 pixels:
So the following chain
[<][<][<][<] }- Raspbery Pi connector
is arranged in this U-shape (on its side)
[<][<] }----- Raspberry Pi connector
[>][>]
How can we make this 'folded' 128x32 screen behave like a 64x64 screen ?
In the API, there is an interface to implement,
a CanvasTransformer
that allows to program
re-arrangements of pixels in any way. You can plug such a CanvasTransformer
into the RGBMatrix to use the new layout.
void RGBMatrix::ApplyStaticTransformer(const CanvasTransformer &transformer)
Sometimes you even need this for the panel itself: In newer panels (often with 1:4 multiplexing) the pixels are often not mapped in a straight-forward way, but in a snake arrangement for instance. The CanvasTransformer allows you to work around that (I recently have gotten some of these to test myself. This will be a new multiplexing option soon).
Back to the 64x64 arrangement:
There is a sample implementation class UArrangementTransformer
that maps
any U-arrangement into a logical arrangement with half the width and double
the height. So the 128x32 pixel logical arrangement would be a
64x64 arrangement doing the coordinate mapping.
// One chain arranged in a U
matrix->ApplyStaticTransformer(UArrangementTransformer(1));
In the demo program and the led-image-viewer
, you
can activate this with the -L
option. Give it the original chain length (so
for the 64x64 arrangement that would be --led-chain=4
).
This works for longer and more than one chain as well. Here an arrangement with two chains with 8 panels each
[<][<][<][<] }--- Pi connector #1
[>][>][>][>]
[<][<][<][<] }--- Pi connector #2
[>][>][>][>]
(--led-chain=8 --led-parallel=2 -L
).
Note, if you use the parallel chains in your programs, you need to pass the
number of parallel chains to the UArrangementTransformer
. For instance from
the defaults you used to create the Matrix:
matrix->ApplyStaticTransformer(UArrangementTransformer(my_defaults.parallel));