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Beginning with macOS 10-14 Mojave, OpenGL and OpenCL frameworks will be deprecated, and favoured the Apple's Metal API.
Even Apple don't want to support Vulkan API natively, a former proprietary library called MoltenVK translated Vulkan to Metal.
Reversing the MoltenVK logic, it is feasible to implement a Metal to Vulkan compatibility layer ?
Without such support, once Darling starting to run big applications like Adobe Suite or Final Cut that use Metal, would be several underperformed, since native OpenGL support on macOS was poor and outdated.
The text was updated successfully, but these errors were encountered:
It looks like Metal on Vulkan would also help people virtualise OSX on Linux on M1 Macs too, so that's another community that may be able to help work on such a project.
Beginning with macOS 10-14 Mojave, OpenGL and OpenCL frameworks will be deprecated, and favoured the Apple's Metal API.
Even Apple don't want to support Vulkan API natively, a former proprietary library called MoltenVK translated Vulkan to Metal.
Reversing the MoltenVK logic, it is feasible to implement a Metal to Vulkan compatibility layer ?
Without such support, once Darling starting to run big applications like Adobe Suite or Final Cut that use Metal, would be several underperformed, since native OpenGL support on macOS was poor and outdated.
The text was updated successfully, but these errors were encountered: