diff --git a/CHANGELOG.md b/CHANGELOG.md index 3fd9d87..bc49b47 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,7 +5,7 @@ stable 60 FPS on my machine, meaning **at least 4x improvement in sprite drawing performance**. - Added automated screenshot capture mechanism with a fixed history, meaning you can - nost simply set `c.renderer.screenshot_params.record_screenshots = true` (and optionally + now simply set `c.renderer.screenshot_params.record_screenshots = true` (and optionally `screenshot_interval_n` and `history_length`) to take a screenshot every `n` frames, keeping up to `history_length` screenshots in memory. The whole screenshot buffer can then be saved by calling `save_screenshots_to_folder`. Note that just enabling screenshot