From 8e397f7f0794d16d4cf18d60ffca27b3014898a9 Mon Sep 17 00:00:00 2001 From: Jakub Arnold Date: Sun, 24 Sep 2023 22:13:35 +0200 Subject: [PATCH] Fix typos --- README.md | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 4f3a398..3e34a0d 100644 --- a/README.md +++ b/README.md @@ -176,10 +176,9 @@ opinionated way of making games. There are many more subtle differences, but in principle you can think of as comfy as "macroquad with more batteries included, built on top of wgpu, with less cross platform capabilities". Note that because comfy builds on wgpu and -not OpenGL we don't have the same immediate mode interactions with Gthat -because comfy builds on wgpu and not OpenGL we don't have the same immediate -mode interactions with GL. This makes some things more difficult, e.g. render -targets, changing shader uniforms, etc. +not OpenGL we don't have the same immediate mode interactions with GL. This +makes some things more difficult, e.g. render targets, changing shader +uniforms, etc. Comfy intends to support all of these features, but it will take a bit more development. Many engines (e.g. bevy and rend3) end up using render graphs in