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State Of the Art Research

Henry Hilton edited this page Oct 18, 2019 · 16 revisions

State Of The Art Research

Quantum Gaming

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Source Name | [market,competitive,method,background]

[Name of article](Link to articles) submitter:

image if it relates how it applies

Source Name | [Method and Background]

What Will Quantum Computer Games Be Like? submitter: Trevor Glasgow

This article is about the small amount of quantum games that have been invented. It goes into detail about how Dr. James Wooten at IBM used a 16 bit quantum computer to create technology text based games. This was really interesting to learn because it seems that with the amount of bits that we have access to that we will have to do a 2D game. The article also discusses some of the potential for quantum gaming once the quantum computers are established. Wooten then encourages people to go out an try quantum games to explore their full possibilities.

PC Games | [Market]

Quantum computing: the key players leading us into the quantum age submitter: Trevor Glasgow

This article released a few weeks ago starts off with a brief introduction to what quantum computing exactly is and its potential for gaming. However, they state that quantum gaming is still in its embryonic stages. They then discuss what each of the major players in quantum computing are doing and how they are developing the latest and greatest in quantum computing.

Medium | Competitive

The History of Games for Quantum Computers submitter: Oliver Levy

This article covers the (brief) history of quantum games from the perspective of the person who built most of them (Dr. James Wootton). It also provides links to the medium articles on each game and additional links to other noteworthy resources for learning about Quantum Computing. This article not only surveys the state of the art, but also gives us a guide to replicate the current progress.

IBM | Competitive

Hello Quantum: The Making of a Seriously Fun Quantum Game submitter: Oliver Levy

This article is about Hello Quantum, a game that seeks to teach novices about quantum computing in a fun interactive way. While this game isn't built to run on a quantum computer, it was created with the same goal in mind as our game: to make quantum computing accessible to the average person. The game accomplishes this by introducing quantum computing concepts with a puzzle game.

MIT | Background

Learn Quantum Computing submitter: Oliver Levy

This article details resources for learning about the theory of quantum computing. Most of these resources are more general/theoretical rather than being geared towards getting us ready to code on the quantum computer. However, our conceptual understand of quantum computing will be just as important as our coding abilities for this project.

Github | Competitive and Method

Quantum Awesomeness submitter: Oliver Levy

Quantum Awesomeness fulfills one of the goals of our project: a game that benchmarks progress in quantum computing in a fun, accessible way. Each successive level in this puzzle game uses deeper and deeper random circuits, which capture the noise of the computer. By seeing how well the game works at each level, the average user can compare different quantum computers.

Github | Background, Methods

Awesome Quantum Computing submitter: Oliver Levy

Like the MIT article, this GitHub repo contains many resources for quantum computing. It would be a good place to start looking for different ways of completing this project.

Cornell PyQuil Tutorial | Method

Introduction to Coding Quantum Algorithms: A Tutorial Series submitter: Henry Hilton

PyQuil is currently the most abstracted coding language for quantum algorithms. It is modeled after python. Would be good to look into, even if it only works on a quantum simulator and may not be able to compile on the IBM platform.

WIRED.com | Background

The WIRED Guide to Quantum Computing submitter: Henry Hilton

Really good layman's description of how quantum computing works. Goes into the current state of the field and potential applications.

WIRED.com | Background

IBM's quantum computer is trying its hand at video game design submitter: Henry Hilton

Goes into the profile of Wootton, an IBM quantum engineer and really the only person in the world actually working on games for quantum computers.

Rigetti Computing | Market, Competitive, Method

Rigetti Homepage submitter: Henry Hilton

A midsize startup in the quantum space. Their mission is to bring quantum to everyone via innovative computing design, a cloud simulation platform, and a new quantum coding language. Partly competition and market at a high level, but also a possibility to use their platform for our testing/development.

GameSpot Youtube | Market

Is Quantum Computing the Future of Gaming? - Reality Check

Opinion piece on how quantum computing might change the gaming space. Important for market research.

Gizmodo | background

Gizmodo submitter: Rafael Brantley

Machine Learning/Artificial Intelligence

The biggest and most important promise of the future capability of quantum computing is unprecedented machine learning and artificial intelligence. Above is music composed by a program executed on a quantum computer (written by James Weaver). This is where the interests of the biggest companies like Microsoft and Google lie.

James Wootton

Decodoku submitter: Rafael Brantley

Gameplay

James Wootton is the most prominent advocate and pioneer for quantum computing. He proudly announces in the article above that he has realized the first game on a quantum computer. He summarizes it as an alternate version of rock-paper-scissors, and explains that it highlights the capabilities of each single qubit in a quantum processor. Each of the four opponents, as a matter of fact, is a single qubit.

Tetris Reddit | Market, Method

Need Alternatives to Tetris Friends/Tetris Battle? Here you go! submitter: Henry Hilton

Tetris reddit for game design ideas from hardcore multiplayer tetris fans.

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