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members in attendance:
[X] Avi Dixit
[X] Kewen Huang
[X] Kaihao Tian
[X] Yuchuan Ma
[X] Michael Canche
what worked well
We made small incremental changes in between a busy school week.
what didn't
Everyone had midterms to study for and essays to write for other classes, so we had to place progress on the back burner until we all had more bandwidth. We made significant progress last week to prepare for limited availability this week, but we made less than anticipated progress on onboarding.
self assessment on progress
We modeled and animated the coconut King
We modeled and applied a VFX of the seed being grown
We modeled a launching pad and scripted a sequence for when a player jumps on it
Created an NPC that randomly wanders around the map and can be interacted with.
Implemented a random runaway of a seed from a player that gets near
lay out each of the following weeks till end of term with brief goals for each
Week 6: Continue onboarding, seed mechanisms, plan integration, costume design
Week 7: Integration
Week 8: Adding Audio and finalizing
Week 9: User Testing and bug fixing
Week 10: Technigala
The text was updated successfully, but these errors were encountered:
Sprint #5 Retrospective:
members in attendance:
[X] Avi Dixit
[X] Kewen Huang
[X] Kaihao Tian
[X] Yuchuan Ma
[X] Michael Canche
what worked well
what didn't
self assessment on progress
lay out each of the following weeks till end of term with brief goals for each
The text was updated successfully, but these errors were encountered: