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unicode.h
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unicode.h
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#pragma once
#include <cstdint>
#include <string>
#include <vector>
struct codepoint_flags {
enum {
UNDEFINED = 0x0001,
NUMBER = 0x0002, // regex: \p{N}
LETTER = 0x0004, // regex: \p{L}
SEPARATOR = 0x0008, // regex: \p{Z}
ACCENT_MARK = 0x0010, // regex: \p{M}
PUNCTUATION = 0x0020, // regex: \p{P}
SYMBOL = 0x0040, // regex: \p{S}
CONTROL = 0x0080, // regex: \p{C}
MASK_CATEGORIES = 0x00FF,
};
// codepoint type
uint16_t is_undefined : 1;
uint16_t is_number : 1; // regex: \p{N}
uint16_t is_letter : 1; // regex: \p{L}
uint16_t is_separator : 1; // regex: \p{Z}
uint16_t is_accent_mark : 1; // regex: \p{M}
uint16_t is_punctuation : 1; // regex: \p{P}
uint16_t is_symbol : 1; // regex: \p{S}
uint16_t is_control : 1; // regex: \p{C}
// helper flags
uint16_t is_whitespace : 1; // regex: \s
uint16_t is_lowercase : 1;
uint16_t is_uppercase : 1;
uint16_t is_nfd : 1;
// decode from uint16
inline codepoint_flags(const uint16_t flags=0) {
*reinterpret_cast<uint16_t*>(this) = flags;
}
inline uint16_t as_uint() const {
return *reinterpret_cast<const uint16_t*>(this);
}
inline uint16_t category_flag() const {
return this->as_uint() & MASK_CATEGORIES;
}
};
std::string unicode_cpt_to_utf8(uint32_t cp);
std::vector<uint32_t> unicode_cpts_from_utf8(const std::string & utf8);
std::vector<uint32_t> unicode_cpts_normalize_nfd(const std::vector<uint32_t> & cpts);
codepoint_flags unicode_cpt_flags(const uint32_t cp);
codepoint_flags unicode_cpt_flags(const std::string & utf8);
std::string unicode_byte_to_utf8(uint8_t byte);
uint8_t unicode_utf8_to_byte(const std::string & utf8);
uint32_t unicode_tolower(uint32_t cp);
std::vector<std::string> unicode_regex_split(const std::string & text, const std::vector<std::string> & regex_exprs);