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Referencias.md

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Referencias

Les voy a dejar algunas referencias que pueden usar para estudiar algunos de los contenidos que hemos visto en el curso, para que tengan un poco más de material para estudiar. Para cada tópico les recomiendo que revisen el material en el orden en que lo puse.

Patrones de diseño

  • Freeman, E., & Freeman, E. (2004). Chapter 1: Intro to Design Patterns. In Head First Design Patterns (1st ed., pp. 1–35). O'Reilly Media, Inc.

Double Dispatch

Proxy

  • Freeman, E., & Freeman, E. (2004). Chapter 11: The Proxy Pattern. In Head First Design Patterns (1st ed., pp. 429–497). O'Reilly Media, Inc.

Adapter

Null Object

  • Martin, R., & Martin, M. (2006). Chapter 25: Null Object. In Agile Principles, Patterns, and Practices in C# (1st ed., pp.439–445). Pearson Education, Inc.

Observer

Factory

Template method

Composite

  • Freeman, E., & Freeman, E. (2004). Chapter 9: the Iterator and Composite Patterns. In Head First Design Patterns (1st ed., pp. 315–384). O'Reilly Media, Inc.
  • refactoring.guru/design-patterns/composite

Null Object

State

  • Martin, R., & Martin, M. (2006). Chapter 15. State Diagrams. In Agile Principles, Patterns, and Practices in C# (1st ed., pp.265–281). Pearson Education, Inc.
  • Martin, R., & Martin, M. (2006). Chapter 36. State. In Agile Principles, Patterns, and Practices in C# (1st ed., pp.729–758). Pearson Education, Inc.
  • refactoring.guru/design-patterns/state

Singleton

  • Freeman, E., & Freeman, E. (2004). Chapter 5: the Singleton Pattern. In Head First Design Patterns (1st ed., pp. 169–190). O'Reilly Media, Inc.

Flyweight factory

  • refactoring.guru/design-patterns/flyweight
  • gameprogrammingpatterns.com/flyweight.html

Uso de patrones de diseño en conjunto

  • Freeman, E., & Freeman, E. (2004). Chapter 12: Compound Patterns. In Head First Design Patterns (1st ed., pp. 499–576). O'Reilly Media, Inc.