From 4376bc4af0ea6b70c8aaa60d23bd913b0c412c7e Mon Sep 17 00:00:00 2001 From: JCash Date: Thu, 15 Aug 2024 09:54:39 +0200 Subject: [PATCH] Updated model importing manual with latest info --- docs/en/manuals/importing-models.md | 20 +++++++------------- 1 file changed, 7 insertions(+), 13 deletions(-) diff --git a/docs/en/manuals/importing-models.md b/docs/en/manuals/importing-models.md index 8f222cd7..2339d1a1 100644 --- a/docs/en/manuals/importing-models.md +++ b/docs/en/manuals/importing-models.md @@ -36,21 +36,15 @@ Defold imposes some limitations on exported animation data: ### Requirements -When you export a model you need to make sure that it fulfills the following requirements: +When you export a model it's good to know that we don't yet support all features. +Currently known issues/not supported features from the Gltf format: -* The model must consist of a single mesh -* The model must use a single material -* The exported *.gltf* file must use embedded mesh data. Mesh data in a separate binary file is not supported. - - -You can use Blender to join multiple meshes. Select all of the meshes and press `CTRL`/`CMD` + `J` to join them. - -![Join meshes](images/model/blender_join_meshes.png) - -You can use Blender to remove extra materials from the model. Select the material to remove and press the `-` button. - -![Remove materials](images/model/blender_remove_materials.png) +* Morph target animations +* Material properties +* Embedded textures +While our ambition is to fully support the Gltf format, we're not fully there yet. +If a feature is missing, please make a feature request for it in [our repo](https://github.com/defold/defold/issues) ### Exporting a texture If you do not already have a texture for your model you can use Blender to generate a texture. You should do this before you remove extra materials from the model. Start by selecting the mesh and all of its vertices: