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Error when rebuilding #109

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lenniezelk opened this issue Oct 31, 2024 · 1 comment
Open

Error when rebuilding #109

lenniezelk opened this issue Oct 31, 2024 · 1 comment
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@lenniezelk
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I get the following error when trying to rebuild the project while game is running. Works ok when building.

INFO:ENGINE: Defold Engine 1.9.5 (aa66f84)
INFO:DLIB: Initialized Remotery (ws://127.0.0.1:17815/rmt)
WARNING:GRAPHICS: VK_EXT_metal_objects was not supported
[mvk-info] MoltenVK version 1.2.3, supporting Vulkan version 1.2.243.
The following 89 Vulkan extensions are supported:
VK_KHR_16bit_storage v1
VK_KHR_8bit_storage v1
VK_KHR_bind_memory2 v1
VK_KHR_buffer_device_address v1
VK_KHR_copy_commands2 v1
VK_KHR_create_renderpass2 v1
VK_KHR_dedicated_allocation v3
VK_KHR_depth_stencil_resolve v1
VK_KHR_descriptor_update_template v1
VK_KHR_device_group v4
VK_KHR_device_group_creation v1
VK_KHR_driver_properties v1
VK_KHR_dynamic_rendering v1
VK_KHR_external_fence v1
VK_KHR_external_fence_capabilities v1
VK_KHR_external_memory v1
VK_KHR_external_memory_capabilities v1
VK_KHR_external_semaphore v1
VK_KHR_external_semaphore_capabilities v1
VK_KHR_fragment_shader_barycentric v1
VK_KHR_get_memory_requirements2 v1
VK_KHR_get_physical_device_properties2 v2
VK_KHR_get_surface_capabilities2 v1
VK_KHR_imageless_framebuffer v1
VK_KHR_image_format_list v1
VK_KHR_maintenance1 v2
VK_KHR_maintenance2 v1
VK_KHR_maintenance3 v1
VK_KHR_multiview v1
VK_KHR_portability_subset v1
VK_KHR_push_descriptor v2
VK_KHR_relaxed_block_layout v1
VK_KHR_sampler_mirror_clamp_to_edge v3
VK_KHR_sampler_ycbcr_conversion v14
VK_KHR_separate_depth_stencil_layouts v1
VK_KHR_shader_draw_parameters v1
VK_KHR_shader_float_controls v4
VK_KHR_shader_float16_int8 v1
VK_KHR_shader_subgroup_extended_types v1
VK_KHR_spirv_1_4 v1
VK_KHR_storage_buffer_storage_class v1
VK_KHR_surface v25
VK_KHR_swapchain v70
VK_KHR_swapchain_mutable_format v1
VK_KHR_timeline_semaphore v2
VK_KHR_uniform_buffer_standard_layout v1
VK_KHR_variable_pointers v1
VK_EXT_buffer_device_address v2
VK_EXT_debug_marker v4
VK_EXT_debug_report v10
VK_EXT_debug_utils v2
VK_EXT_descriptor_indexing v2
VK_EXT_external_memory_host v1
VK_EXT_fragment_shader_interlock v1
VK_EXT_hdr_metadata v2
VK_EXT_host_query_reset v1
VK_EXT_image_robustness v1
VK_EXT_inline_uniform_block v1
VK_EXT_memory_budget v1
VK_EXT_metal_objects v1
VK_EXT_metal_surface v1
VK_EXT_pipeline_creation_cache_control v3
VK_EXT_post_depth_coverage v1
VK_EXT_private_data v1
VK_EXT_robustness2 v1
VK_EXT_sample_locations v1
VK_EXT_scalar_block_layout v1
VK_EXT_separate_stencil_usage v1
VK_EXT_shader_atomic_float v1
VK_EXT_shader_stencil_export v1
VK_EXT_shader_viewport_index_layer v1
VK_EXT_subgroup_size_control v2
VK_EXT_surface_maintenance1 v1
VK_EXT_swapchain_colorspace v4
VK_EXT_swapchain_maintenance1 v1
VK_EXT_texel_buffer_alignment v1
VK_EXT_texture_compression_astc_hdr v1
VK_EXT_vertex_attribute_divisor v3
VK_AMD_gpu_shader_half_float v2
VK_AMD_negative_viewport_height v1
VK_AMD_shader_image_load_store_lod v1
VK_AMD_shader_trinary_minmax v1
VK_IMG_format_pvrtc v1
VK_INTEL_shader_integer_functions2 v1
VK_GOOGLE_display_timing v1
VK_MVK_macos_surface v3
VK_MVK_moltenvk v37
VK_NV_fragment_shader_barycentric v1
VK_NV_glsl_shader v1
[mvk-info] GPU device:
model: AMD Radeon Pro 5500M
type: Discrete
vendorID: 0x1002
deviceID: 0x7340
pipelineCacheUUID: 000027DB-0F00-07D2-0000-000000000000
supports the following Metal Versions, GPU's and Feature Sets:
Metal Shading Language 3.0
GPU Family Mac 2
GPU Family Mac 1
GPU Family Common 3
GPU Family Common 2
GPU Family Common 1
macOS GPU Family 2 v1
macOS GPU Family 1 v4
macOS GPU Family 1 v3
macOS GPU Family 1 v2
macOS GPU Family 1 v1
macOS Read-Write Texture Tier 2
[mvk-info] GPU device:
model: Intel(R) UHD Graphics 630
type: Integrated
vendorID: 0x8086
deviceID: 0x3e9b
pipelineCacheUUID: 000027DB-0F00-07D2-0000-000000000000
supports the following Metal Versions, GPU's and Feature Sets:
Metal Shading Language 3.0
GPU Family Mac 2
GPU Family Mac 1
GPU Family Common 3
GPU Family Common 2
GPU Family Common 1
macOS GPU Family 2 v1
macOS GPU Family 1 v4
macOS GPU Family 1 v3
macOS GPU Family 1 v2
macOS GPU Family 1 v1
[mvk-info] Created VkInstance for Vulkan version 1.0.0, as requested by app, with the following 2 Vulkan extensions enabled:
VK_KHR_surface v25
VK_EXT_metal_surface v1
INFO:GRAPHICS: Vulkan device selected: AMD Radeon Pro 5500M
[mvk-info] Vulkan semaphores using MTLEvent.
[mvk-info] Created VkDevice to run on GPU AMD Radeon Pro 5500M with the following 4 Vulkan extensions enabled:
VK_KHR_maintenance1 v2
VK_KHR_swapchain v70
VK_EXT_fragment_shader_interlock v1
VK_EXT_metal_objects v1
[mvk-info] Created 2 swapchain images with initial size (1920, 1280) and contents scale 2.0 for screen Built-in Retina Display.
INFO:ENGINE: Loading data from: http://127.0.0.1:58374/build
INFO:RIVEEXT: Registered Rive extension

INFO:ENGINE: Initialised sound device 'default'
INFO:RIVEEXT: Display Factor: 2
WARNING:RESOURCE: Unexpected http status code: 500
ERROR:RIVEEXT: Failed to load resource '/defold-rive/assets/pls-shaders/rivemodel_blit.vpc'
WARNING:RESOURCE: Unable to create resource: /main/hero.rivescenec: RESOURCE_NOT_FOUND
WARNING:RESOURCE: Unable to create resource: /main/hero.rivemodelc: RESOURCE_NOT_FOUND
WARNING:RESOURCE: Unable to create resource: /_generated_5405bc0e.goc: RESOURCE_NOT_FOUND
ERROR:GAMEOBJECT: Could not instantiate game object from prototype /_generated_5405bc0e.goc.
WARNING:RESOURCE: Unable to create resource: /main/main.collectionc: FORMAT_ERROR
INFO:DLIB: SSDP: Done on address 192.168.100.83

@britzl britzl added the bug Something isn't working label Nov 7, 2024
@ig-gh
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ig-gh commented Nov 18, 2024

defold/defold#9780

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