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movePawn.java
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import java.awt.event.*;
import java.util.*;
import javax.swing.*;
public class movePawn implements ActionListener {
public int row = 16;
public int col = 17;
public JFrame UIframe;
public JPanel backPanel;
public JButton[][] step;
public JButton rollDice;
public int diceValue, playerTurn;
public JLabel valueLabel, turnOrder;
public ImageIcon emptySpace = new ImageIcon(displayBoard.class.getResource("/images/emptyspace.png"));
public ImageIcon barricade = new ImageIcon(displayBoard.class.getResource("/images/barricade.png"));
public ImageIcon endgoal = new ImageIcon(displayBoard.class.getResource("/images/endgoal.png"));
public ImageIcon player1 = new ImageIcon(displayBoard.class.getResource("/images/player1.png"));
public ImageIcon player2 = new ImageIcon(displayBoard.class.getResource("/images/player2.png"));
public ImageIcon player3 = new ImageIcon(displayBoard.class.getResource("/images/player3.png"));
public ImageIcon player4 = new ImageIcon(displayBoard.class.getResource("/images/player4.png"));
public int flag;
public int x1, x2;
public int y1, y2;
public String player1Des, player2Des, player3Des, player4Des; // to store the player descriptions (basically the
// path)
public String emptySpaceDes, barricadeDes, endgoalDes; // to store the other object description
/*
* the background useless(was necessary for the implementation) buttons are null
* if you wanna check something else, keep those useless stuffs in mind. wasted
* our precious time!! thanks Aman for figuring it out!!!
*/
public ImageIcon sample;
// public String temp; // temporary string variable to hold the file path for
// the current step[][] object
// in the loop
public ArrayList<JButton> legal = new ArrayList<>();
public movePawn(JFrame frame, JButton[][] buttons, JButton rolldice, int dicevalue, int playerturn,
JLabel valuelabel, JLabel turnorder, JPanel jpanel) {
UIframe = frame;
backPanel = jpanel;
step = buttons;
rollDice = rolldice;
diceValue = dicevalue;
playerTurn = playerturn;
valueLabel = valuelabel;
turnOrder = turnorder;
player1Des = player1.getDescription();
player2Des = player2.getDescription();
player3Des = player3.getDescription();
player4Des = player4.getDescription();
emptySpaceDes = emptySpace.getDescription();
barricadeDes = barricade.getDescription();
endgoalDes = endgoal.getDescription();
// adding action listener to all the buttons
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
// FYSAL todo: only add listener to useful buttons
sample = (ImageIcon) step[i][j].getIcon();
if (sample != null) // this is the most important part. it checks for the white/useless spaces which
// are basically null objects
{
step[i][j].addActionListener(this); // adding action listener to only useful buttons
step[i][j].setEnabled(false); // disable all the buttons, later enable for each player
// fysal todo: restrict the other players here
String temp = sample.getDescription();
// to enable player1 pawns
if (playerTurn == 1) {
if (temp.equals(player1Des)) {
step[i][j].setEnabled(true);
}
}
// to enable player2 pawns
if (playerTurn == 2) {
if (temp.equals(player2Des)) {
step[i][j].setEnabled(true);
}
}
// to enable player3 pawns
if (playerTurn == 3) {
if (temp.equals(player3Des)) {
step[i][j].setEnabled(true);
}
}
// to enable player4 pawns
if (playerTurn == 4) {
if (temp.equals(player4Des)) {
step[i][j].setEnabled(true);
}
}
}
}
}
}
//checking if the pawn this algo will move is in the starting position or not
public void preMove(int x, int y, int rolled) {
if (x > 13) {
sample = (ImageIcon) step[x][y].getIcon();
String temp = sample.getDescription();
if (temp.equals(player1Des)) {
legalmove(13, 2, rolled-1, 13, 2);
}
if (temp.equals(player2Des)) {
legalmove(13, 6, rolled-1, 13, 6);
}
if (temp.equals(player3Des)) {
legalmove(13, 10, rolled-1, 13, 10);
}
if (temp.equals(player4Des)) {
legalmove(13, 14, rolled-1, 13, 14);
}
}
else {
legalmove(x,y,rolled,x,y);
}
}
//please dont mess anything here took me a long time. if you need to change anything tell me first. -Fysal
public void legalmove(int x, int y, int rolled, int x3, int y3) {
if ((x > -1 && x < (row-2)) && (y > -1 && y < col)) {
if ((step[x][y] != null) && (rolled == 0)) {
legal.add(step[x][y]);
return;
}
else {
if (((x > -1 && x < (row-2)) && (y+1 > -1 && y+1 < col)) && ((ImageIcon) step[x][y+1].getIcon() != null) && (step[x][y+1] != step[x3][y3])) {
sample = (ImageIcon) step[x][y+1].getIcon();
String temp = sample.getDescription();
if (!temp.equals(barricadeDes)) {
legalmove(x, y+1, rolled - 1, x, y);
}
else if (temp.equals(barricadeDes) && (rolled-1 == 0)) {
legalmove(x, y+1, rolled - 1, x, y);
}
}
if (((x > -1 && x < (row-2)) && (y-1 > -1 && y-1 < col)) && ((ImageIcon) step[x][y-1].getIcon() != null) && (step[x][y-1] != step[x3][y3])) {
sample = (ImageIcon) step[x][y-1].getIcon();
String temp = sample.getDescription();
if (!temp.equals(barricadeDes)) {
legalmove(x, y-1, rolled - 1, x, y);
}
else if (temp.equals(barricadeDes) && (rolled-1 == 0)) {
legalmove(x, y-1, rolled - 1, x, y);
}
}
if (((x+1 > -1 && x+1 < (row-2)) && (y > -1 && y < col)) && ((ImageIcon) step[x+1][y].getIcon() != null) && (step[x+1][y] != step[x3][y3])) {
sample = (ImageIcon) step[x+1][y].getIcon();
String temp = sample.getDescription();
if (!temp.equals(barricadeDes)) {
legalmove(x+1, y, rolled - 1, x, y);
}
else if (temp.equals(barricadeDes) && (rolled-1 == 0)) {
legalmove(x+1, y, rolled - 1, x, y);
}
}
if (((x-1 > -1 && x-1 < (row-2)) && (y > -1 && y < col)) && ((ImageIcon) step[x-1][y].getIcon() != null) && (step[x-1][y] != step[x3][y3])) {
sample = (ImageIcon) step[x-1][y].getIcon();
String temp = sample.getDescription();
if (!temp.equals(barricadeDes)) {
legalmove(x-1, y, rolled - 1, x, y);
}
else if (temp.equals(barricadeDes) && (rolled-1 == 0)) {
legalmove(x-1, y, rolled - 1, x, y);
}
}
}
}
}
@Override
public void actionPerformed(ActionEvent e) {
Object selected = e.getSource();
flag++;
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
sample = (ImageIcon) step[i][j].getIcon();
if (sample != null) // this is the most important part. it checks for the white/useless spaces which
// are basically null objects
{
//System.out.println(sample);
if (selected.equals(step[i][j])) {
if (flag == 1) {
x1 = i;
y1 = j;
// System.out.println("i'm here!");
// fysal todo: restrict the other players here
//^^here^^ eykhane ashbe
//rollDice.setEnabled(false);
preMove(x1, y1, diceValue);
int numberofmoves = legal.size();
//aman take a look here
if (numberofmoves == 0) {
JOptionPane.showMessageDialog(UIframe, "No possible move for this Pawn. Next player will take turn.",
"Action Required", JOptionPane.WARNING_MESSAGE);
for (int x = 0; x < row; x++) {
for (int y = 0; y < col; y++) {
sample = (ImageIcon) step[x][y].getIcon();
if (sample != null) {
step[x][y].setEnabled(true);
}
}
}
int xx = playerTurn;
if(xx == 4) {
xx = 0;
}
valueLabel.setText("Dice Value: - ");
turnOrder.setText("Turn: Player "+(xx+1));
rollDice.setEnabled(true);
flag = 999;
}
for (int x = 0; x < row; x++) {
for (int y = 0; y < col; y++) {
step[x][y].setEnabled(false);
}
}
for(int c = 0; c < numberofmoves; c++) {
JButton legalbutton = (JButton) legal.get(c);
legalbutton.setEnabled(true);
}
}
else if (flag == 2) {
x2 = i;
y2 = j;
/*
* if x1,y1 is a barricade we have to move it to a legal move if x1,y1 is
* another pawn we have to move it to it's players starting position
*/
String temp = sample.getDescription();
if (temp.equals(emptySpaceDes)) {
if (playerTurn == 1) {
step[x2][y2].setIcon(player1);
step[x1][y1].setIcon(emptySpace);
} else if (playerTurn == 2) {
step[x2][y2].setIcon(player2);
step[x1][y1].setIcon(emptySpace);
} else if (playerTurn == 3) {
step[x2][y2].setIcon(player3);
step[x1][y1].setIcon(emptySpace);
} else if (playerTurn == 4) {
step[x2][y2].setIcon(player4);
step[x1][y1].setIcon(emptySpace);
}
for (int x = 0; x < row; x++) {
for (int y = 0; y < col; y++) {
sample = (ImageIcon) step[x][y].getIcon();
if (sample != null) {
step[x][y].setEnabled(true);
}
}
}
int xx = playerTurn;
if(xx == 4) {
xx = 0;
}
valueLabel.setText("Dice Value: - ");
turnOrder.setText("Turn: Player "+(xx+1));
rollDice.setEnabled(true);
} else { // capturing pawn and barricade
if (temp.equals(barricadeDes)) { // moving barricade
if (playerTurn == 1) {
step[x2][y2].setIcon(player1);
step[x1][y1].setIcon(emptySpace);
} else if (playerTurn == 2) {
step[x2][y2].setIcon(player2);
step[x1][y1].setIcon(emptySpace);
} else if (playerTurn == 3) {
step[x2][y2].setIcon(player3);
step[x1][y1].setIcon(emptySpace);
} else if (playerTurn == 4) {
step[x2][y2].setIcon(player4);
step[x1][y1].setIcon(emptySpace);
}
JOptionPane.showMessageDialog(UIframe, "Move Barricade to a different location.",
"Action Required", JOptionPane.WARNING_MESSAGE);
for (int x = 0; x < row; x++) {
for (int y = 0; y < col; y++) {
sample = (ImageIcon) step[x][y].getIcon();
// to enable the legal moves for barricade
if (sample != null) {
String check = sample.getDescription();
if (x < (row - 3)) {
if (check.equals(emptySpaceDes)) {
step[x][y].setEnabled(true);
//here "eykhane ashbe"
}
else {
step[x][y].setEnabled(false);
}
} else {
step[x][y].setEnabled(false);
}
}
}
}
flag = 776;
int xx = playerTurn;
if(xx == 4) {
xx = 0;
}
valueLabel.setText("Dice Value: - ");
turnOrder.setText("Turn: Player "+(xx+1));
}
else { // capturing pawn and endgoal
sample = (ImageIcon) step[x2][y2].getIcon();
String capturedPawn = sample.getDescription();
if (capturedPawn.equals(((ImageIcon) step[x1][y1].getIcon()).getDescription())) {
JOptionPane.showMessageDialog(UIframe, "You can not capture your own pawn. Next player will take turn",
"Alert", JOptionPane.WARNING_MESSAGE);
for (int x = 0; x < row; x++) {
for (int y = 0; y < col; y++) {
sample = (ImageIcon) step[x][y].getIcon();
if (sample != null) {
step[x][y].setEnabled(true);
}
}
}
int xx = playerTurn;
if(xx == 4) {
xx = 0;
}
valueLabel.setText("Dice Value: - ");
turnOrder.setText("Turn: Player "+(xx+1));
rollDice.setEnabled(true);
flag = 999;
return;
}
if ((playerTurn<5) && (playerTurn>0)) {
if (playerTurn == 1) {
step[x2][y2].setIcon(player1);
step[x1][y1].setIcon(emptySpace);
} else if (playerTurn == 2) {
step[x2][y2].setIcon(player2);
step[x1][y1].setIcon(emptySpace);
} else if (playerTurn == 3) {
step[x2][y2].setIcon(player3);
step[x1][y1].setIcon(emptySpace);
} else if (playerTurn == 4) {
step[x2][y2].setIcon(player4);
step[x1][y1].setIcon(emptySpace);
}
}
if (capturedPawn.equals(player1Des)) {
outerloop:
for (int x = 14; x < 16; x++) {
for (int y = 0; y < col; y++) {
if (((x==14) && (y==1||y==2||y==3))||((x==15) && (y==1||y==3))) {
ImageIcon startingPosition = (ImageIcon) step[x][y].getIcon();
String startPosition = startingPosition.getDescription();
if(!capturedPawn.equals(startPosition)) {
step[x][y].setIcon(sample);
break outerloop;
}
}
}
}
JOptionPane.showMessageDialog(UIframe, "Captured Pawn was sent back to the starting position.",
"No Action Required", JOptionPane.WARNING_MESSAGE);
} else if(capturedPawn.equals(player2Des)) {
outerloop:
for (int x = 14; x < 16; x++) {
for (int y = 0; y < col; y++) {
if (((x==14) && (y==5||y==6||y==7))||((x==15) && (y==5||y==7))) {
ImageIcon startingPosition = (ImageIcon) step[x][y].getIcon();
String startPosition = startingPosition.getDescription();
if(!capturedPawn.equals(startPosition)) {
step[x][y].setIcon(sample);
break outerloop;
}
}
}
}
JOptionPane.showMessageDialog(UIframe, "Captured Pawn was sent back to the starting position.",
"No Action Required", JOptionPane.WARNING_MESSAGE);
} else if(capturedPawn.equals(player3Des)) {
outerloop:
for (int x = 14; x < 16; x++) {
for (int y = 0; y < col; y++) {
if (((x==14) && (y==9||y==10||y==11))||((x==15) && (y==9||y==11))) {
ImageIcon startingPosition = (ImageIcon) step[x][y].getIcon();
String startPosition = startingPosition.getDescription();
if(!capturedPawn.equals(startPosition)) {
step[x][y].setIcon(sample);
break outerloop;
}
}
}
}
JOptionPane.showMessageDialog(UIframe, "Captured Pawn was sent back to the starting position.",
"No Action Required", JOptionPane.WARNING_MESSAGE);
} else if(capturedPawn.equals(player4Des)) {
outerloop:
for (int x = 14; x < 16; x++) {
for (int y = 0; y < col; y++) {
if (((x==14) && (y==13||y==14||y==15))||((x==15) && (y==13||y==15))) {
ImageIcon startingPosition = (ImageIcon) step[x][y].getIcon();
String startPosition = startingPosition.getDescription();
if(!capturedPawn.equals(startPosition)) {
step[x][y].setIcon(sample);
break outerloop;
}
}
}
}
JOptionPane.showMessageDialog(UIframe, "Captured Pawn was sent back to the starting position.",
"No Action Required", JOptionPane.WARNING_MESSAGE);
} else if(capturedPawn.equals(endgoalDes)) {
if (playerTurn == 1) {
JOptionPane.showMessageDialog(UIframe, "Player 1 Wins!",
"Congratulations!", JOptionPane.WARNING_MESSAGE);
new mainUI(UIframe, backPanel);
} else if (playerTurn == 2) {
JOptionPane.showMessageDialog(UIframe, "Player 2 Wins!",
"Congratulations!", JOptionPane.WARNING_MESSAGE);
new mainUI(UIframe, backPanel);
} else if (playerTurn == 3) {
JOptionPane.showMessageDialog(UIframe, "Player 3 Wins!",
"Congratulations!", JOptionPane.WARNING_MESSAGE);
new mainUI(UIframe, backPanel);
} else if (playerTurn == 4) {
JOptionPane.showMessageDialog(UIframe, "Player 4 Wins!",
"Congratulations!", JOptionPane.WARNING_MESSAGE);
new mainUI(UIframe, backPanel);
}
}
for (int x = 0; x < row; x++) {
for (int y = 0; y < col; y++) {
sample = (ImageIcon) step[x][y].getIcon();
if (sample != null) {
step[x][y].setEnabled(true);
}
}
}
int xx = playerTurn;
if(xx == 4) {
xx = 0;
}
valueLabel.setText("Dice Value: - ");
turnOrder.setText("Turn: Player "+(xx+1));
rollDice.setEnabled(true);
}
//end of capturing pawn and barricade
}
//end of flag 2
} else if (flag == 777) { //don't change 777, ask fysal for any questions
int x3 = i;
int y3 = j;
String temp = sample.getDescription();
if (temp.equals(emptySpaceDes)) {
step[x3][y3].setIcon(barricade);
for (int x = 0; x < row; x++) {
for (int y = 0; y < col; y++) {
sample = (ImageIcon) step[x][y].getIcon();
if (sample != null) {
step[x][y].setEnabled(true);
}
}
}
}
int xx = playerTurn;
if(xx == 4) {
xx = 1;
}
valueLabel.setText("Dice Value: - ");
turnOrder.setText("Turn: Player "+(xx+1));
rollDice.setEnabled(true);
}
}
}
}
}
}
}