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utils.py
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import asyncio
import curses
import random
from physics import update_speed
from settings import *
def get_garbage_delay_tics(year):
if year < 1961:
return 25
elif year < 1969:
return 20
elif year < 1981:
return 14
elif year < 1995:
return 10
elif year < 2010:
return 8
elif year < 2020:
return 6
else:
return 2
async def sleep(times: int):
for _ in range(times):
await asyncio.sleep(0)
async def blink(canvas, row, column, symbol='*'):
canvas.addstr(row, column, symbol, curses.A_DIM)
await sleep(random.randint(1, 100))
while True:
canvas.addstr(row, column, symbol, curses.A_DIM)
await sleep(20)
canvas.addstr(row, column, symbol)
await sleep(3)
canvas.addstr(row, column, symbol, curses.A_BOLD)
await sleep(5)
canvas.addstr(row, column, symbol)
await sleep(3)
async def fire(canvas, start_row, start_column, obstacles: list, rows_speed=-0.3, columns_speed=0):
"""Display animation of gun shot, direction and speed can be specified."""
row, column = start_row, start_column
canvas.addstr(round(row), round(column), '*')
await asyncio.sleep(0)
canvas.addstr(round(row), round(column), 'O')
await asyncio.sleep(0)
canvas.addstr(round(row), round(column), ' ')
row += rows_speed
column += columns_speed
symbol = '-' if columns_speed else '|'
rows, columns = canvas.getmaxyx()
max_row, max_column = rows - 1, columns - 1
curses.beep()
while 0 < row < max_row and 0 < column < max_column:
canvas.addstr(round(row), round(column), symbol)
await asyncio.sleep(0)
canvas.addstr(round(row), round(column), ' ')
row += rows_speed
column += columns_speed
for obstacle in obstacles:
if obstacle.has_collision(row, column):
obstacle.is_hit = True
return
def read_controls(canvas):
"""Read keys pressed and returns tuple witl controls state."""
rows_direction = columns_direction = 0
space_pressed = False
while True:
pressed_key_code = canvas.getch()
if pressed_key_code == -1:
# https://docs.python.org/3/library/curses.html#curses.window.getch
break
if pressed_key_code == UP_KEY_CODE:
rows_direction = -1
if pressed_key_code == DOWN_KEY_CODE:
rows_direction = 1
if pressed_key_code == RIGHT_KEY_CODE:
columns_direction = 1
if pressed_key_code == LEFT_KEY_CODE:
columns_direction = -1
if pressed_key_code == SPACE_KEY_CODE:
space_pressed = True
return rows_direction, columns_direction, space_pressed
def draw_frame(canvas, start_row, start_column, text, negative=False):
"""Draw multiline text fragment on canvas, erase text instead of drawing if negative=True is specified."""
rows_number, columns_number = canvas.getmaxyx()
for row, line in enumerate(text.splitlines(), round(start_row)):
if row < 0:
continue
if row >= rows_number:
break
for column, symbol in enumerate(line, round(start_column)):
if column < 0:
continue
if column >= columns_number:
break
if symbol == ' ':
continue
# Check that current position it is not in a lower right corner of the window
# Curses will raise exception in that case. Don`t ask why…
# https://docs.python.org/3/library/curses.html#curses.window.addch
if row == rows_number - 1 and column == columns_number - 1:
continue
symbol = symbol if not negative else ' '
canvas.addch(row, column, symbol)
def change_control(
max_row, max_column, ship_row, ship_column, rows_direction, columns_direction
):
if (ship_row + BORDER + rows_direction) > 0 > rows_direction:
ship_row += rows_direction
elif (ship_row + SHIP_ROW_SIZE + rows_direction) < max_row and rows_direction > 0:
ship_row += rows_direction
if (ship_column + BORDER + columns_direction) > 0 > columns_direction:
ship_column += columns_direction
elif (ship_column + SHIP_COLUMN_SIZE + columns_direction) < max_column and columns_direction > 1:
ship_column += columns_direction
return ship_row, ship_column
async def draw_ship(canvas, ship_frames, coroutines: list, obstacles: list, year: int):
max_row, max_column = canvas.getmaxyx()
ship_row, ship_column = max_row // 2, max_column // 2
row_speed = column_speed = 0
while True:
ship_frame = next(ship_frames)
draw_frame(canvas, ship_row, ship_column, ship_frame)
await asyncio.sleep(0)
draw_frame(canvas, ship_row, ship_column, ship_frame, negative=True)
rows_direction, columns_direction, space_pressed = read_controls(canvas)
row_speed, column_speed = update_speed(
row_speed, column_speed, rows_direction, columns_direction
)
rows_direction += rows_direction + row_speed
columns_direction = columns_direction + column_speed
ship_row, ship_column = change_control(
max_row, max_column, ship_row,
ship_column, rows_direction, columns_direction
)
if space_pressed and year >= 2020:
coroutines.append(fire(canvas, ship_row, ship_column + PIXELS_TO_CENTER, obstacles))
for obstacle in obstacles:
if obstacle.has_collision(ship_row, ship_column):
await show_gameover(canvas)
async def show_gameover(canvas):
with open('frames/gameover.txt') as file:
gameover_frame = file.read()
frame_row, frame_column = get_frame_size(gameover_frame)
max_row, max_column = canvas.getmaxyx()
gameover_row, gameover_column = max_row // 2 - frame_row // 2, max_column // 2 - frame_column // 2
while True:
draw_frame(canvas, gameover_row, gameover_column, gameover_frame)
await asyncio.sleep(0)
def get_frame_size(text):
"""Calculate size of multiline text fragment, return pair — number of rows and colums."""
lines = text.splitlines()
rows = len(lines)
columns = max([len(line) for line in lines])
return rows, columns
async def fly_garbage(canvas, column, garbage_frame, obstacle, obstacles, speed=0.5):
"""Animate garbage, flying from top to bottom. Column position will stay same, as specified on start."""
rows_number, columns_number = canvas.getmaxyx()
column = max(column, 0)
column = min(column, columns_number - 1)
row = 0
frame_row, frame_column = get_frame_size(garbage_frame)
while row < rows_number:
draw_frame(canvas, row, column, garbage_frame)
await asyncio.sleep(0)
draw_frame(canvas, row, column, garbage_frame, negative=True)
row += speed
obstacle.row = row
if obstacle.is_hit:
await explode(canvas, row + frame_row // 2, column + frame_column // 2)
break
obstacles.remove(obstacle)
EXPLOSION_FRAMES = [
"""\
(_)
( ( ( (
() ( ( )
( ) ()
""",
"""\
(_)
( ( (
( ( )
) (
""",
"""\
(
( (
( (
) (
""",
"""\
(
(
(
""",
]
async def explode(canvas, center_row, center_column):
rows, columns = get_frame_size(EXPLOSION_FRAMES[0])
corner_row = center_row - rows / 2
corner_column = center_column - columns / 2
curses.beep()
for frame in EXPLOSION_FRAMES:
draw_frame(canvas, corner_row, corner_column, frame)
await asyncio.sleep(0)
draw_frame(canvas, corner_row, corner_column, frame, negative=True)
await asyncio.sleep(0)