From e2f697fcc7132355c904911319799c61d8e593ea Mon Sep 17 00:00:00 2001 From: PHO Date: Mon, 31 Dec 2018 18:36:02 +0900 Subject: [PATCH] Update NEWS and comments --- NEWS.md | 6 ++++-- src/shaders/glsl/renderchunk.vertex | 2 +- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/NEWS.md b/NEWS.md index 0a9c017..065f493 100644 --- a/NEWS.md +++ b/NEWS.md @@ -15,9 +15,11 @@ Bugfixes: * Performance improvement for clouds. * Fixed the color and the intensity of ambient light being calculated incorrectly. -* Shadows no longer disappear completely when it rains. +* Shadows no longer disappear completely when it rains. It still fades + suddenly and we're looking for a way to fix it. * The animation speed of leaves no longer accelerate when the camera - is moving. Water has the same issue but we don't know how to fix it. + is moving. Water still has the same issue but we don't know how to + fix it. ## 1.1.0 diff --git a/src/shaders/glsl/renderchunk.vertex b/src/shaders/glsl/renderchunk.vertex index f2baac1..415206e 100644 --- a/src/shaders/glsl/renderchunk.vertex +++ b/src/shaders/glsl/renderchunk.vertex @@ -146,7 +146,7 @@ void main() /* THINKME: In theory this should be the position of the * vertex in the world coordinates without getting affected by * the view position, but actually it's not working as - * expected. I don't know why. */ + * expected. I don't know why. (#36) */ POS3 posw = worldPos.xyz + VIEW_POS; /* We want water to swell in proportion to its volume. The more