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But the biggest problem is that we can't easily scale the size of clouds casting shadows. If we do it with the origin being the view position, the position of shadows will be view-dependent which isn't what happens in reality.
And also it is probably very laggy...
The text was updated successfully, but these errors were encountered:
But the biggest problem is that we can't easily scale the size of clouds casting shadows. If we do it with the origin being the view position, the position of shadows will be view-dependent which isn't what happens in reality.
And also it is probably very laggy...
The text was updated successfully, but these errors were encountered: