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.gitignore
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.gitignore
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### Git Ignore for Unreal Engine ###
# Ignore .zip files
*.zip
*.7z
*.dmg
*.gz
*.iso
*.jar
*.rar
*.tar
# Ignore Random OS files
*.lock
*.out
*.swp
.ds_store
.DS_Store
.AppleDouble
.LSOverride
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db
# Visual Studio 2015 user specific files
.vs
.vs/
.vs/*
.vs/**
# Compiled Object files
*.slo
*.lo
*.o
*.obj
obj/
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# Project files which can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries
Binaries/
Binaries/*
Binaries/**
Plugins/*/Binaries/*
# Builds
Build/*
Build/*/**
/Engine/Programs/UnrealBuildTool/**
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
!Build/*/PakBlacklist*.txt
# Built data for maps
*_BuiltData.uasset
# Whitelist icon files in Build
!Build/**/*.ico
# Whitelist icon and splash images for mobile app
!Build/IOS/Resources/
!Build/IOS/Resources/Graphics/
!Build/IOS/Resources/Graphics/*.png
!Build/Android/res/
!Build/Android/res/*/
!Build/Android/res/*/*.png
# Non-essential mobile app files
Build/IOS/Resources/*
Build/IOS/Resources/Graphics/*
Build/Android/res/*
Build/Android/res/*/*
# Configuration files generated by the Editor
Saved/*
Saved/
# Compiled source files for the engine to use
Intermediate
Intermediate/*
# Cache files for the editor to use
DerivedDataCache
DerivedDataCache/*
/Engine/DerivedDataCache/**
# Plugins binaries on deep subfolders
Plugins
Plugins/**/Binaries/*
Plugins/**/Intermediate/*