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Fallout 76 v1.0.5.10 29/01/19 Patch Notes

Official Bethesda Patch notes

Planned changes (notes released 17/01/19 and 24/01/19)

LATEST ON PATCH 5

Early feedback from all of you on the latest patches has been very positive. It continues to help us to squash bugs with Super Sledge-like authority in future updates. Keep the awesome feedback coming – it’s making a big difference!

We’re still targeting the end of the month for Patch 5, which will have another big wave of fixes. As a change moving forward, we will be working to make sure that Inside the Vault is the first place you see Patch Notes released. Patch 5 notes won’t be finalized until later in the month, but we want to give some more information on a couple planned changes for Patch 5.

  • (UPDATED) Changes to the Two-Shot and Explosive Legendary Mods: The Two-Shot and Explosive Legendary Mods will be undergoing a few balance changes in this next patch. We know that there has been some frustration over how powerful these mods are, particularly when combined and used in player vs. player combat. With Patch 5, the damage bonus for Two Shot Legendary modded weapons has been reduced from +100% to +25% damage and the Two Shot legendary mod can no longer be looted in the world. The Explosive Legendary mod has a reduced damage bonus, now adding +20% of the base weapon damage with explosive radius damage instead of +100%. Note: This was a misunderstanding in what was being addressed with these mods. They will still be available in the world but are just undergoing some balance changes. Thank you for your feedback, and we look forward to hearing your thoughts on the changes.
  • Mod Scrapping No More: We are aware of the aggravation involving mods being accidentally scrapped. Patch 5 will be implementing a fix so that loose weapon and armor mods must be scrapped manually to be used in crafting and repair.

PATCH 5 DETAILS

We’re still targeting the end of January for the release of Patch 5. In addition to the changes we previewed in the last Inside the Vault, we’re pleased to share that we’re swatting another massive round of bugs with this patch, and implementing a number of changes based on feedback that players like you have shared with us on the forums, reddit, and social media, including:

  • Hotkey improvements for AZERTY keyboard layouts, which should help French-speaking players have an easier time when constructing their C.A.M.P.s.
  • A "(Known)" tag will now appear next to recipes and plans you’ve already learned in Vendor and player inventories, and trade menus.
  • The Traveling Pharmacy Perk will now correctly reduce the weight of RadAway and other Chems.
  • Early Warnings quest progress will no longer become stuck when crafting Upgraded Motors, and logging out after crafting Upgraded Motors will no longer reset the quest tracker to 0/5.
  • And much more!

Official Patch note (notes released 29/01/19)

General

  • Performance: Several additional improvements have been made to in-game performance.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.

Balance Changes

  • Perks: The damage bonuses provided by each rank of the Demolition Expert perk have been reduced from +20%/40%/60%/80%/100% to +20%/30%/40%/50%/60% to match other weapon perk damage bonuses.
  • Perks: The condition loss bonuses provided by each rank of the White Knight and Licensed Plumber perks have been reduced from 30%/60%/90% to 20%/40%/60%, and their repair bonuses have also been reduced, to match the Power Patcher perk.
    • Dev Note: In looking at the Demolition Expert, White Knight, and Licensed Plumber perks, we felt they have so far been overperforming in their current roles, and we wanted to bring them more in line with similar perks to help prevent them from feeling like mandatory picks.
  • Weapons: The Explosive legendary mod’s damage bonus has been reduced from +100% to +20% of base weapon damage, with explosive radius damage.
  • Weapons: The Two Shot legendary effect’s damage bonus has been reduced from +100% to +25% of base weapon damage.
    • Dev Note: As mentioned in a previous Inside the Vault article, both the explosive mod and two shot weapons could result in dealing very high amounts of damage, and this was compounded if two shot and explosive were combined. We’ve decided to tone both of these damage bonuses back.
  • Weapons: Flamers, Cryolators, plasma weapons, and laser weapons can no longer spawn with the Explosive legendary mod.
    • Dev Note: The explosive mod causes weapons to fire bullets that are . . . explosive. The weapons listed above don’t fire bullets, so we’ve temporarily removed the ability for them to spawn with that mod applied so we can make adjustments.

C.A.M.P., Crafting, and Workshops

  • Scrapping: Loose weapon and armor mods are now protected from autoscrapping when crafting. However, they can still be scrapped manually if a player wants to break them down into scrap components.
  • Turrets: An “(Owned)” tag will now appear next to the names of Turrets a player has built in their C.A.M.P. or a workshop.

Design and Gameplay

  • Carry Weight: Is now capped to an absolute limit of 1,500 pounds over the character’s current maximum carry weight.
    • For example: If your carry weight limit is 210 pounds, then your maximum limit is 1,710 pounds.
    • Characters will be unable to exceed this new weight limit moving forward.
    • Characters who already exceed this limit will be unable to add any additional items or caps to their inventories until they have reduced their carry weight below the cap.
    • Dev Note: These limits exist primarily to keep servers from performing poorly, which can happen when we have too many items in the game world. They also play role in helping to regulate the in-game economy. We do recognize the desire to be able to own more of the cool items that we have in the game, and we are looking into a variety of solutions, including increasing the stash size. We will be sure to talk more about this when they are ready.
  • Cap Stashes: To help address cap exploits, caps stashes have been turned into containers, which allows them to properly reset and provide players with instanced loot.
  • Plans and Recipes: When viewing a plan or recipe in a menu, a “(Known)” tag will now appear next to the names of recipes and plans the player has already learned.
  • Vendors: Recipes and Plans in Vendor inventories are no longer randomized and can now be reliably sourced from those Vendors, with the exception of some minor Workshop and C.A.M.P. Plans.
    • The appearance of many Plans and Recipes in Vendor inventories is based on player level and they will show up once the proper level has been reached.
    • Additional structural Plans for wall sets, power connectors, doors, generators, and water purifiers have also been added to some Vendors.
    • (Added Jan 29) Since many Plans and Recipes can now be sourced reliably from Vendors, we've also increased their Cap costs accordingly.
    • (Added Jan 29) Dev Note: Recipe and Plan prices were originally based on the rarity of showing up in a Vendor’s inventory. Guaranteeing their appearance significantly increased the availability of most plans and recipes and we’ve increased their cap prices as a result. Cap prices have been set relatively high to allow for a market to still exist where players can mod others’ equipment for a cheaper price.

PVP

  • Hunter/Hunted: A server-wide message will now appear when a player joins the Hunter/Hunted queue.
    • This message will only be displayed once per player to avoid spam.
    • An additional server-wide message will be displayed when Hunter/Hunted is ready to begin in order to give other players a final chance to join.

Quests and Events

  • Belly of the Beast: A new “Ultracite Power Armor” entry has been added to Taggerdy’s Terminal on the top floor of Fort Defiance, offering Ultracite Power Armor plans to those who read it.
  • First Contact: A new miscellaneous objective will now appear upon reaching the Overseer's C.A.M.P. for the first time, prompting the player to place a C.A.M.P. of their own.
  • Gauley Mine: A new miscellaneous objective will now appear at Gauley Mine to introduce players to Ore Deposits.
  • Monster Mash: The amount of XP awarded per round during this event has been reduced from 350 to 100.

Bug Fixes

Art and Graphics
  • Lighting: Lighting no longer flickers throughout Arktos Pharma.
  • Apparel: Fixed an issue that could cause a character’s legs to show through the Rose Dress while it is equipped.
C.A.M.P., Crafting, and Workshops
  • Artillery: Fixed an issue that could prevent Artillery from being placed in valid locations.
  • Blueprints: Addressed an issue preventing players from placing a stored blueprint containing posts that were placed partially underground when the blueprint was originally saved.
  • Budget: Scrapping a stored blueprint that contained wires will now correctly remove those wires from the C.A.M.P. budget.
  • Exploit: Addressed an exploit that could allow players to duplicate their stored blueprints.
  • Exploit: Addressed an exploit that could allow players to reduce their carry weight to a negative value.
  • Foundations: Fixed an issue that could cause a “Cannot place item: Needs support” message to display when editing a partially floating foundation.
  • Power Armor Station: Players can no longer view power armor they do not own when attempting to access a power armor station that’s occupied by another player.
  • Scrapping: Ignition Cores crafted for the Earth Mover event are no longer automatically scrapped when using the Scrap All Junk option at a Workbench.
  • Scrapping: Junk items that need to be manually scrapped are no longer automatically scrapped for components when attempting to craft.
  • Stored Objects: Repeatedly attempting to place an Atomic Shop variant of an object the player had stored but does not own no longer prevents them from placing other variants.
  • Structures: Fixed an issue that could prevent a C.A.M.P. or workshop structure from being edited when building levels had been merged or split several times. This fix is not retroactive and will not apply to structures built prior to today’s patch.
  • Terminals: Powered terminals contained within a stored blueprint now work correctly when the blueprint is placed in a new location
Challenges
  • Collect Holotape Games: Nuka Tapper sub-challenge can now be completed by playing the Nuka-Tapper holotape game.
  • Formal Wear Challenges: Pantsuits and Shortsuits now correctly count as formal wear when completing challenges.
  • Gather Building Supplies: The “Scrap items to produce fertilizer” condition has been updated to "Collect Fertilizer" and can be completed by salvaging or crafting it using spoiled fruits, vegetables, and meat.
  • Learn Cooking Recipes: This challenge will now recognize many additional cooking recipes when they are learned for the first time. Retroactive credit will not be awarded for recipes learned prior to today’s patch, but that is planned for a future update.
Enemies
  • A.I.: Fixed an issue in which some enemies could chase the player farther than intended and become frozen in place.
  • Exploit: Addressed several XP exploits by adding a limit to the maximum amount of XP granted by a single kill.
  • Looting: Fixed an issue that could prevent players from looting goo and ash piles after killing an enemy with a laser or plasma weapon.
General
  • Loading: Fixed several issues that could cause characters’ body parts, equipped apparel, or armor to become temporarily invisible to other nearby players or teammates after loading into a world.
  • Monorail Elevator: Fixed an issue that prevented the Monorail Elevator near the edge of Cranberry Bog from taking players to the top floor.
  • Performance: The Scorched Earth event has received optimization improvements.
  • Performance: On laptops with more than one graphics card, Fallout 76 will now default to using the dedicated graphics card rather than an integrated card.
  • Performance: Launching the Traditional or Simplified Chinese game clients on Xbox One no longer causes a 6 second hitch when the launch video begins to play.
Items
  • Bobbleheads: Using multiple Explosive Bobbleheads no longer causes their effects to stack.
  • Exploit: Addressed an exploit that could allow players to duplicate items using MODUS Vendors.
  • Exploit: Addressed an exploit in which the Vampire legendary effect could restore health through unintended means.
  • Magazines: Removed magazines from several locations where they were unintentionally guaranteed to spawn.
  • Tomahawks: No longer become stuck in mid-air after striking a hostile creature or player.
  • Magazines: Guns and Bullets #5 now correctly provides bonus components when scrapping weapons, but no longer specifies a 50% increase.
  • Magazines: Tesla Science #6 now correctly grants bonus Rad Resistance.
  • Rad-X: Consuming multiple Rad-X or Diluted Rad-X no longer causes their effects to stack.
  • Health Bonuses: A player with very low health who unequips an item that provides bonus health will no longer be instantly killed if removing that item that would cause their health to drop to or below 0.
  • Paper Bags: Fixed multiple issues in which transferring items into an empty paper bag as the bag was despawning caused those items to become lost.
  • Pip-Boy: Fixed a rare issue that could cause a character’s Pip-Boy to go missing.
  • Power Armor: Entering a suit of power armor no longer occasionally causes it to become invisible to nearby players.
Perks
  • Butcher’s Bounty: Searching a dead Tick with the Butcher’s Bounty perk equipped can now correctly produce additional Tick Blood.
  • Cap Collector: Now requires players to search caps stashes, much like other perks that grant a search option for containers.
  • Exploit: Addressed an exploit affecting the Curator perk.
  • Fireproof: Flame attack damage reduction provided by the Fireproof perk now correctly applies to Molotov fire damage.
  • Serendipity: A notification will now appear on-screen and sound effects will play whenever the Serendipity perk’s effects are triggered.
  • Super Duper: Can no longer trigger when crafting quest items.
  • Traveling Pharmacy: Now correctly applies its weight reduction effect to Radaway, Diluted Radaway, Stimpaks, Diluted Stimpaks, Bloodpacks, Glowing Bloodpacks, Disease Cures, and Antibiotics.
PVP
  • Respawn: Fixed an issue that could prevent a player who was killed in water from correctly ending PVP upon respawning.
  • Stealth: Addressed an issue in which stealth damage bonuses could still be applied by a sneaking player’s attacks during PVP even that player was within their target’s direct line of sight.
  • Wanted: Fixed an issue that could cause the bounty amount for a Wanted player to appear halved on the map when approaching that player in the game world.
Quests and Events
  • Breach and Clear: The Meteoric Sword now correctly has a slim chance to spawn in containers during the Breach and Clear event.
  • Early Warnings: Quest progress will no longer become stuck when crafting Upgraded Motors and logging out after crafting Upgraded Motors will no longer reset the quest tracker to 0/5.
  • Events: Fixed an issue that could allow a player to simultaneously join two different events.
  • Events: Fast traveling after joining an event will now correctly remove the player from that event and will no longer prevent them from joining proximity event at their fast travel destination.
  • Flavors of Mayhem: Rose will no longer occasionally play unrelated voiceover lines when attempting to turn in Flavors of Mayhem, and the player is no longer prevented from correctly completing the quest.
  • Signal Strength: Fixed an issue that could prevent Rose’s introductory voiceover lines from playing when the player approaches Top of the World.
  • Second Helpings: An area marker will now appear for the “Find Delbert Winters in Flatwoods" objective to better inform players about their options for proceeding through the quest.
Survival
  • Diseases: The Rad Worms disease now correctly increases rad damage taken by 50%.
Sound
  • Weapons: Breath sound effects will now play correctly when activating the Hold Breath option while zoomed.
User Interface
  • Display: Fallout 76 will now better autodetect AMD 7900/8900 series and AMD Radeon R9 200 Series graphics cards.
  • Field of View: Addressed an issue causing camera clipping near walls when using a very high Field of View setting.
  • Hotkeys: Fallout 76 now better supports French AZERTY keyboard layouts and the game’s controls will adjust accordingly.
  • Hotkeys: While using a French AZERTY keyboard, the “/” key can now be properly rebound in the controls menu.
  • Loading Screens: Fixed an issue that could cause loading screens to appear cut off or black at different resolutions when entering a building’s interior.
  • Map: Character levels no longer appear truncated on the map for players over level 100.
  • Nameplates: Fixed an issue that prevented player nameplates from appearing while inside the nuke zone during the Scorched Earth event.
  • Nameplates: Fixed an issue that prevented the crown icon from displaying next to legendary enemy nameplates.
  • Social: On Xbox, after sending a friend request to another player a notification will now display to confirm that a friend request has been sent.
  • Social: The “Invite to Team” option no longer appears for players who have already joined the team.
  • Social: If an attempt to fast travel to a friend or teammate using the Social Menu fails due to nearby enemies the player will now be notified by an error message that states "You cannot fast travel when enemies are nearby".
  • Trading: Decreased the wait time required between trades when making multiple trades with another player. If players attempt to make multiple trades too quickly, a new "Trade failed due to frequency, wait a moment and try again." error message will now display rather than the previous “Trade Failed on Server” message.
  • Trading: Fixed an issue on PC that could cause the player’s cursor to appear on both sides of a trade menu at the same time.
  • Tutorials: New players will now receive a tutorial message informing them of the Change Appearance option in the Main Menu.
  • VATS: Now selects targets more consistently across different field of view (FOV) values. For example, VATS will no longer target enemies that are visible in peripheral vision at high FOV values, but would be off-screen at default FOV values. This fix will help prevent VATS from providing an advantage to players who use high FOV settings.
  • VATS: Fixed an issue that could cause the VATS interface to rapidly flicker on and off.
  • Voice Chat: Fixed an issue preventing the speaker icon from appearing to others while a player is speaking over voice chat.
  • Workshop Previews: The player’s current Atom balance no longer appears truncated when viewing an Atomic Shop item in the workshop preview at 16:10 and 21:9 resolutions.

Community Patch notes

Changes found on the SeventySix.esm file

Activator

  • loot_capsStash_tin "Caps Stash" EDID changed from loot_capsStash_tin to CUT_loot_capsStash_tin_DONOTPLACE
  • VendingMachine_Ammo "Ammunition Vending Machine"
    • SCRIPT Default 1StateActivator removed
    • KEYWORD AllowNonActorToAnimateOnServer removed
  • VendingMachine_Medical "Medical Supplies Vending Machine"
    • SCRIPT Default 1StateActivator removed
    • KEYWORD AllowNonActorToAnimateOnServer removed
  • Water1024ExtMurkyPuddle MODEL changes
  • MTRZ05VendingMachine "U-Mine-It! Vending Machine"
    • SCRIPT Default 1StateActivator removed
    • KEYWORD AllowNonActorToAnimateOnServer removed
  • MSilo_Residential_IDCardActivator "Old Biometric ID Card" unknown flag added
  • ATX_Ceiling_Light_Truck added
  • ATX_Ceiling_Light_WV added
  • ATX_MothmanStatue_ACTI added
  • ATX_NeonBillboard_MothmanGround added
  • ATX_NeonBillboard_MothmanRooftop added
  • testMothmanStatueAct added
  • ATX_SignNukaColaQuantumACTI "Nuka-Cola Quantum Sign" VNAM - Sound - Activator OBJNeonSignActivate added
  • ATX_SignWelcomeHomeDUPLICATE000 "Welcome Home Neon Sign" VNAM - Sound - Activator OBJNeonSignActivate added
  • ATX_SignKillLaughLoveACTI "Kill, Laugh, Love Neon Sign" VNAM - Sound - Activator OBJNeonSignActivate added
  • ATX_SignOldPossumACTI "Old Possum Bar Sign" VNAM - Sound - Activator OBJNeonSignActivate added
  • ATX_SignPickaxePilsnerACTI "Pickaxe Pilsner Bar Sign" VNAM - Sound - Activator OBJNeonSignActivate added
  • MSilo_Operations_ConsolePanel "Mainframe Core" unknown flag added

Addon Node

  • WorkshopLightLampWarmDim added
  • LightNodeWorkshopHighTechOmniOrangeLarge added
  • ATX_StringofColoredLightNode_Blue added
  • ATX_StringofColoredLightNode_Green added
  • ATX_StringofColoredLightNode_VaultBlue added
  • ATX_StringofColoredLightNode_Red added
  • ATX_StringofColoredLightNode_White added
  • ATX_StringofColoredLightNode_Yellow added
  • ATX_StringofColoredLightNode_Orange added

Ingestible

  • Stimpak "Stimpak" KEYWORD ObjectTypeChem "ChemsIcon" added
  • RadAway "RadAway"
    • KEYWORD ObjectTypeChem "ChemsIcon" added
    • SURV_ReduceDiseaseResistance_Potion_Effect "SURV_ReduceDiseaseResistance_Potion_Effect" duration reduced from 7200 to 900
  • RadX "Rad-X"
    • an unknown subrecord inside EFIT SURV_AddThirst_Potion_Effect_Chem "SURV_AddThirst_Potion_Effect" was moved to the new MAGF subrecord
    • FortifyResistRadExposure_RadX "Resist Radiation Exposure"
      • EFID changed from FortifyResistRadsRadX "RadX: Radiation Resistance" to FortifyResistRadExposure_RadX "Resist Radiation Exposure"
      • an unknown subrecord inside EFIT FortifyResistRadExposure_RadX "Resist Radiation Exposure" was moved to the new MAGF subrecord
    • FortifyResistRadIngestion_RadX "Resist Radiation Ingestion"
      • EFID changed from SURV_RadX_Description "SURV_RadX_Description" to FortifyResistRadIngestion_RadX "Resist Radiation Ingestion"
      • an unknown subrecord inside EFIT changed from 03 00 00 00 to 02 00 00 00
      • Magnitude increased from 0.000000 to 75.000000
      • an unknown subrecord inside EFIT FortifyResistRadIngestion_RadX "Resist Radiation Ingestion" was moved to the new MAGF subrecord
    • SURV_RadX_Description "SURV_RadX_Description" [MGEF:0028D3BE] Effect added
  • Bloodpack "Blood Pack" KEYWORD ObjectTypeChem "ChemsIcon" added
  • BloodpackGlowing "Glowing Blood Pack" KEYWORD ObjectTypeChem "ChemsIcon" added
  • SuperStimpak "Stimpak: Super" KEYWORD ObjectTypeChem "ChemsIcon" added
  • RadAwayDiluted "RadAway: Diluted" KEYWORD ObjectTypeChem "ChemsIcon" added
  • RadXDiluted "Rad-X: Diluted"
    • FortifyResistRadExposure_RadX "Resist Radiation Exposure" EFID changed from FortifyResistRadsRadX "RadX: Radiation Resistance" to FortifyResistRadExposure_RadX "Resist Radiation Exposure"
    • FortifyResistRadIngestion_RadX "Resist Radiation Ingestion"
      • EFID changed from SURV_RadX_Description "SURV_RadX_Description" to FortifyResistRadIngestion_RadX "Resist Radiation Ingestion"
      • an unknown subrecord inside EFIT changed from 03 00 00 00 to 02 00 00 00
      • Magnitude increased from 0.000000 to 37.500000
    • SURV_RadX_Description "SURV_RadX_Description" Effect added
  • StimpakDiluted "Stimpak: Diluted" KEYWORD ObjectTypeChem "ChemsIcon" added
  • SURV_DiseaseCure_HerbalMedicine "Disease Cure" KEYWORD ObjectTypeChem "ChemsIcon" added
  • SURV_DiseaseCure_Antibiotics "Antibiotics" KEYWORD ObjectTypeChem "ChemsIcon" added
  • Magazine_TeslaScience06_Potion "Tesla Science 6" EFID Magazine_AstonishingTales01Effect "Damage Bonus vs. Mothman" changed to Magazine_FortifyResistRadExposure_Effect EFID Magazine_AstonishingTales01Effect "Damage Bonus vs. Mothman" changed to Magazine_FortifyResistRadExposure_Effect "Resist Radiation Exposure"

Ammunition

  • crAmmoWendigoScreamAttack "Snow Confused Emote" added

Animated Object

  • AnimObjectHolidaySnowEmote added

Armor Addon

  • DLC04_NukaSpaceOutfitBody First Person Flag 41 - [A] Torso removed (EdNote: You will be able to wear torso armor alongside this.)
  • ATX_AAClothesTrackSuitVTU
    • Male world model - XFLG set to 02
    • Male world model - MO2F set to 02
    • Female world model - XFLG set to 02
    • Female world model - MOEF set to 02
  • ATX_AAClothesTrackSuitGrafton
    • Male world model - XFLG set to 02
    • Male world model - MO2F set to 02
    • Female world model - XFLG set to 02
    • Female world model - MOEF set to 02

Armor

  • ATX_Clothes_NukaGirlOutfit "Nuka-Girl Rocketsuit" First Person Flags 34 - LHand, 35 - R Hand, 47 - Eyes, 48 - Beard, and 49 - Mouth removed (EdNote: Those spots can now be populated by other objects)
  • ATX_Clothes_Unstoppables_SilverShroud "Silver Shroud Costume" KEYWORD isUnstoppable_SilverShroud added
  • MoM_Armor_MistressOfMysteryOutfit "Garb of Mysteries" KEYWORD isUnstoppable_MistressOfMystery added
  • ATX_Clothes_Unstoppables_GrognakCostume "Grognak Costume" KEYWORD isUnstoppable_Grognak added
  • ATX_Headwear_FishingOutfitHat "Fishing Outfit Hat" EDID changed from ATX_Headwear_FishingOutfitHat to CUT_ATX_Headwear_FishingOutfitHat
  • ATX_Headwear_FishingOutfitHatClean "Clean Fishing Outfit Hat" EDID changed from ATX_Headwear_FishingOutfitHatClean to ATX_Headwear_FishingOutfitHat
  • ATX_Clothes_PantSuit_Jaguar "Jaguar Pant Suit" KEYWORD ClothingTypeFormalWear added
  • ATX_Clothes_PantSuit_Plaid "Plaid Pant Suit" KEYWORD ClothingTypeFormalWear added
  • ATX_Clothes_PantSuit_WayTooFestiveChristmas "Festive Winter Pant Suit" KEYWORD ClothingTypeFormalWear added
  • ATX_Clothes_ShortSuit_Camouflage "Camouflage Short Suit" KEYWORD ClothingTypeFormalWear added
  • ATX_Clothes_ShortSuit_BlackJackolantern "Jack O'Lantern Short Suit" KEYWORD ClothingTypeFormalWear added
  • ATX_Clothes_ShortSuit_Jaguar "Jaguar Short Suit" KEYWORD ClothingTypeFormalWear added
  • ATX_Clothes_ShortSuit_RedPlaid "Plaid Short Suit" KEYWORD ClothingTypeFormalWear added
  • ATX_Clothes_ShortSuit_Pink "Pink Short Suit" KEYWORD ClothingTypeFormalWear added
  • ATX_Clothes_ShortSuit_Tropical "Tropical Summer Short Suit" KEYWORD ClothingTypeFormalWear added
  • ATX_Clothes_ShortSuit_Rhododendron "Rhododendron Short Suit" KEYWORD ClothingTypeFormalWear added
  • ATX_Clothes_ShortSuit_VaultTec "Vault-Tec Short Suit" KEYWORD ClothingTypeFormalWear added
  • ATX_Clothes_MantaMan "Manta Man Outfit"
    • EDID changed from ATX_Clothes_MantaMan to ATX_Clothes_Unstoppables_MantaMan
    • KEYWORD isUnstoppable_SilverShroud added
  • ATX_Clothes_TheInspector "The Inspector Outfit"
    • EDID changed from ATX_Clothes_TheInspector to ATX_Clothes_Unstoppables_TheInspector
    • KEYWORD isUnstoppable_Inspector added
  • ATX_Headwear_TheInspector "The Inspector Hat" EDID changed from ATX_Headwear_TheInspector to ATX_Headwear_Unstoppables_TheInspector_Tophat
  • ATX_Clothes_PantSuit_Camouflage "Camouflage Pant Suit" KEYWORD ClothingTypeFormalWear added
  • ATX_Clothes_PantSuit_Pink "Pink Pant Suit" KEYWORD ClothingTypeFormalWear added
  • ATX_Clothes_PantSuit_VaultTec "Vault-Tec Pant Suit" KEYWORD ClothingTypeFormalWear added
  • ATX_Clothes_PantSuit_Tropical "Tropical Summer Pant Suit" KEYWORD ClothingTypeFormalWear added
  • ATX_Clothes_PantSuit_Rhododendron "Rhododendron Pant Suit" KEYWORD ClothingTypeFormalWear added
  • ATX_Clothes_PantSuit_BlackJackolantern "Jack O'Lantern Pant Suit" KEYWORD ClothingTypeFormalWear added

Actor Value Information

  • Tutorial_PlaceCAMPStarted added

Book

  • value increased from 45 to 70
    • Recipe_Weapon_Melee_Baton "Plan: Baton"
  • value increased from 50 to 75
    • recipe_mod_melee_ChineseOfficerSword_Shock "Plan: Chinese Officer Sword Electrified Blade", recipe_mod_melee_BoxingGlove_ExtraHeavyHead "Plan: Boxing Glove Lead Lining", recipe_mod_melee_Switchblade_Serrated "Plan: Switchblade Serrated Blade", recipe_mod_melee_Machete_Sacrificial "Plan: Machete Sacrificial Blade", recipe_mod_melee_Machete_Sacrificial "Plan: Machete Sacrificial Blade", recipe_mod_melee_Hatchet_ElectroFusion "Plan: Hatchet Electro Fusion"
  • value increased from 50 to 100
    • recipe_mod_Chainsaw_Bar_Bow_Long "Plan: Chainsaw Long Bow Bar", recipe_mod_melee_ChineseOfficerSword_ShockAndSerrated "Plan: Chinese Officer Sword Electrified Serrated Blade", recipe_mod_melee_SkiSword_SkateBlade "Plan: Ski Sword Skate Blade", recipe_mod_SubmachineGun_Receiver_Automatic1_and_MoreDamage1 "Plan: SMG Hardened Receiver", recipe_mod_RailwayRifle_Receiver_Automatic1 "Plan: Railway Automatic Piston Receiver", recipe_mod_RailwayRifle_Scope_ScopeMedium_NV "Plan: Railway Rifle Medium NV Scope", recipe_mod_RadiumRifle_SCOPE_MediumScope_NV_Base "Plan: Radium Rifle Medium NV Scope", recipe_mod_PlasmaGun_Barrel_Flamer_Recoil "Plan: Plasma Gun Stablilized Flamer Barrel", recipe_mod_PlasmaGun_Barrel_Shotgun_HipAccuracy "Plan: Plasma Gun True Splitter", recipe_mod_PlasmaGun_Barrel_Shotgun_Recoil "Plan: Plasma Gun Stabilized Splitter", recipe_mod_PlasmaGun_Barrel_Flamer_HipAccuracy "Plan: Plasma Gun True Flamer Barrel", recipe_mod_PipeSyringer_Scope_ScopeMedium_NV "Plan: Syringer Medium NV Scope", recipe_mod_PipeRevolver_Receiver_AmmoConv38-HipAccuracy "Plan: Pipe Revolver Precise .38 Receiver", recipe_mod_PipeRevolver_Receiver_FastTrigger-AmmoConversion "Plan: Pipe Revolver Hasty .38 Receiver", recipe_mod_PipeRevolver_SCOPE_mediumscope_NV_Base "Plan: Pipe Revolver Medium NV Scope", recipe_mod_PipeRevolver_Receiver_AmmoConv38-CritDMG "Plan: Pipe Revolver Critical .38 Receiver", recipe_mod_PipeRevolver_Receiver_AmmoConv38-Damage "Plan: Pipe Revolver Refined .38 Receiver", recipe_mod_PipeGun_Receiver_Automatic-AmmoConversion "Plan: Pipe Gun Automatic .38 Receiver", recipe_mod_PipeGun_Receiver_FastTrigger-AmmoConversion "Plan: Pipe Gun Hasty .45 Receiver", recipe_mod_PipeGun_SCOPE_mediumscope_NV_Base "Plan: Pipe Gun Medium Night Vision Scope", recipe_mod_PipeGun_Receiver_AmmoConv45-CritDMG "Plan: Pipe Gun Critical .45 Receiver", recipe_mod_PipeGun_Receiver_AmmoConv45-Damage "Plan: Pipe Gun Refined .45 Receiver", recipe_mod_PipeGun_Receiver_AmmoConv45-HipAccuracy "Plan: Pipe Gun Precise .45 Receiver", recipe_mod_PipeBoltAction_Receiver_fasttrigger-AmmoConversion "Plan: Pipe Bolt-Action Hasty .38 Receiver", recipe_mod_PipeBoltAction_SCOPE_mediumscope_NV_Base "Plan: Pipe Bolt-Action Medium Night Vision Scope", recipe_mod_PipeBoltAction_Receiver_AmmoConv38-CritDMG "Plan: Pipe Bolt-Action Critical .38 Receiver", recipe_mod_PipeBoltAction_Receiver_AmmoConv38-Damage "Plan: Pipe Bolt-Action Refined .38 Receiver", recipe_mod_PipeBoltAction_Receiver_AmmoConv38-HipAccuracy "Plan: Pipe Bolt-Action Precise .38 Receiver", recipe_mod_HuntingRifle_SCOPE_MediumScope_NV_Base "Plan: Hunting Rifle Medium NV Scope", recipe_mod_LaserGun_SCOPE_MediumScope_NV_Base "Plan: Laser Gun Medium NV Scope", recipe_mod_HuntingRifle_Receiver_FastTrigger-AmmoConv38 "Plan: Hunting Rifle Hasty .38 Receiver", recipe_mod_HuntingRifle_Receiver_FastTrigger-AmmoConv50 "Plan: Hunting Rifle Hasty .50 Receiver", recipe_mod_HuntingRifle_Receiver_AmmoConv50-CritDMG "Plan: Hunting Rifle Critical .50 Receiver", recipe_mod_HuntingRifle_Receiver_AmmoConv50-Damage "Plan: Hunting Rifle Refined .50 Receiver", recipe_mod_HuntingRifle_Receiver_AmmoConv50-HipAccuracy "Plan: Hunting Rifle Precise .50 Receiver", recipe_mod_HuntingRifle_Receiver_AmmoConv38-CritDMG "Plan: Hunting Rifle Critical .38 Receiver", recipe_mod_HuntingRifle_Receiver_AmmoConv38-Damage "Plan: Hunting Rifle Refined .38 Receiver", recipe_mod_HuntingRifle_Receiver_AmmoConv38-HipAccuracy "Plan: Hunting Rifle Precise .38 Receiver", recipe_mod_GaussRifle_SCOPE_MediumScope_NV_Base "Plan: Gauss Rifle Medium NV Scope", recipe_mod_Flamer_Receiver_TankNapalm "Plan: Flamer Napalm Tank", recipe_mod_GammaGun_SpecialMuzzle_Charger "Plan: Gamma Gun Electric Signal Carrier Antennae", recipe_mod_PlasmaGun_SCOPE_MediumScope_NV_Base "Plan: Plasma Gun Medium NV Scope", recipe_mod_CombatRifle_SCOPE_MediumScope_NV_Base "Plan: Combat Rifle Medium NV Scope", recipe_mod_CombatShotgun_SCOPE_mediumscope_NV_Base "Plan: Combat Shotgun Medium NV Scope", recipe_mod_AssaultRifle_SCOPE_mediumscope_NV_Base "Plan: Assault Rifle Medium NV Scope"
  • value increased from 50 to 150
    • recipe_mod_melee_Ripper_BladesLarge "Plan: Ripper Extended Blade", recipe_mod_melee_Powerfist_Heated "Plan: Powerfist Heating Coil", recipe_mod_melee_Powerfist_Heated "Plan: Powerfist Heating Coil", recipe_mod_melee_DeathclawGauntlet_Hook "Plan: Deathclaw Gauntlet Extra Claw", recipe_mod_HuntingRifle_Receiver_ScorchedKiller "Plan: Hunting Rifle Scorched Killer's Receiver", recipe_mod_AssaultRifle_Receiver_ScorchedKiller "Plan: Assault Rifle Scorched Killer's Receiver", recipe_mod_CombatRifle_Receiver_ScorchedKiller "Plan: Combat Rifle Scorched Killer's Receiver", recipe_mod_LeverGun_Receiver_ScorchedKiller "Plan: Lever Gun Scorched Killer's Receiver", recipe_mod_DoubleBarrelShotgun_Receiver_ScorchedKiller "Plan: Double-Barrel Scorched Killer's Receiver", recipe_mod_SubmachineGun_Receiver_ScorchedKiller "Plan: SMG Scorched Killer's Receiver", recipe_mod_Minigun_BarrelMinigun_TriBarrel "Plan: Minigun Tri Barrel", recipe_mod_LaserGun_Barrel_Spinning_Recoil-HipAccuracy "Plan: Laser Gun Aligned Automatic Barrel", recipe_mod_LaserGun_Receiver_Burning-CritDMG "Plan: Laser Gun Severe Beta Wave Tuner", recipe_mod_LaserGun_Receiver_Burning-FastTrigger "Plan: Laser Gun Tuned Beta Wave Tuner", recipe_mod_LaserGun_Receiver_Burning-HipAccuracy "Plan: Laser Gun Refined Beta Wave Tuner"
  • value increased from 50 to 200
    • recipe_mod_Chainsaw_Flamer "Plan: Chainsaw Flamer", Recipe_Chems_HealingSalveAshHeap "Recipe: Healing Salve (Ash Heap)", Recipe_Chems_HealingSalveCranberryBog "Recipe: Healing Salve (Cranberry Bog)", Recipe_Chems_HealingSalveForest "Recipe: Healing Salve (Forest)", Recipe_Chems_HealingSalveMire "Recipe: Healing Salve (Mire)", Recipe_Chems_HealingSalveSavageDivide "Recipe: Healing Salve (Savage Divide)", Recipe_Chems_HealingSalveToxicValley "Recipe: Healing Salve (Toxic Valley)", recipe_mod_CombatRifle_SCOPE_LongScope_Recon "Plan: Combat Rifle Long Recon Scope", recipe_mod_RailwayRifle_Scope_ScopeLong_NV "Plan: Railway Rifle Long NV Scope", recipe_mod_RadiumRifle_SCOPE_Longscope_NV_Base "Plan: Radium Rifle Long NV Scope", recipe_mod_PipeSyringer_Scope_ScopeLong_NV "Plan: Syringer Long NV Scope", recipe_mod_PipeRevolver_SCOPE_longscope_NV_Base "Plan: Pipe Revolver Long NV Scope", recipe_mod_PipeGun_SCOPE_longscope_NV_Base "Plan: Pipe Gun Long Night Vision Scope", recipe_mod_PipeBoltAction_SCOPE_longscope_NV_Base "Plan: Pipe Bolt-Action Long Night Vision Scope", recipe_mod_MissileLauncher_Scope_ScopeLong_NV "Plan: Missile Launcher NV Scope", recipe_mod_LaserGun_SCOPE_longscope_NV_Base "Plan: Laser Gun Long NV Scope", recipe_mod_HuntingRifle_SCOPE_LongScope_NV_Base "Plan: Hunting Rifle Long NV Scope", recipe_mod_GaussRifle_SCOPE_longscope_NV_Base "Plan: Gauss Rifle Long NV Scope", recipe_mod_PlasmaGun_SCOPE_Longscope_NV_Base "Plan: Plasma Gun Long NV Scope", recipe_mod_CombatShotgun_SCOPE_longscope_NV_Base "Plan: Combat Shotgun Long NV Scope", recipe_mod_CombatRifle_SCOPE_LongScope_NV_Base "Plan: Combat Rifle Long NV Scope", recipe_mod_AssaultRifle_SCOPE_longscope_NV_Base "Plan: Assualt Rifle Long NV Scope"
  • value increased from 50 to 250
    • recipe_mod_AssaultRifle_Receiver_FastTrigger-CritDMG "Plan: Assault Rifle Fierce Receiver", recipe_mod_AssaultRifle_Receiver_FastTrigger-Damage "Plan: Assault Rifle Vigorous Receiver", recipe_mod_AssaultRifle_Receiver_FastTrigger-HipAccuracy "Plan: Assault Rifle Steadfast Receiver", recipe_mod_armor_Robot_Lining_Torso_Mesh_BioComm "Plan: BioCommMesh Robot Armor Lining", recipe_mod_armor_Robot_Lining_Limb_ResistanceLimbDamage "Plan: Strengthened Robot Armor Limbs", recipe_mod_armor_Robot_Lining_LimbLeg_ReducedFallingDamage "Plan: Cushioned Robot Armor Legs", recipe_DLC03_mod_armor_Marine_Lining_Torso_ResistanceRadiation "Plan: Lead Lined Marine Armor Chest", recipe_DLC03_mod_armor_Marine_Lining_Limb_ResistanceLimbDamage "Plan: Strengthened Marine Armor Limbs", recipe_DLC03_mod_armor_Marine_Lining_LimbLeg_ReducedFallingDamage "Plan: Cushioned Marine Armor Legs", recipe_mod_armor_Combat_Lining_Torso_Mesh_BioComm "Plan: BioCommMesh Combat Armor Lining", recipe_mod_armor_Combat_Lining_Torso_ResistanceRadiation "Plan: Lead Lined Combat Armor Chest", recipe_mod_armor_Combat_Lining_LimbLeg_ReducedFallingDamage "Plan: Cushioned Combat Armor Legs", recipe_mod_armor_Combat_Lining_Torso_ImprovedCarryCapacity "Plan: Pocketed Combat Armor Chest", recipe_mod_armor_Combat_Lining_Limb_ResistanceLimbDamage "Plan: Strengthened Combat Armor Limbs", recipe_mod_armor_Combat_Lining_Limb_ImprovedCarryCapacity "Plan: Pocketed Combat Armor Limbs", recipe_mod_armor_Trapper_Lining_Torso_ResistanceRadiation "Plan: Lead Lined Trapper Armor Chest", recipe_mod_armor_Trapper_Lining_Torso_Mesh_BioComm "Plan: BioCommMesh Trapper Armor Lining", recipe_mod_armor_Trapper_Lining_Limb_ResistanceLimbDamage "Plan: Strengthened Trapper Armor Limbs", recipe_mod_armor_Trapper_Lining_LimbLeg_ReducedFallingDamage "Plan: Cushioned Trapper Armor Legs", recipe_mod_armor_Trapper_Lining_Torso_ImprovedCarryCapacity "Plan: Pocketed Trapper Armor Chest", recipe_mod_armor_Trapper_Lining_Limb_ImprovedCarryCapacity "Plan: Pocketed Trapper Armor Limbs", recipe_mod_armor_RaiderMod_Lining_Torso_Mesh_BioComm "Plan: BioCommMesh Raider Armor Lining", recipe_mod_armor_Robot_Lining_Limb_ImprovedCarryCapacity "Plan: Pocketed Robot Armor Limbs", recipe_mod_armor_Robot_Lining_Torso_ImprovedCarryCapacity "Plan: Pocketed Robot Armor Chest", recipe_mod_armor_Metal_Lining_Torso_ResistanceRadiation "Plan: Lead Lined Metal Armor Chest", recipe_mod_armor_Metal_Lining_Torso_Mesh_BioComm "Plan: BioCommMesh Metal Armor Lining", recipe_mod_armor_Metal_Lining_Limb_ResistanceLimbDamage "Plan: Strengthened Metal Armor Limbs", recipe_mod_armor_Metal_Lining_LimbLeg_ReducedFallingDamage "Plan: Cushioned Metal Armor Legs", recipe_mod_armor_Metal_Lining_Torso_ImprovedCarryCapacity "Plan: Pocketed Metal Armor Chest", recipe_mod_armor_Metal_Lining_Limb_ImprovedCarryCapacity "Plan: Pocketed Metal Armor Limbs", recipe_mod_armor_RaiderMod_Lining_Torso_ResistanceRadiation "Plan: Lead Lined Raider Armor Chest", recipe_mod_armor_RaiderMod_Lining_Limb_ResistanceLimbDamage "Plan: Strengthened Raider Armor Limbs", recipe_mod_armor_RaiderMod_Lining_LimbLeg_ReducedFallingDamage "Plan: Cushioned Raider Armor Legs", recipe_mod_armor_RaiderMod_Lining_Torso_ImprovedCarryCapacity "Plan: Pocketed Raider Armor Chest", recipe_mod_armor_Leather_Lining_Torso_ResistanceRadiation "Plan: Lead Lined Leather Armor Chest", recipe_mod_armor_RaiderMod_Lining_Limb_ImprovedCarryCapacity "Plan: Pocketed Raider Armor Limbs", recipe_mod_armor_Leather_Lining_Torso_Mesh_BioComm "Plan: BioCommMesh Leather Armor Lining", recipe_mod_armor_Leather_Lining_Limb_ResistanceLimbDamage "Plan: Strengthened Leather Armor Limbs", recipe_mod_armor_Leather_Lining_Torso_ImprovedCarryCapacity "Plan: Pocketed Leather Armor Chest", recipe_mod_armor_Leather_Lining_LimbLeg_ReducedFallingDamage "Plan: Cushioned Leather Armor Legs", recipe_mod_armor_Leather_Lining_Limb_ImprovedCarryCapacity "Plan: Pocketed Leather Armor Limbs", Recipe_Chems_Bufftats "Recipe: Bufftats", Recipe_Chems_Mentats "Recipe: Mentats", Recipe_Chems_Psycho "Recipe: Psycho", recipe_mod_UltraciteLaserGun_Receiver_Burning-FastTrigger "Plan: Ultracite Laser Tuned Beta Wave Tuner", recipe_mod_UltraciteLaserGun_Receiver_Burning-HipAccuracy "Plan: Ultracite Laser Refined Beta Wave Tuner", recipe_mod_Ultracite_GatlingLaser_Receiver_Burning-CritDMG "Plan: Ultracite Gatling Severe Beta Wave Tuner", recipe_mod_Ultracite_GatlingLaser_Receiver_Burning-HipAccuracy "Plan: Ultracite Gatling Refined Beta Wave Tuner", recipe_mod_UltraciteLaserGun_Barrel_Spinning_Recoil-HipAccuracy "Plan: Ultracite Aligned Automatic Barrel", recipe_mod_UltraciteLaserGun_Receiver_Burning-CritDMG "Plan: Ultracite Laser Severe Beta Wave Tuner", recipe_mod_PlasmaGun_Receiver_Burning-CritDMG "Plan: Plasma Gun Calibrated Beta Wave Tuner", recipe_mod_PlasmaGun_Receiver_Burning-HipAccuracy "Plan: Plasma Gun Refined Beta Wave Tuner", recipe_mod_PlasmaGun_Barrel_Spin_Recoil-HipAccuracy "Plan: Laser Gun Aligned Automatic Barrel", recipe_mod_MissileLauncher_TubeBarrel_Quad "Plan: Missile Launcher Quad Barrel", recipe_mod_MissileLauncher_TubeBarrel_Triple "Plan: Missile Launcher Triple Barrel", recipe_mod_GatlingLaser_Receiver_Burning-CritDMG "Plan: Gatling Laser Severe Beta Wave Tuner", recipe_mod_GatlingLaser_Receiver_Burning-HipAccuracy "Plan: Gatling Laser Refined Beta Wave Tuner", recipe_mod_Fatman_Barrel_MIRV "Plan: Fatman MIRV Launcher", recipe_mod_CombatRifle_Receiver_CritDMG-FastTrigger "Plan: Combat Rifle Snappy Receiver", recipe_mod_CombatRifle_Receiver_Damage-AmmoConv "Plan: Combat Rifle Refined .38 Receiver", recipe_mod_CombatRifle_Receiver_FastTrigger-AmmoConv "Plan: Combat Rifle Hasty .38 Receiver", recipe_mod_CombatRifle_Receiver_AmmoConv38-HipAccuracy "Plan: Combat Rifle Precise .38 Receiver", recipe_mod_CombatRifle_Receiver_Auto-AmmoConv "Plan: Combat Rifle Automatic .38 Receiver", recipe_mod_CombatRifle_Receiver_CritDMG-AmmoConv "Plan: Combat Rifle Critical .38 Receiver", recipe_mod_Broadsider_Magazine_Multi "Plan: Broadsider Multi Shot Canister"
  • value increased from 50 to 300
    • recipe_mod_armor_Robot_Torso_Material_Shadowed "Plan: Shadowed Robot Armor Chest", recipe_mod_armor_Robot_Leg_Material_Shadowed "Plan: Shadowed Robot Armor Legs", recipe_mod_armor_Robot_Arm_Material_Shadowed "Plan: Shadowed Robot Armor Arms", recipe_mod_armor_Combat_Torso_Material_Shadowed "Plan: Shadowed Combat Armor Chest", recipe_mod_armor_Combat_Leg_Material_Shadowed "Plan: Shadowed Combat Armor Legs", recipe_mod_armor_Combat_Arm_Material_Shadowed "Plan: Shadowed Combat Armor Arms", recipe_mod_armor_Metal_Torso_Material_Shadowed "Plan: Shadowed Metal Armor Chest", recipe_mod_armor_Metal_Arm_Material_Shadowed "Plan: Shadowed Metal Armor Arms", recipe_mod_armor_Metal_Leg_Material_Shadowed "Plan: Shadowed Metal Armor Legs", recipe_mod_armor_Leather_Torso_Material_Shadowed "Plan: Shadowed Leather Armor Chest", recipe_mod_armor_Leather_Arm_Material_Shadowed "Plan: Shadowed Leather Armor Arm", recipe_mod_armor_Leather_Leg_Material_Shadowed "Plan: Shadowed Leather Armor Legs", Recipe_Chems_Fury "Recipe: Fury", Recipe_Chems_Overdrive "Recipe: Overdrive", Recipe_Chems_Psychobuff "Recipe: Psychobuff", Recipe_Chems_RadAway "Recipe: RadAway", Recipe_Armor_RaiderMod_Arms_Medium "Plan: Sturdy Raider Arms", Recipe_Armor_RaiderMod_Legs_Medium "Plan: Sturdy Raider Legs", Recipe_Armor_RaiderMod_Torso_Medium "Plan: Sturdy Raider Torso"
  • value increased from 50 to 500
    • recipe_mod_armor_Robot_Lining_Torso_Lighter2 "Plan: Ultra-Light Build Robot Armor Chest", recipe_mod_armor_Robot_Lining_Torso_ImprovedCarryCapacity2 "Plan: Deep Pocketed Robot Armor Chest", recipe_mod_armor_Robot_Lining_Limb_ImprovedCarryCapacity2 "Plan: Deep Pocketed Robot Armor Limbs", recipe_mod_armor_Robot_Lining_Limb_Lighter2 "Plan: Ultra-Light Build Robot Armor Limbs", recipe_DLC03_mod_armor_Marine_Lining_Torso_Lighter2 "Plan: Ultra-Light Build Marine Armor Chest", recipe_DLC03_mod_armor_Marine_Lining_Torso_ImprovedCarryCapacity2 "Plan: Pocketed Marine Armor Chest", recipe_DLC03_mod_armor_Marine_Lining_Limb_ImprovedCarryCapacity2 "Plan: Deep Pocketed Marine Armor Limbs", recipe_DLC03_mod_armor_Marine_Lining_Limb_Lighter2 "Plan: Ultra-Light Build Marine Armor Limbs", recipe_mod_armor_Combat_Lining_Torso_ImprovedCarryCapacity2 "Plan: Deep Pocketed Combat Armor Chest", recipe_mod_armor_Combat_Lining_Limb_ImprovedCarryCapacity2 "Plan: Deep Pocketed Combat Armor Limbs", recipe_mod_armor_Combat_Lining_Limb_Lighter2 "Plan: Ultra-Light Build Combat Armor Limbs", recipe_mod_armor_Trapper_Lining_Torso_ImprovedCarryCapacity2 "Plan: Deep Pocketed Trapper Armor Chest", recipe_mod_armor_Trapper_Lining_Torso_Lighter2 "Plan: Ultra-Light Build Trapper Armor Chest", recipe_mod_armor_Trapper_Lining_Limb_ImprovedCarryCapacity2 "Plan: Deep Pocketed Trapper Armor Limbs", recipe_mod_armor_Trapper_Lining_Limb_Lighter2 "Plan: Ultra-Light Build Trapper Armor Limbs", recipe_mod_armor_RaiderMod_Lining_Limb_Lighter2 "Plan: Ultra-Light Build Raider Armor Limbs", recipe_mod_armor_RaiderMod_Lining_Torso_ImprovedCarryCapacity2 "Plan: Deep Pocketed Raider Armor Chest", recipe_mod_armor_RaiderMod_Lining_Torso_Lighter2 "Plan: Ultra-Light Build Raider Armor Chest", recipe_mod_armor_RaiderMod_Lining_Limb_ImprovedCarryCapacity2 "Plan: Deep Pocketed Raider Armor Limbs", recipe_mod_armor_Metal_Lining_Torso_ImprovedCarryCapacity2 "Plan: Deep Pocketed Metal Armor Chest", recipe_mod_armor_Metal_Lining_Torso_Lighter2 "Plan: Ultra-Light Build Metal Armor Chest", recipe_mod_armor_Metal_Lining_Limb_ImprovedCarryCapacity2 "Plan: Deep Pocketed Metal Armor Limbs", recipe_mod_armor_Metal_Lining_Limb_Lighter2 "Plan: Ultra-Light Build Metal Armor Limbs", recipe_mod_armor_Leather_Lining_Torso_ImprovedCarryCapacity2 "Plan: Deep Pocketed Leather Armor Chest", recipe_mod_armor_Leather_Lining_Torso_Lighter2 "Plan: Ultra-Light Build Leather Armor Chest", recipe_mod_armor_Leather_Lining_Limb_Lighter2 "Plan: Ultra-Light Build Leather Armor Limbs", recipe_mod_armor_Leather_Lining_Limb_ImprovedCarryCapacity2 "Plan: Deep Pocketed Leather Armor Limbs", Recipe_Chems_BerryMentats "Recipe: Berry Mentats", Recipe_Chems_GrapeMentats "Recipe: Grape Mentats", Recipe_Chems_OrangeMentats "Recipe: Orange Mentats", Recipe_Chems_SkeetoSpit "Recipe: Skeeto Spit", Recipe_Chems_Stimpak "Recipe: Stimpak", recipe_DLC03_miscmod_mod_armor_Marine_Lining_Torso_Explosion2 "Plan: Dense Combat Armor Torso", recipe_DLC03_mod_armor_Trapper_Lining_Torso_Explosion2 "Plan: Dense Trapper Armor Torso", recipe_mod_armor_Combat_Lining_Torso_Explosion2 "Plan: Dense Combat Armor Torso", recipe_mod_armor_Leather_Lining_Torso_Explosion2 "Plan: Dense Leather Armor Torso", recipe_mod_armor_Metal_Lining_Torso_Explosion2 "Plan: Dense Metal Armor Torso", recipe_mod_armor_RaiderMod_Lining_Torso_Explosion2 "Plan: Dense Raider Armor Torso", recipe_mod_armor_Robot_Lining_Torso_Explosion2 "Plan: Dense Robot Armor Lining", recipe_mod_10mm_receiver_Auto_AntiScorchBeast "Plan: Prime Automatic 10mm Receiver", recipe_mod_10mm_receiver_SemiAuto_AntiScorchBeast "Plan: Prime 10mm Receiver", recipe_mod_10mmsmg_receiver_AntiScorchBeast "Plan: Prime 10mm SMG Receiver", recipe_mod_44_receiver_AntiScorchBeast "Plan: Prime .44 Receiver", recipe_mod_50CalMachineGun_Receiver_AntiScorchBeast "Plan: Prime 50 Cal Machine Gun Receiver", recipe_mod_assaultrifle_receiver_Auto_AntiScorchBeast "Plan: Prime Automatic Assault Rifle Receiver", recipe_mod_assaultrifle_receiver_SemiAuto_AntiScorchBeast "Plan: Prime Assault Rifle Receiver", recipe_mod_CombatRifle_Receiver_Auto_AntiScorchBeast "Plan: Prime Automatic Combat Rifle Receiver", recipe_mod_CombatRifle_Receiver_SemiAuto_AntiScorchBeast "Plan: Prime Combat Rifle Receiver", recipe_mod_CombatShotgun_Receiver_AntiScorchBeast "Plan: Prime Combat Shotgun Receiver", recipe_mod_Crossbow_receiver_AntiScorchBeast "Plan: Prime Crossbow Receiver", recipe_mod_DLC04_Revolver_receiver_AntiScorchBeast "Plan: Prime Western Revolver Receiver", recipe_mod_DoubleBarrelShotgun_receiver_AntiScorchBeast "Plan: Prime Double-Barrel Shotgun Receiver", recipe_mod_Enclave_PlasmaGun_receiver_AntiScorchBeast "Plan: Prime Enclave Plasma Gun Receiver", recipe_mod_GatlingGun_receiver_AntiScorchBeast "Plan: Prime Gatling Gun Receiver", recipe_mod_GatlingLaser_receiver_AntiScorchBeast "Plan: Prime Gatling Laser Receiver", recipe_mod_GatlingPlasma_Receiver_AntiScorchBeast "Plan: Prime Gatling Plasma Receiver", recipe_mod_GaussRifle_Magazine_AntiScorchBeast "Plan: Prime Gauss Rifle Capacitors", recipe_mod_HandMadeGun_receiver_AntiScorchBeast "Plan: Prime Handmade Rifle Receiver", recipe_mod_HandMadeGun_receiver_Auto_AntiScorchBeast "Plan: Prime Automatic Handmade Rifle Receiver", recipe_mod_HuntingRifle_receiver_AntiScorchBeast "Plan: Prime Hunting Rifle Receiver", recipe_mod_LaserGun_receiver_AntiScorchBeast "Plan: Prime Laser Gun Receiver", recipe_mod_LeverGun_Receiver_AntiScorchBeast "Plan: Prime Lever Gun Receiver", recipe_mod_MG42_receiver_AntiScorchBeast "Plan: Prime Light Machine Gun Receiver", recipe_mod_Minigun_Barrel_AntiScorchBeast "Plan: Prime Minigun Barrel", recipe_mod_PipeBoltAction_Receiver_AntiScorchBeast "Plan: Prime Pipe Bolt-Action Receiver", recipe_mod_PipeGun_receiver_AntiScorchBeast "Plan: Prime Pipe Gun Receiver", recipe_mod_PipeGun_receiver_Auto_AntiScorchBeast "Plan: Prime Automatic Pipe Gun Receiver", recipe_mod_PipeRevolver_Receiver_AntiScorchBeast "Plan: Prime Pipe Revolver Receiver", recipe_mod_PlasmaGun_receiver_AntiScorchBeast "Plan: Prime Plasma Gun Capacitor", recipe_mod_PumpActionShotgun_receiver_AntiScorchBeast "Plan: Prime Pump Action Shotgun Receiver", recipe_mod_RadiumRifle_receiver_AntiScorchBeast "Plan: Prime Radium Rifle Receiver", recipe_mod_RadiumRifle_receiver_Auto_AntiScorchBeast "Plan: Prime Automatic Radium Rifle Receiver", recipe_mod_RailwayRifle_receiver_AntiScorchBeast "Plan: Prime Railway Rifle Receiver", recipe_mod_SingleActionRevolver_Receiver_AntiScorchBeast "Plan: Prime Single Action Revolver Receiver", recipe_mod_SubMachineGun_receiver_AntiScorchBeast "Plan: Prime Submachine Gun Receiver", recipe_mod_Ultracite_GatlingLaser_receiver_AntiScorchBeast "Plan: Prime Ultracite Gatling Laser Receiver", recipe_mod_UltraciteLaserGun_receiver_AntiScorchBeast "Plan: Prime Ultracite Laser Gun Receiver"
  • value increased from 50 to 1000
    • Recipe_Chems_SuperStimpak "Recipe: Super Stimpak"
  • value increased from 75 to 100
    • Recipe_Armor_Leather_Arms_Medium "Plan: Sturdy Leather Arms", Recipe_Armor_Leather_Legs_Medium "Plan: Sturdy Leather Legs", Recipe_Armor_Leather_Torso_Medium "Plan: Sturdy Leather Torso"
  • value increased from 100 to 150
    • Recipe_Armor_Raider_Arms_Light "Plan: Light Raider Arms", Recipe_Armor_Raider_Legs_Light "Plan: Light Raider Legs", Recipe_Armor_Raider_Torso_Light "Plan: Light Raider Torso", Recipe_Armor_Metal_Arms_Heavy "Plan: Heavy Metal Arms", Recipe_Armor_Metal_Legs_Heavy "Plan: Heavy Metal Legs", Recipe_Armor_Metal_Torso_Heavy "Plan: Heavy Metal Torso", Recipe_Armor_Metal_Arms_Medium "Plan: Sturdy Metal Arms", Recipe_Armor_Metal_Legs_Medium "Plan: Sturdy Metal Legs", Recipe_Armor_Metal_Torso_Medium "Plan: Sturdy Metal Torso", Recipe_Workshop_Walls_Barn_Set "Plan: Barn Building Set", Recipe_Armor_Metal_Torso_Light "Plan: Light Metal Torso", Recipe_Armor_Metal_Legs_Light "Plan: Light Metal Legs", Recipe_Armor_Metal_Arms_Light "Plan: Light Metal Arms"
  • value increased from 100 to 200
    • Recipe_Workshop_Walls_Warehouse_Set "Plan: Warehouse Building Set"
  • value increased from 125 to 175
    • Recipe_Armor_Leather_Arms_Heavy "Plan: Heavy Leather Arms", Recipe_Armor_Leather_Legs_Heavy "Plan: Heavy Leather Legs", Recipe_Armor_Leather_Torso_Heavy "Plan: Heavy Leather Torso"
  • value increased from 150 to 225
    • Recipe_Armor_Trapper_Arms "Plan: Trapper Arms", Recipe_Armor_Trapper_Legs "Plan: Trapper Legs", Recipe_Armor_Trapper_Torso "Plan: Trapper Torso"
  • value increased from 150 to 300
    • Recipe_Armor_Combat_Arms_Light "Plan: Light Combat Arms", Recipe_Armor_Combat_Legs_Light "Plan: Light Combat Legs", Recipe_Armor_Combat_Torso_Light "Plan: Light Combat Torso"
  • value increased from 200 to 400
    • Recipe_Armor_Raider_Arms_Heavy "Plan: Heavy Raider Arms", Recipe_Armor_Raider_Legs_Heavy "Plan: Heavy Raider Legs", Recipe_Armor_Raider_Torso_Heavy "Plan: Heavy Raider Torso", Recipe_Armor_Combat_Arms_Medium "Plan: Sturdy Combat Arms", Recipe_Armor_Combat_Legs_Medium "Plan: Sturdy Combat Legs", Recipe_Armor_Combat_Torso_Medium "Plan: Sturdy Combat Torso"
  • value increased from 200 to 600
    • Recipe_Workshop_Walls_Brick_Set "Plan: Brick Building Set"
  • value increased from 250 to 500
    • Recipe_Armor_Combat_Arms_Heavy "Plan: Heavy Combat Arms", Recipe_Armor_Combat_Legs_Heavy "Plan: Heavy Combat Legs", Recipe_Armor_Combat_Torso_Heavy "Plan: Heavy Combat Torso", Recipe_Armor_Robot_Arms_Light "Plan: Light Robot Arms", Recipe_Armor_Robot_Legs_Light "Plan: Light Robot Legs", Recipe_Armor_Robot_Torso_Light "Plan: Light Robot Torso"
  • value increased from 300 to 600
    • recipe_Armor_Robot_Medium_Torso "Plan: Sturdy Robot Torso", recipe_Armor_Robot_Medium_Arms "Plan: Sturdy Robot Right Arms", recipe_Armor_Robot_Medium_Legs "Plan: Sturdy Robot Legs"
  • value increased from 300 to 1000
    • Recipe_Workshop_Walls_Metal_Set "Plan: Metal Building Set"
  • value increased from 350 to 700
    • recipe_Armor_Robot_Heavy_Arms "Plan: Heavy Robot Right Arms", recipe_Armor_Robot_Heavy_Legs "Plan: Heavy Robot Legs", recipe_Armor_Robot_Heavy_Torso "Plan: Heavy Robot Torso"
  • value increased from 400 to 1200
    • Recipe_Armor_Marine_Arms "Plan: Marine Arms", Recipe_Armor_Marine_Legs "Plan: Marine Legs", Recipe_Armor_Marine_Torso "Plan: Marine Torso"
  • Recipe_Weapon_Melee_Baton "Plan: Baton" value increased from 45 to 70
  • Recipe_Weapon_Melee_BowieKnife "Plan: Bowie Knife" value increased from 105 to 155
  • Recipe_Weapon_Melee_BoxingGlove "Plan: Boxing Glove" value increased from 45 to 70
  • Recipe_Weapon_Melee_DeathclawGauntlet "Plan: Deathclaw Gauntlet" value increased from 255 to 765
  • Recipe_Weapon_Melee_AssaultronBlade "Plan: Assaultron Blade" value increased from 210 to 420
  • Recipe_Weapon_Melee_PoleHook "Plan: Pole Hook" value increased from 135 to 200
  • Recipe_Weapon_Melee_MoleMinerGauntlet "Plan: Mole Miner Gauntlet" value increased from 225 to 450
  • Recipe_Weapon_Melee_SkiSword "Plan: Ski Sword" value increased from 120 to 240
  • Recipe_Weapon_Melee_Sledgehammer "Plan: Sledge Hammer" value increased from 120 to 180
  • Recipe_Weapon_Melee_SuperSledge "Plan: Super Sledge" value increased from 210 to 630
  • Recipe_Weapon_Melee_Switchblade "Plan: Switchblade" value increased from 60 to 90
  • Recipe_Weapon_Melee_WarDrum "Plan: War Drum" value increased from 345 to 1035
  • Recipe_Weapon_Ranged_44 "Plan: 44" value increased from 120 to 180
  • Recipe_Weapon_Ranged_LaserGun "Plan: Laser Gun" value increased from 180 to 270
  • Recipe_Weapon_Ranged_GammaGun "Plan: Gamma Gun" value increased from 200 to 400
  • Recipe_Weapon_Ranged_PlasmaGun "Plan: Plasma Gun" value increased from 255 to 510
  • Recipe_Weapon_Ranged_SubmachineGun "Plan: Submachine Gun" value increased from 300 to 600
  • Recipe_Weapon_Ranged_CombatRifle_MQ "Plan: Combat Rifle" value increased from 390 to 780
  • Recipe_Weapon_Ranged_50CalMachineGun "Plan: 50Cal Machine Gun" value increased from 525 to 1575
  • Recipe_Weapon_Ranged_Broadsider "Plan: Broadsider" value increased from 420 to 840
  • Recipe_Weapon_Ranged_AssaultronHead "Plan: Assaultron Head" value increased from 345 to 690
  • Recipe_Weapon_Ranged_Fatman "Plan: Fatman" value increased from 750 to 1500
  • Recipe_Weapon_Ranged_HarpoonGun "Plan: Harpoon Gun" value increased from 300 to 900
  • Recipe_Weapon_Ranged_RailwayRifle "Plan: Railway Rifle" value increased from 270 to 810
  • Recipe_Weapon_Ranged_MiniGun_MQ "Plan: Minigun" value increased from 450 to 1350
  • Recipe_Weapon_Melee_MeatHook "Plan: Meat Hook" value increased from 60 to 90
  • Recipe_Weapon_Melee_Spear "Plan: Spear" value increased from 120 to 240
  • Recipe_Weapon_Melee_ChineseOfficerSword "Plan: Chinese Officer Sword" value increased from 150 to 225
  • Recipe_Weapon_Melee_CultistBlade "Plan: Cultist Blade" value increased from 105 to 210
  • Recipe_Weapon_Melee_CultistDagger "Plan: Cultist Dagger" value increased from 120 to 240
  • Recipe_Weapon_Melee_PickAxe "Plan: Pickaxe" value increased from 120 to 180
  • Recipe_Weapon_Melee_RevolutionarySword "Plan: Revolutionary War Sword" value increased from 150 to 225
  • Recipe_Weapon_Melee_DeathTambo "Plan: Death Tambo" value increased from 180 to 720
  • Recipe_Weapon_Melee_Powerfist "Plan: Power Fist" value increased from 300 to 900
  • Recipe_Weapon_Melee_Ripper "Plan: Ripper" value increased from 390 to 1170
  • Recipe_Weapon_Melee_Shishkebab "Plan: Shishkebab" value increased from 360 to 1080
  • Recipe_Weapon_Melee_MrHandyBuzzBlade "Plan: Mr. Handy Buzz Blade" value increased from 150 to 300
  • Recipe_Weapon_Ranged_PumpActionShotgun "Plan: Pump-Action Shotgun" value increased from 150 to 225
  • Recipe_Weapon_Ranged_10mmSMG "Plan: 10mm SMG" value increased from 210 to 420
  • Recipe_Weapon_Ranged_Blackpowder_Pistol "Plan: Blackpowder Pistol" value increased from 200 to 400
  • Recipe_Weapon_Ranged_SingleActionRevolver "Plan: Single-Action Revolver" value increased from 225 to 510
  • Recipe_Weapon_Ranged_Blackpowder_Rifle "Plan: Blackpowder Rifle" value increased from 330 to 660
  • Recipe_Weapon_Ranged_AssaultRifle_MQ "Plan: Assault Rifle" value increased from 315 to 945
  • Recipe_Weapon_Ranged_AutoGrenadeLauncher "Plan: Auto Grenade Launcher" value increased from 675 to 2025
  • Recipe_Weapon_Ranged_Combatshotgun "Plan: Combat Shotgun" value increased from 375 to 750
  • Recipe_Weapon_Ranged_Crossbow "Plan: Crossbow" value increased from 100 to 150
  • Recipe_Weapon_Ranged_Cryolater "Plan: Cryolator" value increased from 100 to 840
  • Recipe_Weapon_Ranged_LeverGun "Plan: Lever Gun" value increased from 405 to 810
  • Recipe_Weapon_Ranged_RadiumRifle "Plan: Radium Rifle" value increased from 270 to 540
  • Recipe_Weapon_Ranged_HandmadeGun "Plan: Handmade Gun" value increased from 270 to 810
  • Recipe_Weapon_Ranged_Revolver "Plan: Revolver" value increased from 360 to 720
  • Recipe_Weapon_Ranged_Flamer "Plan: Flamer" value increased from 450 to 1350
  • Recipe_Weapon_Ranged_GatlingLaser "Plan: Gatling Laser" value increased from 600 to 1800
  • Recipe_Weapon_Ranged_GatlingPlasma "Plan: Gatling Plasma" value increased from 750 to 2250
  • Recipe_Weapon_Ranged_GaussRifle "Plan: Gauss Rifle" value increased from 600 to 1800
  • Recipe_Weapon_Ranged_M79 "Plan: M79" value increased from 100 to 180
  • Recipe_Weapon_Ranged_MG42 "Plan: MG42" value increased from 450 to 1350
  • Recipe_Weapon_Ranged_MissileLauncher_MQ "Plan: Missle Launcher" value increased from 300 to 600
  • Recipe_Weapon_Ranged_GatlingGun "Plan: Gatling Gun" value increased from 525 to 1575
  • Recipe_Weapon_Ranged_Ultracite_LaserGun "Plan: Ultracite Laser Gun" value increased from 450 to 1350
  • Recipe_Weapon_Ranged_Ultracite_GatlingLaser "Plan: Ultracite Gatling Laser" value increased from 900 to 2700
  • recipe_mod_PowerArmor_Excavator_Arm_Misc_Bleed "Plan: Excavator Rusty Knuckles" value increased from 225 to 600
  • recipe_mod_PowerArmor_Excavator_Arm_Misc_Optimized "Plan: Excavator Optimized Bracers" value increased from 100 to 200
  • recipe_mod_PowerArmor_Excavator_Arm_Misc_Unarmed "Plan: Excavator Hydraulic Bracers" value increased from 225 to 600
  • recipe_mod_PowerArmor_Excavator_Helmet_Misc_DetectLife "Plan: Excavator Targeting HUD" value increased from 550 to 3000
  • recipe_mod_PowerArmor_Excavator_Helmet_Misc_Int "Plan: Excavator Internal Database" value increased from 100 to 200
  • recipe_mod_PowerArmor_Excavator_Helmet_Misc_Sensor "Plan: Excavator Sensor Array" value increased from 100 to 200
  • recipe_mod_PowerArmor_Excavator_Leg_Misc_APRegen "Plan: Excavator Kinetic Servos" value increased from 325 to 1200
  • recipe_mod_PowerArmor_Excavator_Leg_Misc_Carry "Plan: Excavator Calibrated Shocks" value increased from 550 to 3000
  • recipe_mod_PowerArmor_Excavator_Leg_Misc_ExplVent "Plan: Excavator Explosive Vent" value increased from 100 to 200
  • recipe_mod_PowerArmor_Excavator_Leg_Misc_OptimizedServos "Plan: Excavator Optimized Servos" value increased from 425 to 2000
  • recipe_mod_PowerArmor_Excavator_Leg_Misc_SprintBoost "Plan: Excavator Overdrive Servos" value increased from 425 to 2000
  • recipe_mod_PowerArmor_Excavator_Torso_Misc_BatRegen "Plan: Excavator Core Assembly" value increased from 325 to 1200
  • recipe_mod_PowerArmor_Excavator_Torso_Misc_Cleanser "Plan: Excavator Blood Cleanser" value increased from 325 to 1200
  • recipe_mod_PowerArmor_Excavator_Torso_Misc_DMGShield "Plan: Excavator Welded Rebar" value increased from 325 to 1200
  • recipe_mod_PowerArmor_Excavator_Torso_Misc_Emergency "Plan: Excavator Emergency Protocols" value increased from 425 to 2000
  • recipe_mod_PowerArmor_Excavator_Torso_Misc_Kinetic "Plan: Excavator Kinetic Dynamo" value increased from 325 to 1200
  • recipe_mod_PowerArmor_Excavator_Torso_Misc_MedicPump "Plan: Excavator Medic Pump" value increased from 225 to 600
  • recipe_mod_PowerArmor_Excavator_Torso_Misc_Reactive "Plan: Excavator Reactive Plates" value increased from 550 to 3000
  • recipe_mod_PowerArmor_Excavator_Torso_Misc_Str "Plan: Excavator Motion-Assist Servos" value increased from 100 to 200
  • recipe_mod_PowerArmor_Excavator_Torso_Misc_Tesla "Plan: Excavator Tesla Coils" value increased from 550 to 3000
  • recipe_mod_PowerArmor_Raider_Arm_Misc_Bleed "Plan: Raider Rusty Knuckles" value increased from 225 to 600
  • recipe_mod_PowerArmor_Raider_Arm_Misc_Optimized "Plan: Raider Optimized Bracers" value increased from 100 to 200
  • recipe_mod_PowerArmor_Raider_Arm_Misc_Unarmed "Plan: Raider Hydraulic Bracers" value increased from 225 to 600
  • recipe_mod_PowerArmor_Raider_Helmet_Misc_DetectLife "Plan: Raider Targeting HUD" value increased from 550 to 3000
  • recipe_mod_PowerArmor_Raider_Helmet_Misc_Int "Plan: Raider Internal Database" value increased from 100 to 200
  • recipe_mod_PowerArmor_Raider_Helmet_Misc_Sensor "Plan: Raider Sensor Array" value increased from 100 to 200
  • recipe_mod_PowerArmor_Raider_Leg_Misc_APRegen "Plan: Raider Kinetic Servos" value increased from 325 to 1200
  • recipe_mod_PowerArmor_Raider_Leg_Misc_Carry "Plan: Raider Calibrated Shocks" value increased from 550 to 3000
  • recipe_mod_PowerArmor_Raider_Leg_Misc_ExplVent "Plan: Raider Explosive Vent" value increased from 100 to 200
  • recipe_mod_PowerArmor_Raider_Leg_Misc_OptimizedServos "Plan: Raider Optimized Servos" value increased from 425 to 2000
  • recipe_mod_PowerArmor_Raider_Leg_Misc_SprintBoost "Plan: Raider Overdrive Servos" value increased from 425 to 2000
  • recipe_mod_PowerArmor_Raider_Torso_Misc_BatRegen "Plan: Raider Core Assembly" value increased from 325 to 1200
  • recipe_mod_PowerArmor_Raider_Torso_Misc_Cleanser "Plan: Raider Blood Cleanser" value increased from 325 to 1200
  • recipe_mod_PowerArmor_Raider_Torso_Misc_DMGShield "Plan: Raider Welded Rebar" value increased from 325 to 1200
  • recipe_mod_PowerArmor_Raider_Torso_Misc_Emergency "Plan: Raider Emergency Protocols" value increased from 425 to 2000
  • recipe_mod_PowerArmor_Raider_Torso_Misc_Kinetic "Plan: Raider Kinetic Dynamo" value increased from 325 to 1200
  • recipe_mod_PowerArmor_Raider_Torso_Misc_MedicPump "Plan: Raider Medic Pump" value increased from 225 to 600
  • recipe_mod_PowerArmor_Raider_Torso_Misc_Reactive "Plan: Raider Reactive Plates" value increased from 550 to 3000
  • recipe_mod_PowerArmor_Raider_Torso_Misc_Str "Plan: Raider Motion-Assist Servos" value increased from 100 to 200
  • recipe_mod_PowerArmor_Raider_Torso_Misc_Tesla "Plan: Raider Tesla Coils" value increased from 550 to 3000
  • recipe_mod_PowerArmor_T45_Arm_Misc_Bleed "Plan: T-45 Rusty Knuckles" value increased from 225 to 600
  • recipe_mod_PowerArmor_T45_Arm_Misc_Optimized "Plan: T-45 Optimized Bracers" value increased from 100 to 200
  • recipe_mod_PowerArmor_T45_Arm_Misc_ShockDmg "Plan: T-45 Tesla Bracers" value increased from 325 to 1200
  • recipe_mod_PowerArmor_T45_Arm_Misc_Unarmed "Plan: T-45 Hydraulic Bracers" value increased from 225 to 600
  • recipe_mod_PowerArmor_T45_Helmet_Misc_DetectLife "Plan: T-45 Targeting HUD" value increased from 550 to 3000
  • recipe_mod_PowerArmor_T45_Helmet_Misc_Int "Plan: T-45 Internal Database" value increased from 100 to 200
  • recipe_mod_PowerArmor_T45_Helmet_Misc_Recon "Plan: T-45 Recon Sensors" value increased from 225 to 600
  • recipe_mod_PowerArmor_T45_Helmet_Misc_Sensor "Plan: T-45 Sensor Array" value increased from 100 to 200
  • recipe_mod_PowerArmor_T45_Helmet_Misc_VATSChance "Plan: T-45 VATS Matrix Overlay" value increased from 100 to 200
  • recipe_mod_PowerArmor_T45_Leg_Misc_APRegen "Plan: T-45 Kinetic Servos" value increased from 325 to 1200
  • recipe_mod_PowerArmor_T45_Leg_Misc_Carry "Plan: T-45 Calibrated Shocks" value increased from 550 to 3000
  • recipe_mod_PowerArmor_T45_Leg_Misc_ExplVent "Plan: T-45 Explosive Vent" value increased from 100 to 200
  • recipe_mod_PowerArmor_T45_Leg_Misc_OptimizedServos "Plan: T-45 Optimized Servos" value increased from 425 to 2000
  • recipe_mod_PowerArmor_T45_Leg_Misc_SprintBoost "Plan: T-45 Overdrive Servos" value increased from 425 to 2000
  • recipe_mod_PowerArmor_T45_Torso_Misc_BatRegen "Plan: T-45 Core Assembly" value increased from 325 to 1200
  • recipe_mod_PowerArmor_T45_Torso_Misc_Cleanser "Plan: T-45 Blood Cleanser" value increased from 325 to 1200
  • recipe_mod_PowerArmor_T45_Torso_Misc_Emergency "Plan: T-45 Emergency Protocols" value increased from 425 to 2000
  • recipe_mod_PowerArmor_T45_Torso_Misc_JetPack "Plan: T-45 Jet Pack" value increased from 550 to 3000
  • recipe_mod_PowerArmor_T45_Torso_Misc_Kinetic "Plan: T-45 Kinetic Dynamo" value increased from 325 to 1200
  • recipe_mod_PowerArmor_T45_Torso_Misc_MedicPump "Plan: T-45 Medic Pump" value increased from 225 to 600
  • recipe_mod_PowerArmor_T45_Torso_Misc_Reactive "Plan: T-45 Reactive Plates" value increased from 550 to 3000
  • recipe_mod_PowerArmor_T45_Torso_Misc_StealthBoy "Plan: T-45 Stealth Boy" value increased from 550 to 3000
  • recipe_mod_PowerArmor_T45_Torso_Misc_Str "Plan: T-45 Motion-Assist Servos" value increased from 100 to 200
  • recipe_mod_PowerArmor_T45_Torso_Misc_Tesla "Plan: T-45 Tesla Coils" value increased from 550 to 3000
  • recipe_mod_PowerArmor_T51_Arm_Misc_Bleed "Plan: T-51b Rusty Knuckles" value increased from 225 to 600
  • recipe_mod_PowerArmor_T51_Arm_Misc_Optimized "Plan: T-51b Optimized Bracers" value increased from 100 to 200
  • recipe_mod_PowerArmor_T51_Arm_Misc_ShockDmg "Plan: T-51b Tesla Bracers" value increased from 325 to 1200
  • recipe_mod_PowerArmor_T51_Arm_Misc_Unarmed "Plan: T-51b Hydraulic Bracers" value increased from 225 to 600
  • recipe_mod_PowerArmor_T51_Helmet_Misc_DetectLife "Plan: T-51b Targeting HUD" value increased from 550 to 3000
  • recipe_mod_PowerArmor_T51_Helmet_Misc_Int "Plan: T-51b Internal Database" value increased from 100 to 200
  • recipe_mod_PowerArmor_T51_Helmet_Misc_Recon "Plan: T-51b Recon Sensors" value increased from 225 to 600
  • recipe_mod_PowerArmor_T51_Helmet_Misc_Sensor "Plan: T-51b Sensor Array" value increased from 100 to 200
  • recipe_mod_PowerArmor_T51_Helmet_Misc_VATSChance "Plan: T-51b VATS Matrix Overlay" value increased from 100 to 200
  • recipe_mod_PowerArmor_T51_Leg_Misc_APRegen "Plan: T-51b Kinetic Servos" value increased from 325 to 1200
  • recipe_mod_PowerArmor_T51_Leg_Misc_Carry "Plan: T-51b Calibrated Shocks" value increased from 550 to 3000
  • recipe_mod_PowerArmor_T51_Leg_Misc_ExplVent "Plan: T-51b Explosive Vent" value increased from 100 to 200
  • recipe_mod_PowerArmor_T51_Leg_Misc_OptimizedServos "Plan: T-51b Optimized Servos" value increased from 425 to 2000
  • recipe_mod_PowerArmor_T51_Leg_Misc_SprintBoost "Plan: T-51b Overdrive Servos" value increased from 425 to 2000
  • recipe_mod_PowerArmor_T51_Torso_Misc_BatRegen "Plan: T-51b Core Assembly" value increased from 325 to 1200
  • recipe_mod_PowerArmor_T51_Torso_Misc_Cleanser "Plan: T-51b Blood Cleanser" value increased from 325 to 1200
  • recipe_mod_PowerArmor_T51_Torso_Misc_Emergency "Plan: T-51b Emergency Protocols" value increased from 425 to 2000
  • recipe_mod_PowerArmor_T51_Torso_Misc_JetPack "Plan: T-51b Jet Pack" value increased from 550 to 3000
  • recipe_mod_PowerArmor_T51_Torso_Misc_Kinetic "Plan: T-51b Kinetic Dynamo" value increased from 325 to 1200
  • recipe_mod_PowerArmor_T51_Torso_Misc_MedicPump "Plan: T-51b Medic Pump" value increased from 225 to 600
  • recipe_mod_PowerArmor_T51_Torso_Misc_Reactive "Plan: T-51b Reactive Plates" value increased from 550 to 3000
  • recipe_mod_PowerArmor_T51_Torso_Misc_StealthBoy "Plan: T-51b Stealth Boy" value increased from 550 to 3000
  • recipe_mod_PowerArmor_T51_Torso_Misc_Str "Plan: T-51b Motion-Assist Servos" value increased from 100 to 200
  • recipe_mod_PowerArmor_T51_Torso_Misc_Tesla "Plan: T-51b Tesla Coils" value increased from 550 to 3000
  • recipe_mod_PowerArmor_T60_Arm_Misc_Bleed "Plan: T-60 Rusty Knuckles" value increased from 225 to 600
  • recipe_mod_PowerArmor_T60_Arm_Misc_Optimized "Plan: T-60 Optimized Bracers" value increased from 100 to 200
  • recipe_mod_PowerArmor_T60_Arm_Misc_ShockDmg "Plan: T-60 Tesla Bracers" value increased from 325 to 1200
  • recipe_mod_PowerArmor_T60_Arm_Misc_Unarmed "Plan: T-60 Hydraulic Bracers" value increased from 225 to 600
  • recipe_mod_PowerArmor_T60_Helmet_Misc_DetectLife "Plan: T-60 Targeting HUD" value increased from 550 to 3000
  • recipe_mod_PowerArmor_T60_Helmet_Misc_Int "Plan: T-60 Internal Database" value increased from 100 to 200
  • recipe_mod_PowerArmor_T60_Helmet_Misc_Recon "Plan: T-60 Recon Sensors" value increased from 225 to 600
  • recipe_mod_PowerArmor_T60_Helmet_Misc_Sensor "Plan: T-60 Sensor Array" value increased from 100 to 200
  • recipe_mod_PowerArmor_T60_Helmet_Misc_VATSChance "Plan: T-60 VATS Matrix Overlay" value increased from 100 to 200
  • recipe_mod_PowerArmor_T60_Leg_Misc_APRegen "Plan: T-60 Kinetic Servos" value increased from 100 to 200
  • recipe_mod_PowerArmor_T60_Leg_Misc_Carry "Plan: T-60 Calibrated Shocks" value increased from 550 to 3000
  • recipe_mod_PowerArmor_T60_Leg_Misc_ExplVent "Plan: T-60 Explosive Vent" value increased from 100 to 200
  • recipe_mod_PowerArmor_T60_Leg_Misc_OptimizedServos "Plan: T-60 Optimized Servos" value increased from 425 to 2000
  • recipe_mod_PowerArmor_T60_Leg_Misc_SprintBoost "Plan: T-60 Overdrive Servos" value increased from 425 to 2000
  • recipe_mod_PowerArmor_T60_Torso_Misc_BatRegen "Plan: T-60 Core Assembly" value increased from 325 to 1200
  • recipe_mod_PowerArmor_T60_Torso_Misc_Cleanser "Plan: T-60 Blood Cleanser" value increased from 325 to 1200
  • recipe_mod_PowerArmor_T60_Torso_Misc_Emergency "Plan: T-60 Emergency Protocols" value increased from 425 to 2000
  • recipe_mod_PowerArmor_T60_Torso_Misc_Jetpack "Plan: T-60 Jet Pack" value increased from 550 to 3000
  • recipe_mod_PowerArmor_T60_Torso_Misc_Kinetic "Plan: T-60 Kinetic Dynamo" value increased from 325 to 1200
  • recipe_mod_PowerArmor_T60_Torso_Misc_MedicPump "Plan: T-60 Medic Pump" value increased from 225 to 600
  • recipe_mod_PowerArmor_T60_Torso_Misc_Reactive "Plan: T-60 Reactive Plates" value increased from 550 to 3000
  • recipe_mod_PowerArmor_T60_Torso_Misc_StealthBoy "Plan: T-60 Stealth Boy" value increased from 550 to 3000
  • recipe_mod_PowerArmor_T60_Torso_Misc_Str "Plan: T-60 Motion-Assist Servos" value increased from 100 to 200
  • recipe_mod_PowerArmor_T60_Torso_Misc_Tesla "Plan: T-60 Tesla Coils" value increased from 550 to 3000
  • recipe_mod_PowerArmor_Ultracite_Arm_Misc_Bleed "Plan: Ultracite Rusty Knuckles" value increased from 225 to 600
  • recipe_mod_PowerArmor_Ultracite_Arm_Misc_Optimized "Plan: Ultracite Optimized Bracers" value increased from 100 to 200
  • recipe_mod_PowerArmor_Ultracite_Arm_Misc_Unarmed "Plan: Ultracite Hydraulic Bracers" value increased from 225 to 600
  • recipe_mod_PowerArmor_Ultracite_Helmet_Misc_DetectLife "Plan: Ultracite Targeting HUD" value increased from 550 to 3000
  • recipe_mod_PowerArmor_Ultracite_Helmet_Misc_Int "Plan: Ultracite Internal Database" value increased from 100 to 200
  • recipe_mod_PowerArmor_Ultracite_Helmet_Misc_Sensor "Plan: Ultracite Sensor Array" value increased from 100 to 200
  • recipe_mod_PowerArmor_Ultracite_Leg_Misc_APRegen "Plan: Ultracite Kinetic Servos" value increased from 325 to 1200
  • recipe_mod_PowerArmor_Ultracite_Leg_Misc_Carry "Plan: Ultracite Calibrated Shocks" value increased from 550 to 3000
  • recipe_mod_PowerArmor_Ultracite_Leg_Misc_ExplVent "Plan: Ultracite Explosive Vent" value increased from 100 to 200
  • recipe_mod_PowerArmor_Ultracite_Leg_Misc_OptimizedServos "Plan: Ultracite Optimized Servos" value increased from 425 to 2000
  • recipe_mod_PowerArmor_Ultracite_Leg_Misc_SprintBoost "Plan: Ultracite Overdrive Servos" value increased from 425 to 2000
  • recipe_mod_PowerArmor_Ultracite_Torso_Misc_BatRegen "Plan: Ultracite Core Assembly" value increased from 325 to 1200
  • recipe_mod_PowerArmor_Ultracite_Torso_Misc_Cleanser "Plan: Ultracite Blood Cleanser" value increased from 325 to 1200
  • recipe_mod_PowerArmor_Ultracite_Torso_Misc_DMGShield "Plan: Ultracite Welded Rebar" value increased from 325 to 1200
  • recipe_mod_PowerArmor_Ultracite_Torso_Misc_Emergency "Plan: Ultracite Emergency Protocols" value increased from 425 to 2000
  • recipe_mod_PowerArmor_Ultracite_Torso_Misc_Kinetic "Plan: Ultracite Kinetic Dynamo" value increased from 325 to 1200
  • recipe_mod_PowerArmor_Ultracite_Torso_Misc_MedicPump "Plan: Ultracite Medic Pump" value increased from 225 to 600
  • recipe_mod_PowerArmor_Ultracite_Torso_Misc_Reactive "Plan: Ultracite Reactive Plates" value increased from 550 to 3000
  • recipe_mod_PowerArmor_Ultracite_Torso_Misc_Str "Plan: Ultracite Motion-Assist Servos" value increased from 100 to 200
  • recipe_mod_PowerArmor_Ultracite_Torso_Misc_Tesla "Plan: Ultracite Tesla Coils" value increased from 550 to 3000
  • Recipe_Weapon_Ranged_10mm "Plan: 10mm" value increased from 120 to 180
  • RE_ObjectMP11Note01 "Note" KEYWORD FeaturedItem removed
  • RE_ObjectMP11Note02 "Note" KEYWORD FeaturedItem removed
  • RE_ObjectMP11Note03 "Note" KEYWORD FeaturedItem removed
  • RE_ObjectMP11Note04 "Note" KEYWORD FeaturedItem removed
  • RE_ObjectMP11Note05 "Note" KEYWORD FeaturedItem removed
  • RE_ObjectMP11Note06 "Note" KEYWORD FeaturedItem removed

Cell

  • Edits in the Precombineds
    • 76DangerRoom "76 PVP Playground", BurningMine01 "The Burning Mine", WatogaHighSchool01 "Watoga High School", SugarGroveMissileSilo01 "Missile Silo Alpha", GlassedCavern01 "Glassed Cavern", WendigoCave01 "Wendigo Cave", Debug[REDACTED] "Quick Test Cell", Test[REDACTED] "Quick Test Cell", FromFallout4 "Quick Test Cell", Vault9402 "Vault 94", BigBendTunnel01 "Big Bend Tunnels", CharGen01 "Vault 76", AMSHQ01 "AMS Headquarters", Test[REDACTED] "[REDACTED]'s Test Zone", TestAudio[REDACTED] "Quick Test Cell", UncannyCaverns01 "Uncanny Caverns", SamBlackwellsDeathclawCave "Cavern", GauleyMine01 "Gauley Mine", Debug[REDACTED] "Quick Test Cell", Debug[REDACTED] "Quick Test Cell", GarrahanMiningHQ01 "Garrahan Mining HQ",WhitespringResort01 "Whitespring Resort", CultistCave01 "Lucky Hole Mine", 76PVPPlayground "76 PVP Playground", Vault94 "Vault 94 Entrance", Vault63 "Vault 63", Test[REDACTED]PowerPlants "Quick Test Cell", BlackwaterMine01 "Blackwater Mine", Debug[REDACTED] "Test Combat", xCUTSpruceKnobMissileSilo01OLD "Missile Silo Charlie", BelchingBetty01 "Belching Betty", MonongahPowerPlant01 "Monongah Power Plant", ThunderMtPowerPlant01 "Thunder Mountain Power", TopOfTheWorld01 "Mezzanine Level", MonongahMissileSilo01 "Missile Silo Bravo", SpruceKnobMissileSilo01 "Missile Silo Charlie", CharGen02 "Vault 76", CharGen03 "Vault 76", CharGen04 "Vault 76", CharGen05 "Vault 76" (EdNote: Redaction of developers' names)

Challenge

  • Challenge_Lifetime_Collect_Holotape_Games_NukaTapper "Collect the Holotape Game: Nuka Tapper" SNAM changed from Items Acquired to Holotape Games Played
  • Challenge_Weekly_BuildSupplies_SUB_Fertilizer_Low "Scrap junk to produce Fertilizer" SNAM changed from Components Added to Items Acquired
  • Challenge_Weekly_BuildSupplies_SUB_Fertilizer_High "Scrap junk to produce Fertilizer" SNAM changed from Components Added to Items Acquired
  • Challenge_Weekly_BuildSupplies_SUB_Fertilizer_Med "Scrap junk to produce Fertilizer" SNAM changed from Components Added to Items Acquired

Component

  • c_Springs "Spring"
    • Curve Table COBJ_Workshop_Springs removed
    • Curve Table Leveled_COBJ_Armor_Springs added (EdNote: Does that mean that now you can get springs from scrapping armor?)

Constructible Item

  • co_mod_PowerArmor_T45_Helmet_Headlamp_Bright
    • EDID changed from co_mod_PowerArmor_T45_Helmet_Headlamp_Bright to ATX_co_mod_PowerArmor_T45_Helmet_Headlamp_Bright (EdNote: We are able to buy headlamps from the atoms shop now. Most of the headlamps are still acquirable in-game)
    • Components c_Copper "Copper" and c_NuclearMaterial "Nuclear Material" removed
    • XALG set to 00 01 00 00 00 00 00 00
  • co_mod_PowerArmor_T45_Helmet_Headlamp_RedTactical
    • EDID changed from co_mod_PowerArmor_T45_Helmet_Headlamp_RedTactical to ATX_co_mod_PowerArmor_T45_Helmet_Headlamp_RedMothman
    • XALG set to 00 01 00 00 00 00 00 00
    • Components c_Circuitry "Circuitry" and c_Copper "Copper" removed
    • Condition HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman) Equal to 1 added (EdNote: The Red Tactical headlamps are now exclusive to the atoms shop)
    • GNAM - Learn Recipe from POST_recipe_mod_PowerArmor_T45_Helmet_Headlamp_RedTactical "Plan: T-45 Headlamp Red Tactical" removed
  • co_mod_PowerArmor_T45_Helmet_Headlamp_VaultBoy
    • EDID changed from co_mod_PowerArmor_T45_Helmet_Headlamp_VaultBoy to ATX_co_mod_PowerArmor_T45_Helmet_Headlamp_VaultBoy
    • XALG set to 00 01 00 00 00 00 00 00
    • Component c_Copper "Copper" removed
  • co_mod_PowerArmor_T51_Helmet_Headlamp_Bright
    • EDID changed from co_mod_PowerArmor_T51_Helmet_Headlamp_Bright to ATX_co_mod_PowerArmor_T51_Helmet_Headlamp_Bright
    • XALG set to 00 01 00 00 00 00 00 00
    • Components c_Copper "Copper" and c_NuclearMaterial "Nuclear Material" removed
  • co_mod_PowerArmor_T60_Helmet_Headlamp_Bright
    • EDID changed from co_mod_PowerArmor_T60_Helmet_Headlamp_Bright to ATX_co_mod_PowerArmor_T60_Helmet_Headlamp_Bright
    • XALG set to 00 01 00 00 00 00 00 00
    • Components c_Copper "Copper" and c_NuclearMaterial "Nuclear Material" removed
  • co_mod_PowerArmor_T51_Helmet_Headlamp_RedTactical
    • EDID changed from co_mod_PowerArmor_T51_Helmet_Headlamp_RedTactical to ATX_co_mod_PowerArmor_T51_Helmet_Headlamp_RedMothman
    • XALG set to 00 01 00 00 00 00 00 00
    • Components c_Circuitry "Circuitry" and c_Copper "Copper" removed
    • Condition HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman) Equal to 1 added
    • GNAM - Learn Recipe from POST_recipe_mod_PowerArmor_T51_Helmet_Headlamp_RedTactical "Plan: T-51b Headlamp Red Tactical" removed
  • co_mod_PowerArmor_T51_Helmet_Headlamp_VaultBoy
    • EDID changed from co_mod_PowerArmor_T51_Helmet_Headlamp_VaultBoy to ATX_co_mod_PowerArmor_T51_Helmet_Headlamp_VaultBoy
    • XALG set to 00 01 00 00 00 00 00 00
    • Component c_Copper "Copper" removed
  • co_mod_PowerArmor_T45_Helmet_Headlamp_Blue
    • EDID changed from co_mod_PowerArmor_T45_Helmet_Headlamp_Blue to ATX_co_mod_PowerArmor_T45_Helmet_Headlamp_Blue
    • XALG set to 00 01 00 00 00 00 00 00
    • Component c_Copper "Copper" removed
  • co_mod_PowerArmor_T45_Helmet_Headlamp_Purple
    • EDID changed from co_mod_PowerArmor_T45_Helmet_Headlamp_Blue to ATX_co_mod_PowerArmor_T45_Helmet_Headlamp_Blue
    • XALG set to 00 01 00 00 00 00 00 00
    • Component c_Copper "Copper" removed
  • co_mod_PowerArmor_T51_Helmet_Headlamp_Blue
    • EDID changed from co_mod_PowerArmor_T51_Helmet_Headlamp_Blue to ATX_co_mod_PowerArmor_T51_Helmet_Headlamp_Blue
    • XALG set to 00 01 00 00 00 00 00 00
    • Component c_Copper "Copper" removed
  • co_mod_PowerArmor_T51_Helmet_Headlamp_Purple
    • EDID changed from co_mod_PowerArmor_T51_Helmet_Headlamp_Purple to ATX_co_mod_PowerArmor_T51_Helmet_Headlamp_Purple
    • XALG set to 00 01 00 00 00 00 00 00
    • Component c_Copper "Copper" removed
  • co_mod_PowerArmor_T60_Helmet_Headlamp_Purple
    • EDID changed from co_mod_PowerArmor_T60_Helmet_Headlamp_Purple to ATX_co_mod_PowerArmor_T60_Helmet_Headlamp_Purple
    • XALG set to 00 01 00 00 00 00 00 00
    • Component c_Copper "Copper" removed
  • co_mod_PowerArmor_T60_Helmet_Headlamp_RedTactical
    • EDID changed from co_mod_PowerArmor_T60_Helmet_Headlamp_RedTactical to ATX_co_mod_PowerArmor_T60_Helmet_Headlamp_RedMothman
    • XALG set to 00 01 00 00 00 00 00 00
    • Components c_Circuitry "Circuitry" and c_Copper "Copper" removed
    • Condition HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman) Equal to 1 added
    • GNAM - Learn Recipe from POST_recipe_mod_PowerArmor_T60_Helmet_Headlamp_RedTactical "Plan: T-60 Headlamp Red Tactical" removed
  • co_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy
    • EDID changed from co_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy to ATX_co_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy
    • XALG set to 00 01 00 00 00 00 00 00
    • Component c_Copper "Copper" removed
  • co_mod_PowerArmor_T60_Helmet_Headlamp_Blue
    • EDID changed from co_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy to ATX_co_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy
    • XALG set to 00 01 00 00 00 00 00 00
    • Component c_Copper "Copper" removed
  • co_mod_PowerArmor_X01_Helmet_Headlamp_Blue
    • EDID changed from co_mod_PowerArmor_X01_Helmet_Headlamp_Blue to ATX_co_mod_PowerArmor_X01_Helmet_Headlamp_Blue
    • XALG set to 00 01 00 00 00 00 00 00
    • Component c_Copper "Copper" removed
  • co_mod_PowerArmor_X01_Helmet_Headlamp_Bright
    • EDID changed from co_mod_PowerArmor_X01_Helmet_Headlamp_Bright to ATX_co_mod_PowerArmor_X01_Helmet_Headlamp_Bright
    • Components c_Copper "Copper" and c_NuclearMaterial "Nuclear Material" removed
    • XALG set to 00 01 00 00 00 00 00 00
  • co_mod_PowerArmor_X01_Helmet_Headlamp_Purple
    • EDID changed from co_mod_PowerArmor_X01_Helmet_Headlamp_Purple to ATX_co_mod_PowerArmor_X01_Helmet_Headlamp_Purple
    • XALG set to 00 01 00 00 00 00 00 00
    • Component c_Copper "Copper" removed
  • co_mod_PowerArmor_X01_Helmet_Headlamp_RedTactical
    • EDID changed from co_mod_PowerArmor_X01_Helmet_Headlamp_RedTactical to ATX_co_mod_PowerArmor_X01_Helmet_Headlamp_RedMothman
    • XALG set to 00 01 00 00 00 00 00 00
    • Components c_Circuitry "Circuitry" and c_Copper "Copper" removed
    • Condition HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman) Equal to 1 added
    • GNAM - Learn Recipe from POST_recipe_mod_PowerArmor_X01_Helmet_Headlamp_RedTactical "Plan: X-01 Headlamp Red Tactical" removed
  • co_mod_PowerArmor_X01_Helmet_Headlamp_VaultBoy
    • EDID changed from co_mod_PowerArmor_X01_Helmet_Headlamp_VaultBoy to ATX_co_mod_PowerArmor_X01_Helmet_Headlamp_VaultBoy
    • XALG set to 00 01 00 00 00 00 00 00
    • Component c_Copper "Copper" removed
  • co_mod_PowerArmor_Raider_Helmet_Headlamp_Blue
    • EDID changed from co_mod_PowerArmor_Raider_Helmet_Headlamp_Blue to ATX_co_mod_PowerArmor_Raider_Helmet_Headlamp_Blue
    • XALG set to 00 01 00 00 00 00 00 00
    • Component c_Copper "Copper" removed
  • co_mod_PowerArmor_Raider_Helmet_Headlamp_Bright
    • EDID changed from co_mod_PowerArmor_Raider_Helmet_Headlamp_Bright to ATX_co_mod_PowerArmor_Raider_Helmet_Headlamp_Bright
    • XALG set to 00 01 00 00 00 00 00 00
    • Components c_Copper "Copper" and c_NuclearMaterial "Nuclear Material" removed
  • co_mod_PowerArmor_Raider_Helmet_Headlamp_Purple
    • EDID changed from co_mod_PowerArmor_Raider_Helmet_Headlamp_Purple to ATX_co_mod_PowerArmor_Raider_Helmet_Headlamp_Purple
    • XALG set to 00 01 00 00 00 00 00 00
    • Component c_Copper "Copper" removed
  • co_mod_PowerArmor_Raider_Helmet_Headlamp_RedTactical
    • EDID changed from co_mod_PowerArmor_Raider_Helmet_Headlamp_RedTactical to ATX_co_mod_PowerArmor_Raider_Helmet_Headlamp_RedMothman
    • XALG set to 00 01 00 00 00 00 00 00
    • Components c_Circuitry "Circuitry" and c_Copper "Copper" removed
    • Condition HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman) Equal to 1 added
  • co_mod_PowerArmor_Raider_Helmet_Headlamp_VaultBoy
    • EDID changed from co_mod_PowerArmor_Raider_Helmet_Headlamp_VaultBoy to ATX_co_mod_PowerArmor_Raider_Helmet_Headlamp_VaultBoy
    • XALG set to 00 01 00 00 00 00 00 00
    • Component c_Copper "Copper" removed
  • ATX_co_Clothes_Outfit_TheInspector added
  • ATX_co_Clothes_Headwear_TheInspector_TopHat added
  • ATX_co_mod_PowerArmor_T45_Helmet_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_T45_LeftArm_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_T45_LeftLeg_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_T45_RightArm_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_T45_RightLeg_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_T45_Torso_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_T51_Helmet_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_T51_LeftArm_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_T51_LeftLeg_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_T51_RightArm_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_T51_RightLeg_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_T51_Torso_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_T60_Helmet_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_T60_LeftArm_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_T60_LeftLeg_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_T60_RightArm_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_T60_RightLeg_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_T60_Torso_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_X01_Helmet_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_X01_LeftArm_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_X01_LeftLeg_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_X01_RightArm_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_X01_RightLeg_Material_Paint_Mothman added
  • ATX_co_mod_PowerArmor_X01_Torso_Material_Paint_Mothman added
  • workshop_co_WallDecor_Posters_General added
  • ATX_workshop_co_Decorations_MothmanStatue added
  • ATX_workshop_co_Lights_NeonSigns_Large added
  • ATX_workshop_co_Lights_NeonSigns_Large_Mothman added
  • ATX_co_Clothes_Headwear_FishingOutfitHat added
  • ATX_co_Clothes_Underarmor_TrackSuitVTU
    • KEYWORD RecipeFilter_Armor_Outfits "OUTFITS" removed
    • KEYWORD RecipeFilter_Armor_Underarmor "UNDER ARMOR" added

Collision Layer

  • L_DEBRIS_SMALL Forms L_DEADBIP removed
  • L_SHELLCASING Forms L_DEADBIP removed
  • L_DEADBIP Forms L_DEBRIS_SMALL and L_SHELLCASING removed (EdNote: Dead bipeds do not collide with small debris and shell casings anymore)

Container

  • Loot_CapsStash_High added
  • Loot_CapsStash_Jackpot added
  • Loot_CapsStash_Medium added
  • Loot_CapsStash_Standard added

Curve Table

  • SpellMag_Barbarian01 added
  • SpellMag_Barbarian02 added
  • SpellMag_Barbarian03 added
  • SpellMag_Evasive01 added
  • SpellMag_Evasive02 added
  • SpellMag_Evasive03 added

Default Object

  • QuestItemRecipeFilterKeyword_DO added

Door

  • IndMetalDoor02 "Door"
    • OBND - Object Bounds X1, Y1, Z1, X2, Y2, and Z2 changed to 0
    • SNTP - Snap Template changed from workshopSnap_Doors01 to workshopSnap_Doors01_flipped
  • SecurityGateSmLatch01 "Security Gate"
    • OBND - Object Bounds X1 changed from -51 to -48
    • SNTP - Snap Template changed from workshopSnap_Doors01 to workshopSnap_Doors01_flipped
  • UtilMetalDoor02 "Door"
    • OBND - Object Bounds X1, Y1, Z1, X2, Y2, and Z2 changed to 0
    • SNTP - Snap Template changed from workshopSnap_Doors01 to workshopSnap_Doors01_flipped
  • WorkshopDinerDoorSingleL01 "Door"
    • OBND - Object Bounds X1, Y1, Z1, X2, Y2, and Z2 changed to 0
    • SNTP - Snap Template changed from workshopSnap_Doors01 to workshopSnap_Doors01_flipped
  • WorkshopJailDoorSwing01 "Door"
    • OBND - Object Bounds X1, Y1, Z1, X2, Y2, and Z2 changed to 0
    • SNTP - Snap Template changed from workshopSnap_Doors01 to workshopSnap_Doors01_flipped

Emote

  • ATX_Emote_Holiday2018AggressivePVP "Snowball Fight!" DNAM - Animation changed from Emote_MiddleFinger1Anim to Emote_Holiday_MiddleFinger1Anim (EdNote: /*No comments*/)
  • ATX_Emote_Holiday2018Angry "Festively Angry" DNAM - Animation changed from Emote_Frown1Anim to Emote_Holiday_Frown1Anim
  • ATX_Emote_Holiday2018Confused "Snow Confused" DNAM - Animation changed from Emote_maybe1Anim to Emote_Holiday_Maybe1Anim
  • ATX_Emote_Holiday2018Follow "This Way to Joy!" DNAM - Animation changed from Emote_Follow1Anim to Emote_Holiday_Follow1Anim
  • ATX_Emote_Holiday2018Hello "Happy Holidays!" DNAM - Animation changed from Emote_Wave1Anim to Emote_Holiday_Wave1Anim
  • ATX_Emote_Holiday2018Help "Trapped!" DNAM - Animation changed from Emote_Startled1Anim to Emote_Holiday_Startled1Anim
  • ATX_Emote_Holiday2018Interaction "Holiday Party!" DNAM - Animation changed from Emote_JoinMyParty1Anim to Emote_Holiday_JoinMyParty1Anim
  • ATX_Emote_Holiday2018Love "Share the Holidays" DNAM - Animation changed from Emote_Heart1Anim to Emote_Holiday_Heart1Anim
  • ATX_Emote_Holiday2018Misc "Take a Break"
    • CNAM - Category changed from EmoteCategory_Love "Love" to EmoteCategory_Misc "Misc"
    • DNAM - Animation changed from Emote_ThumbUp1Anim to Emote_Holiday_ThumbsUp1Anim
  • ATX_Emote_Holiday2018No "Ho Ho No" DNAM - Animation changed from Emote_ThumbDown1Anim to Emote_Holiday_ThumbsDown1Anim
  • ATX_Emote_Holiday2018TeamUp "Wreck the Halls!" DNAM - Animation changed from Emote_JoinMyParty1Anim to Emote_Holiday_JoinMyParty1Anim
  • ATX_Emote_Holiday2018Yes "Nice List" DNAM - Animation changed from Emote_ThumbUp1Anim to Emote_Holiday_ThumbsUp1Anim

Entitlement

  • DEBUG_ATX_ENTM_Skin_WeaponSkin_BaseballBat_RedPaint "Red Paint"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons" added
  • ATX_ENTM_Skin_PowerArmor_Paint_Tricen "Tricentennial Power Armor Paint Set"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor" added
  • ATX_ENTM_Skin_WeaponSkin_10mm_Tricen "Tricentennial Paint (10mm)"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons" added
  • ATX_ENTM_Skin_WeaponSkin_Hatchet_Tricen "Tricentennial Paint (Hatchet)"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons" added
  • ATX_ENTM_Skin_WeaponSkin_LaserGun_Tricen "Tricentennial Paint (Laser Gun)"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons" added
  • TEMPLATE_ENTM_Skin_PowerArmor_Paint_Paint "TEMPLATE POWER ARMOR PAINT"
    • EDID changed from TEMPLATE_ENTM_Skin_PowerArmor_Paint_Paint to TEMPLATE_ENTM_Skin_PowerArmor_Paint_Model_Paint
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor" added
  • TEMPLATE_ENTM_Skin_WeaponSkin_Weapon_Paint "TEMPLATE WEAPON SKIN"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons" added
  • DEBUG_ATX_ENTM_Skin_ArmorPaint_MetalArmor_Black "Black Metal Paint"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Armor "Armor" added
  • DEBUG_ATX_ENTM_Skin_PowerArmor_Paint_SugarBombs "Sugar Bombs! Paint"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor" added
  • ATX_ENTM_Apparel_Outfit_TheInspector "The Inspector Costume" added
  • ATX_ENTM_Apparel_Headwear_TheInspector_TopHat "The Inspector's Top Hat" added
  • ATX_ENTM_CAMP_Bed_Twinbed_Unstoppables "The Unstoppables! Bed" added
  • ATX_ENTM_CAMP_Bed_Twinbed_Mothman "Mothman Bed" added
  • ATX_ENTM_CAMP_WallDeco_Poster_Mothman "Mothman Poster" added
  • ATX_ENTM_CAMP_Bed_Twinbed_RedRocket "Red Rocket Bed" added
  • ATX_ENTM_CAMP_Lights_NeonBillboards_MothmanGround "Mothman Neon Billboard (Ground)" added
  • TEMPLATE_ENTM_Apparel_Underarmor_Underarmor "TEMPLATE UNDERARMOR" added
  • ATX_ENTM_Skin_PowerArmor_Paint_TX_Mothman "Mothman Power Armor Paint Set" added
  • ATX_ENTM_CAMP_Decoration_Statue_Mothman "Mothman Statue" added
  • ATX_ENTM_CAMP_Lights_NeonBillboards_MothmanRooftop "Mothman Neon Billboard (Rooftop)" added
  • ATX_ENTM_Photomode_Frame_RainbowHearts "Hearts and Rainbows Frame" added
  • ATX_ENTM_Apparel_Headwear_FishingOutfitHat "Fly-Fishing Hat" added
  • TEMPLATE_ENTM_Skin_PowerArmor_Headlamp_Model_Lamp "TEMPLATE POWER ARMOR HEADLAMP" added
  • ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman "Red Mothman Headlamp (T-Series)" added
  • ATX_ENTM_Photomode_Pose_TheDancer "The Dancer Pose" ECIL set to ATX_Photomode_Pose_TheDancer_C1.dds
  • ATX_ENTM_Skin_PowerArmor_Skin_WarRider "War Rider Power Armor Skin"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor" added
  • TEMPLATE_ENTM_Skin_ArmorSkin_Armor_Skin "TEMPLATE ARMOR SKIN"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor" added
  • ATX_ENTM_Photomode_Frame_Photograph03 "Metal Frame" ECIL set to ATX_Photomode_Frame_Photograph03_C1.dds
  • ATX_ENTM_Skin_ArmorSkin_Combat_Camo "Camouflage Combat Armor Paint"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Armor "Armor" added
  • ATX_ENTM_Skin_ArmorSkin_Leather_Camo "Camouflage Leather Armor Paint"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Armor "Armor" added
  • ATX_ENTM_Skin_ArmorSkin_Metal_Camo "Camouflage Metal Armor Paint"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Armor "Armor" added
  • ATX_ENTM_Skin_ArmorSkin_Metal_Bright "Slicked Metal Armor Paint"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Armor "Armor" added
  • ATX_ENTM_Skin_ArmorSkin_Metal_Pink "Pink Metal Armor Paint"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Armor "Armor" added
    • ECIL ATX_Skin_ArmorSkin_Metal_Pink_C1.dds added
    • ECIL ATX_Skin_ArmorSkin_Metal_Pink_C2.dds added
  • ATX_ENTM_Skin_ArmorSkin_Combat_VaultTec "Vault-Tec Combat Armor Paint"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Armor "Armor" added
  • ATX_ENTM_Skin_ArmorSkin_Leather_VaultTec "Vault-Tec Leather Armor Paint"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Armor "Armor" added
  • ATX_ENTM_Skin_ArmorSkin_Combat_Patriot "Patriot Combat Armor Paint"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Armor "Armor" added
    • ECIL ATX_Skin_ArmorSkin_Combat_Patriot_C1.dds added
    • ECIL ATX_Skin_ArmorSkin_Combat_Patriot_C2.dds added
    • ECIL ATX_Skin_ArmorSkin_Combat_Patriot_C3.dds added
  • ATX_ENTM_Skin_ArmorSkin_Metal_VaultTec "Vault-Tec Metal Armor Paint"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Armor "Armor" added
  • ATX_ENTM_Skin_WeaponSkin_Flamer_Snowblower "Frostbite Paint (Flamer)"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons" added
  • ATX_ENTM_CAMP_StashBox_Ornate "Ornate Stash Box"
    • ECIL ATX_CAMP_StashBox_Ornate_C1.dds added
    • ECIL ATX_CAMP_StashBox_Ornate_C2.dds added
    • ECIL ATX_CAMP_StashBox_Ornate_C3.dds added
    • ECIL ATX_CAMP_StashBox_Ornate_C4.dds added
  • ATX_ENTM_Skin_PowerArmor_Paint_PS "Playtime Power Armor Paint Set"
    • EDID changed from ATX_ENTM_Skin_PowerArmor_Paint_PS to ATX_ENTM_Skin_PowerArmor_Paint_TX_PS
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor" added
    • ECIL ATX_Skin_PowerArmor_Paint_PS_C1.dds added
    • ECIL ATX_Skin_PowerArmor_Paint_PS_C2.dds added
    • ECIL ATX_Skin_PowerArmor_Paint_PS_C3.dds added
    • ECIL ATX_Skin_PowerArmor_Paint_PS_C4.dds added
    • ECIL ATX_Skin_PowerArmor_Paint_PS_C5.dds added
    • ECIL ATX_Skin_PowerArmor_Paint_PS_C6.dds added
  • ATX_ENTM_CAMP_StashBox_Unstoppables "Unstoppables! Stash Box"
    • ECIL ATX_CAMP_StashBox_Unstoppables_C1.dds added
    • ECIL ATX_CAMP_StashBox_Unstoppables_C2.dds added
    • ECIL ATX_CAMP_StashBox_Unstoppables_C3.dds added
    • ECIL ATX_CAMP_StashBox_Unstoppables_C4.dds added
  • ATX_ENTM_Skin_PowerArmor_Paint_Camo "Camouflage Power Armor Paint Set"
    • EDID changed from ATX_ENTM_Skin_PowerArmor_Paint_Camo to ATX_ENTM_Skin_PowerArmor_Paint_TX_Camo
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor" added
  • ATX_ENTM_Skin_PowerArmor_Paint_VaultTec "Vault-Tec Power Armor Paint Set"
    • EDID changed from ATX_ENTM_Skin_PowerArmor_Paint_VaultTec to ATX_ENTM_Skin_PowerArmor_Paint_TX_VaultTec
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor" added
  • ATX_ENTM_CAMP_Decoration_ClassicalColumn "Classical Column"
    • ECIL ATX_CAMP_Decoration_ClassicalColumn_C1.dds added
    • ECIL ATX_CAMP_Decoration_ClassicalColumn_C2.dds added
  • ATX_ENTM_Skin_WeaponSkin_HuntingRifle_Camo "Camouflage Hunting Rifle Paint"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons" added
    • ECIL ATX_Skin_WeaponSkin_HuntingRifle_Camo_C1.dds added
    • ECIL ATX_Skin_WeaponSkin_HuntingRifle_Camo_C2.dds added
    • ECIL ATX_Skin_WeaponSkin_HuntingRifle_Camo_C3.dds added
  • ATX_ENTM_Skin_WeaponSkin_HuntingRifle_VaultTec "Vault-Tec Hunting Rifle Paint"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons" added
  • ATX_ENTM_Apparel_Outfit_ShortSuit_Tropical "Tropical Short Suit"
    • ECIL ATX_Apparel_Outfit_ShortSuit_Tropical_C2.dds added
  • ATX_ENTM_Skin_WeaponSkin_FatMan_VaultTec "Vault-Tec Fat Man Paint"
    • FULL - Name changed from Vault-Tec Fat Man Paint to Vault-Tec Paint (Fat Man)
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons" added
  • ATX_ENTM_Skin_WeaponSkin_Flamer_VaultTec "Vault-Tec Flamer Paint"
    • FULL - Name changed from Vault-Tec Flamer Paint to Vault-Tec Paint (Flamer)
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons" added
  • ATX_ENTM_Skin_PowerArmor_Paint_Patriot "American Patriot Power Armor Paint Set"
    • EDID changed from ATX_ENTM_Skin_PowerArmor_Paint_Patriot to ATX_ENTM_Skin_PowerArmor_Paint_TX_Patriot
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor" added
  • ATX_ENTM_Skin_PowerArmor_Paint_HotRodRedux "Hotter Rod Power Armor Paint Set"
    • EDID changed from ATX_ENTM_Skin_PowerArmor_Paint_HotRodRedux to ATX_ENTM_Skin_PowerArmor_Paint_TX_HotRodRedux
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor" added
  • ATX_ENTM_CAMP_Door_GarageRedRocket "Rolling Red Rocket Door"
    • ECIL ATX_CAMP_Door_GarageRedRocket_C1.dds added
    • ECIL ATX_CAMP_Door_GarageRedRocket_C2.dds added
    • ECIL ATX_CAMP_Door_GarageRedRocket_C3.dds added
  • ATX_ENTM_Skin_PowerArmor_Paint_Carbon "Blackbird Power Armor Paint Set"
    • EDID changed from ATX_ENTM_Skin_PowerArmor_Paint_Carbon to ATX_ENTM_Skin_PowerArmor_Paint_TX_Carbon
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor" added
  • ATX_ENTM_Skin_PowerArmor_Skin_Santa "TEMPLATE POWER ARMOR PAINT"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Category_Store_Skin "Skins" removed
  • ATX_ENTM_Skin_WeaponSkin_PumpActionShotgun_Tactical "Tactical Paint (Pump-Action Shotgun)"
    • FULL - Name changed from Tactical Paint (Pump-Action Shotgun) to Tactical Paint (Pump Action Shotgun)
    • DESC - Description changed from - SKIN IS CRAFTABLE AT WEAPON WORKBENCHES. - to Accentuate the tactical nature of the Pump Action Shotgun with the Tactical Paint.- SKIN IS CRAFTABLE AT WEAPON WORKBENCHES. -
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons" added
  • ATX_ENTM_Skin_WeaponSkin_PickAxe_Modern "Modern Paint (Pick Axe)"
    • DESC - Description changed from - SKIN IS CRAFTABLE AT WEAPON WORKBENCHES. - to Make any Pickaxe look brand new with this Modern Paint.- SKIN IS CRAFTABLE AT WEAPON WORKBENCHES. -
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons" added
  • ATX_ENTM_Skin_PowerArmor_Paint_VaultTec2 "Vault-Tec Engineer Power Armor Paint Set" EDID changed from ATX_ENTM_Skin_PowerArmor_Paint_VaultTec2 to ATX_ENTM_Skin_PowerArmor_Paint_TX_VaultTec2
  • ATX_ENTM_Skin_PowerArmor_Paint_WestVirginia "West Virginia Power Armor Paint Set"
    • EDID changed from ATX_ENTM_Skin_PowerArmor_Paint_WestVirginia to ATX_ENTM_Skin_PowerArmor_Paint_TX_WestVirginia
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor" added
    • ECIL ATX_Skin_PowerArmor_Paint_WestVirgina_C1.dds changed to ATX_Skin_PowerArmor_Paint_WV_C1.dds
    • ECIL ATX_Skin_PowerArmor_Paint_WestVirgina_C2.dds changed to ATX_Skin_PowerArmor_Paint_WV_C2.dds
    • ECIL ATX_Skin_PowerArmor_Paint_WestVirgina_C3.dds changed to ATX_Skin_PowerArmor_Paint_WV_C3.dds
    • ECIL ATX_Skin_PowerArmor_Paint_WestVirgina_C4.dds changed to ATX_Skin_PowerArmor_Paint_WV_C4.dds
    • ECIL ATX_Skin_PowerArmor_Paint_WestVirgina_C5.dds changed to ATX_Skin_PowerArmor_Paint_WV_C5.dds
    • ECIL ATX_Skin_PowerArmor_Paint_WestVirgina_C6.dds changed to ATX_Skin_PowerArmor_Paint_WV_C6.dds
    • ECIL ATX_Skin_PowerArmor_Paint_WestVirgina_C7.dds changed to ATX_Skin_PowerArmor_Paint_WV_C7.dds
    • ECIL ATX_Skin_PowerArmor_Paint_WestVirgina_C9.dds changed to ATX_Skin_PowerArmor_Paint_WV_C9.dds
  • ATX_ENTM_Skin_PowerArmor_Skin_SantaSuit "Northern Lights Power Armor Paint"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor" added
  • ATX_ENTM_Skin_WeaponSkin_Minigun_Chrome "Chrome Paint (Minigun)"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons" added
    • ECIL ATX_Skin_WeaponSkin_Minigun_Chrome_C1.dds added
    • ECIL ATX_Skin_WeaponSkin_Minigun_Chrome_C2.dds added
  • ATX_ENTM_CAMP_Lights_SignKillLaughLove "Kill, Laugh, Love Neon Sign"
    • ETDI changed from ATX_CAMP_Lights_SignKillLaughLove.dds to ATX_Furnishings_Sign_KillLaughLove.dds
    • ECIL ATX_CAMP_Lights_SignKillLaughLove_C1.dds changed to ATX_Furnishings_Sign_KillLaughLove_C1.dds
    • ECIL ATX_Furnishings_Sign_KillLaughLove_C2.dds added
  • ATX_ENTM_CAMP_Bed_Mothman "Mothman Sleeping Bag"
    • EDID changed from ATX_ENTM_CAMP_Bed_Mothman to ATX_ENTM_CAMP_Bed_SleepingBag_Mothman
    • ETDI changed from ATX_CAMP_Bed_LegendofMothman.dds to ATX_CAMP_Bed_LegendofMothman.dds
  • ATX_ENTM_Apparel_Outfit_Lumberjack "Lumberjack Outfit"
    • ECIL ATX_Apparel_Outfit_Lumberjack_C1.dds added
    • ECIL ATX_Apparel_Outfit_Lumberjack_C2.dds added
    • ECIL ATX_Apparel_Outfit_Lumberjack_C3.dds added
  • ATX_ENTM_Apparel_Underarmor_TrackSuitVTU "VTU Track Suit"
    • KEYWORD ATX_Entitlement_Filter_Store_Apparel_Outfits "Outfits" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Apparel_UnderArmor "Under Armor" added
    • ECIL ATX_Apparel_Outfit_TrackSuitVTU_C1.dds added
    • ECIL ATX_Apparel_Outfit_TrackSuitVTU_C2.dds added
  • ATX_ENTM_Apparel_Underarmor_TrackSuitGrafton "Grafton High Track Suit"
    • KEYWORD ATX_Entitlement_Filter_Store_Apparel_Outfits "Outfits" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Apparel_UnderArmor "Under Armor" added
  • ATX_ENTM_Skin_WeaponSkin_LaserGun_Inventor "Amateur Inventor's Laser Gun Paint"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons" added
  • ATX_ENTM_Skin_WeaponSkin_LaserGun_VaultTec "Vault-Tec Laser Gun Paint"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons" added
  • ATX_ENTM_Skin_WeaponSkin_FatMan_Aviator "Aviator Paint (Fat Man)"
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons" added
  • ATX_ENTM_Apparel_Outfit_MantaMan "Manta Man Costume"
    • ECIL ATX_Apparel_Outfit_MantaMan_C1.dds added
    • ECIL ATX_Apparel_Outfit_MantaMan_C2.dds added
    • ECIL ATX_Apparel_Outfit_MantaMan_C3.dds added
  • ATX_ENTM_CAMP_Lights_Hanging_Chandelier "Modern Chandelier"
    • ECIL ATX_CAMP_Lights_Hanging_Chandelier_C1.dds added
    • ECIL ATX_CAMP_Lights_Hanging_Chandelier_C2.dds added
  • ATX_ENTM_Apparel_Headwear_TruckerHat_AmericanFlag "American Trucker Cap" ECIL ATX_Apparel_Headwear_TruckerHat_AmericanFlagClean_C1.dds added
  • ATX_ENTM_Apparel_Outfit_PantSuit_Tropical
    • ECIL ATX_Apparel_Outfit_PantSuit_Tropical_C1.dds added
    • ECIL ATX_Apparel_Outfit_PantSuit_Tropical_C2.dds added
  • ATX_ENTM_Apparel_Outfit_FishingOutfit "Fly-Fishing Outfit"
    • ECIL ATX_Apparel_Outfit_FishingOutfit_C1.dds added
    • ECIL ATX_Apparel_Outfit_FishingOutfit_C2.dds added
  • ATX_ENTM_Skin_PipBoySkin_VTU "Vault-Tec U. Paint"
    • ECIL ATX_PipBoy_VTU_C1.dds added
    • ECIL ATX_PipBoy_VTU_C2.dds added
  • ATX_ENTM_CAMP_Bed_BottleAndCappy "Bottle and Cappy Sleeping Bag" EDID changed from ATX_ENTM_CAMP_Bed_BottleAndCappy to ATX_ENTM_CAMP_Bed_SleepingBag_BottleAndCappy
  • ATX_ENTM_CAMP_Bed_Inspector "Inspector Sleeping Bag" EDID changed from ATX_ENTM_CAMP_Bed_Inspector to ATX_ENTM_CAMP_Bed_SleepingBag_Inspector
  • ATX_ENTM_Photomode_Pose_Flashlight "Flashlight Pose" ECIL ATX_Photomode_Pose_Flashlight_C1.dds added
  • ATX_ENTM_Photomode_Pose_AirGuitar "Air Guitar Pose"
    • ECIL ATX_Photomode_Pose_AirGuitar_C1.dds added
    • ECIL ATX_Photomode_Pose_AirGuitar_C2.dds added
    • ECIL ATX_Photomode_Pose_AirGuitar_C3.dds added
  • ATX_ENTM_Photomode_Pose_ToughGuy
    • ECIL ATX_Photomode_Pose_ToughGuy_C1.dds added
    • ECIL ATX_Photomode_Pose_ToughGuy_C2.dds added
  • ATX_ENTM_CAMP_WallDeco_Dartboard01 "Dart Board"
    • KEYWORD ATX_Entitlement_Filter_Store_CAMP_Furniture "Furniture" removed
    • KEYWORD ATX_Entitlement_Filter_Store_CAMP_Decorations "Decoration" added
  • ATX_ENTM_Skin_WeaponSkin_44_Gold ".44 Gold Paint"
    • DESC- Description changed from When you want a little more flair, look no further than this Gold Paint for your .44.- SKIN IS CRAFTABLE AT WEAPON WORKBENCHES. - to When you want to make a point, and look great doing it, look no further than this Gold Paint for your .44.- SKIN IS CRAFTABLE AT WEAPON WORKBENCHES. -
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" removed
    • KEYWORD ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons" added
    • ECIL ATX_Skin_WeaponSkin_44_Gold_C1.dds added
    • ECIL ATX_Skin_WeaponSkin_44_Gold_C2.dds added

Explosion

  • ExplosionMod_Legendary_ExplosiveProjectile Unknown DATA changed from 00 00 00 00 AE 47 81 3F to 00 00 00 00 CD CC 4C 3E (EdNote: This has to be the change in the explosive legendary modification, but we cannot decrypt it and peek deeper)
  • crExplosionWendigoScreamAttackDamage "Wendigo Scream Attack Explosion" (EdNote: Wendigos are now use "ammo" for their scream attack)
    • EDID changed from crExplosionWendigoScreamAttackDamage to DELETED_crExplosionWendigoScreamAttackDamage
    • DATA Flags Unknown 37 and Unknown 42 removed
  • Cr_ExplosionSnow_Emote added

Flora

  • Property WorkshopBulldoze with value 1 added (EdNote: They are now "bulldozable")
    • FloraRadWildRazorgrain01 "Gigagrain", FloraRadSwampPod01 "Glow Pod", FloraRadFlashFern01 "Flash Fern", FloraRadFlashFern02 "Flash Fern", FloraRadGeigerBlossom01 "Geiger Blossom", FloraRadFungusBrain01 "Enlightened Fungus", FloraRadFungusBrain02 "Enlightened Fungus", FloraRadFungusBrain03 "Enlightened Fungus", FloraRadWildTarberryFloat01 "Half-Life Hips", FloraRadWildTarberryFloat02 "Half-Life Hips", FloraRadMutshoot01 "Glowing Mutshoot Fungus", FloraRadMutshoot02 "Glowing Mutshoot Fungus", FloraRadMutshoot03 "Glowing Mutshoot Fungus", FloraRadMutshoot04 "Glowing Mutshoot Fungus", FloraRadMutshoot05 "Glowing Mutshoot Fungus", FloraRadMutshoot06 "Glowing Mutshoot Fungus", FloraRadGeigerBlossom02 "Geiger Blossom", FloraRadWildFissionFruit "Wild Fission Fruit", FloraRadFissionFruit01 "Fission Fruit", FloraRadIrradiroot "Irradiroot", FloraRadGlowPod01 "Neutron Pod", FloraRadGlowPod02 "Neutron Pod", FloraRadAfterwindVine "Afterwind Vine", FloraRadDecayVine01 "Decay Vine", FloraRadQuantumLeaf02 "Quantum Leaf", FloraRadQuantumLeaf01 "Quantum Leaf", FloraRadCorruptedSap01 "Gloam Sap", FloraRadCorruptedSap02 "Gloam Sap", FloraRadAster01 "Red Hot Bloom", FloraRadBlastberry01 "Blast Berry", FloraRadBlastBerry02 "Blast Berry", FloraRadBlastberry03 "Blast Berry", FloraRadSnapTail "Crackletail", FloraRadSnapTail02 "Crackletail", FloraRadFireCap01 "Blast Cap", FloraRadAshRose01 "Rad Rose", FloraRadAshRose02 "Rad Rose", FloraRadFirecracker01 "Bomb Berry", FloraRadFirecracker02 "Bomb Berry", FloraRadBlackberry01 "Radberry", FloraRadBlackberry02 "Radberry", FloraRadWildGourdVine01 "Boom Bloom", FloraRadWildCornStalk01 "Aftershock Stalk", FloraRadWildMelonVine01 "Megaton Melon Blossom", FloraRadBlight01 "Bright Blight", FloraRadFeverBlossom01 "Volatile Fever Blossom", FloraRadFeverBlossom02 "Volatile Fever Blossom", FloraRadMothmanEggs01 "Ionized Cackleberry", FloraRadMothmanEggs02 "Ionized Cackleberry", FloraRadMothmanEggs03 "Ionized Cackleberry", FloraRadStarlightCreeper "Kiloton Creeper", FloraRadStarlightCreeper02 "Kiloton Creeper", FloraRadAfterwindVine02 "Afterwind Vine", FloraRadPitcherPlant01 "Irradiated Pitcher Plant", FloraRadGinseng01 "Nuka Root", FloraRadRhododendron01 "Raydodendron"
  • KEYWORD PerkGreenThumbValidFlora removed
    • FloraRadMothmanEggs01 "Ionized Cackleberry", FloraRadMothmanEggs02 "Ionized Cackleberry", FloraRadMothmanEggs03 "Ionized Cackleberry"

FormID List

  • CustomAspirationMods_RadiumRifle
    • LNAM - FormID CUT_mod_Legendary_Weapon_ExplosiveBullets "Explosive" removed
    • LNAM - FormID mod_Legendary_Weapon2_Guns_ExplosiveBullets "Explosive" added
  • Challenge_All_Recipes_Food "All Food Recipes" LNAM - FormID added
    • co_meal_SwampPlantTastyTofuSoup, co_meal_Appalachili_RSVP02, co_meal_AshRoseHerbTastyTea, co_meal_AsterHerbTastyTea, co_meal_BlackberryFruitTastyTea, co_meal_BlackberryHoneyCrispGourmet, co_meal_BloatFlyMeatTasty, co_meal_BloodBugTasty, co_meal_BloodLeafHerbTastyTea, co_meal_BrainBombsGourmet, co_meal_CarrotFlowerHerbTastyTea, co_meal_Chitlins_RSVP02, co_meal_CompanyTea_RSVP02, co_meal_CornPone_RSVP02, co_meal_Cramburger_RSVP02, co_meal_CranberryMeatballGrinderGourmet, co_meal_CranberryTastyJam, co_meal_CranberryTastyRelish, co_meal_DeathclawMeatTasty, co_meal_DogMeatTasty, co_meal_FernFlowerHerbTastyTea, co_meal_FeverBlossomHerbTastyTea, co_meal_FFZ13_SweetwaterSpecialBlend, co_meal_FirecapVegetableTastySouffle, co_meal_FriedDeerskinsTasty_RSVP02, co_meal_GlowingFungusVegetableTastySoup, co_meal_GourdFlowerHerbTastyTea, co_meal_GrannysTea_RSVP02, co_meal_HealingSalveAshHeap_WorkbenchChemLab, co_meal_HealingSalveCranberryBog_WorkbenchChemLab, co_meal_HealingSalveForest_WorkbenchChemLab, co_meal_HealingSalveMire_WorkbenchChemLab, co_meal_HealingSalveSavageDivide_WorkbenchChemLab, co_meal_HealingSalveToxicValley_WorkbenchChemLab, co_meal_IguanaMeatTastySoup, co_meal_LabradorTea_RSVP02, co_meal_MegaslothMeatTasty, co_meal_MelonBloomHerbTastyTea, co_meal_MelonFlowerHerbTastyTea, co_meal_MirelurkAndBloodleafGourmet, co_meal_MirelurkMeatTastyCake, co_meal_MirelurkMeatTastyJerky, co_meal_MirelurkQueenMeatTasty, co_meal_MirelurkSoftshellMeatTasty, co_meal_MoleratMeatTasty, co_meal_MountainHocks_RSVP02, co_meal_MutantHoundTastyStew, co_meal_MutfruitFruitTastyTea, co_meal_PotholePotpie_RSVP02, co_meal_PumpkinPieTasty, co_meal_RadscorpionEggTasty, co_meal_RadscorpionMeatTasty, co_meal_RadStagMeatTastyStew, co_meal_RadToadLegTasty, co_meal_RazorgrainVegetableCookedSoup, co_meal_ScorchBeastTastyStew, co_meal_SiltBeanVegetableTastySoup, co_meal_SmokedMirelurkGourmet, co_meal_SootFlowerHerbTastyTea, co_meal_SquirrelMeatTasty, co_meal_SquirrelMeatTastyStew, co_meal_StingwingMeatTastyStew, co_meal_StranglerBloomHerbTastyTea, co_meal_StranglerPodHerbTastyTea, co_meal_SunshineOil_RSVP02, co_meal_SweetRollGourmet, co_meal_TatoFlowerHerbTastyTea, co_meal_TatoVegetableTastyStew, co_meal_ThistleHerbTastyTea, co_meal_VegetableSoup, co_meal_VegetableStarch, co_meal_VenisonWithStarlightBerriesGourmet, co_meal_WaterBoiledFromDirty_WorkbenchChemLab, co_meal_WaterPurifiedFromDirty_WorkbenchChem, co_meal_YaoGuaiMeatTasty (EdNote: Those are not new recipes. The are just added to list of needed recipes for the completion of the challenge)
  • ATX_modScrapRecipe_Null_Component_ClothMinor LNAM - FormID added
    • ATX_Clothes_Unstoppables_MantaMan "Manta Man Costume", ATX_Clothes_Unstoppables_TheInspector "The Inspector Costume", ATX_Headwear_Unstoppables_TheInspector_Tophat "The Inspector's Top Hat"
  • Legendary_Keywords_ExplosiveBulletsDisallowed LNAM - FormID added
    • WeaponTypeEnergy, WeaponTypeFlareGun, WeaponTypeGrenadeLauncher, WeaponTypeSyringer (EdNote: No more explosive energy weapons, flare guns, grenade launchers, and syringers)

Furniture

  • ATX_WorkshopNpcBedSleepingBagSleep01_AmericanFlag_Clean "Sleeping Bag" added
  • aTX_WorkshopNpcBedSleepingBagSleep01_BottleAndCappy_Clean "Sleeping Bag" added
  • ATX_WorkshopNpcBedSleepingBagSleep01_CamdenPark_Clean "Sleeping Bag" added
  • ATX_WorkshopNpcBedSleepingBagSleep01_Camoflauge_Clean "Sleeping Bag" added
  • ATX_WorkshopNpcBedSleepingBagSleep01_GraftonHigh_Clean "Sleeping Bag" added
  • ATX_WorkshopNpcBedSleepingBagSleep01_Grognak_Clean "Sleeping Bag" added
  • ATX_WorkshopNpcBedSleepingBagSleep01_Inspector_Clean "Sleeping Bag" added
  • ATX_WorkshopNpcBedSleepingBagSleep01_Jangles_Clean "Sleeping Bag" added
  • ATX_WorkshopNpcBedSleepingBagSleep01_LegendofMothman_Clean "Sleeping Bag" added
  • ATX_WorkshopNpcBedSleepingBagSleep01_MantaMan_Clean "Sleeping Bag" added
  • ATX_WorkshopNpcBedSleepingBagSleep01_MistressofMistery_Clean "Sleeping Bag" added
  • ATX_WorkshopNpcBedSleepingBagSleep01_NukaCola_Clean "Sleeping Bag" added
  • ATX_WorkshopNpcBedSleepingBagSleep01_NukaColaQuantum_Clean "Sleeping Bag" added
  • ATX_WorkshopNpcBedSleepingBagSleep01_Poodle_Clean "Sleeping Bag" added
  • ATX_WorkshopNpcBedSleepingBagSleep01_PrincessCastle_Clean "Sleeping Bag" added
  • ATX_WorkshopNpcBedSleepingBagSleep01_RedRocket_Clean "Sleeping Bag" added
  • ATX_WorkshopNpcBedSleepingBagSleep01_RobcoFireman_Clean "Sleeping Bag" added
  • ATX_WorkshopNpcBedSleepingBagSleep01_SugarBombs_Clean "Sleeping Bag" added
  • ATX_WorkshopNpcBedSleepingBagSleep01_VaultTec_Clean "Sleeping Bag" added
  • ATX_WorkshopNpcBedSleepingBagSleep01_SilverShroud "Sleeping Bag" added
  • ATX_WorkshopNpcBedSleepingBagSleep01_SilverShroud_Clean "Sleeping Bag" added
  • ATX_WorkbenchCookingStove_RedEnamle "Cooking Stove - Red Enamle" added
  • ATX_Bed_TwinBed "Twin Bed" added
  • ATX_Bed_TwinBed_VaultTec "Vault Tec Twin Bed" added
  • ATX_Bed_TwinBed_Unstoppables "Unstoppables Twin Bed" added
  • ATX_Bed_TwinBed_CaptainCosmos "Captain Cosmos Twin Bed" added
  • ATX_Bed_TwinBed_Mothman "Mothman Twin Bed" added
  • ATX_Bed_TwinBed_AmericanFlag "American Flag Twin Bed" added
  • ATX_Bed_TwinBed_GraftonHigh "Grafton High Twin Bed" added
  • ATX_Bed_TwinBed_NukaCola "Nuka-Cola Twin Bed" added
  • ATX_Bed_TwinBed_RedRocket "Red Rocket Twin Bed" added

Global

  • Spotlight_Unstoppable added
  • Spotlight_LegendOfTheMothman added
  • XPCranberryBogRepeated added
  • Spotlight_TBD-10
    • EDID changed from Spotlight_TBD-10 to Spotlight_RandR
    • FLTV - Value changed from 10.000000 to 0.000000
  • Spotlight_TBD-11
    • EDID changed from Spotlight_TBD-11 to Spotlight_ShareTheLove
    • FLTV - Value changed from 11.000000 to 0.000000
  • Spotlight_TBD-12
    • EDID changed from Spotlight_TBD-12 to Spotlight_SpringCleaning
    • FLTV - Value changed from 12.000000 to 0.000000

Game Setting

  • fAbsolutePlayerInventoryWeightLimit added and value set to 1500.000000

Idle Animation

  • Emote_Holiday_MiddleFinger1Anim added
  • Emote_Holiday_Frown1Anim added
  • Emote_Holiday_Maybe1Anim added
  • Emote_Holiday_Follow1Anim added
  • Emote_Holiday_Wave1Anim added
  • Emote_Holiday_Startled1Anim added
  • Emote_Holiday_JoinMyParty1Anim added
  • Emote_Holiday_Heart1Anim added
  • Emote_Holiday_ThumbsUp1Anim added
  • Emote_Holiday_ThumbsDown1Anim added
  • Emote_Holiday_Heart1Anim_PA added
  • Emote_Holiday_Follow1Anim_PA added
  • Emote_Holiday_Wave1Anim_PA added
  • Emote_Holiday_Frown1Anim_PA added
  • Emote_Holiday_Startled1Anim_PA added
  • Emote_Holiday_ThumbsUp1Anim_PA added
  • Emote_Holiday_ThumbsDown1Anim_PA added
  • Emote_Holiday_MiddleFinger1Anim_PA added
  • Emote_Holiday_Maybe1Anim_PA added
  • Emote_Holiday_JoinMyParty1Anim_PA added

Instance Naming Rules

  • dn_CommonMelee Name Modern with KEYWORD dn_HasMaterial_ATX_Modern added
  • dn_PowerArmor Name Mothman with KEYWORD dn_HasMaterial_PA_ATX_Moth added
  • dn_CommonGun Name Frostbite with KEYWORD ATX_dn_Flamer_Snowblower added

Keyword

  • RadXRadResist
    • EDID changed from RadXRadResist to ChemDispelRadX
    • TNAM - Type changed from None to Dispel Effect
  • ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" EDID changed from ATX_Entitlement_Filter_Store_Skin_Shared_Paints to CUT_ATX_Entitlement_Filter_Store_Skin_Shared_Paints
  • ATX_Entitlement_Filter_Store_Skin_ArmorPaint "Armor Paints"
    • EDID changed from ATX_Entitlement_Filter_Store_Skin_ArmorPaint to ATX_Entitlement_Filter_Store_Skin_Armor
    • FULL - Name changed from Armor Paints to Armor
  • Dialogue_RDR_Rose_NoHellos_Keyword added
  • isUnstoppable_MantaMan added
  • isUnstoppable_Grognak added
  • isUnstoppable_MistressOfMystery added
  • isUnstoppable_SilverShroud added
  • isUnstoppable_Inspector added
  • CapsStashKeyword_High added
  • CapsStashKeyword_Jackpot added
  • CapsStashKeyword_Medium added
  • CapsStashKeyword_Standard added
  • ATX_dn_Flamer_Snowblower added
  • MagazineTypeGrognak08 added
  • dn_HasMaterial_PA_ATX_Moth added
  • Tutorial_MineOreStartKeyword added
  • Tutorial_PlaceCAMPStartKeyword added
  • ATX_Entitlement_Filter_Store_Skin_PipboySkins "Pip-Boy" EDID changed from ATX_Entitlement_Filter_Store_Skin_PipboySkins to ATX_Entitlement_Filter_Store_Skin_Pipboy
  • ATX_Entitlement_Filter_Store_Skin_WeaponModels "Weapons" EDID changed from ATX_Entitlement_Filter_Store_Skin_WeaponModels to ATX_Entitlement_Filter_Store_Skin_Weapons
  • ATX_Entitlement_Filter_Store_Skin_WeaponSkins "Weapon Paints" EDID changed from ATX_Entitlement_Filter_Store_Skin_WeaponSkins to CUT_ATX_Entitlement_Filter_Store_Skin_WeaponSkins
  • ATX_Entitlement_Filter_Store_Skin_PowerArmorPaints "Power Armor Paint"
    • EDID changed from ATX_Entitlement_Filter_Store_Skin_PowerArmorPaints to ATX_Entitlement_Filter_Store_Skin_PowerArmor
    • FULL - Name changed from Power Armor Paint to Power Armor

Light

  • WorkshopLightLampLargeWarmDim added
  • WorkshopHighTechOmniOrangeLarge added
  • ATX_StringofColoredLights_Blue added
  • ATX_StringofColoredLights_Green added
  • ATX_StringofColoredLights_VaultBlue added
  • ATX_StringofColoredLights_Red added
  • ATX_StringofColoredLights_White added
  • ATX_StringofColoredLights_Yellow added
  • ATX_StringofColoredLights_Orange added

Leveled Item

  • ENB_Vendor_Armory_Faction_Enclave LVIV for LLV_Vendor_Recipes_Weapons_Enclave reduced from 2 to 1
  • ENB_Vendor_Clinic_Faction_Enclave
    • LVLO Reference LL_Recipes_Chems changed to LL_Recipes_Chems_Vendor
    • LVLO Reference LL_Recipes_Healing changed to LL_Recipes_Healing_Vendor
    • LVLO Reference Recipe_Chems_Stimpak "Recipe: Stimpak" removed
  • ENB_Vendor_ScienceWing_Faction_Enclave LVLO Reference LLS_Serums_Recipes_Faction_Enclave added
  • LLV_Faction_Responders
    • LVIV for LLV_Vendor_Recipes_Faction_Responders reduced from 10 to 1
    • LVIV for LLV_Vendor_Recipes_Mods_PowerArmor_Excavator reduced from 75 to 0
  • LLV_Faction_Raiders LVIV for LLV_Vendor_Recipes_Faction_Raiders reduced from 10 to 1
  • LLV_Vendor_Recipes_Faction_Responders
    • LVLF - Flags Calculate from all levels <= player's level and Calculate for each item in count removed
    • LVIV for LLV_Vendor_Recipes_Workshop_Faction_Responders increased from 1 to 5
    • LVLO Reference LLV_Vendor_Recipes_Workshop_Faction_Responders_Guaranteed added
  • LLV_Faction_BoS
    • LVOV for LLV_Vendor_Recipes_Faction_BoS reduced from 15 to 0
    • LVIV for LLV_Vendor_Recipes_Faction_BoS reduced from 10 to 1
  • LLV_Vendor_Recipes_Faction_BoS
    • LVLF - Flags Calculate from all levels <= player's level and Calculate for each item in count removed
    • LVIV for LLV_Vendor_Recipes_Workshop_Faction_BoS increased from 1 to 5
    • LVLO Reference LLV_Vendor_Recipes_Workshop_Faction_BoS_Guaranteed added
  • LLV_Faction_FreeStates
    • LVIV for LLV_Vendor_Recipes_Faction_FreeStates reduced from 15 to 1
  • LLV_Vendor_Recipes_Faction_FreeStates
    • LVLF - Flags Calculate from all levels <= player's level and Calculate for each item in count removed
    • LVIV for LLV_Vendor_Recipes_Workshop_Faction_FreeStates increased from 1 to 5
    • LVLO Reference LLV_Vendor_Recipes_Workshop_Faction_FreeStates_Guaranteed added
  • LLV_Vendor_Recipes_Faction_Raiders
    • LVLF - Flags Calculate from all levels <= player's level and Calculate for each item in count removed
    • LVIV for LLV_Vendor_Recipes_Workshop_Faction_Raiders increased from 1 to 5
    • LVLO Reference LLV_Vendor_Recipes_Workshop_Faction_Raiders_Guaranteed added
  • LLV_Vendor_Recipes_Workshop_Faction_BoS
    • LVLO Reference Recipe_Workshop_Doors_DoorsMetal_Industrial "Plan: Metal Industrial Doors" removed
    • LVLO Reference Recipe_Workshop_Doors_DoorsMetal_Security "Plan: Metal Security Doors" removed
    • LVLO Reference Recipe_Workshop_Crafting_CraftingPowerArmor "Plan: Power Armor Stations" removed
    • LVLO Reference Recipe_Workshop_Walls_Metal_Set "Plan: Metal Building Set" removed
  • LLV_Vendor_Recipes_Mods_Faction_BoS
    • LVLF - Flags Calculate from all levels <= player's level and Calculate for each item in count removed
    • LVLO Reference LL_Recipes_Mods_Weapons_Any_AllRegions changed to LL_Recipes_Mods_Weapons_Any_AllRegions_Vendor
    • LVLO Reference LL_Recipes_Mods_Armor_AllRegions changed to LL_Recipes_Mods_Armor_AllRegions_Vendor
  • LLV_Vendor_Recipes_Mods_Faction_Raiders
    • LVLF - Flags Calculate from all levels <= player's level and Calculate for each item in count removed
    • LVLO Reference LL_Recipes_Mods_Weapons_Any_AllRegions changed to LL_Recipes_Mods_Weapons_Any_AllRegions_Vendor
    • LVLO Reference LL_Recipes_Mods_Armor_AllRegions changed to LL_Recipes_Mods_Weapons_Any_AllRegions_Vendor
  • LLV_Vendor_Recipes_Workshop_Faction_Raiders
    • LVLO Reference Recipe_Workshop_Doors_DoorsWood_Shack "Plan: Wooden Shack Doors" removed
  • LLV_Vendor_Recipes_Mods_Faction_Responders
    • LVLF - Flags Calculate from all levels <= player's level and Calculate for each item in count removed
    • LVLO Reference LL_Recipes_Mods_Weapons_Any_AllRegions changed to LL_Recipes_Mods_Weapons_Any_AllRegions_Vendor
    • LVLO Reference LL_Recipes_Mods_Armor_AllRegions changed to LL_Recipes_Mods_Weapons_Any_AllRegions_Vendor
  • LLV_Vendor_Recipes_Workshop_Faction_Responders
    • LVLO Reference Recipe_Workshop_Bed_BedHospital "Plan: Hospital Bed" removed
    • LVLO Reference Recipe_Workshop_Crafting_CraftingCooking_Spit "Plan: Cooking Spit" removed
    • LVLO Reference Recipe_Workshop_Crafting_CraftingCooking_Stove "Plan: Cooking Stove" removed
  • LLV_Vendor_Recipes_Mods_Faction_FreeStates
    • LVLO Reference LL_Recipes_Mods_Weapons_Any_AllRegions changed to LL_Recipes_Mods_Weapons_Any_AllRegions_Vendor
    • LVLO Reference LL_Recipes_Mods_Armor_AllRegions changed to LL_Recipes_Mods_Weapons_Any_AllRegions_Vendor
  • LLV_Vendor_Recipes_Workshop_Faction_FreeStates
    • LVLO Reference Recipe_Workshop_Walls_Warehouse_GarageDoor "Plan: Garage Door" removed
    • LVLO Reference Recipe_Workshop_Doors_DoorsWood_Barn "Plan: Wooden Barn Doors" removed
    • LVLO Reference Recipe_Workshop_Walls_Brick_Set "Plan: Brick Building Set" removed
    • LVLO Reference Recipe_Workshop_PowerConnectors_AdvancedItems "Plan: Barn Building Set" removed
  • LLV_Vendor_Serums_Faction_Enclave
    • LVLO Reference LLS_Serums_Recipes_Faction_Enclave removed
  • LLV_Vendor_Recipes_Faction_Enclave
    • LVLO Reference Recipe_Workshop_PowerConnectors_Terminal "Plan: Terminal" removed
    • LVLO Reference LLS_Recipes_Workshop_Power_Generator_Vendor added
    • LVLO Reference LLS_Recipes_Workshop_PowerConnectors_Vendor added
  • LLV_Vendor_Recipes_Weapons_Enclave
    • LVLF - Flag Calculate for each item in count removed
  • added
    • LLD_Creature_Mothman_Wise, LL_Recipes_Armor_Combat_Any_Vendor, LL_Recipes_Chems_Vendor, LL_Recipes_Healing_Vendor, LL_Recipes_Mods_Armor_AllRegions_Vendor, LL_Recipes_Mods_Armor_RegionAshHeap_Vendor, LL_Recipes_Mods_Armor_RegionCranberryBog_Vendor, LL_Recipes_Mods_Armor_RegionForest_Vendor, LL_Recipes_Mods_Armor_RegionMire_Vendor, LL_Recipes_Mods_Armor_RegionSavageDivide_Vendor, LL_Recipes_Mods_Armor_RegionToxicValley_Vendor, LL_Recipes_Mods_Weapons_Any_AllRegions_Vendor, LL_Recipes_Mods_Weapons_Any_RegionAshHeap_Vendor, LL_Recipes_Mods_Weapons_Any_RegionCranberryBog_Vendor, LL_Recipes_Mods_Weapons_Any_RegionForest_Vendor, LL_Recipes_Mods_Weapons_Any_RegionMire_Vendor, LL_Recipes_Mods_Weapons_Any_RegionSavageDivide_Vendor, LL_Recipes_Mods_Weapons_Any_RegionToxicValley_Vendor, LL_Recipes_Mods_Weapons_Melee_RegionAshHeap_Vendor, LL_Recipes_Mods_Weapons_Melee_RegionCranberryBog_Vendor, LL_Recipes_Mods_Weapons_Melee_RegionForest_Vendor, LL_Recipes_Mods_Weapons_Melee_RegionMire_Vendor, LL_Recipes_Mods_Weapons_Melee_RegionSavageDivide_Vendor, LL_Recipes_Mods_Weapons_Melee_RegionToxicValley_Vendor, LL_Recipes_Mods_Weapons_Ranged_RegionAshHeap_Vendor, LL_Recipes_Mods_Weapons_Ranged_RegionCranberryBog_Vendor, LL_Recipes_Mods_Weapons_Ranged_RegionForest_Vendor, LL_Recipes_Mods_Weapons_Ranged_RegionMire_Vendor, LL_Recipes_Mods_Weapons_Ranged_RegionSavageDivide_Vendor, LL_Recipes_Mods_Weapons_Ranged_RegionToxicValley_Vendor, LLS_Recipes_Armor_Leather_Heavy_Vendor, LLS_Recipes_Armor_Leather_Medium_Vendor, LLS_Recipes_Mods_Armor_RegionAshHeap_Vendor, LLS_Recipes_Mods_Armor_RegionCranberryBog_Vendor, LLS_Recipes_Mods_Armor_RegionForest_Vendor, LLS_Recipes_Mods_Armor_RegionMire_Vendor, LLS_Recipes_Mods_Armor_RegionSavageDivide_Vendor, LLS_Recipes_Mods_Armor_RegionToxicValley_Vendor, LLS_Recipes_Mods_PowerArmor_Excavator_Tier1_Vendor, LLS_Recipes_Mods_PowerArmor_Excavator_Tier2_Vendor, LLS_Recipes_Mods_PowerArmor_Excavator_Tier3_Vendor, LLS_Recipes_Mods_PowerArmor_Excavator_Tier4_Vendor, LLS_Recipes_Mods_PowerArmor_Excavator_Tier5_Vendor, LLS_Recipes_Mods_PowerArmor_Raider_Tier1_Vendor, LLS_Recipes_Mods_PowerArmor_Raider_Tier2_Vendor, LLS_Recipes_Mods_PowerArmor_Raider_Tier3_Vendor, LLS_Recipes_Mods_PowerArmor_Raider_Tier4_Vendor, LLS_Recipes_Mods_PowerArmor_Raider_Tier5_Vendor, LLS_Recipes_Mods_PowerArmor_T45_Tier1_Vendor, LLS_Recipes_Mods_PowerArmor_T45_Tier2_Vendor, LLS_Recipes_Mods_PowerArmor_T45_Tier3_Vendor, LLS_Recipes_Mods_PowerArmor_T45_Tier4_Vendor, LLS_Recipes_Mods_PowerArmor_T45_Tier5_Vendor, LLS_Recipes_Mods_PowerArmor_T51_Tier1_Vendor, LLS_Recipes_Mods_PowerArmor_T51_Tier2_Vendor, LLS_Recipes_Mods_PowerArmor_T51_Tier3_Vendor, LLS_Recipes_Mods_PowerArmor_T51_Tier4_Vendor, LLS_Recipes_Mods_PowerArmor_T51_Tier5_Vendor, LLS_Recipes_Mods_PowerArmor_T60_Tier1_Vendor, LLS_Recipes_Mods_PowerArmor_T60_Tier2_Vendor, LLS_Recipes_Mods_PowerArmor_T60_Tier3_Vendor, LLS_Recipes_Mods_PowerArmor_T60_Tier4_Vendor, LLS_Recipes_Mods_PowerArmor_T60_Tier5_Vendor, LLS_Recipes_Mods_Weapons_Melee_RegionAshheap_Vendor, LLS_Recipes_Mods_Weapons_Melee_RegionCranberryBog_Vendor, LLS_Recipes_Mods_Weapons_Melee_RegionForest_Vendor, LLS_Recipes_Mods_Weapons_Melee_RegionMire_Vendor, LLS_Recipes_Mods_Weapons_Melee_RegionSavageDivide_Vendor, LLS_Recipes_Mods_Weapons_Melee_RegionToxicValley_Vendor, LLS_Recipes_Mods_Weapons_Ranged_RegionAshheap_Vendor, LLS_Recipes_Mods_Weapons_Ranged_RegionCranberryBog_Vendor, LLS_Recipes_Mods_Weapons_Ranged_RegionForest_Vendor, LLS_Recipes_Mods_Weapons_Ranged_RegionMire_Vendor, LLS_Recipes_Mods_Weapons_Ranged_RegionSavageDivide_Vendor, LLS_Recipes_Mods_Weapons_Ranged_RegionToxicValley_Vendor, LLS_Recipes_Workshop_Doors_Vendor, LLS_Recipes_Workshop_Power_Generator_Vendor, LLS_Recipes_Workshop_PowerConnectors_Vendor, LLS_Recipes_Workshop_Walls_Vendor, LLS_Recipes_Workshop_Water_Vendor, LLV_Vendor_Recipes_Workshop_Faction_BoS_Guaranteed, LLV_Vendor_Recipes_Workshop_Faction_FreeStates_Guaranteed, LLV_Vendor_Recipes_Workshop_Faction_Raiders_Guaranteed, LLV_Vendor_Recipes_Workshop_Faction_Responders_Guaranteed, Container_Loot_CapsStash_High, Container_Loot_CapsStash_Jackpot, Container_Loot_CapsStash_Medium, Container_Loot_CapsStash_Standard, LL_CapsStash_High_Base, LL_CapsStash_High_CapCollector01, LL_CapsStash_High_CapCollector02, LL_CapsStash_High_CapCollector03, LL_CapsStash_Jackpot_Base, LL_CapsStash_Jackpot_CapCollector01, LL_CapsStash_Jackpot_CapCollector02, LL_CapsStash_Jackpot_CapCollector03, LL_CapsStash_Medium_Base, LL_CapsStash_Medium_CapCollector01, LL_CapsStash_Medium_CapCollector02, LL_CapsStash_Medium_CapCollector03, LL_CapsStash_Standard_Base, LL_CapsStash_Standard_CapCollector01, LL_CapsStash_Standard_CapCollector02, LL_CapsStash_Standard_CapCollector03, LL_Loot_CapsStash, LL_Loot_CapsStash_Bobblehead, workshop_LL_WallDecor_Posters_General, ATX_workshop_LL_Lights_NeonSigns_Large, ATX_workshop_LL_Lights_NeonSigns_Large_Mothman
  • LLV_Vendor_Recipes_Mods_PowerArmor_Excavator
    • LVMG - Max Container_MaxCount_Single_Tier removed
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_Excavator_Tier1 changed to LLS_Recipes_Mods_PowerArmor_Excavator_Tier1_Vendor
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_Excavator_Tier2 changed to LLS_Recipes_Mods_PowerArmor_Excavator_Tier2_Vendor
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_Excavator_Tier3 changed to LLS_Recipes_Mods_PowerArmor_Excavator_Tier3_Vendor
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_Excavator_Tier4 changed to LLS_Recipes_Mods_PowerArmor_Excavator_Tier4_Vendor
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_Excavator_Tier5 changed to LLS_Recipes_Mods_PowerArmor_Excavator_Tier5_Vendor
  • LLV_Vendor_Recipes_Mods_PowerArmor_Raider
    • LVMG - Max Container_MaxCount_Single_Tier removed
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_Raider_Tier1 changed to LLS_Recipes_Mods_PowerArmor_Raider_Tier1_Vendor
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_Raider_Tier2 changed to LLS_Recipes_Mods_PowerArmor_Raider_Tier2_Vendor
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_Raider_Tier3 changed to LLS_Recipes_Mods_PowerArmor_Raider_Tier3_Vendor
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_Raider_Tier4 changed to LLS_Recipes_Mods_PowerArmor_Raider_Tier4_Vendor
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_Raider_Tier5 changed to LLS_Recipes_Mods_PowerArmor_Raider_Tier5_Vendor
  • LLV_Vendor_Recipes_Mods_PowerArmor_T45
    • LVMG - Max Container_MaxCount_Single_Tier removed
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_T45_Tier1 changed to LLS_Recipes_Mods_PowerArmor_T45_Tier1_Vendor
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_T45_Tier2 changed to LLS_Recipes_Mods_PowerArmor_T45_Tier2_Vendor
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_T45_Tier3 changed to LLS_Recipes_Mods_PowerArmor_T45_Tier3_Vendor
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_T45_Tier4 changed to LLS_Recipes_Mods_PowerArmor_T45_Tier4_Vendor
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_T45_Tier5 changed to LLS_Recipes_Mods_PowerArmor_T45_Tier5_Vendor
  • LLV_Vendor_Recipes_Mods_PowerArmor_T51
    • LVMG - Max Container_MaxCount_Single_Tier removed
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_T51_Tier1 changed to LLS_Recipes_Mods_PowerArmor_T51_Tier1_Vendor
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_T51_Tier2 changed to LLS_Recipes_Mods_PowerArmor_T51_Tier2_Vendor
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_T51_Tier3 changed to LLS_Recipes_Mods_PowerArmor_T51_Tier3_Vendor
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_T51_Tier4 changed to LLS_Recipes_Mods_PowerArmor_T51_Tier4_Vendor
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_T51_Tier5 changed to LLS_Recipes_Mods_PowerArmor_T51_Tier5_Vendor
  • LLV_Vendor_Recipes_Mods_PowerArmor_T60
    • LVMG - Max Container_MaxCount_Single_Tier removed
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_T60_Tier1 changed to LLS_Recipes_Mods_PowerArmor_T60_Tier1_Vendor
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_T60_Tier2 changed to LLS_Recipes_Mods_PowerArmor_T60_Tier2_Vendor
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_T60_Tier3 changed to LLS_Recipes_Mods_PowerArmor_T60_Tier3_Vendor
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_T60_Tier4 changed to LLS_Recipes_Mods_PowerArmor_T60_Tier4_Vendor
    • LVLO Reference LLS_Recipes_Mods_PowerArmor_T60_Tier5 changed to LLS_Recipes_Mods_PowerArmor_T60_Tier5_Vendor
  • LLV_Vendor_Recipes_Mods_PowerArmor_TSeries
    • LVLF - Flag Calculate from all levels <= player's level removed
    • LVIV for LLV_Vendor_Recipes_Mods_PowerArmor_T60 reduced from 1 to 0
  • ATX_workshop_LL_Beds
    • LVLO Reference ATX_Bed_TwinBed_Unstoppables "Unstoppables Twin Bed" added
    • LVLO Reference ATX_Bed_TwinBed_Mothman "Mothman Twin Bed" added
    • LVLO Reference ATX_Bed_TwinBed_RedRocket "Red Rocket Twin Bed" added
  • LLV_Vendor_Recipes_Base_Faction_BoS
    • LVLF - Flags Calculate from all levels <= player's level and Calculate for each item in count removed
    • LVIV for Recipe_Weapon_Ranged_GatlingLaser "Plan: Gatling Laser" reduced from 1 to 0
  • LLV_Vendor_Recipes_Base_Faction_FreeStates
    • LVLF - Flags Calculate All added
    • LVLO Reference LL_Recipes_Armor_Combat_Any_Vendor added
    • LVLO Reference LL_Recipes_Armor_Combat_Any removed (EdNote: It was 3 times inside the list. All 3 instances are removed)
  • LLV_Vendor_Recipes_Base_Faction_Raiders
    • LVLF - Flags Calculate from all levels <= player's level and Calculate for each item in count removed
    • LVLO Reference Recipe_Weapon_Melee_Spear "Plan: Spear" removed
  • LLV_Vendor_Recipes_Base_Faction_Responders
    • LVLF - Flags Calculate from all levels <= player's level and Calculate for each item in count removed
    • LVLO Reference Recipe_Weapon_Melee_Spear "Plan: Spear" removed
    • LVLO Reference LLS_Recipes_Armor_Leather_Heavy changed to LLS_Recipes_Armor_Leather_Heavy_Vendor
    • LVLO Reference LLS_Recipes_Armor_Leather_Medium changed to LLS_Recipes_Armor_Leather_Medium_Vendor [LVLI:003EC620]
    • LVIV for Recipe_Weapon_Ranged_44 "Plan: 44" increased from 0 to 1
  • LLS_Serums_Recipes_Faction_Enclave
    • LVLF - Flag Calculate for each item in count removed
  • LL_Vendor_Trainstations_Responders
    • LVIV for LLV_Vendor_Recipes_Faction_Responders reduced from 10 to 1
    • LVLO Reference LLS_Recipes_Workshop_Walls_Vendor added
  • LL_Vendor_Trainstations_Raiders
    • LVOV for LLV_Vendor_Recipes_Faction_Raiders reduced from 15 to 0
    • LVIV for LLV_Vendor_Recipes_Faction_Raiders reduced from 4 to 1
    • LVLO Reference LLS_Recipes_Workshop_Walls_Vendor added
  • LL_Vendor_Trainstations_Whitespring
    • LVLO Reference LLS_Recipes_Workshop_Walls_Vendor added
  • LL_Vendor_Trainstations_Neutral
    • LVOV for LLV_Vendor_Recipes_Faction_FreeStates reduced from 35 to 0
    • LVIV for LLV_Vendor_Recipes_Faction_FreeStates reduced from 10 to 1
  • LPI_loot_capsStash_tin
    • EDID changed from LPI_loot_capsStash_tin to LPI_Loot_CapsStash_Tin
    • LSMV changed from 1 to 0
    • LVLF - Flag Calculate All removed
    • LVLO Reference loot_capsStash_tin "Caps Stash" removed
    • LVLO Reference LL_Loot_CapsStash added
    • LVLO Reference LL_Loot_CapsStash_Bobblehead added

Leveled NPC

  • LCharFlatwoodsMonsterPOISpecial LVOV for Reference LCharFlatwoodsMonster_Normal increased from 75.000000 to 95.000000
  • LCharMothmanPOISpecial
    • Condition for Reference LCharMothman changed from GetGlobalValue(NULL) Equal to / Use global Spotlight_WinterWonderland to GetGlobalValue(Spotlight_LegendOfTheMothman) Equal to 1.000000
    • LVOV for Reference LCharMothman increased from 75.000000 to 95.000000

Message

  • HelpControls_PC "Controls" DESC - Description changed to include [DoPushToTalk] - Push-to-Talk
  • Magazine_GunsAndBullets05_Msg DESC - Description changed from You've collected an issue of Guns and Bullets!When used, for 30 minutes, gain 50% more components when scrapping weapons. to You've collected an issue of Guns and Bullets!When used, for 30 minutes, gain more components when scrapping weapons.
  • HunterHunted_HunterJoinedMessage with DESC - Description Hunter/Hunted: Waiting for enough players to start (%.0f/%.0f). Tune into the Hunter/Hunted Station to join. added
  • HunterHunted_HunterReadyMessage with DESC - Description Hunter/Hunted: Ready to start! Tune into the Hunter/Hunted Station to join. added
  • Tutorial_LooksMenu03 with DESC - Description You can change your appearance again once you leave the Vault! Select "Change Appearance" from the Main Menu. added

Magic Effect

  • FortifyResistRadExposure "Resist Radiation Exposure"
    • KEYWORDS ChemEffect and RadXRadResist removed
    • Flag Dispel with Keywords removed
  • Magazine_GrognakTheBarbarian08_Effect "Magazine_GrognakTheBarbarian08Effect"
    • KEYWORD MagazineTypeGrognak08 added
    • Archetype changed from Value Modifier to Peak Value Modifier
  • Magazine_AwesomeTales10Effect "Magazine_AwesomeTales10Effect"
    • KEYWORD MagazineDispelEffects added
    • Flag Dispel with Keywords added
  • Bobblehead_FortifyExplosiveDamage_Effect "Explosive Dmg" Archetype changed from Value Modifier to Peak Value Modifier
  • Bobblehead_FortifyStimpakHealing_Effect "Stimpak Healing" Archetype changed from Value Modifier to Peak Value Modifier
  • Magazine_FortifyResistPoison_Effect "Fortify Poison Resist" Archetype changed from Value Modifier to Peak Value Modifier
  • Magazine_FortifyStealthBoyDuration_Effect "Fortify Stealth Boy Duration" Flag Dispel with Keywords added
  • Magazine_FortifyExplosionRadius_Effect "Fortify Explosion Radius" Flag Dispel with Keywords added
  • Magazine_USCovertOps10Effect "Don't Trigger Mines"
    • KEYWORD MagazineDispelEffects added
    • Flag Dispel with Keywords added
  • Magazine_FortifyDamageVsPlayers_Effect "Fortify Damage Vs. Players" Flag Dispel with Keywords added
  • FortifyLuckMagazineLiveLove "Live & Love - Fortify Luck"
    • KEYWORD MagazineDispelEffects added
    • Flag Dispel with Keywords added
  • DetectLifeCloakEffectDUPLICATE000 "Detect Life Cloak" EDID changed from DetectLifeCloakEffectDUPLICATE000 to DetectLifeCloakEffect
  • Magazine_FortifySneakLight_Effect "Fortify Sneak (Light)" Flag Dispel with Keywords added
  • Magazine_USCovertOps01Effect_UIDummy "Fortify Damage Resist While Sneaking" Flag Dispel with Keywords added
  • Magazine_Unstoppables03Effect "Unstoppables 3" Flag Dispel with Keywords added
  • Magazine_FortifySwimSpeed_Effect "Fortify Actor Speed Mult (Swimming)" Archetype changed from Value Modifier to Peak Value Modifier
  • Magazine_FortifySneakAudio_Effect "Fortify Sneak (Audio)" Flag Dispel with Keywords added
  • Magazine_TumblersToday03Effect "Pick Higher Tier Locks" Flag Dispel with Keywords added
  • Magazine_Backwoodsman09Effect "Reduced Workshop Repair Cost" Flag Dispel with Keywords added
  • Magazine_LiveAndLove09Effect "Magazine_LiveAndLove09Effect"
    • FULL - Name changed from Magazine_LiveAndLove03Effect to Magazine_LiveAndLove09Effect
    • KEYWORD MagazineDispelEffects added
    • Flag Dispel with Keywords added
  • Magazine_FortifyResistRadExposure_Effect "Resist Radiation Exposure" added
  • Spotlight_ShareTheLove_15_Desc "Share The Love" added
  • Spotlight_ShareTheLove_30_Desc "Share The Love" added
  • Spotlight_ShareTheLove_45_Desc "Share The Love" added
  • Effect_Spotlight_ShareTheLove "Share The Love" added
  • Spotlight_LegendOfTheMothmanEffect "Spotlight Effect: Legend of the Mothman" added
  • Spotlight_SpringCleaning_Desc "Spring Cleaning" added
  • FortifyResistRadExposure_RadX "Resist Radiation Exposure" added
  • FortifyResistRadIngestion_RadX "Resist Radiation Ingestion" added
  • FortifyResistRadExposure_Contact "Resist Radiation Exposure"
    • KEYWORDS ChemEffect and RadXRadResist removed
    • Flag Dispel with Keywords removed
  • Bobblehead_ReducePABatteryDamageRate_Effect "Reduce PA Battery Damage Rate Effect" Archetype changed from Value Modifier to Peak Value Modifier

Misc. Item

  • BobbyPin "Bobby Pin" Weight increased from 0.001000 to 0.100000 (EdNote: I have nothing to say that is not already said by the community)
  • IgnitionReactorCore01 "Ignition Core" KEYWORD NoAutoScrapJunk added

Material Swap

  • ATX_MSWP_Sleepingbag_AmericanFlag_Clean added
  • ATX_MSWP_Sleepingbag_CamdenPark_Clean added
  • ATX_MSWP_Sleepingbag_Camoflauge_Clean added
  • ATX_MSWP_Sleepingbag_GraftonHigh_Clean added
  • ATX_MSWP_Sleepingbag_Grognak_Clean added
  • ATX_MSWP_Sleepingbag_Jangles_Clean added
  • ATX_MSWP_Sleepingbag_LegendofMothman_Clean added
  • ATX_MSWP_Sleepingbag_MantaMan_Clean added
  • ATX_MSWP_Sleepingbag_MistressofMistery_Clean added
  • ATX_MSWP_Sleepingbag_NukaCola_Clean added
  • ATX_MSWP_Sleepingbag_NukaColaQuantum_Clean added
  • ATX_MSWP_Sleepingbag_Poodle_Clean added
  • ATX_MSWP_Sleepingbag_PrincessCastle_Clean added
  • ATX_MSWP_Sleepingbag_RedRocket_Clean added
  • ATX_MSWP_Sleepingbag_RobcoFireman_Clean added
  • ATX_MSWP_Sleepingbag_SugarBombs_Clean added
  • ATX_MSWP_Sleepingbag_VaultTec_Clean added
  • ATX_MSWP_Sleepingbag_SilverShroud_Clean added
  • ATX_MSWP_Sleepingbag_SilverShroud added
  • ATX_MSWP_Sleepingbag_Inspector_Clean added
  • ATX_MSWP_Sleepingbag_BottleAndCappy_Clean added
  • ATX_CookingStove_RedEnamle added
  • ATX_MSWP_Bed_TwinBed_CaptainCosmos added
  • ATX_MSWP_Bed_TwinBed_Unstoppables added
  • ATX_MSWP_Bed_TwinBed_VaultTec added
  • ATX_MSWP_Bed_TwinBed_Mothman added
  • ATX_MSWP_Bed_TwinBed_RedRocket added
  • ATX_MSWP_Bed_TwinBed_GraftonHigh added
  • ATX_MSWP_Bed_TwinBed_AmericanFlag added
  • ATX_MSWP_Bed_TwinBed_NukaCola added

Navigation Mesh Info Map

  • NavMesh [NAVI:00000FF1] added

Non-Player Character (Actor)

  • Player script for event LooksMenu03 added
  • EncWendigo01Template "Wendigo" Item crAmmoWendigoScreamAttack "Wendigo Scream Attack Ammo" with Count 1 added
  • EncWendigo02 "Ravenous Wendigo" Item crAmmoWendigoScreamAttack "Wendigo Scream Attack Ammo" with Count 1 added
  • EncWendigo03_Glowing "Glowing Wendigo" Item crAmmoWendigoScreamAttack "Wendigo Scream Attack Ammo" with Count 1 added
  • LvlWendigoScorched Item crAmmoWendigoScreamAttack "Wendigo Scream Attack Ammo" with Count 1 added
  • MTNS06_QuestGiver "Blackwater Auto-Foreman" value for property ProtectronPersonalityValue "Protectron Personality Parameter" changed from 0.000000 to 5.000000
  • MothmanWiseActor "Wise Mothman" INAM - Death Item changed from LLD_Creature_Mothman to LLD_Creature_Mothman_Wise
  • RE_MothmanWiseActor INAM - Death Item changed from LLD_Creature_Mothman to LLD_Creature_Mothman_Wise

Object Modification

  • mod_PowerArmor_T45_Helmet_Headlamp_Bright "Headlamp Bright" [OMOD:0019B650]
    • EDID changed from mod_PowerArmor_T45_Helmet_Headlamp_Bright to ATX_mod_PowerArmor_T45_Helmet_Headlamp_Bright
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • mod_PowerArmor_T51_Helmet_Headlamp_Bright "Headlamp Bright"
    • EDID changed from mod_PowerArmor_T51_Helmet_Headlamp_Bright to ATX_mod_PowerArmor_T51_Helmet_Headlamp_Bright
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • mod_PowerArmor_T60_Helmet_Headlamp_Bright "Headlamp Bright"
    • EDID changed from mod_PowerArmor_T60_Helmet_Headlamp_Bright to ATX_mod_PowerArmor_T60_Helmet_Headlamp_Bright
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • mod_PowerArmor_T45_Helmet_Headlamp_RedTactical "Headlamp Red Tactical"
    • EDID changed from mod_PowerArmor_T45_Helmet_Headlamp_RedTactical to ATX_mod_PowerArmor_T45_Helmet_Headlamp_RedMothman
    • FULL - Name changed from Headlamp Red Tactical to Headlamp Red Mothman
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • mod_PowerArmor_T45_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy"
    • EDID changed from mod_PowerArmor_T45_Helmet_Headlamp_VaultBoy to ATX_mod_PowerArmor_T45_Helmet_Headlamp_VaultBoy
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • mod_PowerArmor_T51_Helmet_Headlamp_RedTactical "Headlamp Red Tactical"
    • EDID changed from mod_PowerArmor_T51_Helmet_Headlamp_RedTactical to ATX_mod_PowerArmor_T51_Helmet_Headlamp_RedMothman
    • FULL - Name changed from Headlamp Red Tactical to Headlamp Red Mothman
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • mod_PowerArmor_T51_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy"
    • EDID changed from mod_PowerArmor_T51_Helmet_Headlamp_VaultBoy to ATX_mod_PowerArmor_T51_Helmet_Headlamp_VaultBoy
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • mod_PowerArmor_T45_Helmet_Headlamp_Blue "Headlamp Blue"
    • EDID changed from mod_PowerArmor_T45_Helmet_Headlamp_Blue to ATX_mod_PowerArmor_T45_Helmet_Headlamp_Blue
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • mod_PowerArmor_T45_Helmet_Headlamp_Purple "Headlamp Purple"
    • EDID changed from mod_PowerArmor_T45_Helmet_Headlamp_Purple to ATX_mod_PowerArmor_T45_Helmet_Headlamp_Purple
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • mod_PowerArmor_T51_Helmet_Headlamp_Blue "Headlamp Blue"
    • EDID changed from mod_PowerArmor_T51_Helmet_Headlamp_Blue to ATX_mod_PowerArmor_T51_Helmet_Headlamp_Blue
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • mod_PowerArmor_T51_Helmet_Headlamp_Purple "Headlamp Purple"
    • EDID changed from mod_PowerArmor_T51_Helmet_Headlamp_Purple to ATX_mod_PowerArmor_T51_Helmet_Headlamp_Purple
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • mod_PowerArmor_T60_Helmet_Headlamp_Blue "Headlamp Blue"
    • EDID changed from mod_PowerArmor_T60_Helmet_Headlamp_Blue to ATX_mod_PowerArmor_T60_Helmet_Headlamp_Blue
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • mod_PowerArmor_T60_Helmet_Headlamp_Purple "Headlamp Purple"
    • EDID changed from mod_PowerArmor_T60_Helmet_Headlamp_Purple to ATX_mod_PowerArmor_T60_Helmet_Headlamp_Purple
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy"
    • EDID changed from mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy to ATX_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • mod_PowerArmor_T60_Helmet_Headlamp_RedTactical "Headlamp Red Tactical"
    • EDID changed from mod_PowerArmor_T60_Helmet_Headlamp_RedTactical to ATX_mod_PowerArmor_T60_Helmet_Headlamp_RedMothman
    • FULL - Name changed from Headlamp Red Tactical to Headlamp Red Mothman
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • mod_PowerArmor_X01_Helmet_Headlamp_Blue "Headlamp Blue"
    • EDID changed from mod_PowerArmor_X01_Helmet_Headlamp_Blue to ATX_mod_PowerArmor_X01_Helmet_Headlamp_Blue
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • mod_PowerArmor_X01_Helmet_Headlamp_Bright "Headlamp Bright"
    • EDID changed from mod_PowerArmor_X01_Helmet_Headlamp_Bright to ATX_mod_PowerArmor_X01_Helmet_Headlamp_Bright
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • mod_PowerArmor_X01_Helmet_Headlamp_Purple "Headlamp Purple"
    • EDID changed from mod_PowerArmor_X01_Helmet_Headlamp_Purple to ATX_mod_PowerArmor_X01_Helmet_Headlamp_Purple
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • mod_PowerArmor_X01_Helmet_Headlamp_RedTactical "Headlamp Red Tactical"
    • EDID changed from mod_PowerArmor_X01_Helmet_Headlamp_RedTactical to ATX_mod_PowerArmor_X01_Helmet_Headlamp_RedMothman
    • FULL - Name changed from Headlamp Red Tactical to Headlamp Red Mothman
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • mod_PowerArmor_X01_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy"
    • EDID changed from mod_PowerArmor_X01_Helmet_Headlamp_VaultBoy to ATX_mod_PowerArmor_X01_Helmet_Headlamp_VaultBoy
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • ATX_mod_Flamer_Weapon_Paint_Snowblower "Frostbite Paint" Property ADD.Keywords(ATX_dn_Flamer_Snowblower) added
  • mod_PowerArmor_T45_Helmet_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_T45_Helmet_Material_Paint_Moth to ATX_mod_PowerArmor_T45_Helmet_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_T45_LeftArm_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_T45_LeftArm_Material_Paint_Moth to ATX_mod_PowerArmor_T45_LeftArm_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_T45_LeftLeg_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_T45_LeftLeg_Material_Paint_Moth to ATX_mod_PowerArmor_T45_LeftLeg_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_T45_RightArm_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_T45_RightArm_Material_Paint_Moth to ATX_mod_PowerArmor_T45_RightArm_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_T45_RightLeg_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_T45_RightLeg_Material_Paint_Moth to ATX_mod_PowerArmor_T45_RightLeg_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_T45_Torso_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_T45_Torso_Material_Paint_Moth to ATX_mod_PowerArmor_T45_Torso_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_T51_Helmet_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_T51_Helmet_Material_Paint_Moth to ATX_mod_PowerArmor_T51_Helmet_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_T51_LeftArm_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_T51_LeftArm_Material_Paint_Moth to ATX_mod_PowerArmor_T51_LeftArm_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_T51_LeftLeg_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_T51_LeftLeg_Material_Paint_Moth to ATX_mod_PowerArmor_T51_LeftLeg_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_T51_RightArm_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_T51_RightArm_Material_Paint_Moth to ATX_mod_PowerArmor_T51_RightArm_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_T51_RightLeg_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_T51_RightLeg_Material_Paint_Moth to ATX_mod_PowerArmor_T51_RightLeg_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_T51_Torso_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_T51_Torso_Material_Paint_Moth to ATX_mod_PowerArmor_T51_Torso_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_T60_Helmet_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_T60_Helmet_Material_Paint_Moth to ATX_mod_PowerArmor_T60_Helmet_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_T60_LeftArm_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_T60_LeftArm_Material_Paint_Moth to ATX_mod_PowerArmor_T60_LeftArm_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_T60_LeftLeg_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_T60_LeftLeg_Material_Paint_Moth to ATX_mod_PowerArmor_T60_LeftLeg_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_T60_RightArm_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_T60_RightArm_Material_Paint_Moth to ATX_mod_PowerArmor_T60_RightArm_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_T60_RightLeg_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_T60_RightLeg_Material_Paint_Moth to ATX_mod_PowerArmor_T60_RightLeg_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_T60_Torso_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_T60_Torso_Material_Paint_Moth to ATX_mod_PowerArmor_T60_Torso_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_X01_Helmet_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_X01_Helmet_Material_Paint_Moth to ATX_mod_PowerArmor_X01_Helmet_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_X01_LeftArm_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_X01_LeftArm_Material_Paint_Moth to ATX_mod_PowerArmor_X01_LeftArm_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_X01_LeftLeg_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_X01_LeftLeg_Material_Paint_Moth to ATX_mod_PowerArmor_X01_LeftLeg_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_X01_RightArm_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_X01_RightArm_Material_Paint_Moth to ATX_mod_PowerArmor_X01_RightArm_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_X01_RightLeg_Material_Paint_Moth "Moth Paint"
    • EDID changed from mod_PowerArmor_X01_RightLeg_Material_Paint_Moth to ATX_mod_PowerArmor_X01_RightLeg_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • FULL - Name changed from Moth Paint to Mothman Paint
    • DESC - Description changed from Moth Paint to Mothman Paint
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_PowerArmor_X01_Torso_Material_Paint_Moth "Mothman Paint"
    • EDID changed from mod_PowerArmor_X01_Torso_Material_Paint_Moth to ATX_mod_PowerArmor_X01_Torso_Material_Paint_Moth
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_Moth) added
    • Property ADD.Keywords(dn_HasMaterial_PA_Standard) added
  • mod_Legendary_Weapon1_Guns_TwoShot "Two Shot"
    • Property MUL+ADD.AttackDamage(1.000000) changed to MUL+ADD.AttackDamage(0.250000) (EdNote: Bonus damage reduced from +100% to +25%)
    • PropertyMUL+ADD.DamageTypeValues(dtEnergy, 1.000000) changed to MUL+ADD.DamageTypeValues(dtEnergy, 0.250000) (EdNote: Bonus energy damage reduced from +100% to +25%)
  • zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp "Headlamp"
    • EDID changed from zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp to POST_ATX_mod_PowerArmor_WarRider_Helmet_Headlamp
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Blue "Headlamp Blue"
    • EDID changed from zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Blue to POST_ATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Blue
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Bright "Headlamp Bright"
    • EDID changed from zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Bright to POST_ATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Bright
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Purple "Headlamp Purple"
    • EDID changed from zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Purple to POST_ATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Purple
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_RedTactical "Headlamp Red Tactical"
    • EDID changed from zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_RedTactical to POST_ATX_mod_PowerArmor_WarRider_Helmet_Headlamp_RedTactical
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
  • zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy"
    • EDID changed from zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_VaultBoy to POST_ATX_mod_PowerArmor_WarRider_Helmet_Headlamp_VaultBoy
    • XALG - Unknown set to 00 01 00 00 00 00 00 00

Perk

  • Magazine_GrognakTheBarbarian08Perk "Grognak The Barbarian - August" condition Subject.GetIsID(Magazine_GrognakTheBarbarian08Spell "Grognak 8") Equal to 1.000000 changed to Subject.EPAlchemyEffectHasKeyword(MagazineTypeGrognak08) Equal to 1.000000
  • CapCollector01 "Cap Collector"
    • DESC - Description changed from You have a chance to find more bottle caps when opening a caps stash. to You have a chance to find more bottle caps when Searching a caps stash.
    • PRFS - Perk Activation Sound UIPerkActivateScroungerSuccess added
    • PRFI - Unknown CapCollector added
  • CapCollector02 "Cap Collector"
    • DESC - Description changed from You have a better chance to find more caps when opening a caps stash. to You have a better chance to find more caps when Searching a caps stash.
    • PRFS - Perk Activation Sound UIPerkActivateScroungerSuccess added
    • PRFI - Unknown CapCollector added
  • CapCollector03 "Cap Collector"
    • DESC - Description changed from You always find more bottle caps when opening a caps stash. to You always find more bottle caps when Searching a caps stash.
    • PRFS - Perk Activation Sound UIPerkActivateScroungerSuccess added
    • PRFI - Unknown CapCollector added
  • Barbarian02 "Barbarian" Ability AbPerkBarbarian02 "Barbarian" removed
  • Barbarian03 "Barbarian" Ability AbPerkBarbarian03 "Barbarian" removed
  • Magazine_GunsAndBullets05Perk "Guns And Bullets 7" Effect Mod Scrap Reward Mult * 1.500000 changed to Mod Scrap Reward Mult * 3.000000 (EdNote: Bonus scrap is increased from +50% to +200%)
  • PlayerSearchPerk scripts added to allow "searching" containers for caps
  • Evasive02 "Evasive" Ability AbPerkEvasive2 "Evasive" removed
  • Evasive03 "Evasive" Ability AbPerkEvasive3 "Evasive" removed
  • Serendipity01 "Serendipity"
    • PRFS - Perk Activation Sound UIPerkActivateCustomA added
    • PRFI - Unknown Components/VaultBoys/Perks/Serendipity.swf added
    • Unknown subrecord in Entry Point Mod Incoming Weapon Damage changed from 00 to 01
  • Serendipity02 "Serendipity"
    • PRFS - Perk Activation Sound UIPerkActivateCustomA added
    • PRFI - Unknown Components/VaultBoys/Perks/Serendipity.swf added
    • Unknown subrecord in Entry Point Mod Incoming Weapon Damage changed from 00 to 01
  • Serendipity03 "Serendipity"
    • PRFS - Perk Activation Sound UIPerkActivateCustomA added
    • PRFI - Unknown Components/VaultBoys/Perks/Serendipity.swf added
    • Unknown subrecord in Entry Point Mod Incoming Weapon Damage changed from 00 to 01
  • LicensedPlumber01 "Licensed Plumber"
    • DESC - Description changed from Your pipe weapons break 30% more slowly and are cheaper to repair. to Your pipe weapons break 20% more slowly and are cheaper to repair.
    • Effect Uknown 163 * 0.700000 changed to Uknown 163 * 0.800000
    • Effect Uknown 166 * 0.700000 changed to Uknown 166 * 0.800000 (EdNote: So, Entry Points 163 & 166 are Weapon durability damage & Weapon Repair Cost)
  • LicensedPlumber02 "Licensed Plumber"
    • DESC - Description changed from Your pipe weapons break 60% more slowly and are cheaper to repair. to Your pipe weapons break 40% more slowly and are cheaper to repair.
    • Effect Uknown 163 * 0.700000 changed to Uknown 163 * 0.800000
    • Effect Uknown 166 * 0.700000 changed to Uknown 166 * 0.800000
  • LicensedPlumber03 "Licensed Plumber"
    • DESC - Description changed from Your pipe weapons break 90% more slowly and are cheaper to repair. to Your pipe weapons break 60% more slowly and are cheaper to repair.
    • Effect Uknown 163 * 0.700000 changed to Uknown 163 * 0.800000
    • Effect Uknown 166 * 0.700000 changed to Uknown 166 * 0.800000
  • WhiteKnight01 "White Knight"
    • DESC - Description changed from Your armor breaks 30% more slowly and is cheaper to repair. to Your armor breaks 20% more slowly and is cheaper to repair.
    • Effect Uknown 163 * 0.700000 changed to Uknown 163 * 0.800000
    • Effect Uknown 166 * 0.700000 changed to Uknown 166 * 0.800000
  • WhiteKnight02 "White Knight"
    • DESC - Description changed from Your armor breaks 60% more slowly and is cheaper to repair. to Your armor breaks 40% more slowly and is cheaper to repair.
    • Effect Uknown 163 * 0.700000 changed to Uknown 163 * 0.800000
    • Effect Uknown 166 * 0.700000 changed to Uknown 166 * 0.800000
  • WhiteKnight03 "White Knight"
    • DESC - Description changed from Your armor breaks 90% more slowly and is cheaper to repair. to Your armor breaks 60% more slowly and is cheaper to repair.
    • Effect Uknown 163 * 0.700000 changed to Uknown 163 * 0.800000
    • Effect Uknown 166 * 0.700000 changed to Uknown 166 * 0.800000
  • Fireproof01 "Fireproof" Condition Subject.EPAlchemyEffectHasKeyword(DamageTypeFire) Equal to 1.000000 changed to Subject.EPMagic_SpellHasKeyword(DamageTypeFire) Equal to 1.000000
  • Fireproof02 "Fireproof" Condition Subject.EPAlchemyEffectHasKeyword(DamageTypeFire) Equal to 1.000000 changed to Subject.EPMagic_SpellHasKeyword(DamageTypeFire) Equal to 1.000000
  • Fireproof03 "Fireproof" Condition Subject.EPAlchemyEffectHasKeyword(DamageTypeFire) Equal to 1.000000 changed to Subject.EPMagic_SpellHasKeyword(DamageTypeFire) Equal to 1.000000
  • SURV_Disease_RadWorms_Perk
    • Effect Mod Incoming Spell Magnitude * 1.500000 added
    • EPFB - Perk Entry ID (unique) changed from 6 to 0
  • PlayerPerk_Spotlight "Spotlight Player Perk" Effect tweaks to support the upcoming spotlight events
  • LegendaryVampirePerk Condition Subject.GetDead() Equal to 0.000000 added

Photo Mode Feature

  • Photomode_Frame_Letterbox01 "Letterbox" XALG - Unknown set to 00 01 00 00 00 00 00 00
  • ATX_Photomode_Frame_RainbowHearts01 "Rainbows & Hearts" Condition Subject.GetGlobalValue(ATX_WorkshopRecipeTestGlobal) Equal to 1.000000 changed to Subject.HasEntitlement(ATX_ENTM_Photomode_Frame_RainbowHearts "Hearts and Rainbows Frame") Equal to 1.000000

Projectile

  • ProjectileTomahawk "Tomahawk"
    • PHST - Unknown set to 08 00 00 00
    • Flag Penetrate Geometry removed
  • ProjectileTomahawk "Tomahawk"
    • PHST - Unknown set to 08 00 00 00
    • Flag Penetrate Geometry removed
  • crProjectileWendigoScreamAttack "Wendigo Scream Attack Projectile"
    • PHST - Unknown removed
    • Explosion changed from crExplosionWendigoScreamAttackDamage "Wendigo Scream Attack Explosion" to NULL - Null Reference

Quest

  • ENz01_Above "Enclave Event: Dropped Connection - <Alias=ParentLocation>" KEYWORD OnEventKeyword removed
  • TW006 "Event: Protest March" KEYWORD OnEventKeyword removed
  • ENz04_Bots "Enclave Event: Bots on Parade" KEYWORD OnEventKeyword removed
  • ENs02_Blast "Enclave Event: A Real Blast - <Alias=TargetLocationActual>" KEYWORD OnEventKeyword removed
  • GQ_DropGovtMaster "Government Air Drop" DATA - Unknown changed from 60 06 32 00 00 00 00 00 00 00 02 00 00 00 to 60 06 32 6F 72 6D 00 00 00 00 02 00 00 00
  • FF09_Reaper "Event: Fertile Soil"
    • Property AliasEventPlayers added to SCRIPT DefaultEventQuest
    • DATA - Unknown changed from 15 0F 32 00 00 00 00 00 00 00 06 00 00 00 to 15 0F 32 00 00 00 00 00 00 00 06 00 00 00
    • ANAM - Next Alias ID increased from 41 to 42
    • New Alias with ALCS - Collection Alias ID 41 and ALID - Alias Name players added (EdNote: While it is added, I don't know if it actually does anything. It only has a flag set to Optional and nothing else)
  • RE_Scene_MTNZ05_Messenger "Event: The Messenger" Property AliasEventPlayers added to SCRIPT DefaultEventQuest
  • FF05_Balance "Daily: Ecological Balance" DATA - Unknown changed from 90 03 3C 00 00 00 00 00 00 00 05 00 00 00 to 90 03 3C 6F 72 6D 00 00 00 00 05 00 00 00
  • WorkshopParent "Workshop Parent Quest" DATA - Unknown changed from 01 00 29 6F 72 6D 00 00 00 00 00 00 00 00 to 01 00 29 00 00 00 00 00 00 00 00 00 00 00
  • CB02_MonsterMash "Event: Monster Mash"
    • Reward - XP for stage 100 changed from XPCranberryBogBigger to XPCranberryBogRepeated (EdNote: From 350xp to 100xp)
    • Reward - XP for stage 100 changed from XPCranberryBogBigger to XPCranberryBogRepeated
    • Reward - XP for stage 100 changed from XPCranberryBogBigger to XPCranberryBogRepeated
    • Reward - XP for stage 100 changed from XPCranberryBogBigger to XPCranberryBogRepeated (EdNote: There are four Rewards Ranks, giving the same xp but different drops)
    • KEYWORD OnEventKeyword removed
  • RE_SceneTemplate "TEMPLATE - duplicate to use" DATA - Unknown changed from 00 02 32 6F 72 6D 00 00 00 00 00 00 00 00 to 00 02 32 00 00 00 00 00 00 00 00 00 00 00
  • CreatureDialogueReaperBot "Combat Lines, Reaction Lines, Etc" DATA - Unknown changed from 00 00 05 6F 72 6D 00 00 00 00 00 00 00 00 to 00 00 05 00 00 00 00 00 00 00 00 00 00 00
  • MTNS01_Intro "Signal Strength"
    • playerAlias for MTNS01_Intro "Signal Strength" set to 093 PlayerRepeaterInstalled
    • playerAlias for MTNS01_Intro "Signal Strength" set to 092 PlayerSignalBoosted
    • ANAM - Next Alias ID increased from 104 to 105
    • KEYWORD Dialogue_RDR_Rose_NoHellos_Keyword added
    • Flag Allow Reserved added
  • FF01_DeathBlossoms "Event: Death Blossoms" KEYWORD OnEventKeyword removed
  • MTNS06_Uranium "Event: Uranium Fever" KEYWORD OnEventKeyword removed
  • MTR08_Lode "Event: Lode Baring" KEYWORD OnEventKeyword removed
  • MTNL01_Raiders "Key To the Past"
    • playerAlias for MTNL01_Raiders "Key To the Past" set to 080 PlayerSpeakToRose
    • SCRIPT Property PlayerSpeakToRose added
    • New Alias with ALCS - Collection Alias ID 80, ALID - Alias Name PlayerSpeakToRose, and KEYWORD Dialogue_RDR_Rose_NoHellos_Keyword added
    • [INFO:003B12AF] ('Hey, it's you: whatever your name was. You got those key fragments for me?' in GRUP Topic Children of [DIAL:0001A73F]) Flag Requires Player Activation added
  • Dialog GRUP [DIAL:00352F33] for Quest Dialogue_RDR_Rose [QUST:00045A47]
    • Flag Requires Player Activation added for all members of the GRUP
    • [INFO:0035B784] (in GRUP Topic Children of [DIAL:00352F33])
      • Reset Hours decreased from 0.000366 to 0.000000
      • Condition Target.HasKeyword(Dialogue_RDR_Rose_NoHellos_Keyword) Equat to 0.000000 added
      • NAM8 - Unknown set to F0 44 0A 11 58 A4 D4 01
  • FF08_ProjectBeanstalk "Event: Project Beanstalk" KEYWORD OnEventKeyword removed
  • FFZ13_StrangeBrew "Daily: Strange Brew"
    • FFZ13_Sweetwater_Welcome_New [SCEN:004DF35A]
      • SCQS - Set Parent Quest stage->On Start changed from -1 to 30 for Phase Not First Time
      • SCQS - Set Parent Quest stage->On Completion changed from 30 to -1 for Phase Not First Time
      • SCQS - Set Parent Quest stage->On Start changed from -1 to 30 for Phase First Time
      • SCQS - Set Parent Quest stage->On Completion changed from 30 to -1 for Phase First Time
  • FFZ17_TeaTime "Event: Tea Time"
    • DATA - Unknown changed from 15 0B 32 00 00 00 00 00 00 00 06 00 00 00 to 15 0B 32 6F 72 6D 00 00 00 00 06 00 00 00
    • KEYWORD OnEventKeyword removed
  • MTNM04_Guest "Event: Distinguished Guests" KEYWORD OnEventKeyword removed
  • TestSmokeQuest10 "TestSmokeQuest10" DATA - Unknown changed from 80 02 32 6F 72 6D 00 00 00 00 00 00 00 00 to 80 02 32 00 00 00 00 00 00 00 00 00 00 00
  • TW043 "Event: Patrol Duty" KEYWORD OnEventKeyword removed
  • FF12_Bell "The Bell Tolls" KEYWORD OnEventKeyword removed
  • TWZ09 "Event: Dogwood Die Off" KEYWORD OnEventKeyword removed
  • FF06_Feed "Event: Feed the People" KEYWORD OnEventKeyword removed
  • SFS08_Heart "Event: Heart of the Swamp"
    • DATA - Unknown changed from 05 0B 5A 00 00 00 00 00 00 00 06 00 00 00 to 05 0B 5A 6F 72 6D 00 00 00 00 06 00 00 00
    • KEYWORD OnEventKeyword removed
  • MTNM01_Mayhem "Flavors of Mayhem"
    • SCRIPT Property DejaChannelName added
    • SCRIPT Property TrackedQuestFlag removed
    • SCRIPT Property PlayerSpeakToRose added
    • ANAM - Next Alias ID increased from 66 to 67
    • New Alias with ALCS - Collection Alias ID 66 and ALID - Alias Name PlayerSpeakToRose added
  • FSS02_Vigilant "Event: Always Vigilant" KEYWORD OnEventKeyword removed
  • CreatureDialogueProtectron "Combat Lines, Reaction Lines, Etc"
    • [DIAL:000BF987]
      • [INFO:000BF98A] ('Protect and serve.' in GRUP Topic Children of [DIAL:000BF987]) Condition Subject.GetIsID(MTNS06_QuestGiver "Blackwater Auto-Foreman") Equal to 0.000000 added
      • [INFO:001C5A2A] ('Your compliance with hard hat regulations has been noted. Thank you for your cooperation.' in GRUP Topic Children of [DIAL:000BF987]) Condition Subject.GetQuestRunningUnique(MTNS06_Uranium "Event: Uranium Fever") Equal to 0.000000 added
      • [INFO:001C5A2B] ('Hard hats are required while within a work site. Please wear your hard hat.' in GRUP Topic Children of [DIAL:000BF987]) Condition Subject.GetQuestRunningUnique(MTNS06_Uranium "Event: Uranium Fever") Equal to 0.000000 added
      • [INFO:001C5A2C] ('This work site has gone zero days without an incident.' in GRUP Topic Children of [DIAL:000BF987]) Condition Subject.GetQuestRunningUnique(MTNS06_Uranium "Event: Uranium Fever") Equal to 0.000000 added
      • [INFO:001C5A2D] ('Warning: Union violation detected. Last recorded break was 9999 hours ago.' in GRUP Topic Children of [DIAL:000BF987]) Condition Subject.GetQuestRunningUnique(MTNS06_Uranium "Event: Uranium Fever") Equal to 0.000000 added
  • MTNS04_Night "Event: One Violent Night" KEYWORD OnEventKeyword removed
  • TW003 "Event: Manhunt" KEYWORD OnEventKeyword removed
  • MTNM03_Meditation "Event: Guided Meditation" KEYWORD OnEventKeyword removed
  • RS02_Beat "Event: Back on the Beat" KEYWORD OnEventKeyword removed
  • TW009 "Event: The Battle that Never Was" KEYWORD OnEventKeyword removed
  • TWZ05 "Event: Swarm of Suitors" KEYWORD OnEventKeyword removed
  • TWZ07 "Event: Grafton Day" KEYWORD OnEventKeyword removed
  • SFZ08_Fear "Event: Irrational Fear" KEYWORD OnEventKeyword removed
  • TW007_ColdCase "Cold Case"
    • TW007_QuestStart_Annie [SCEN:00484FFA]
      • SCQS - Set Parent Quest stage->On Start changed from -1 to 200 for Phase Greetings
      • SCQS - Set Parent Quest stage->On Completion changed from 200 to -1 for Phase Greetings
  • FF11_Raid "Event: Collision Course" KEYWORD OnEventKeyword removed
  • EncounterManagmentQuest DATA - Unknown changed from 01 06 00 6F 72 6D 00 00 00 00 00 00 00 00 to 01 06 00 00 00 00 00 00 00 00 00 00 00 00
  • FSS01_Trap "Event: It's a Trap" KEYWORD OnEventKeyword removed
  • BoSr01 "Event: Line in the Sand" KEYWORD OnEventKeyword removed
  • BoSZ03 "Event: Distant Thunder" KEYWORD OnEventKeyword removed
  • CreatureDialogueDLC03CrRadRabbit "CreatureDialogueDLC03CrRadRabbit" DATA - Unknown changed from 00 00 00 6F 72 6D 00 00 00 00 00 00 00 00 to 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  • MTR10_Battle "Event: Battle Bot" KEYWORD OnEventKeyword removed
  • HolotapeQuest_LVC "[Holotapes]" DATA - Unknown changed from 08 00 1E 00 00 00 00 00 00 00 00 00 00 00 to 08 00 1E 6F 72 6D 00 00 00 00 00 00 00 00
  • RE_ObjectMJP01 "Wendigo w Dead Caravan" ALCO - Object for Alias LootObject01 changed from loot_capsStash_tin "Caps Stash" to LPI_Loot_CapsStash_Tin
  • QP_PvP_TDM_Master "Team Death Match" DATA - Unknown changed from 00 02 00 00 00 00 00 00 00 00 00 00 00 00 to 00 02 00 6F 72 6D 00 00 00 00 00 00 00 00
  • TestSmokeQuest00 "TestSmokeQuest00" DATA - Unknown changed from 00 02 32 6F 72 6D 00 00 00 00 00 00 00 00 to 00 02 32 00 00 00 00 00 00 00 00 00 00 00
  • RSVP03_Quest "Tentative Plans" Objective->NNAM - Display Text changed from Search camp site to Read the Camping Syllabus
  • GQ_HunterHuntedQuest "Hunter/Hunted"
    • Fragment->Quest Stage 2000 added
    • Stage 1000
      • Flag Run On Stop removed
      • Log Entries->NANM2 - Note changed from Quest Stopped - rewards to Quest ready to stop - rewards
    • Stage 2000 added
    • HunterHuntedQuestSceneCurrentStatus [SCEN:003CFB1D]
      • scriptName Fragments:Scenes:SF_HunterHuntedQuestSceneCur_003CFB1D changed to Fragments:Scenes:SF_HunterHuntedQuestSceneC_003CFB1D_1
      • Fragment->scriptName Fragments:Scenes:SF_HunterHuntedQuestSceneCur_003CFB1D removed
      • Fragment->scriptName Fragments:Scenes:SF_HunterHuntedQuestSceneC_003CFB1D_1 added
  • GQ_HunterHuntedMasterQuest "Hunter/Hunted: Preparation"
    • Script HunterHuntedMasterQuestScript
      • Script->Property HunterHunted_HunterJoinedMessage added
      • Script->Property HunterHunted_HunterReadyMessage added
      • Script->Property players added
    • ANAM - Next Alias ID increased from 8 to 9
    • New Alias with ALCS - Collection Alias ID 8 and ALID - Alias Name players added
  • RSVP02_Quest "Second Helpings" Objective->Target Alias 077 Trigger_DelbertsBody removed
  • QP_PvP_FFA_HunterHunted_Master DATA - Unknown changed from 00 02 00 00 00 00 00 00 00 00 00 00 00 00 to 00 02 00 6F 72 6D 00 00 00 00 00 00 00 00
  • MTN_RDR_MQ_QuestlineRestart "Template Questline Restart Quest" DATA - Unknown changed from 00 00 00 6F 72 6D 00 00 00 00 00 00 00 00 to 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  • RS01A_Contact "First Contact" Script->Property Tutorial_PlaceCAMPStartKeyword added
  • RE_TravelKMK09 "Mole Miners vs. Strikebreaker bots" DATA - Unknown changed from 00 02 32 6F 72 6D 00 00 00 00 00 00 00 00 to 00 02 32 00 00 00 00 00 00 00 00 00 00 00
  • TW008 "Event: Jail Break" KEYWORD OnEventKeyword removed
  • CB15_ScorchedEarth "Event: Scorched Earth" KEYWORD OnEventKeyword removed
  • PowerPlantEvent "Event: Powering Up <Alias=PowerPlantTitleNameLocation>" KEYWORD OnEventKeyword removed
  • HolotapeQuest_FAB "[Holotapes]" DATA - Unknown changed from 08 02 00 00 00 00 00 00 00 00 00 00 00 00 to 08 02 00 6F 72 6D 00 00 00 00 00 00 00 00
  • RE_SceneTS02_GQ "Revenge For a Settler" DATA - Unknown changed from 86 03 32 6F 72 6D 00 00 00 00 07 00 00 00 to 86 03 32 00 00 00 00 00 00 00 07 00 00 00
  • Tutorial_MineOre "Mine Ore in Gauley Mine" added
  • Tutorial_PlaceCAMP "Placing CAMP" added
  • Tutorial_PlaceCAMP_PlayerConnect added
  • TestKurtDisconnectQuest "Testing disconnect" DATA - Unknown changed from 80 02 00 00 00 00 00 00 00 00 00 00 00 00 to 80 02 00 6F 72 6D 00 00 00 00 00 00 00 00
  • MTNM03_MeditationScenes "Guided Meditation Scenes" DATA - Unknown changed from 01 04 28 00 00 00 00 00 00 00 01 00 00 00 to 01 04 28 6F 72 6D 00 00 00 00 01 00 00 00
  • RE_AssaultKMK14 "Sentry Bot vs. Super Mutants" DATA - Unknown changed from 00 02 32 00 00 00 00 00 00 00 00 00 00 00 to 00 02 32 6F 72 6D 00 00 00 00 00 00 00 00
  • RSVP04_Quest "Safe for Work"
    • Item BobbyPin "Bobby Pin" on Alias Safe_Beta removed
    • Item Container_Loot_Priority_Medkit_Chems_Raider_Locked on Alias Container_CharlieStation removed
  • LC178_WatogaCivicCenterMisc "Clear Watoga Civic Center" DATA - Unknown changed from 90 02 28 6F 72 6D 00 00 00 00 07 00 00 00 to 90 02 28 00 00 00 00 00 00 00 07 00 00 00
  • RE_TravelCMB02 "Assaultron" DATA - Unknown changed from 00 06 32 00 00 00 00 00 00 00 00 00 00 00 to 00 06 32 6F 72 6D 00 00 00 00 00 00 00 00
  • RE_TravelCMB04 "Wandering Scorpion Boss" DATA - Unknown changed from 00 06 32 6F 72 6D 00 00 00 00 00 00 00 00 to 00 06 32 00 00 00 00 00 00 00 00 00 00 00

Race

  • HumanRace "Human" unknown bones changes
  • ScorchBeastRace "Scorchbeast" KEYWORD ActorTypeAnimal added (EdNotes: Pet Scorchbeasts incoming)
  • RadScorpionRace "RadScorpion" KEYWORD ActorTypeBug added
  • GhoulRace "Ghoul" unknown bones changes
  • DLC03_FogCrawlerRace "Fog Crawler" KEYWORD ActorTypeBug added
  • TickRace "Tick" KEYWORD ActorTypeBug added
  • DLC03_GulperRace "Gulper" KEYWORD ActorTypeCryptid removed
  • DLC03_GulperSmallRace "Gulper" KEYWORD ActorTypeCryptid removed

Static Collection

  • ShrubGroupSmall01_SC Property WorkshopBulldoze added
  • ShrubGroupMedium02_SC Property WorkshopBulldoze added
  • ShrubGroupMedium03_SC Property WorkshopBulldoze added
  • ShrubGroupLarge04_SC Property WorkshopBulldoze added
  • ShrubGroupLarge05_SC Property WorkshopBulldoze added

Story Manager Quest Node

  • RegionManagerHighLevelQuestNode Quest CB02_MonsterMash "Event: Monster Mash" added
  • CB02_QuestNode
    • Condition Subject.GetEventData(GetIsID:CB02_StartKeyword) Equal to 1.000000 removed
    • Quest CB02_MonsterMash "Event: Monster Mash" removed
  • Tutorial_MineOreQuestNode added
  • Tutorial_PlaceCAMPQuestNode added
  • Tutorial_PlaceCAMPConnectNode added

Sound Description

  • UIMenuPromptAtomicShopBladeClose added
  • UIMenuPromptAtomicShopBladeOpen added
  • UIMenuPromptAtomicShopSparkle added
  • UIPipboyEmoteAnimFingerGunHoliday2018 added
  • UIPipboyEmoteAnimFingerGunHoliday2019 added
  • UIPipboyEmoteAnimFingerGunHoliday2020 added
  • UIPipboyEmoteAnimFingerGunHoliday2021 added
  • UIPipboyEmoteAnimFingerGunHoliday2022 added
  • UIPipboyEmoteAnimFingerGunHoliday2023 added
  • UIPipboyEmoteAnimFingerGunHoliday2024 added
  • UIPipboyEmoteAnimFingerGunHoliday2025 added
  • UIPipboyEmoteAnimFingerGunHoliday2026 added
  • UIPipboyEmoteAnimFingerGunHoliday2027 added (EdNote: That is what I call "Being Ambitious")
  • UIPipboyEmoteAnimFrownHoliday2018 added
  • UIPipboyEmoteAnimConfusedHoliday2018 added
  • UIPipboyEmoteAnimFollowHoliday2018 added
  • UIPipboyEmoteAnimWaveHoliday2018 added
  • UIPipboyEmoteAnimStartledHoliday2018 added
  • UIPipboyEmoteAnimInviteHoliday2018 added
  • UIPipboyEmoteAnimHeartHoliday2018 added
  • UIPipboyEmoteAnimThumbUpHoliday2018 added
  • UIPipboyEmoteAnimThumbDownHoliday2018 added
  • OBJNeonSignActivate added
  • OBJNeonSignMothmanActivate added
  • UIWorkshopModeItemPutDownMothmanStatue added
  • UIWorkshopModeItemPickUpMothmanStatue added
  • OBJMothmanStatueActivate added
  • OBJMothmanStatueActivateCompound added
  • UIWorkshopModeItemPickUpMothmanNeonBillboard added
  • UIWorkshopModeItemPutDownMothmanNeonBillboard added
  • OBJNeonBillboardMothmanActivate added
  • NPCMothmanATXStatueActivateA added
  • NPCMothmanATXStatueActivateALAYER2D added
  • NPCMothmanATXStatueActivateALAYER3D added
  • NPCMothmanATXStatueActivateB added
  • NPCMothmanATXStatueActivateBLAYER2D added
  • NPCMothmanATXStatueActivateBLAYER3D added

Spell

  • AbPerkBarbarian "Barbarian" Totally redone. Need to investigate more
  • AbPerkEvasive1 "Evasive" Totally redone. Need to investigate more
  • AbPerkEvasive2 "Evasive" EDID changed from AbPerkEvasive2 to CUT_AbPerkEvasive2
  • AbPerkEvasive3 "Evasive" EDID changed from AbPerkEvasive3 to CUT_AbPerkEvasive3
  • AbPerkBarbarian02 "Barbarian" EDID changed from AbPerkBarbarian02 to CUT_AbPerkBarbarian02
  • AbPerkBarbarian03 "Barbarian" EDID changed from AbPerkBarbarian03 to CUT_AbPerkBarbarian03
  • AbPerkDemolitionExpert "Explosive Damage"
    • AbPerkFortifyDmgExplosives "Fortify Explosive Damage" Magnitude reduced from 40.000000 to 30.000000 (EdNote: DemolitionExpert02)
    • AbPerkFortifyDmgExplosives "Fortify Explosive Damage" Magnitude reduced from 60.000000 to 40.000000 (EdNote: DemolitionExpert03)
    • AbPerkFortifyDmgExplosives "Fortify Explosive Damage" Magnitude reduced from 80.000000 to 50.000000 (EdNote: DemolitionExpert04)
    • AbPerkFortifyDmgExplosives "Fortify Explosive Damage" Magnitude reduced from 100.000000 to 60.000000 (EdNote: DemolitionExpert05)
  • SURV_WellRested2 "Well Rested"
    • Condition Subject.GetGlobalValue(Spotlight_RandR) Not equal to 1.000000 added
    • Effect SURV_WellRestedEffect2 "Well Rested" added (EdNote: When the above condition is "equal to 1". In essence, during the Spotlight_RandR event, the "Well rested" buff will have a duration of 10800 in-game seconds (3 in-game hours), instead of the normal 7200 in-game seconds (2 in-game hours))
  • Ab_Spotlight_Unstoppable "Spotlight Ability: Unstoppable" added
  • Ab_Spotlight_ShareTheLove "Share The Love" added
  • Ab_Spotlight_LegendOfTheMothman "Legend of the Mothman" added
  • Ab_Spotlight_SpringCleaning "Spring Cleaning" added

Static

  • ATX_WorkshopPosterTricentennial01 "Vault 76 Poster" XALG - Unknown set to 00 01 00 00 00 00 00 00
  • ATX_WorkshopPosterTricentennial02 "Vault 76 Poster" XALG - Unknown set to 00 01 00 00 00 00 00 00
  • ATX_WorkshopPosterTricentennial03 "Vault 76 Poster" XALG - Unknown set to 00 01 00 00 00 00 00 00
  • ATX_MothmanPoster_01 "Mothman Poster" added
  • ATX_MothmanStatue "Mothman Statue" added
  • ATX_ModernArtStatue "Modern Art Statue" XALG - Unknown set to 00 01 00 00 00 00 00 00
  • ATX_AluminumTreeOrn01 "Aluminum Tree" XALG - Unknown set to 00 01 00 00 00 00 00 00
  • ATX_AluminumTreeOrn01Blue "Aluminum Tree" XALG - Unknown set to 00 01 00 00 00 00 00 00
  • ATX_AluminumTreeOrn01Gold "Aluminum Tree" XALG - Unknown set to 00 01 00 00 00 00 00 00
  • ATX_AluminumTreeOrn01Green "Aluminum Tree" XALG - Unknown set to 00 01 00 00 00 00 00 00
  • ATX_AluminumTreeOrn01Pink "Aluminum Tree" XALG - Unknown set to 00 01 00 00 00 00 00 00
  • ATX_BillboardSm01 "Clean Solid Billboard" XALG - Unknown set to 00 01 00 00 00 00 00 00

Snap Template

  • workshopOrigin_ATX_NeonBillboard_MothmanGround added
  • workshopOrigin_ATX_NeonBillboard_MothmanRooftop added
  • workshopSnap_Doors01_flipped added

Terminal

  • BoS_TaggerdyTerminal "Paladin Taggerdy's Terminal"
    • Script->Property pArmor_PowerArmor_Ultracite_ArmLeft added
    • Script->Property pco_PowerArmor_Ultracite_ArmLeft added
    • Script->Property pco_PowerArmor_Ultracite_ArmRight added
    • Script->Property pco_PowerArmor_Ultracite_Helmet added
    • Script->Property pco_PowerArmor_Ultracite_LegLeft added
    • Script->Property pco_PowerArmor_Ultracite_LegRight added
    • Script->Property pco_PowerArmor_Ultracite_Torso added
    • Fragment->scriptName Fragments:Terminals:TERM_BoS_TaggerdyTerminal_0034B443 added
    • Menu Item Ultracite Power Armor added

Transform

  • ATX_Ceiling_Light_Truck_Xform added
  • ATX_Ceiling_Light_WV_Xform added
  • ATX_MothmanPoster_01_Transform added
  • ATX_MothmanStatue_Transform added
  • ATX_NeonBillboard_MothmanGround_Xform added
  • ATX_NeonBillboard_MothmanRooftop_Xform added

Weapon

  • DLC03_LeverGun "Lever Action Rifle" Animation Reload Seconds reduced from 3.800010 to 1.766667
  • crWendigoScreamAttack "Wendigo Scream Attack"
    • DNAM - Data->Ammo changed from NULL - Null Reference to crAmmoWendigoScreamAttack "Wendigo Scream Attack Ammo"
    • FNAM->Override Projectile changed from crProjectileWendigoScreamAttack "Wendigo Scream Attack Projectile" to NULL - Null Reference

Changes found on .ba2 files

Diff list of the files inside the .ba2s

Other changes confirmed by the community

TBA

List of changed files

  • ChromiumRenderer.exe
  • CrashReporter.exe
  • Data/SeventySix - ATX_Main.ba2
  • Data/SeventySix - ATX_Textures.ba2
  • Data/SeventySix - Animations.ba2
  • Data/SeventySix - Interface.ba2
  • Data/SeventySix - Localization.ba2
  • Data/SeventySix - Materials.ba2
  • Data/SeventySix - MiscClient.ba2
  • Data/SeventySix - Shaders.ba2
  • Data/SeventySix - Startup.ba2
  • Data/SeventySix.esm
  • Fallout76.exe
  • VendorSettings.json