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Fallout 76 v1.0.6.0 19/02/19 Patch Notes

Official Bethesda Patch notes

Planned changes (notes released 07/02/19 and 14/02/19)

We’ve been reading your feedback about Scorchbeasts and the Scorchbeast Queen and there are a couple of changes coming in Patch 6 later this month that we’d like to preview for you this week:

  • Sonic Scream Attack Frequency: One of the most common points of feedback we receive about Scorchbeasts is how they feel like they’re using their Sonic Scream attack too frequently. In Patch 6, we’re increasing the timer between successive Sonic Scream volleys to a minimum of 10 seconds for Scorchbeasts and the Scorchbeast Queen. Scorchbeasts and their Sonic Scream attacks will still be challenging, but this change should allow players more time to react in between volleys. Let us know how this feels once you’ve had a chance to play with this change following Patch 6 release. We’ll continue to monitor Sonic Scream and can make further adjustments as needed.
  • Scorchbeast Queen Loot: In Patch 6, we’re also planning to fix a bug affecting the Scorchbeast Queen’s loot list, which often results in receiving the same plan as loot even after multiple Queen kills. Once this fix is live, the Scorchbeast Queen will be able to drop a wider variety of plans from her loot list, which should also limit cases where players receive a duplicate plan. Additionally, we are also looking into ways we can make her loot list more “legendary” in the future. While we're still working on implementing that system, we will let you know as soon as we have more details to share. We know that some of you have shared lots of thoughts with us on Scorchbeast fights in general, and we’re discussing your feedback internally to see where we can make potential balance adjustments in the future, while maintaining the challenge inherent in taking on Appalachia’s deadliest denizens. We’re also working to make additional performance improvements during encounters with the Scorchbeast Queen, and we should have more to share on that in a future update.

Patch 6 is anticipated to release next week and planned for simultaneous launch on Xbox One, PC, and PlayStation 4. This will be the last update ahead of Wild Appalachia, which will be supported by Patch 7. Sticking to 6, we are still compiling our full patch notes to provide to you once that update is available, but in our tradition, we wanted to share with you some of the larger fixes we’re working on.

  • Stash Limit Increase to 800 – We know this continues to be a big one. Next week, we are raising the Stash limit from 600 to 800 pounds. Like last time, we are constantly evaluating storage space and discussing ways we can make improvements, but not at the expense of server stability. We hope this additional increase to 800 pounds will help you store even more of the awesome item’s you’ve found in the Wasteland!
  • The M79 Grenade Launcher and the Auto Grenade Launcher are now classified as Heavy Weapons – A fix is being made to properly label the M79 Grenade Launcher and Auto Grenade Launcher as Heavy Weapons. They will also now correctly benefit from all Heavy Weapons perks except for Heavy Gunner, as we believe it makes more sense for these weapons to benefit from the Demolitions Expert perk. Boom!
  • Accidentally Damaging another player’s C.A.M.P. will no longer tag you as WANTED – From our Known Issues list, players who accidentally shoot, hit, or disturb another player’s C.A.M.P. will no longer become WANTED and viewed as engaging in PvP. Instead you must actively work to be malicious to another player and DESTROY their C.A.M.P. objects for it to be considered a PvP action and become marked as WANTED. We will closely monitor player feedback to this change.
  • Player Icons now display in more areas throughout the game – Once Patch 6 arrives, hovering over a player on the map will now display their player icon, and Workshops will display their owners’ player icons, too. Additionally, when viewing a turret created by another player, you’ll now be able to see the owner’s name and player icon in the turret’s nameplate.
  • Quest containers during the Feed the People and Path to Enlightenment events now only accept quest items – With this fix, players can no longer accidentally transfer items from their inventories into these quest containers. As a result, you should now be able to complete these events without fear of losing non-quest items.

Official Patch note (notes released 19/02/19)

We’re releasing Patch 6 today, which includes an increase to stash size, balance and design changes, and another large wave of bug fixes, many of which were reported by players in the Fallout 76 community. As always, this is all possible thanks to your support and feedback for the game, please keep sharing your thoughts and bug reports with us! Take a look at some of the highlights from Patch 6, and then continue on to read about the rest of the changes coming with today’s update.


Patch Highlights

  • Increased Stash Limit: We’ve once again buffed up maximum Stash size, this time from 600 to 800 pounds, so that you can store even more goodies from your adventures in Appalachia.
  • Player Icon Display: Player icons will now display whenever you hover over a player or an owned Workshop on the Map, as well as when you view Turrets created by someone else.
  • Scorchbeast Attacks: We’ve reduced the frequency of Scorchbeast Sonic Scream attacks, so you have a little more time to react between volleys.
  • Wanted: We’ve made an adjustment so that players must now destroy objects in another player’s C.A.M.P. or Workshop to become Wanted, which should reduce cases of accidental crime.
  • Workshops: You can now contest a Workshop that’s owned by another player from anywhere inside the Workshop’s build area, which should make it easier to attempt to contest a Workshop, even if it’s been barricaded by the owner.

Patch Version

Download sizes for today’s patch will be approximately 4.5 GB for consoles, and around 3.5 GB for PC.

  • PC: 1.0.6.0
  • PS4: 1.0.6.0
  • Xbox: 1.0.6.0

General

  • Server Maintenance: As we work on world servers that have been running for a long time and hitting some lag issues, we’ll be performing maintenance on those servers more frequently. You may receive an in-game message alerting you to this maintenance when it occurs, and you may be asked to join another world. This should improve the play experience for everyone during your adventures in Appalachia.

Balance and Design

  • Power Armor: The amount of springs required to craft and repair level 25, 35, and 45 Excavator Power Armor Legs has been significantly reduced.
  • Weapons: Flare Guns have been removed from the legendary weapon list, as they can’t benefit from legendary mods.

C.A.M.P., Crafting, and Workshops

  • Stash Limit: The storage limit for the stash has been increased from 600 to 800 pounds.
    • Dev Note: We’ve been reading your feedback that the current stash limit of 600 lbs could use an additional increase, and after some investigation found that we could offer some more storage space in the Stash.
  • C.A.M.P. Placement: If a player’s current C.A.M.P. location is occupied upon joining a world, a message will now display which gives them option to stay in the current world or attempt to join a new one.
    • If the player chooses to find another world, they will be removed from the current world and matchmaking will attempt to place them in a new one.
    • This process can be repeated if the player’s C.A.M.P. location happens to also be occupied in the new world.
  • Workshops: Players no longer need to interact with claimed Workshops directly to contest ownership, and Workshops can now be contested and captured from anywhere within the build area.
    • Dev Note: The ability to contest a claimed Workshop is intended and encouraged behavior as part of Workshop design. This change should prevent situations where a Workshop owner could prevent others from attempting to contest it without becoming Wanted by destroying something or picking a lock to reach the Workshop.

Enemies

  • Scorchbeasts: Increased the timer between successive Sonic Scream volleys to 10 seconds for Scorchbeasts and the Scorchbeast Queen in order to reduce the frequency of these attacks.
    • Dev Note: This change should help players have some more time to react between Sonic Scream volleys. We’ve also been reading lots of feedback about Scorchbeasts in general that the community has been sharing, and we’re looking into further improvements and balance changes we can bring to them in the future.

PVP

  • Wanted: Damaging a C.A.M.P. or workshop object created by another player no longer causes the attacker to become Wanted. The object must now be completely destroyed by the attacker in order to flag them as Wanted.
    • Dev Note: We’ve received feedback from players who felt that it was too easy to become Wanted accidentally by damaging others’ C.A.M.P. and Workshop objects. We agree and made this change to help limit cases where a stray bullet could result in a bounty on your head.

Sound

  • Sound Effects: Pulling the pin on a grenade to prime it before throwing now play audible sound effects for nearby players.
  • Map: Sound effects now play when placing or moving custom Map markers.

User Interface

  • Player Icons: Hovering over a player’s name on the Map will now display their current player icon.
  • Player Icons: Hovering over an owned Workshop on the Map will now display the current owner’s player icon.
  • Turrets: Viewing a Turret placed by another player in their C.A.M.P. or at a Workshop will now display the owner’s name and player icon in the Turret’s nameplate.
  • Voice Chat: The color of Voice Chat speaker icons on player nameplates now update based on that player’s current status: Neutral players display a pale-yellow icon, Allies display gold, and Hostile and Wanted display red.

Bug Fixes

Performance and Stability
  • Loading: Addressed an issue that could cause controls to lock up if the player opened the Pip-Boy immediately after encountering a loading screen.
  • Loading: Fixed an issue that could cause the player to encounter an infinite loading screen if they quit to the main menu immediately after joining a world.
  • Loading: Fixed an issue on PC that could result in an infinite loading screen if multiple players on a team joined a world simultaneously.
  • Loading: Fixed an issue that could cause a player to encounter an infinite loading screen due to an inventory discrepancy.
  • Performance: Addressed an issue that could cause hitching while scrapping items.
  • Performance: Attempting to craft many items at very high speed will now result in a delay of up to 1 second between subsequent crafting attempts after the first few. This was done to help improve server performance and should not affect normal crafting.
  • Performance: Addressed an issue that could impact server performance when scrapping a large number of items in rapid succession.
  • Performance: Addressed an issue that could cause reduced framerates when many players were firing weapons simultaneously in the same area.
  • Stability: Addressed a crash that could occur when interacting with a Power Armor Station while wearing Power Armor.
Art and Graphics
  • Apparel: Hair no longer clips through the Nuka-Girl Rocketsuit helmet.
  • Apparel: Underarmor no longer remains visible while wearing the Silver Shroud costume.
  • Emotes: Fixed an issue causing reduced framerates during the Snowball Fight! Emote’s animation.
  • Enemies: Fixed an issue that could cause a second head to appear on a specific Scorched variant after decapitating it via headshot.
  • Graphics: Switching outfits or weapons while the Chameleon mutation or legendary effect is active no longer causes those items to appear visible to other players.
  • Nuke Code Pieces: Letters and Numbers displayed by Nuke Code Pieces will no longer appear misaligned on pickup.
  • Perks: The throwing arc displayed by the Fire in the Hole perk now remains visible if the player moves while holding a fragmentation grenade.
  • Photomode: Returning to first-person view after exiting Photomode with a ranged weapon equipped no longer causes the character model’s hands to appear offset or dark graphic effects to appear onscreen.
C.A.M.P., Crafting, and Workshops
  • Blueprints: Blueprints containing a mirror ball can now be placed correctly and no longer cause an “Object is floating.” error message to display.
  • Blueprints: Attempting to place a blueprint containing objects that have been placed on shelves no longer causes an “Object needs support” error message to display.
  • Blueprints: Blueprint names now support a maximum of 25 characters.
  • Budget: Tamed creatures no longer permanently consume C.A.M.P. budget after they are killed.
  • C.A.M.P.: Fixed an issue that could cause a C.A.M.P. dialog to display to a new character before they had placed their C.A.M.P. for the first time.
  • Crafting: Fixed an issue that could prevent items from being crafted or repaired despite having the required materials if those materials were split between the inventory and stash.
  • Crafting: Players who have exceeded the absolute weight limit of 1,500 lbs plus their current maximum carry weight are now correctly notified that they are unable to craft items while over the limit.
  • Exploit: Addressed an exploit that could allow items to be duplicated when moving C.A.M.P. locations.
  • Exploit: Addressed an exploit that could allow items to be duplicated if a blueprint failed to save properly.
  • Recipes and Plans: Fixed an issue that could prevent a player from crafting a Recipe or Plan they had previously learned.
  • Scrapping: Bleached Dogwood is now protected from autoscrapping when crafting. However, it can still be scrapped manually.
  • Workbenches: Attempting to place a Power Armor Station on a foundation in a structure that has multiple levels no longer causes the station to be placed on the second floor.
Enemies
  • Scorchbeast Queen: The Scorchbeast Queen can now correctly drop Plans from the full range of Ultracite Power Armor Mod Plans in her loot list, and players now correctly receive a random roll from her loot list.
  • Mothman: Fixed an issue in which Mothman would not leave the area when approached or respond to attacks.
Items
  • Apparel: The Clean Clown Outfit now correctly counts toward completion of the "Kill Wendigos" side mission at Freddie's House of Scares.
  • Apparel: The Nuka-Girl Rocketsuit can no longer be equipped or unequipped while wearing Power Armor
  • Apparel: The Nuka-Girl Rocketsuit outfit has been separated into two pieces - the body piece and the upper helmet.
    • Dev Note: For the moment, the upper helmet, when not worn with the body piece, looks to be floating partly from the player character. This is temporary until we can rework the helmet itself. This was a necessary change to prevent poor interactions with Power Armor and underarmor. Players who already own the Rocketsuit, will automatically have access to craft the helmet.
  • Armor: The Punishing legendary effect no longer reflects “slap” damage dealt by another player. This should prevent cases where a player wearing Punishing armor could become Wanted unintentionally due to reflected damage that killed their attacker.
  • Armor: Fixed an issue causing damage reflected by the Punishing legendary effect to be reduced based on the defending player’s resistances.
  • Cap Containers: Now award the correct number of Caps and no longer generate only 1 Cap as loot.
  • Exploits: Removed an apparel Recipe that was not intended to be available in-game, as well as items created using that Recipe.
  • Headlamps: Removed an erroneously added Atomic Shop flag from all non-Mothman Power Armor Head Lamps. Also added a separate red Mothman headlamp that works once Mothman Power Armor is equipped.
  • Holotapes: Choosing to stop a Holotape now correctly stops that Holotape from continuing to play.
  • Mods: Aiming down the sights after applying the Recon Sensors mod to a Power Armor helmet now correctly marks enemies on the compass.
  • Power Armor: Resistances are no longer incorrectly reduced when entering Power Armor while wearing Underarmor.
  • Power Armor: Now correctly prioritizes using the Fusion Core in the player’s inventory that has the least remaining charge, rather than selecting them at random.
  • Power Armor: Fixed an issue that could allow Power Armor pieces with Atomic Shop paints applied to be transferred into containers.
  • Weapons: The M79 Grenade Launcher and the Auto Grenade Launcher are now classified as heavy weapons, and correctly benefit from all heavy weapons perks except Heavy Gunner, as they benefit from Demolitions Expert instead.
Perks
  • Last Laugh: Explosive Bait is no longer dropped on death while the Last Laugh perk is equipped.
  • Martial Artist: Now only applies its attack speed bonus to melee weapons and no longer incorrectly increases the Gatling Gun’s rate of fire.
  • Ricochet: The Ricochet perk fanfare no longer displays repeatedly when its effects are triggered multiple times in quick succession.
  • Team Effects: A team invite must be accepted, and a team formed, before team-based perks, such as Squad Maneuvers, will apply their team effects.
PVP
  • Respawn: Being killed by a friend, selecting “Respawn”, and then using the Social Menu to respawn at a that friend’s location no longer causes those players to remain hostile toward each other.
Quests, Events, and Challenges
  • Quest Containers: Non-quest items can no longer be transferred into the Feed the People and Path to Enlightenment event quest containers.
  • One of Us: The Congressional Access Card is no longer lost if the player is disconnected or the server crashes.
Survival
  • Addictions: Fixed an issue which prevented Addictions currently affecting the character from displaying in the Pip-Boy’s Status menu.
  • Diseases: Rad Worms now only increases radiation damage taken by 50%, and no longer incorrectly increases Mutation and other effects.
  • Mutations: Fixed an inconsistent interaction between the Class Freak, Barbarian, and Evasive perks that could cause them to stop functioning while affected by the Herd Mentality mutation.
  • Mutations: The Healing Factor mutation no longer causes players to become invincible while in the downed state.
User Interface
  • C.A.M.P.: A player’s name will now correctly appear onscreen when viewing their C.A.M.P., even if that player is not nearby.
  • Controls: Plugging in a controller after launching Fallout 76 on PC using a keyboard and mouse no longer causes the button indicators for interactable objects, like containers or workbenches, to disappear until the client is relaunched.
  • Controls: Pressing the Quick Swap key (Default: Left D-pad) after the current weapon breaks now correctly swaps to an alternate weapon.
  • Crosshairs: Fixed an issue causing crosshairs to expand and contract incorrectly for players running the game using 21:9 aspect ratios.
  • Game Camera: Changing the face preset in the Change Appearance menu outside of Vault 76 no longer causes the camera to show an unintended angle in third-person view.
  • Holotapes: Attempting to play a blank terminal holotape no longer causes the Pip-Boy to display a blank screen.
  • Localization: “Perk Card Pack” text that displays when opening a new Perk Card Pack is now correctly localized in non-English versions of the game client.
  • Map: Fixed an issue that could prevent player icons from displaying on the Map when choosing a respawn location.
  • Map: Overencumbered players who die inside a Nuke Zone can now correctly respawn at the nearest Map marker.
  • Notifications: “Ammo Removed” messages no longer appear onscreen when harvesting flora or other materials shortly after firing a weapon.
  • Notifications: The “You have joined a team.” notification now correctly displays console controls, rather than PC hotkeys, in its subtitle text while playing on consoles.
  • Notifications: Fixed an issue where players could sometimes receive a “Max weight limit reached.” message when attempting to trade with other players.
  • Photomode Frames: Photomode frames that were purchased from the Atomic Shop now correctly display the Atom symbol in the photomode menu.
  • Shop: Fixed an issue on PC that could cause controls to lock up when purchasing Atoms.
  • Shop: Purchasing multiple items from the Atomic Shop in quick succession no longer prevents those items from appearing in crafting menus until the client is relaunched.
  • Shop: Preview images have been added for the Kill, Laugh, Love Neon Sign.
  • Teams: Attempting to join a teammate in a world from the main menu using the social menu no longer causes a message to display stating that they will be removed from the team.
  • Teams: Fixed an issue that could prevent team members from loading into a world with the team leader after the leader selected “Play”.
  • Teams: Fixed an issue in which the "Play with Team" option on the Main Menu became non-functional when attempting to rejoin teammates in a world following a crash or disconnect.
  • Transfer Menu: The transfer bar now correctly stops at 1 when scrolling to reduce the transfer quantity.
  • Voice Chat: The voice chat speaker icon now correctly appears in player nameplates, in team chat, and in the area chat list when a player is speaking.

Community Patch notes

Changes found on the SeventySix.esm file

Activator

  • WorkshopMirrorBall01 "Mirror Ball" [ACTI:001ADC69] OBND - Object Bounds are changed to 0
  • ATX_NeonBillboard_NukaCola "Neon Nuka Cola Billboard" [ACTI:003EFADE] added
  • ATX_NeonBillboard_Rooftop_NukaCola "Neon Nuka Cola Rooftop Billboard" [ACTI:003EFAE0] added
  • ATX_NeonBillboard_SlocumsJoe "Neon Slocums Joe Billboard" [ACTI:003EFAE2] added
  • ATX_NeonBillboard_Rooftop_SlocumsJoe "Neon Slocums Joe Rooftop Billboard" [ACTI:003EFAE3] added
  • ATX_NeonBillboard_VisitBeautifulWV "Neon Visit Beautiful West Virginia Billboard" [ACTI:003EFAE4] added
  • ATX_NeonBillboard_Rooftop_VisitBeautifulWV "Neon Visit Beautiful West Virginia Rooftop Billboard" [ACTI:003EFAE5] added
  • ATX_NeonSignGoAway "Go Away Neon Sign" [ACTI:003EFAF2] added
  • ATX_NeonSignNoRestroom "No Restroom Neon Sign" [ACTI:003EFAF5] added
  • ATX_NeonSignStayAway "Stay Away Neon Sign" [ACTI:003EFAF7] added
  • ATX_NeonSignNoVacancy "No Vacancy Neon Sign" [ACTI:003EFAF8] added
  • ATX_NeonBillboard_MothmanGround "Mothman Neon Billboard" [ACTI:003EFB02] added
  • ATX_NeonBillboard_MothmanRooftop "Large Mothman Neon Billboard" [ACTI:003EFB05] added
  • ATX_NeonBillboard_MothmanGround "Mothman Neon Billboard" [ACTI:003F0B6E] EDID changed from ATX_NeonBillboard_MothmanGround to ATX_NeonBillboard_MothmanGroundDUPLICATE000
  • ATX_NeonBillboard_MothmanRooftop "Large Mothman Neon Billboard" [ACTI:003F0B71] EDID changed from ATX_NeonBillboard_MothmanRooftop to ATX_NeonBillboard_MothmanRooftopDUPLICATE000
  • MSilo_Storage_ConsolePanel "Panel" [ACTI:0051AFC2]
    • Override Activate Text MSilo_Storage_MainframeCoreActivateTextOverride_Damaged "Remove" [MESG:0051B03C] added
    • Override Activate Text MSilo_Storage_MainframeCoreActivateTextOverride_Empty "Insert" [MESG:0051B03D] added
    • SNAM - Flags <Unknown: 6> added
  • MSilo_Storage_ReplacementPanel "Mainframe Core" [ACTI:0051AFFA] FNAM - Flags <Unknown: 6> added

Addon Node

  • LightNodeWorkshopOmniNeonSmallWhite [ADDN:003EFAFB] added
  • LightNodeWorkshopOmniNeonSmallPink [ADDN:003EFAFD] added
  • LightNodeWorkshopOmniNeonSmallBlue [ADDN:003EFAFF] added
  • LightNodeWorkshopOmniNeonSmallGreen [ADDN:003EFB00] added
  • PAX1HeadlampMoth [ADDN:003FA6EB] added
  • PAT45HeadlampMoth [ADDN:003FA6EC] added
  • PAT60HeadlampMoth [ADDN:003FA6ED] added
  • PAT51HeadlampMoth [ADDN:003FA6EE] added

Armor Addon

  • AA_Headwear_Raider_03_Helmet_GreenHood [ARMA:000787D1] BOD2 - Biped Body Template -> First person Flags 47 - Eyes, 48 - Beard, 49 - Mouth, and 50 - Neck removed (EdNote: Your eyeglasses and mask will now be shown while wearing this)
  • DLC04_NukaSpaceOutfitBody [ARMA:001135C1] BOD2 - Biped Body Template -> First person Flags 41 - [A] Torso added (EdNote: Your torso armor is not shown anymore if you wear this)
  • DLC04_NukaSpaceOutfitHelmetLiner [ARMA:001135C4] BOD2 - Biped Body Template -> First person Flags 46 - Headband, 48 - Beard, and 49 - Mouth added
  • ATX_AAClothesSilverShroudGloves [ARMA:001F3D0A]
    • BOD2 - Biped Body Template -> First person Flags 57 - Unnarmed and 60 - Pipboy added
    • DNAM - Data -> Male Priority changed from 0 to 5
    • DNAM - Data -> Female Priority changed from 0 to 5
  • ATX_AAPIpBoy2000_ConstructionSafety [ARMA:003F83FB] added
  • ATX_AAClothesTheInspectorGloves [ARMA:0047D209] BOD2 - Biped Body Template -> First person Flags 57 - Unnarmed and 60 - Pipboy added

Armor

  • Armor_RaiderMod_Underarmor_LongJohns "Long Johns" [ARMO:00019568] Keyword usePowerArmorFrameRaider [KYWD:001909D7] removed
  • Armor_BoS_Underarmor_BOSFatigues "Brotherhood Fatigues" [ARMO:00056738] Keyword usePowerArmorFrameBoS [KYWD:00155046] removed
  • Headwear_Raider_GreenHood "Green Hood" [ARMO:000787EC] BOD2 - Biped Body Template -> First person Flags 47 - Eyes, 48 - Beard, 49 - Mouth, and 50 - Neck removed
  • Armor_RaiderMod_Underarmor_Harness "Harness" [ARMO:0008158D] Keyword usePowerArmorFrameRaider [KYWD:001909D7] removed
  • Armor_RaiderMod_Underarmor_RoadLeathers "Road Leathers" [ARMO:000AF0E2] Keyword usePowerArmorFrameAtomCat [KYWD:001909D0] removed
  • Armor_BoS_Knight_Underarmor "Brotherhood Knight Suit" [ARMO:000DEDEB] Keyword usePowerArmorFrameBoS [KYWD:00155046] removed
  • Headwear_BoS_Knight_UnderarmorHelmet "BOS Hood" [ARMO:000E1A39]
    • Keyword usePowerArmorFrameBoS [KYWD:00155046] removed
    • EILV - Levels removed
  • ATX_Clothes_ClownOutfitClean "Clean Clown Outfit" [ARMO:0010CF7B]
    • FULL - Name changed from Clown Outfit to Clean Clown Outfit
    • Keyword HouseOfScaresOutfit [KYWD:004F82BE] added
  • Armor_Marine_Underarmor_Wetsuit "Marine Wetsuit" [ARMO:0011114C] Keyword usePowerArmorFrameRaider [KYWD:001909D7] removed
  • Headwear_Clothes_DLC03_Trapper_Hunter_Hood "Hunter's Hood" [ARMO:001117E7] EDID **changed from Headwear_Clothes_DLC03_Trapper_Hunter_Hood to DEPRECATED_Headwear_Clothes_DLC03_Trapper_Hunter_Hood
  • ATX_Clothes_NukaGirlOutfit "Nuka-Girl Rocketsuit" [ARMO:001135E5]
    • BOD2 - Biped Body Template -> First person Flags 30 - Hair Top, 31 - Hair Long, and 46 - Headband removed
    • Model -> MODL - Armor Addon DLC04_NukaSpaceOutfitHelmetLiner [ARMA:001135C4] removed
    • Model -> MODL - Armor Addon DLC04_NukaSpaceOutfitHelmetGlass [ARMA:001135C3] changed to DLC04_NukaSpaceOutfitBody [ARMA:001135C1]
  • Armor_BoS_Officer_Underarmor "Brotherhood Officer Suit" [ARMO:00134294] Keyword usePowerArmorFrameBoS [KYWD:00155046] removed
  • Armor_RaiderMod_Underarmor_RaiderLeathers "Raider Leathers" [ARMO:0018E3F7] Keyword usePowerArmorFrameRaider [KYWD:001909D7] removed
  • Armor_BoS_Soldier_Underarmor "Brotherhood Soldier Suit" [ARMO:002223E3] Keyword usePowerArmorFrameBoS [KYWD:00155046] removed
  • ATX_Clothes_NukaGirlHelmet "Nuka-Girl Helmet" [ARMO:003F73B1] added
  • ATX_PipBoy2000_ConstructionSafety "Pip-Boy 2000 Construction Safety" [ARMO:003F83FC] added
  • POST_ATX_Armor_PowerArmor_BlackRider_ArmLeft "Black Rider Left Arm" [ARMO:00474980]
    • EDID changed from POST_ATX_Armor_PowerArmor_BlackRider_ArmLeft to zzzATX_Armor_PowerArmor_BlackRider_ArmLeft
    • Keyword ATX_ma_PA_BlackRider [KYWD:0047498C] removed
    • Keyword ATX_ma_BlackRider_LArm [KYWD:0047498E] removed
    • Keyword ATX_PowerArmorTypeBlackRider [KYWD:004749AF] removed
    • FNAM -> Armor Rating reduced from 170 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_BlackRider_LArm "Standard Left Arm Lining" [OMOD:0047499E] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_BlackRider_Material_Paint_Default "No Paint" [OMOD:004749A6] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_BlackRider_Arm_Lining_A "Mk.I" [OMOD:00474995] removed
  • POST_ATX_Armor_PowerArmor_BlackRider_ArmRight "Black Rider Right Arm" [ARMO:00474981]
    • EDID changed from POST_ATX_Armor_PowerArmor_BlackRider_ArmRight to zzzATX_Armor_PowerArmor_BlackRider_ArmRight
    • Keyword ATX_ma_PA_BlackRider [KYWD:0047498C] removed
    • Keyword ATX_ma_BlackRider_RArm [KYWD:00474990] removed
    • Keyword ATX_PowerArmorTypeBlackRider [KYWD:004749AF] removed
    • FNAM -> Armor Rating reduced from 170 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_BlackRider_RArm "Standard Right Arm Lining" [OMOD:004749A1] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_BlackRider_Arm_Lining_A "Mk.I" [OMOD:00474995] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_BlackRider_Material_Paint_Default "No Paint" [OMOD:004749A6] removed
  • POST_ATX_Armor_PowerArmor_BlackRider_Helmet "Black Rider Helm" [ARMO:00474982]
    • EDID changed from POST_ATX_Armor_PowerArmor_BlackRider_Helmet to zzzATX_Armor_PowerArmor_BlackRider_Helmet
    • Keyword ATX_ma_PA_BlackRider [KYWD:0047498C] removed
    • Keyword ATX_ma_BlackRider_Helmet [KYWD:0047498D] removed
    • Keyword ATX_PowerArmorTypeBlackRider [KYWD:004749AF] removed
    • FNAM -> Armor Rating reduced from 220 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_BlackRider_Helmet "Standard Helmet Lining" [OMOD:00474996] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_BlackRider_Helmet_Lining_A "Mk.I" [OMOD:0047499D] removed
    • Object Template -> Combination -> OBTS -> Mod SURV_mod_Description_DiseasePrevention_InhalationAndInWater [OMOD:003BEEFF] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_BlackRider_Helmet_Headlamp "Headlamp" [OMOD:00474997] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_BlackRider_Material_Paint_Default "No Paint" [OMOD:004749A6] removed
  • POST_ATX_Armor_PowerArmor_BlackRider_LegLeft "Black Rider Left Leg" [ARMO:00474983]
    • EDID changed from POST_ATX_Armor_PowerArmor_BlackRider_LegLeft to zzzATX_Armor_PowerArmor_BlackRider_LegLeft
    • Keyword ATX_ma_PA_BlackRider [KYWD:0047498C] removed
    • Keyword ATX_ma_BlackRider_LLeg [KYWD:0047498F] removed
    • Keyword ATX_PowerArmorTypeBlackRider [KYWD:004749AF] removed
    • FNAM -> Armor Rating reduced from 170 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_BlackRider_LLeg "Standard Left Leg Lining" [OMOD:004749A0] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_BlackRider_Leg_Lining_A "Mk.I" [OMOD:0047499F] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_BlackRider_Material_Paint_Default "No Paint" [OMOD:004749A6] removed
  • POST_ATX_Armor_PowerArmor_BlackRider_LegRight "Black Rider Right Leg" [ARMO:00474984]
    • EDID changed from POST_ATX_Armor_PowerArmor_BlackRider_LegRight to zzzATX_Armor_PowerArmor_BlackRider_LegRight
    • Keyword ATX_ma_PA_BlackRider [KYWD:0047498C] removed
    • Keyword ATX_ma_BlackRider_RLeg [KYWD:00474991] removed
    • Keyword ATX_PowerArmorTypeBlackRider [KYWD:004749AF] removed
    • FNAM -> Armor Rating reduced from 170 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_BlackRider_RLeg "Standard Right Leg Lining" [OMOD:004749A2] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_BlackRider_Leg_Lining_A "Mk.I" [OMOD:0047499F] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_BlackRider_Material_Paint_Default "No Paint" [OMOD:004749A6] removed
  • POST_ATX_Armor_PowerArmor_BlackRider_Torso "Black Rider Torso" [ARMO:00474985]
    • EDID changed from POST_ATX_Armor_PowerArmor_BlackRider_Torso to zzzATX_Armor_PowerArmor_BlackRider_Torso
    • Keyword ATX_ma_PA_BlackRider [KYWD:0047498C] removed
    • Keyword ATX_PowerArmorTypeBlackRider [KYWD:004749AF] removed
    • FNAM -> Armor Rating reduced from 320 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_BlackRider_Torso "Standard Torso Lining" [OMOD:004749A3] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_BlackRider_Torso_Lining_A "Mk.I" [OMOD:004749A4] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_BlackRider_Material_Paint_Default "No Paint" [OMOD:004749A6] removed
  • ATX_Clothes_Unstoppables_TheInspector "The Inspector Costume" [ARMO:0047D208] BOD2 - Biped Body Template -> First person Flags 34 - L Hand and 35 - R Hand removed
  • POST_ATX_Armor_PowerArmor_PlagueRider_ArmLeft "PlagueRider Left Arm" [ARMO:0048D274]
    • EDID changed from POST_ATX_Armor_PowerArmor_PlagueRider_ArmLeft to zzzATX_Armor_PowerArmor_PlagueRider_ArmLeft
    • Keyword ATX_ma_PA_PlagueRider [KYWD:0048D2AE] removed
    • Keyword ATX_ma_PlagueRider_LArm [KYWD:0048D2B0] removed
    • FNAM -> Armor Rating reduced from 170 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_LArm "Standard Left Arm Lining" [OMOD:0048D290] removed
    • Object Template -> Combination -> OBTS -> Mod mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_Arm_Lining_A "Mk.I" [OMOD:0048D287] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_LArm "Standard Left Arm Lining" [OMOD:0048D290] removed
    • Object Template -> Combination -> OBTS -> Mod mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B] removed
    • Object Template -> Combination -> OBTS -> Mod mod_PowerArmor_Misc_Null "No Misc Mod" [OMOD:00077D3A] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_Arm_Lining_A "Mk.I" [OMOD:0048D287] removed
  • POST_ATX_Armor_PowerArmor_PlagueRider_ArmRight "PlagueRider Right Arm" [ARMO:0048D275]
    • EDID changed from POST_ATX_Armor_PowerArmor_PlagueRider_ArmRight to zzzATX_Armor_PowerArmor_PlagueRider_ArmRight
    • Keyword ATX_ma_PA_PlagueRider [KYWD:0048D2AE] removed
    • Keyword ATX_ma_PlagueRider_RArm [KYWD:0048D2B2] removed
    • FNAM -> Armor Rating reduced from 170 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_RArm "Standard Right Arm Lining" [OMOD:0048D293] removed
    • Object Template -> Combination -> OBTS -> Mod mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_Arm_Lining_A "Mk.I" [OMOD:0048D287] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_RArm "Standard Right Arm Lining" [OMOD:0048D293] removed
    • Object Template -> Combination -> OBTS -> Mod mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B] removed
    • Object Template -> Combination -> OBTS -> Mod mod_PowerArmor_Misc_Null "No Misc Mod" [OMOD:00077D3A] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_Arm_Lining_A "Mk.I" [OMOD:0048D287] removed
  • POST_ATX_Armor_PowerArmor_PlagueRider_Helmet "PlagueRider Helm" [ARMO:0048D276]
    • EDID changed from POST_ATX_Armor_PowerArmor_PlagueRider_Helmet to zzzATX_Armor_PowerArmor_PlagueRider_Helmet
    • Keyword ATX_ma_PA_PlagueRider [KYWD:0048D2AE] removed
    • Keyword ATX_ma_PlagueRider_Helmet [KYWD:0048D2AF] removed
    • FNAM -> Armor Rating reduced from 220 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_Helmet "Standard Helmet Lining" [OMOD:0048D288] removed
    • Object Template -> Combination -> OBTS -> Mod mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_Helmet_Lining_A "Mk.I" [OMOD:0048D28F] removed
    • Object Template -> Combination -> OBTS -> Mod SURV_mod_Description_DiseasePrevention_InhalationAndInWater [OMOD:003BEEFF] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_Helmet_Headlamp "Headlamp" [OMOD:0048D289] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_Helmet "Standard Helmet Lining" [OMOD:0048D288] removed
    • Object Template -> Combination -> OBTS -> Mod mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B] removed
    • Object Template -> Combination -> OBTS -> Mod mod_PowerArmor_Misc_Null "No Misc Mod" [OMOD:00077D3A] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_Helmet_Lining_A "Mk.I" [OMOD:0048D28F] removed
    • Object Template -> Combination -> OBTS -> Mod SURV_mod_Description_DiseasePrevention_InhalationAndInWater [OMOD:003BEEFF] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_Helmet_Headlamp "Headlamp" [OMOD:0048D289] removed
  • POST_ATX_Armor_PowerArmor_PlagueRider_LegLeft "PlagueRider Left Leg" [ARMO:0048D277]
    • EDID changed from POST_ATX_Armor_PowerArmor_PlagueRider_LegLeft to zzzATX_Armor_PowerArmor_PlagueRider_LegLeft
    • Keyword ATX_ma_PA_PlagueRider [KYWD:0048D2AE] removed
    • Keyword ATX_ma_PlagueRider_LLeg [KYWD:0048D2B1] removed
    • FNAM -> Armor Rating reduced from 170 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_LLeg "Standard Left Leg Lining" [OMOD:0048D292] removed
    • Object Template -> Combination -> OBTS -> Mod mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_Leg_Lining_A "Mk.I" [OMOD:0048D291] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_LLeg "Standard Left Leg Lining" [OMOD:0048D292] removed
    • Object Template -> Combination -> OBTS -> Mod mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B] removed
    • Object Template -> Combination -> OBTS -> Mod mod_PowerArmor_Misc_Null "No Misc Mod" [OMOD:00077D3A] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_Leg_Lining_A "Mk.I" [OMOD:0048D291] removed
  • POST_ATX_Armor_PowerArmor_PlagueRider_LegRight "PlagueRider Right Leg" [ARMO:0048D278]
    • EDID changed from POST_ATX_Armor_PowerArmor_PlagueRider_LegRight to zzzATX_Armor_PowerArmor_PlagueRider_LegRight
    • Keyword ATX_ma_PA_PlagueRider [KYWD:0048D2AE] removed
    • Keyword ATX_ma_PlagueRider_RLeg [KYWD:0048D2B3] removed
    • FNAM -> Armor Rating reduced from 170 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_RLeg "Standard Right Leg Lining" [OMOD:0048D294] removed
    • Object Template -> Combination -> OBTS -> Mod mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_Leg_Lining_A "Mk.I" [OMOD:0048D291] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_RLeg "Standard Right Leg Lining" [OMOD:0048D294] removed
    • Object Template -> Combination -> OBTS -> Mod mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B] removed
    • Object Template -> Combination -> OBTS -> Mod mod_PowerArmor_Misc_Null "No Misc Mod" [OMOD:00077D3A] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_Leg_Lining_A "Mk.I" [OMOD:0048D291] removed
  • POST_ATX_Armor_PowerArmor_PlagueRider_Torso "PlagueRider Torso" [ARMO:0048D279]
    • EDID changed from POST_ATX_Armor_PowerArmor_PlagueRider_Torso to zzzATX_Armor_PowerArmor_PlagueRider_Torso
    • Keyword ATX_ma_PA_PlagueRider [KYWD:0048D2AE] removed
    • Keyword ATX_ma_PlagueRider_Torso [KYWD:0048D2B4] removed
    • FNAM -> Armor Rating reduced from 320 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_Torso "Standard Torso Lining" [OMOD:0048D295] removed
    • Object Template -> Combination -> OBTS -> Mod mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_Torso_Lining_A "Mk.I" [OMOD:0048D296] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_Torso "Standard Torso Lining" [OMOD:0048D295] removed
    • Object Template -> Combination -> OBTS -> Mod mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B] removed
    • Object Template -> Combination -> OBTS -> Mod mod_PowerArmor_Misc_Null "No Misc Mod" [OMOD:00077D3A] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PlagueRider_Torso_Lining_A "Mk.I" [OMOD:0048D296] removed
  • POST_ATX_Armor_PowerArmor_PaleRider_ArmLeft "T-51b Left Arm" [ARMO:00490053]
    • EDID changed from POST_ATX_Armor_PowerArmor_PaleRider_ArmLeft to zzzATX_Armor_PowerArmor_PaleRider_ArmLeft
    • Keyword ATX_ma_PA_PaleRider [KYWD:00490068] removed
    • Keyword ATX_ma_PaleRider_LArm [KYWD:0049006A] removed
    • FNAM -> Armor Rating reduced from 90 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PaleRider_LArm "Standard Left Arm Lining" [OMOD:00490088] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PaleRider_Material_Paint_Default "No Paint" [OMOD:00490097] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PaleRider_Arm_Lining_B "Model B" [OMOD:0049007F] removed
  • POST_ATX_Armor_PowerArmor_PaleRider_ArmRight "T-51b Right Arm" [ARMO:00490054]
    • EDID changed from POST_ATX_Armor_PowerArmor_PaleRider_ArmRight to zzzATX_Armor_PowerArmor_PaleRider_ArmRight
    • Keyword ATX_ma_PA_PaleRider [KYWD:00490068] removed
    • Keyword ATX_ma_PaleRider_RArm [KYWD:0049006C] removed
    • FNAM -> Armor Rating reduced from 90 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PaleRider_RArm "Standard Right Arm Lining" [OMOD:0049008B] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PaleRider_Arm_Lining_B "Model B" [OMOD:0049007F] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PaleRider_Material_Paint_Default "No Paint" [OMOD:00490097] removed
  • POST_ATX_Armor_PowerArmor_PaleRider_Helmet "T-51b Helm" [ARMO:00490055]
    • EDID changed from POST_ATX_Armor_PowerArmor_PaleRider_Helmet to zzzATX_Armor_PowerArmor_PaleRider_Helmet
    • Keyword ATX_ma_PA_PaleRider [KYWD:00490068] removed
    • Keyword ATX_ma_PaleRider_Helmet [KYWD:00490069] removed
    • FNAM -> Armor Rating reduced from 140 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PaleRider_Helmet "Standard Helmet Lining" [OMOD:00490080] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PaleRider_Helmet_Lining_B "Model B" [OMOD:00490087] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PaleRider_Helmet_Headlamp "Headlamp" [OMOD:00490081] removed
    • Object Template -> Combination -> OBTS -> Mod SURV_mod_Description_DiseasePrevention_InhalationAndInWater [OMOD:003BEEFF] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PaleRider_Material_Paint_Default "No Paint" [OMOD:00490097] removed
  • POST_ATX_Armor_PowerArmor_PaleRider_LegLeft "T-51b Left Leg" [ARMO:00490056]
    • EDID changed from POST_ATX_Armor_PowerArmor_PaleRider_LegLeft to zzzATX_Armor_PowerArmor_PaleRider_LegLeft
    • Keyword ATX_ma_PA_PaleRider [KYWD:00490068] removed
    • Keyword ATX_ma_PaleRider_LLeg [KYWD:0049006B] removed
    • FNAM -> Armor Rating reduced from 90 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PaleRider_LLeg "Standard Left Leg Lining" [OMOD:0049008A] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PaleRider_Leg_Lining_B "Model B" [OMOD:00490089] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PaleRider_Material_Paint_Default "No Paint" [OMOD:00490097] removed
  • POST_ATX_Armor_PowerArmor_PaleRider_LegRight "T-51b Right Leg" [ARMO:00490057]
    • EDID changed from POST_ATX_Armor_PowerArmor_PaleRider_LegRight to zzzATX_Armor_PowerArmor_PaleRider_LegRight
    • Keyword ATX_ma_PA_PaleRider [KYWD:00490068] removed
    • Keyword ATX_ma_PaleRider_RLeg [KYWD:0049006D] removed
    • FNAM -> Armor Rating reduced from 90 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PaleRider_RLeg "Standard Right Leg Lining" [OMOD:0049008C] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PaleRider_Leg_Lining_B "Model B" [OMOD:00490089] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PaleRider_Material_Paint_Default "No Paint" [OMOD:00490097] removed
  • POST_ATX_Armor_PowerArmor_PaleRider_Torso "T-51b Chest Piece" [ARMO:00490058]
    • EDID changed from POST_ATX_Armor_PowerArmor_PaleRider_Torso to zzzATX_Armor_PowerArmor_PaleRider_Torso
    • Keyword ATX_ma_PA_PaleRider [KYWD:00490068] removed
    • Keyword ATX_ma_PaleRider_Torso [KYWD:0049006E] removed
    • FNAM -> Armor Rating reduced from 240 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PaleRider_Torso "Standard Torso Lining" [OMOD:0049008D] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PaleRider_Torso_Lining_B "Model B" [OMOD:0049008E] removed
    • Object Template -> Combination -> OBTS -> Mod POST_ATX_mod_PowerArmor_PaleRider_Material_Paint_Default "No Paint" [OMOD:00490097] removed
  • zzzPOST_ATX_Armor_PowerArmor_WarRider_ArmLeft "WarRider Left Arm" [ARMO:004F944B]
    • EDID changed from zzzPOST_ATX_Armor_PowerArmor_WarRider_ArmLeft to zzzATX_Armor_PowerArmor_WarRider_ArmLeft
    • FNAM -> Armor Rating reduced from 130 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
  • zzzPOST_ATX_Armor_PowerArmor_WarRider_ArmRight "WarRider Right Arm" [ARMO:004F944C]
    • EDID changed from zzzPOST_ATX_Armor_PowerArmor_WarRider_ArmRight to zzzATX_Armor_PowerArmor_WarRider_ArmRight
    • FNAM -> Armor Rating reduced from 130 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
  • zzzPOST_ATX_Armor_PowerArmor_WarRider_Helmet "WarRider Helm" [ARMO:004F944D]
    • EDID changed from zzzPOST_ATX_Armor_PowerArmor_WarRider_Helmet to zzzATX_Armor_PowerArmor_WarRider_Helmet
    • FNAM -> Armor Rating reduced from 180 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
  • zzzPOST_ATX_Armor_PowerArmor_WarRider_LegLeft "WarRider Left Leg" [ARMO:004F944E]
    • EDID changed from zzzPOST_ATX_Armor_PowerArmor_WarRider_LegLeft to zzzATX_Armor_PowerArmor_WarRider_LegLeft
    • FNAM -> Armor Rating reduced from 130 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
  • zzzPOST_ATX_Armor_PowerArmor_WarRider_LegRight "WarRider Right Leg" [ARMO:004F944F]
    • EDID changed from zzzPOST_ATX_Armor_PowerArmor_WarRider_LegRight to zzzATX_Armor_PowerArmor_WarRider_LegRight
    • FNAM -> Armor Rating reduced from 130 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed
  • zzzPOST_ATX_Armor_PowerArmor_WarRider_Torso "WarRider Chest Piece" [ARMO:004F9450]
    • EDID changed from zzzPOST_ATX_Armor_PowerArmor_WarRider_Torso to zzzATX_Armor_PowerArmor_WarRider_Torso
    • FNAM -> Armor Rating reduced from 280 to 0
    • DAMA - Resistances -> Damage Type dtEnergy [DMGT:00060A81] removed
    • DAMA - Resistances -> Damage Type dtRadiationExposure [DMGT:00060A85] removed

Actor Value Information

  • Strength "Strength" [AVIF:000002C2]
    • NAM5 - Unknown reduced from 1.000000 to 0.000000
    • NAM5 - Unknown changed from Default to 100.000000
  • Perception "Perception" [AVIF:000002C3]
    • NAM5 - Unknown reduced from 1.000000 to 0.000000
    • NAM5 - Unknown changed from Default to 100.000000
  • Endurance "Endurance" [AVIF:000002C4]
    • NAM5 - Unknown reduced from 1.000000 to 0.000000
    • NAM5 - Unknown changed from Default to 100.000000
  • Charisma "Charisma" [AVIF:000002C5]
    • NAM5 - Unknown reduced from 1.000000 to 0.000000
    • NAM5 - Unknown changed from Default to 100.000000
  • Intelligence "Intelligence" [AVIF:000002C6]
    • NAM5 - Unknown reduced from 1.000000 to 0.000000
    • NAM5 - Unknown changed from Default to 100.000000
  • Agility "Agility" [AVIF:000002C7]
    • NAM5 - Unknown reduced from 1.000000 to 0.000000
    • NAM5 - Unknown changed from Default to 100.000000
  • Luck "Luck" [AVIF:000002C8]
    • NAM5 - Unknown reduced from 1.000000 to 0.000000
    • NAM5 - Unknown changed from Default to 100.000000
  • STAT_DmgRiflesAuto "Automatic Rifle Damage" [AVIF:002C99E0] DURL - Unknown set to No Limit
  • STAT_DmgRiflesAuto "Automatic Rifle Damage" [AVIF:002C99E0] DURL - Unknown set to No Limit
  • STAT_DmgShotguns "Shotgun Damage" [AVIF:002C9A38] DURL - Unknown set to No Limit
  • STAT_DmgShotguns_Formula "Shotgun Damage" [AVIF:003F3F30] added
  • STAT_DmgPistolsAuto_Formula "Automatic Pistol Damage" [AVIF:003F3F32] added
  • STAT_DmgPistolsNonAuto_Formula "Non-Automatic Pistol Damage" [AVIF:003F3F35] added
  • STAT_DmgRiflesAuto_Formula "Automatic Rifle Damage" [AVIF:003F3F36] added
  • STAT_DmgRiflesNonAuto_Formula "Non-Automatic Rifle Damage" [AVIF:003F3F38] added
  • STAT_DmgHeavyGuns_Formula "Heavy Gun Damage" [AVIF:003F3F3B] added
  • STAT_DmgExplosive_Formula "Explosive Damage" [AVIF:003F3F3D] added

Cell

  • CB04_Reward_LootPrewar_Safe "Safe" [CONT:004ECF0B] in WatogaMunicipalCenter02 "Watoga Municipal Center" [CELL:000780B1] Record Flag Persistent added

Constructible Object

  • co_mod_PowerArmor_T45_Helmet_Headlamp [COBJ:0019D8C8]
    • Component c_Copper "Copper" [CMPO:0001FA9C] removed
    • GNAM - Learn Recipe from POST_recipe_mod_PowerArmor_T45_Helmet_Headlamp "Plan: T-45 Headlamp" [BOOK:005018DF] removed (EdNote: Oh Bethesda)
  • ATX_co_mod_PowerArmor_T45_Helmet_Headlamp_RedMothman [COBJ:0019D8CE]
    • EDID changed from ATX_co_mod_PowerArmor_T45_Helmet_Headlamp_RedMothman to POST_co_mod_PowerArmor_T45_Helmet_Headlamp_RedTactical
    • XALG - Unknown removed
    • Condition Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman "Red Mothman Headlamp (T-Series)" [ENTM:003F2B89]) Equal to 1.000000 removed
    • GNAM - Learn Recipe from POST_recipe_mod_PowerArmor_T45_Helmet_Headlamp_RedTactical "Plan: T-45 Headlamp Red Tactical" [BOOK:005018E3] added
  • co_mod_PowerArmor_T51_Helmet_Headlamp [COBJ:0019D8D2]
    • Component c_Copper "Copper" [CMPO:0001FA9C] removed
    • GNAM - Learn Recipe from POST_recipe_mod_PowerArmor_T51_Helmet_Headlamp "Plan: T-51b Headlamp" [BOOK:005018FF] removed
  • co_mod_PowerArmor_T60_Helmet_Headlamp [COBJ:0019D8D6]
    • Component c_Copper "Copper" [CMPO:0001FA9C] removed
    • GNAM - Learn Recipe from POST_recipe_mod_PowerArmor_T60_Helmet_Headlamp "Plan: T-60 Headlamp" [BOOK:00501920] removed
  • co_mod_PowerArmor_X01_Helmet_Headlamp [COBJ:0019D97F]
    • Component c_Copper "Copper" [CMPO:0001FA9C] removed
    • GNAM - Learn Recipe from POST_recipe_mod_PowerArmor_X01_Helmet_Headlamp "Plan: X-01 Headlamp" [BOOK:0050195E] removed
  • ATX_co_mod_PowerArmor_T51_Helmet_Headlamp_RedMothman [COBJ:0019DB6C]
    • EDID changed from ATX_co_mod_PowerArmor_T51_Helmet_Headlamp_RedMothman to POST_co_mod_PowerArmor_T51_Helmet_Headlamp_RedTactical
    • XALG - Unknown removed
    • Condition Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman "Red Mothman Headlamp (T-Series)" [ENTM:003F2B89]) Equal to 1.000000 removed
    • GNAM - Learn Recipe from POST_recipe_mod_PowerArmor_T51_Helmet_Headlamp_RedTactical "Plan: T-51b Headlamp Red Tactical" [BOOK:00501903] added
  • ATX_co_mod_PowerArmor_T60_Helmet_Headlamp_RedMothman [COBJ:001A60CA]
    • EDID changed from ATX_co_mod_PowerArmor_T60_Helmet_Headlamp_RedMothman to POST_co_mod_PowerArmor_T60_Helmet_Headlamp_RedTactical
    • XALG - Unknown removed
    • Condition Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman "Red Mothman Headlamp (T-Series)" [ENTM:003F2B89]) Equal to 1.000000 removed
    • GNAM - Learn Recipe from POST_recipe_mod_PowerArmor_T60_Helmet_Headlamp_RedTactical "Plan: T-60 Headlamp Red Tactical" [BOOK:00501924] added
  • co_mod_PowerArmor_Raider_Helmet_Headlamp [COBJ:001CFE3E]
    • Component c_Copper "Copper" [CMPO:0001FA9C] removed
    • GNAM - Learn Recipe from POST_recipe_mod_PowerArmor_Raider_Helmet_Headlamp "Plan: Raider Headlamp" [BOOK:005018C4] removed
  • ATX_co_mod_PowerArmor_X01_Helmet_Headlamp_RedMothman [COBJ:001EC0E2]
    • EDID changed from ATX_co_mod_PowerArmor_X01_Helmet_Headlamp_RedMothman to POST_co_mod_PowerArmor_X01_Helmet_Headlamp_RedTactical
    • XALG - Unknown removed
    • Condition Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman "Red Mothman Headlamp (T-Series)" [ENTM:003F2B89]) Equal to 1.000000 removed
    • GNAM - Learn Recipe from POST_recipe_mod_PowerArmor_X01_Helmet_Headlamp_RedTactical "Plan: X-01 Headlamp Red Tactical" [BOOK:00501962] added
  • ATX_co_mod_PowerArmor_Raider_Helmet_Headlamp_RedMothman [COBJ:0024086E]
    • EDID changed from ATX_co_mod_PowerArmor_Raider_Helmet_Headlamp_RedMothman to POST_co_mod_PowerArmor_Raider_Helmet_Headlamp_RedTactical
    • XALG - Unknown removed
    • Component c_Circuitry "Circuitry" [CMPO:0001FA9B] removed
    • Component c_Copper "Copper" [CMPO:0001FA9C] removed
  • co_Headwear_Trapper_Hunter_Hood [COBJ:003259D4]
    • EDID changed from co_Headwear_Trapper_Hunter_Hood to DEPRECATED_co_Headwear_Trapper_Hunter_Hood
    • CNAM Crated Object removed
    • GNAM - Learn Recipe from changed from Headwear_Clothes_DLC03_Trapper_Hunter_Hood "Hunter's Hood" [ARMO:001117E7] to recipe_Dummy_LearnedViaScriptRecipes [MISC:003078BE]
    • LRNC - LEarn Chance removed
  • co_mod_PowerArmor_Excavator_Helmet_Headlamp [COBJ:0033C702]
    • Component c_Copper "Copper" [CMPO:0001FA9C] removed
    • GNAM - Learn Recipe from POST_recipe_mod_PowerArmor_Excavator_Helmet_Headlamp "Plan: Excavator Headlamp" [BOOK:005018AC] removed
  • co_mod_50CalMachineGun_Receiver [COBJ:003F348A] added
  • co_ATX_mod_PowerArmor_BlackRider_ArmLeft [COBJ:003F51D6] added
  • co_ATX_mod_PowerArmor_BlackRider_ArmRight [COBJ:003F51D7] added
  • co_ATX_mod_PowerArmor_BlackRider_Helmet [COBJ:003F51D8] added
  • co_ATX_mod_PowerArmor_BlackRider_LegLeft [COBJ:003F51D9] added
  • co_ATX_mod_PowerArmor_BlackRider_LegRight [COBJ:003F51DA] added
  • co_ATX_mod_PowerArmor_BlackRider_Torso [COBJ:003F51DB] added
  • co_mod_PowerArmor_Ultracite_Helmet_Headlamp [COBJ:003F6A77] added
  • ATX_co_Clothes_Headwear_NukaGirlHelmet [COBJ:003F77B2] added
  • ATX_co_mod_PowerArmor_T45_Helmet_Headlamp_RedMothman [COBJ:003FA86B] added
  • ATX_co_mod_PowerArmor_T51_Helmet_Headlamp_RedMothman [COBJ:003FA86C] added
  • ATX_co_mod_PowerArmor_T60_Helmet_Headlamp_RedMothman [COBJ:003FA86D] added
  • ATX_co_mod_PowerArmor_X01_Helmet_Headlamp_RedMothman [COBJ:003FA86E] added
  • co_ATX_mod_PowerArmor_WarRider_Torso [COBJ:00439D87]
    • Component c_Oil "Oil" [CMPO:0001FAB4] Curve Table changed from COBJ_Armor_Oil [CURV:001F52E8] to COBJ_PowerArmor_Common [CURV:00501880]
    • Component c_Plastic "Plastic" [CMPO:0001FAB7] Curve Table changed from COBJ_Armor_Plastic [CURV:001F52E9] to COBJ_PowerArmor_SuperCommon [CURV:00501882]
    • Component c_Steel "Steel" [CMPO:0001FABD] Curve Table changed from COBJ_PowerArmor_Uncommon [CURV:00501883] to COBJ_PowerArmor_SuperCommon [CURV:00501882]
  • co_ATX_mod_PowerArmor_WarRider_ArmLeft [COBJ:00439D8A]
    • Component c_Oil "Oil" [CMPO:0001FAB4] Curve Table changed from COBJ_Armor_Oil [CURV:001F52E8] to COBJ_PowerArmor_Common [CURV:00501880]
    • Component c_Plastic "Plastic" [CMPO:0001FAB7] Curve Table changed from COBJ_Armor_Plastic [CURV:001F52E9] to COBJ_PowerArmor_SuperCommon [CURV:00501882]
    • Component c_Steel "Steel" [CMPO:0001FABD] Curve Table changed from COBJ_PowerArmor_Uncommon [CURV:00501883] to COBJ_PowerArmor_SuperCommon [CURV:00501882]
  • co_ATX_mod_PowerArmor_WarRider_ArmRight [COBJ:00439D8B]
    • Component c_Oil "Oil" [CMPO:0001FAB4] Curve Table changed from COBJ_Armor_Oil [CURV:001F52E8] to COBJ_PowerArmor_Common [CURV:00501880]
    • Component c_Plastic "Plastic" [CMPO:0001FAB7] Curve Table changed from COBJ_Armor_Plastic [CURV:001F52E9] to COBJ_PowerArmor_SuperCommon [CURV:00501882]
    • Component c_Steel "Steel" [CMPO:0001FABD] Curve Table changed from COBJ_PowerArmor_Uncommon [CURV:00501883] to COBJ_PowerArmor_SuperCommon [CURV:00501882]
  • co_ATX_mod_PowerArmor_WarRider_LegLeft [COBJ:00439D8C]
    • Component c_Oil "Oil" [CMPO:0001FAB4] Curve Table changed from COBJ_Armor_Oil [CURV:001F52E8] to COBJ_PowerArmor_Common [CURV:00501880]
    • Component c_Plastic "Plastic" [CMPO:0001FAB7] Curve Table changed from COBJ_Armor_Plastic [CURV:001F52E9] to COBJ_PowerArmor_SuperCommon [CURV:00501882]
    • Component c_Steel "Steel" [CMPO:0001FABD] Curve Table changed from COBJ_PowerArmor_Uncommon [CURV:00501883] to COBJ_PowerArmor_SuperCommon [CURV:00501882]
  • co_ATX_mod_PowerArmor_WarRider_LegRight [COBJ:00439D8D]
    • Component c_Oil "Oil" [CMPO:0001FAB4] Curve Table changed from COBJ_Armor_Oil [CURV:001F52E8] to COBJ_PowerArmor_Common [CURV:00501880]
    • Component c_Plastic "Plastic" [CMPO:0001FAB7] Curve Table changed from COBJ_Armor_Plastic [CURV:001F52E9] to COBJ_PowerArmor_SuperCommon [CURV:00501882]
    • Component c_Steel "Steel" [CMPO:0001FABD] Curve Table changed from COBJ_PowerArmor_Uncommon [CURV:00501883] to COBJ_PowerArmor_SuperCommon [CURV:00501882]
  • co_ATX_mod_PowerArmor_WarRider_Helmet [COBJ:00439D8E]
    • Component c_Oil "Oil" [CMPO:0001FAB4] Curve Table changed from COBJ_Armor_Oil [CURV:001F52E8] to COBJ_PowerArmor_Common [CURV:00501880]
    • Component c_Plastic "Plastic" [CMPO:0001FAB7] Curve Table changed from COBJ_Armor_Plastic [CURV:001F52E9] to COBJ_PowerArmor_SuperCommon [CURV:00501882]
    • Component c_Steel "Steel" [CMPO:0001FABD] Curve Table changed from COBJ_PowerArmor_Uncommon [CURV:00501883] to COBJ_PowerArmor_SuperCommon [CURV:00501882]
  • POST_ATX_co_PowerArmor_PlagueRider_ArmLeft [COBJ:0048D281]
    • EDID changed from POST_ATX_co_PowerArmor_PlagueRider_ArmLeft to ATX_co_PowerArmor_PlagueRider_ArmLeft
    • Component c_BlackTitanium "Black Titanium" [CMPO:00017DE8] removed
    • Component c_Aluminum "Aluminum" [CMPO:0001FA91] removed
    • Component c_Copper "Copper" [CMPO:0001FA9C] removed
    • Component c_Gears "Gear" [CMPO:0001FAB0] removed
    • Component c_Oil "Oil" [CMPO:0001FAB4] Count reduced from 50 to 2
    • Component c_Oil "Oil" [CMPO:0001FAB4] Curve Table changed from COBJ_PowerArmor_Rare [CURV:00501881] to COBJ_PowerArmor_Common [CURV:00501880]
    • Component c_Plastic "Plastic" [CMPO:0001FAB7] added
    • Component c_Silver "Silver" [CMPO:0001FABB] removed
    • Component c_Steel "Steel" [CMPO:0001FABD] Count reduced from 10 to 2
    • Component c_Screws "Screw" [CMPO:0003D294] removed
    • REPM -Unknown changed from 03 to 00
    • LRNM - Unknown changed from 00 to 03
    • Condition Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PlagueRider "Plague Rider Power Armor Skin" [ENTM:003F51DE]) Equal to 1.000000 added
    • CNAM - Create Object changed from Armor_PowerArmor_X01_ArmLeft "X-01 Left Arm" [ARMO:00154AC3] to ATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_ArmLeft "Plague Rider Paint" [OMOD:0048D290]
    • BNAM - Workbench Keyword removed
    • GNAM - Learn Recipe from removed
    • CVT0 - Curve Table removed
    • LRNC - Learn Chance removed
    • Keyword RecipeFilter_PowerArmor_X01 "X-01 PROTOTYPE ARMOR" [KYWD:004EAEF0] removed
    • CIFK - Unknown removed
  • POST_ATX_co_PowerArmor_PlagueRider_ArmLeft [COBJ:0048D281]
    • EDID changed from POST_ATX_co_PowerArmor_PlagueRider_ArmLeft to ATX_co_PowerArmor_PlagueRider_ArmLeft
    • Component c_BlackTitanium "Black Titanium" [CMPO:00017DE8] removed
    • Component c_Aluminum "Aluminum" [CMPO:0001FA91] removed
    • Component c_Copper "Copper" [CMPO:0001FA9C] removed
    • Component c_Gears "Gear" [CMPO:0001FAB0] removed
    • Component c_Oil "Oil" [CMPO:0001FAB4] Count reduced from 50 to 2
    • Component c_Oil "Oil" [CMPO:0001FAB4] Curve Table changed from COBJ_PowerArmor_Rare [CURV:00501881] to COBJ_PowerArmor_Common [CURV:00501880]
    • Component c_Plastic "Plastic" [CMPO:0001FAB7] added
    • Component c_Silver "Silver" [CMPO:0001FABB] removed
    • Component c_Steel "Steel" [CMPO:0001FABD] Count reduced from 10 to 2
    • Component c_Screws "Screw" [CMPO:0003D294] removed
    • REPM -Unknown changed from 03 to 00
    • LRNM - Unknown changed from 00 to 03
    • Condition Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PlagueRider "Plague Rider Power Armor Skin" [ENTM:003F51DE]) Equal to 1.000000 added
    • CNAM - Create Object changed from Armor_PowerArmor_X01_ArmLeft "X-01 Left Arm" [ARMO:00154AC3] to ATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_ArmLeft "Plague Rider Paint" [OMOD:0048D290]
  • POST_ATX_co_PowerArmor_PlagueRider_ArmRight [COBJ:0048D282]
    • EDID changed from POST_ATX_co_PowerArmor_PlagueRider_ArmRight to ATX_co_PowerArmor_PlagueRider_ArmRight
    • Component c_BlackTitanium "Black Titanium" [CMPO:00017DE8] removed
    • Component c_Aluminum "Aluminum" [CMPO:0001FA91] removed
    • Component c_Copper "Copper" [CMPO:0001FA9C] removed
    • Component c_Gears "Gear" [CMPO:0001FAB0] removed
    • Component c_Oil "Oil" [CMPO:0001FAB4] Count reduced from 50 to 2
    • Component c_Oil "Oil" [CMPO:0001FAB4] Curve Table changed from COBJ_PowerArmor_Rare [CURV:00501881] to COBJ_PowerArmor_Common [CURV:00501880]
    • Component c_Plastic "Plastic" [CMPO:0001FAB7] added
    • Component c_Silver "Silver" [CMPO:0001FABB] removed
    • Component c_Steel "Steel" [CMPO:0001FABD] Count reduced from 10 to 2
    • Component c_Screws "Screw" [CMPO:0003D294] removed
    • REPM -Unknown changed from 03 to 00
    • LRNM - Unknown changed from 00 to 03
    • Condition Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PlagueRider "Plague Rider Power Armor Skin" [ENTM:003F51DE]) Equal to 1.000000 added
    • CNAM - Create Object changed from Armor_PowerArmor_X01_ArmRight "X-01 Right Arm" [ARMO:00154AC4] to ATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_ArmRight "Plague Rider Paint" [OMOD:0048D293]
  • POST_ATX_co_PowerArmor_PlagueRider_Helmet [COBJ:0048D283]
    • EDID changed from POST_ATX_co_PowerArmor_PlagueRider_Helmet to ATX_co_PowerArmor_PlagueRider_Helmet
    • Component c_BlackTitanium "Black Titanium" [CMPO:00017DE8] removed
    • Component c_Aluminum "Aluminum" [CMPO:0001FA91] removed
    • Component c_Crystal "Crystal" [CMPO:0001FA9F] removed
    • Component c_Gears "Gear" [CMPO:0001FAB0] removed
    • Component c_Oil "Oil" [CMPO:0001FAB4] added
    • Component c_Plastic "Plastic" [CMPO:0001FAB7] added
    • Component c_Rubber "Rubber" [CMPO:0001FAB9] removed
    • Component c_Silver "Silver" [CMPO:0001FABB] removed
    • Component c_Steel "Steel" [CMPO:0001FABD] Count reduced from 10 to 2
    • Component c_Screws "Screw" [CMPO:0003D294] removed
    • REPM -Unknown changed from 03 to 00
    • LRNM - Unknown changed from 00 to 03
    • Condition Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PlagueRider "Plague Rider Power Armor Skin" [ENTM:003F51DE]) Equal to 1.000000 added
    • CNAM - Create Object changed from Armor_PowerArmor_X01_Helmet "X-01 Helm" [ARMO:00154AC5] to ATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_Helmet "Plague Rider Paint" [OMOD:0048D288]
  • POST_ATX_co_PowerArmor_PlagueRider_LegLeft [COBJ:0048D284]
    • EDID changed from POST_ATX_co_PowerArmor_PlagueRider_LegLeft to ATX_co_PowerArmor_PlagueRider_LegLeft
    • Component c_BlackTitanium "Black Titanium" [CMPO:00017DE8] removed
    • Component c_Aluminum "Aluminum" [CMPO:0001FA91] removed
    • Component c_Copper "Copper" [CMPO:0001FA9C] removed
    • Component c_Oil "Oil" [CMPO:0001FAB4] Count reduced from 50 to 2
    • Component c_Oil "Oil" [CMPO:0001FAB4] Curve Table changed from COBJ_PowerArmor_Rare [CURV:00501881] to COBJ_PowerArmor_Common [CURV:00501880]
    • Component c_Plastic "Plastic" [CMPO:0001FAB7] added
    • Component c_Silver "Silver" [CMPO:0001FABB] removed
    • Component c_Springs "Spring" [CMPO:0001FABC] removed
    • Component c_Steel "Steel" [CMPO:0001FABD] Count reduced from 10 to 2
    • Component c_Screws "Screw" [CMPO:0003D294] removed
    • REPM -Unknown changed from 03 to 00
    • LRNM - Unknown changed from 00 to 03
    • Condition Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PlagueRider "Plague Rider Power Armor Skin" [ENTM:003F51DE]) Equal to 1.000000 added
    • CNAM - Create Object changed from Armor_PowerArmor_X01_LegLeft "X-01 Left Leg" [ARMO:00154AC6] to ATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_LegLeft "Plague Rider Paint" [OMOD:0048D292]
  • POST_ATX_co_PowerArmor_PlagueRider_LegRight [COBJ:0048D285]
    • EDID changed from POST_ATX_co_PowerArmor_PlagueRider_LegRight to ATX_co_PowerArmor_PlagueRider_LegRight
    • Component c_BlackTitanium "Black Titanium" [CMPO:00017DE8] removed
    • Component c_Aluminum "Aluminum" [CMPO:0001FA91] removed
    • Component c_Copper "Copper" [CMPO:0001FA9C] removed
    • Component c_Oil "Oil" [CMPO:0001FAB4] Count reduced from 50 to 2
    • Component c_Oil "Oil" [CMPO:0001FAB4] Curve Table changed from COBJ_PowerArmor_Rare [CURV:00501881] to COBJ_PowerArmor_Common [CURV:00501880]
    • Component c_Plastic "Plastic" [CMPO:0001FAB7] added
    • Component c_Silver "Silver" [CMPO:0001FABB] removed
    • Component c_Springs "Spring" [CMPO:0001FABC] removed
    • Component c_Steel "Steel" [CMPO:0001FABD] Count reduced from 10 to 2
    • Component c_Screws "Screw" [CMPO:0003D294] removed
    • REPM -Unknown changed from 03 to 00
    • LRNM - Unknown changed from 00 to 03
    • Condition Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PlagueRider "Plague Rider Power Armor Skin" [ENTM:003F51DE]) Equal to 1.000000 added
    • CNAM - Create Object changed from Armor_PowerArmor_X01_LegRight "X-01 Right Leg" [ARMO:00154AC7] to ATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_LegRight "Plague Rider Paint" [OMOD:0048D294]
  • POST_ATX_co_PowerArmor_PlagueRider_Torso [COBJ:0048D286]
    • EDID changed from POST_ATX_co_PowerArmor_PlagueRider_Torso to ATX_co_PowerArmor_PlagueRider_Torso
    • Component c_BlackTitanium "Black Titanium" [CMPO:00017DE8] removed
    • Component c_Aluminum "Aluminum" [CMPO:0001FA91] removed
    • Component c_Circuitry "Circuitry" [CMPO:0001FA9B] removed
    • Component c_Gears "Gear" [CMPO:0001FAB0] removed
    • Component c_NuclearMaterial "Nuclear Material" [CMPO:0001FAB3] removed
    • Component c_Oil "Oil" [CMPO:0001FAB4] added
    • Component c_Plastic "Plastic" [CMPO:0001FAB7] added
    • Component c_Rubber "Rubber" [CMPO:0001FAB9] removed
    • Component c_Silver "Silver" [CMPO:0001FABB] removed
    • Component c_Steel "Steel" [CMPO:0001FABD] Count reduced from 10 to 2
    • Component c_Screws "Screw" [CMPO:0003D294] removed
    • REPM -Unknown changed from 03 to 00
    • LRNM - Unknown changed from 00 to 03
    • Condition Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PlagueRider "Plague Rider Power Armor Skin" [ENTM:003F51DE]) Equal to 1.000000 added
    • CNAM - Create Object changed from Armor_PowerArmor_X01_Torso "X-01 Torso" [ARMO:00154AC8] to ATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_Torso "Plague Rider Paint" [OMOD:0048D295]
  • POST_ATX_co_PowerArmor_PaleRider_ArmLeft [COBJ:00490059]
    • EDID changed from POST_ATX_co_PowerArmor_PaleRider_ArmLeft to ATX_co_PowerArmor_PaleRider_ArmLeft
    • Component c_Gears "Gear" [CMPO:0001FAB0] removed
    • Component c_Oil "Oil" [CMPO:0001FAB4] Count reduced from 50 to 2
    • Component c_Oil "Oil" [CMPO:0001FAB4] Curve Table changed from COBJ_PowerArmor_Rare [CURV:00501881] to COBJ_PowerArmor_Common [CURV:00501880]
    • Component c_Plastic "Plastic" [CMPO:0001FAB7] added
    • Component c_Silver "Silver" [CMPO:0001FABB] removed
    • Component c_Steel "Steel" [CMPO:0001FABD] Count reduced from 10 to 2
    • Component c_Screws "Screw" [CMPO:0003D294] removed
    • REPM -Unknown changed from 03 to 00
    • LRNM - Unknown changed from 00 to 03
    • Condition Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PaleRider "Pale Rider Power Armor Skin" [ENTM:003F51DD]) Equal to 1.000000 added
    • CNAM - Create Object changed from Armor_PowerArmor_T51_ArmLeft "T-51b Left Arm" [ARMO:00140C4C] to ATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_ArmLeft "Pale Rider Paint" [OMOD:00490088]
  • POST_ATX_co_PowerArmor_PaleRider_ArmRight [COBJ:0049005A]
    • EDID changed from POST_ATX_co_PowerArmor_PaleRider_ArmRight to ATX_co_PowerArmor_PaleRider_ArmRight
    • Component c_Gears "Gear" [CMPO:0001FAB0] removed
    • Component c_Oil "Oil" [CMPO:0001FAB4] Count reduced from 50 to 2
    • Component c_Oil "Oil" [CMPO:0001FAB4] Curve Table changed from COBJ_PowerArmor_Rare [CURV:00501881] to COBJ_PowerArmor_Common [CURV:00501880]
    • Component c_Plastic "Plastic" [CMPO:0001FAB7] added
    • Component c_Silver "Silver" [CMPO:0001FABB] removed
    • Component c_Steel "Steel" [CMPO:0001FABD] Count reduced from 10 to 2
    • Component c_Screws "Screw" [CMPO:0003D294] removed
    • REPM -Unknown changed from 03 to 00
    • LRNM - Unknown changed from 00 to 03
    • Condition Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PaleRider "Pale Rider Power Armor Skin" [ENTM:003F51DD]) Equal to 1.000000 added
    • CNAM - Create Object changed from Armor_PowerArmor_T51_ArmRight "T-51b Right Arm" [ARMO:00140C4D] to ATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_ArmRight "Pale Rider Paint" [OMOD:0049008B]
  • POST_ATX_co_PowerArmor_PaleRider_Helmet [COBJ:0049005B]
    • EDID changed from POST_ATX_co_PowerArmor_PaleRider_Helmet to ATX_co_PowerArmor_PaleRider_Helmet
    • Component c_Glass "Glass" [CMPO:0001FAA4] removed
    • Component c_Oil "Oil" [CMPO:0001FAB4] added
    • Component c_Plastic "Plastic" [CMPO:0001FAB7] added
    • Component c_Rubber "Rubber" [CMPO:0001FAB9] removed
    • Component c_Steel "Steel" [CMPO:0001FABD] Count reduced from 10 to 2
    • Component c_Screws "Screw" [CMPO:0003D294] removed
    • REPM -Unknown changed from 03 to 00
    • LRNM - Unknown changed from 00 to 03
    • Condition Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PaleRider "Pale Rider Power Armor Skin" [ENTM:003F51DD]) Equal to 1.000000 added
    • CNAM - Create Object changed from Armor_PowerArmor_T51_Helmet "T-51b Helm" [ARMO:00140C4E] to ATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_Helmet "Pale Rider Paint" [OMOD:00490080]
  • POST_ATX_co_PowerArmor_PaleRider_LegLeft [COBJ:0049005C]
    • EDID changed from POST_ATX_co_PowerArmor_PaleRider_LegLeft to ATX_co_PowerArmor_PaleRider_LegLeft
    • Component c_Oil "Oil" [CMPO:0001FAB4] Count reduced from 50 to 2
    • Component c_Oil "Oil" [CMPO:0001FAB4] Curve Table changed from COBJ_PowerArmor_Rare [CURV:00501881] to COBJ_PowerArmor_Common [CURV:00501880]
    • Component c_Plastic "Plastic" [CMPO:0001FAB7] added
    • Component c_Springs "Spring" [CMPO:0001FABC] removed
    • Component c_Steel "Steel" [CMPO:0001FABD] Count reduced from 10 to 2
    • Component c_Screws "Screw" [CMPO:0003D294] removed
    • REPM -Unknown changed from 03 to 00
    • LRNM - Unknown changed from 00 to 03
    • Condition Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PaleRider "Pale Rider Power Armor Skin" [ENTM:003F51DD]) Equal to 1.000000 added
    • CNAM - Create Object changed from Armor_PowerArmor_T51_LegLeft "T-51b Left Leg" [ARMO:00140C4F] to ATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_LegLeft "Pale Rider Paint" [OMOD:0049008A]
  • POST_ATX_co_PowerArmor_PaleRider_LegRight [COBJ:0049005D]
    • EDID changed from POST_ATX_co_PowerArmor_PaleRider_LegRight to ATX_co_PowerArmor_PaleRider_LegRight
    • Component c_Oil "Oil" [CMPO:0001FAB4] Count reduced from 50 to 2
    • Component c_Oil "Oil" [CMPO:0001FAB4] Curve Table changed from COBJ_PowerArmor_Rare [CURV:00501881] to COBJ_PowerArmor_Common [CURV:00501880]
    • Component c_Plastic "Plastic" [CMPO:0001FAB7] added
    • Component c_Springs "Spring" [CMPO:0001FABC] removed
    • Component c_Steel "Steel" [CMPO:0001FABD] Count reduced from 10 to 2
    • Component c_Screws "Screw" [CMPO:0003D294] removed
    • REPM -Unknown changed from 03 to 00
    • LRNM - Unknown changed from 00 to 03
    • Condition Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PaleRider "Pale Rider Power Armor Skin" [ENTM:003F51DD]) Equal to 1.000000 added
    • CNAM - Create Object changed from Armor_PowerArmor_T51_LegRight "T-51b Right Leg" [ARMO:00140C50] to ATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_LegRight "Pale Rider Paint" [OMOD:0049008C]
  • POST_ATX_co_PowerArmor_PaleRider_Torso [COBJ:0049005E]
    • EDID changed from POST_ATX_co_PowerArmor_PaleRider_Torso to ATX_co_PowerArmor_PaleRider_Torso
    • Component c_Aluminum "Aluminum" [CMPO:0001FA91] removed
    • Component c_Circuitry "Circuitry" [CMPO:0001FA9B] removed
    • Component c_Gears "Gear" [CMPO:0001FAB0] removed
    • Component c_NuclearMaterial "Nuclear Material" [CMPO:0001FAB3] removed
    • Component c_Oil "Oil" [CMPO:0001FAB4] added
    • Component c_Plastic "Plastic" [CMPO:0001FAB7] added
    • Component c_Rubber "Rubber" [CMPO:0001FAB9] removed
    • Component c_Steel "Steel" [CMPO:0001FABD] Count reduced from 10 to 2
    • Component c_Screws "Screw" [CMPO:0003D294] removed
    • REPM -Unknown changed from 03 to 00
    • LRNM - Unknown changed from 00 to 03
    • Condition Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PaleRider "Pale Rider Power Armor Skin" [ENTM:003F51DD]) Equal to 1.000000 added
    • CNAM - Create Object changed from Armor_PowerArmor_T51_Torso "T-51b Chest Piece" [ARMO:00140C51] to ATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_Torso "Pale Rider Paint" [OMOD:0049008D]
  • co_Headwear_CivilWarEraHat [COBJ:0050E3EA] Keyword RecipeFilter_Armor_Headwear "HEADWEAR" [KYWD:00471955] added
  • co_Headwear_CivilWarHatConfederate [COBJ:0050E3EB]
    • GNAM - Learn Recipe from recipe_Headwear_CivilWarHatConfederate "Plan: Confederate Hat" [BOOK:0050E3F0] added
    • Keyword RecipeFilter_Armor_Headwear "HEADWEAR" [KYWD:00471955] added
  • co_Headwear_CivilWarHatUnion [COBJ:0050E3EC] Keyword RecipeFilter_Armor_Headwear "HEADWEAR" [KYWD:00471955] added
  • co_Headwear_HalloweenCostume01Hat_Witch [COBJ:0050E3ED] Keyword RecipeFilter_Armor_Headwear "HEADWEAR" [KYWD:00471955] added
  • co_Headwear_HalloweenCostume02Hat_Skeleton [COBJ:0050E3EE] Keyword RecipeFilter_Armor_Headwear "HEADWEAR" [KYWD:00471955] added

Container

  • WorkshopStashBox "My Stash Box" [CONT:0017DBEB] PRPS - Properties -> Value for CarryWeight [AVIF:000002DC] increased from 600.000000 to 800.000000
  • CB04_Reward_LootPrewar_Safe "Safe" [CONT:004ECF0B]
    • Item Stimpak "Stimpak" [ALCH:00023736] removed
    • Item Container_Loot_Priority_Safe_Prewar [LVLI:0006D4AF] removed
    • Item LLC_Medkit_Prewar [LVLI:0011B476] removed

Object Effect

  • ench_LegendaryWeapon_MeleeSpeed "Damage at night" [ENCH:001A7F40] EDID changed from ench_LegendaryWeapon_MeleeSpeed to CUT_ench_LegendaryWeapon_MeleeSpeed
  • ench_LegendaryWeapon_AddDamageInverseHealth [ENCH:001EC038]
    • Effect -> EFIT -> Unknown removed
    • Effect -> MAGF - Unknown set to 00 00 00 00

Entitlement

  • ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman "Red Mothman Headlamp (T-Series)" [ENTM:003F2B89]
    • DESC - Description edited
    • ETDI - Unknown changed from ATX_Skin_PowerArmor_Headlamp_TX_RedMothman.dds to ATX_Skin_PowerArmor_Headlamp_RedMothman.dds
  • ATX_ENTM_Skin_PowerArmor_Skin_BlackRider "Black Rider Power Armor Skin" [ENTM:003F51DC] added
  • ATX_ENTM_Skin_PowerArmor_Skin_PaleRider "Pale Rider Power Armor Skin" [ENTM:003F51DD] added
  • ATX_ENTM_Skin_PowerArmor_Skin_PlagueRider "Plague Rider Power Armor Skin" [ENTM:003F51DE] added
  • ATX_ENTM_Skin_PowerArmor_Skin_WarRider "War Rider Power Armor Skin" [ENTM:00439D89]
    • DESC - Description edited
    • Unknown -> ECIL - Unknown ATX_Skin_PowerArmor_Skin_WarRider_C1.dds added
    • Unknown -> ECIL - Unknown ATX_Skin_PowerArmor_Skin_WarRider_C2.dds added
    • Unknown -> ECIL - Unknown ATX_Skin_PowerArmor_Skin_WarRider_C3.dds added
    • Unknown -> ECIL - Unknown ATX_Skin_PowerArmor_Skin_WarRider_C4.dds added
  • ATX_ENTM_CAMP_Decoration_RedRocketStatue01 "Red Rocket Mega Sign" [ENTM:0045E3A1]
    • Keyword ATX_Entitlement_Filter_Store_CAMP_Decorations "Decorations" [KYWD:003DC598] added
    • Keyword ATX_Entitlement_Filter_Store_CAMP_Furniture "Furniture" [KYWD:0052B5FC] removed

FormID List

  • STAT_DmgShotguns_List [FLST:003F3F31] added
  • STAT_DmgPistolsAuto_List [FLST:003F3F33] added
  • STAT_DmgPistolsNonAuto_List [FLST:003F3F34] added
  • STAT_DmgRiflesAuto_List [FLST:003F3F37] added
  • STAT_DmgRiflesNonAuto_List [FLST:003F3F39] added
  • STAT_DmgHeavyGuns_List [FLST:003F3F3A] added
  • STAT_DmgExplosive_List [FLST:003F3F3C] added

Game Setting

  • fCrimeBufferObjectDamage [GMST:003EEA9E] added
  • fCrimeBufferObjectDamageTimer [GMST:003EEA9F] added
  • iCrimeBufferObjectFreeHits [GMST:003EEAA0] added
  • fWorkshopHUDRadiusBuffer [GMST:003F2A2E] added

Idle Animation

  • Brahmin_Run_To_Run_L90 [IDLE:000652E8] deleted
  • Brahmin_Run_To_Run_L180 [IDLE:000652E9] deleted
  • Brahmin_Run_To_Run_R90 [IDLE:000652EA] deleted
  • Brahmin_Run_To_Run_R180 [IDLE:000652EB] deleted
  • Brahmin_Run_To_Stand [IDLE:000652EC] Related Idle Animation #1 (Previous) changed from Brahmin_Run_To_Run_R180 [IDLE:000652EB] to Brahmin_TurnToWalkRight [IDLE:00529E26]

Instance Naming Rules

  • dn_PowerArmor [INNR:00188160]
    • Name Black Rider added
    • Name Plague Rider added
    • Name Pale Rider added

Keyword

  • if_tmp_SimpleRifle_Alt_Babylon [KYWD:003F2E1F] added
  • if_tmp_SimplePistol_Alt_Babylon [KYWD:003F2E26] added
  • if_tmp_SimpleHeavyWeapon_Alt_Babylon [KYWD:003F2E28] added
  • if_tmp_Rifle_SemiAuto_Alt_Babylon [KYWD:003F2E29] added
  • if_tmp_Random_Alt_Babylon [KYWD:003F2E2A] added
  • if_tmp_Pistol_SemiAuto_Alt_Babylon [KYWD:003F2E2B] added
  • if_tmp_DoubleBarrel_Short_Alt_Babylon [KYWD:003F2E2C] added
  • ATX_dn_PipBoy_ConstructionSafety [KYWD:003F83FD] added
  • ma_ATX_PowerArmor_Mothman_Headlamp [KYWD:003FA873] added
  • ATX_ma_PA_BlackRider [KYWD:0047498C] EDID changed from ATX_ma_PA_BlackRider to zzzATX_ma_PA_BlackRider
  • ATX_ma_BlackRider_Helmet [KYWD:0047498D] EDID changed from ATX_ma_BlackRider_Helmet to zzzATX_ma_BlackRider_Helmet
  • ATX_ma_BlackRider_LArm [KYWD:0047498E] EDID changed from ATX_ma_BlackRider_LArm to zzzATX_ma_BlackRider_LArm
  • ATX_ma_BlackRider_LLeg [KYWD:0047498F] EDID changed from ATX_ma_BlackRider_LLeg to zzzATX_ma_BlackRider_LLeg
  • ATX_ma_BlackRider_RArm [KYWD:00474990] EDID changed from ATX_ma_BlackRider_RArm to zzzATX_ma_BlackRider_RArm
  • ATX_ma_BlackRider_RLeg [KYWD:00474991] EDID changed from ATX_ma_BlackRider_RLeg to zzzATX_ma_BlackRider_RLeg
  • ATX_ma_BlackRider_Torso [KYWD:00474992] EDID changed from ATX_ma_BlackRider_Torso to zzzATX_ma_BlackRider_Torso
  • ATX_dn_PowerArmor_BlackRider [KYWD:004749AE]
    • EDID changed from ATX_dn_PowerArmor_BlackRider to dn_HasMaterial_PA_ATX_BlackRider
    • DNAM - Notes Used for dynamic naming rules for the Black Rider Paint for PA added
  • ATX_PowerArmorTypeBlackRider [KYWD:004749AF] EDID changed from ATX_PowerArmorTypeBlackRider to zzzATX_PowerArmorTypeBlackRider
  • dn_HasMaterial_PA_ATX_WarRider [KYWD:00479916] DNAM - Notes Used for dynamic naming rules for the War Rider Paint for PA added
  • ATX_ma_PA_PlagueRider [KYWD:0048D2AE] EDID changed from ATX_ma_PA_PlagueRider to zzzATX_ma_PA_PlagueRider
  • ATX_ma_PlagueRider_Helmet [KYWD:0048D2AF] EDID changed from ATX_ma_PlagueRider_Helmet to zzzATX_ma_PlagueRider_Helmet
  • ATX_ma_PlagueRider_LArm [KYWD:0048D2B0] EDID changed from ATX_ma_PlagueRider_LArm to zzzATX_ma_PlagueRider_LArm
  • ATX_ma_PlagueRider_LLeg [KYWD:0048D2B1] EDID changed from ATX_ma_PlagueRider_LLeg to zzzATX_ma_PlagueRider_LLeg
  • ATX_ma_PlagueRider_RArm [KYWD:0048D2B2] EDID changed from ATX_ma_PlagueRider_RArm to zzzATX_ma_PlagueRider_RArm
  • ATX_ma_PlagueRider_RLeg [KYWD:0048D2B3] EDID changed from ATX_ma_PlagueRider_RLeg to zzzATX_ma_PlagueRider_RLeg
  • ATX_ma_PlagueRider_Torso [KYWD:0048D2B4] EDID changed from ATX_ma_PlagueRider_Torso to zzzATX_ma_PlagueRider_Torso
  • ATX_dn_PowerArmor_PlagueRider [KYWD:0048D2B6]
    • EDID changed from ATX_dn_PowerArmor_PlagueRider to dn_HasMaterial_PA_ATX_PlagueRider
    • DNAM - Notes Used for dynamic naming rules for the Plague Rider Paint for PA added
  • ATX_dn_PowerArmor_PaleRider [KYWD:0049005F]
    • EDID changed from ATX_dn_PowerArmor_PaleRider to dn_HasMaterial_PA_ATX_PaleRider
    • DNAM - Notes Used for dynamic naming rules for the Pale Rider Paint for PA added
  • ATX_ma_PA_PaleRider [KYWD:00490068] EDID changed from ATX_ma_PA_PaleRider to zzzATX_ma_PA_PaleRider
  • ATX_ma_PaleRider_Helmet [KYWD:00490069] EDID changed from ATX_ma_PaleRider_Helmet to zzzATX_ma_PaleRider_Helmet
  • ATX_ma_PaleRider_LArm [KYWD:0049006A] EDID changed from ATX_ma_PaleRider_LArm to zzzATX_ma_PaleRider_LArm
  • ATX_ma_PaleRider_LLeg [KYWD:0049006B] EDID changed from ATX_ma_PaleRider_LLeg to zzzATX_ma_PaleRider_LLeg
  • ATX_ma_PaleRider_RArm [KYWD:0049006C] EDID changed from ATX_ma_PaleRider_RArm to zzzATX_ma_PaleRider_RArm
  • ATX_ma_PaleRider_RLeg [KYWD:0049006D] EDID changed from ATX_ma_PaleRider_RLeg to zzzATX_ma_PaleRider_RLeg
  • ATX_ma_PaleRider_Torso [KYWD:0049006E] EDID changed from ATX_ma_PaleRider_Torso to zzzATX_ma_PaleRider_Torso

Light

  • WorkshopOmniNeonSmallWhite [LIGH:003EFAFA] added
  • WorkshopOmniNeonSmallPink [LIGH:003EFAFC] added
  • WorkshopOmniNeonSmallBlue [LIGH:003EFAFE] added
  • WorkshopOmniNeonSmallGreen [LIGH:003EFB01] added
  • PAX01HeadlampLightMoth [LIGH:003FA6EA] added

Leveled Item

  • LGND_PossibleLegendaryItemBaseLists_Weapons [LVLI:001CCDA9]
    • Level List Entry LL_Weapon_Ranged_All_Restricted [LVLI:0014EAF2] removed
    • Level List Entry LL_Weapon_Ranged_All_Restricted_Legendary [LVLI:003F6AFE] added
    • Unknown changes to Model
  • LL_CapsStash_High_Base [LVLI:003EE9E2] Level List Entry Caps001 "Cap" [CNCY:0000000F] LVIV - Unknown increased from 0.000000 to 50.000000
  • LL_CapsStash_Medium_Base [LVLI:003EE9EA] Level List Entry Caps001 "Cap" [CNCY:0000000F] LVIV - Unknown increased from 0.000000 to 30.000000
  • LL_CapsStash_Standard_Base [LVLI:003EE9EE] Level List Entry Caps001 "Cap" [CNCY:0000000F] LVIV - Unknown increased from 0.000000 to 10.000000
  • LL_Weapon_Ranged_All_Restricted_Legendary [LVLI:003F6AFE] added
  • CB04_RewardContainerList [LVLI:003FB9B0] added
  • LLS_Recipes_Mods_PowerArmor_Ultracite_Tier1 [LVLI:00437549]
    • LVLF - Flags Calculate All **removed
    • Unknown changes to Model
  • LLS_Recipes_Mods_PowerArmor_Ultracite_Tier2 [LVLI:0043754A]
    • LVLF - Flags Calculate All **removed
    • Unknown changes to Model

Message

  • Nuke_Codes_VertibotName "Strategic Air Command <BaseName>" [MESG:003EFB16] added

Magic Effect

  • FortifyDamageAll "Fortify All Damage" [MGEF:0018EEE0] EDID changed from FortifyDamageAll to CUT_FortifyDamageAll
  • abScorchbeastRaceEffect "Scorchbeast Abilities" [MGEF:002F051A]
    • ScorchbeastAttackData
      • FlyingSonicAttackCooldownTimeMax Float increased from 5.000000 to 11.000000
      • FlyingSonicAttackCooldownTimeMin Float increased from 3.000000 to 9.000000
      • InteriorSonicAttackCooldownTimeMax Float increased from 8.000000 to 14.000000
      • InteriorSonicAttackCooldownTimeMin Float increased from 5.000000 to 11.000000
    • ScorchbeastQueenAttackData
      • FlyingSonicAttackCooldownTimeMax Float increased from 5.000000 to 11.000000
      • FlyingSonicAttackCooldownTimeMin Float increased from 3.000000 to 9.000000
      • InteriorSonicAttackCooldownTimeMax Float increased from 8.000000 to 14.000000
      • InteriorSonicAttackCooldownTimeMin Float increased from 5.000000 to 11.000000
  • Mutation_AdrenalPositiveSuper "Mutation: Weapon Damage vs. Health (Super)" [MGEF:003D0127]
    • EDID changed from Mutation_AdrenalPositiveSuper to Mutation_AdrenalReaction_TextDummySuper
    • FULL - Name changed from Mutation: Weapon Damage vs. Health (Super) to Super Dmg Text
    • Perk to Apply changed from Mutation_AdrenalPositiveSuper_Perk "Adrenal Reaction" [PERK:003D0129] to NULL - Null Reference [00000000]
  • abLegendaryFortifyDmgAll "Fortify All Damage" [MGEF:003F15D9] added
  • abFortifyDmgAll "Fortify All Damage" [MGEF:003F33A0] added
  • CUT_FortifyDmgAll "Fortify All Damage" [MGEF:003F33A1] added
  • Mutation_SpeedDemon_UIDummy "UI Text Dummy" [MGEF:003F3F4C] added
  • AbSpotlightTextDummyWeek008 "Week 8 Pipboy Text" [MGEF:004845AF] readded (EdNote: Was deleted on patch v1.0.3.10)
  • Mutation_IncreasedHungerThirst "Mutation: Increased Hunger & Thirst" [MGEF:004DF1E4] Flag Hide in UI removed
  • Mutation_AdrenalPositive "Mutation: Weapon Damage vs. Health" [MGEF:004E1F19]
    • EDID changed from Mutation_AdrenalPositive to Mutation_AdrenalReaction_TextDummy
    • FULL - Name changed from Mutation: Weapon Damage vs. Health to Normal Dmg Text
    • Perk to Apply changed from Mutation_AdrenalPositive_Perk "Adrenal Reaction" [PERK:004E1F1A] to NULL - Null Reference [00000000]
    • DNAM - Magic Item Description changed from +Weapon Dmg. at low HP, to +Weapon Dmg. at low HP

Misc. Item

  • BleachDogwoodNew "Bleach Dogwood" [MISC:003D202D] Keyword NoAutoScrapJunk [KYWD:004ECBA8] added (EdNote: No fix for the bulk items)

Material Swap

  • ATX_MSWP_PipBoy_White [MSWP:003F2DDD] added
  • ATX_mat_workshop_WrsFloor_WhitespringsCarpet [MSWP:003F2DDE] added
  • ATX_mat_workshop_WrsFloor_50sLinoleum [MSWP:003F83FE] added
  • ATX_mat_workshop_WrsFloor_ParquetLight [MSWP:003F83FF] added
  • ATX_mat_workshop_WrsFloor_ParquetDark [MSWP:003F8400] added
  • ATX_MSWP_PipBoy_ConstructionSafety [MSWP:003F8401] added
  • ATX_MSWP_LeatherArmor_VaultTec [MSWP:0043E84F]
    • BNAM - Original Material set to armor\leather\TorsoMetalPieces.BGSM
    • SNAM - Replacement Material set to ATX\Armor\LeatherArmor\LeatherArmor_VaultTec.bgsm
  • ATX_MSWP_FatMan_VaultTec [MSWP:0049655D]
    • BNAM - Original Material reset to Weapons\FatMan\FatManDielectric.BGSM (EdNote: Was introduced on patch v 1.0.1.14 and removed on patch v1.0.3.10)
    • SNAM - Replacement Material reset to atx\Weapons\Fatman\FatMan_VaultTec.bgsm (EdNote: Was introduced on patch v 1.0.1.14 and removed on patch v1.0.3.10)

Object Modification

  • Bot_Mod_ProtectronFaschnacht01 "Bot_ModProtectronFasnacht01" [OMOD:00178236]
    • DURL - Unknown set to 0
    • Attach Point changed from ap_Bot_ProtectronHeadArmorMisc [KYWD:00136158] to ap_Bot_Head [KYWD:000C3668]
  • ATX_mod_PowerArmor_T45_Helmet_Headlamp_Bright "Headlamp Bright" [OMOD:0019B650]
    • EDID changed from ATX_mod_PowerArmor_T45_Helmet_Headlamp_Bright to mod_PowerArmor_T45_Helmet_Headlamp_Bright
    • XALG - Unknown removed
  • ATX_mod_PowerArmor_T51_Helmet_Headlamp_Bright "Headlamp Bright" [OMOD:0019B651]
    • EDID changed from ATX_mod_PowerArmor_T51_Helmet_Headlamp_Bright to mod_PowerArmor_T51_Helmet_Headlamp_Bright
    • XALG - Unknown removed
  • ATX_mod_PowerArmor_T60_Helmet_Headlamp_Bright "Headlamp Bright" [OMOD:0019B652]
    • EDID changed from ATX_mod_PowerArmor_T60_Helmet_Headlamp_Bright to mod_PowerArmor_T60_Helmet_Headlamp_Bright
    • XALG - Unknown removed
  • ATX_mod_PowerArmor_T45_Helmet_Headlamp_RedMothman
    • EDID changed from ATX_mod_PowerArmor_T45_Helmet_Headlamp_RedMothman to mod_PowerArmor_T45_Helmet_Headlamp_RedTactical
    • XALG - Unknown removed
    • FULL - Name changed from Headlamp Red Mothman to Headlamp Red Tactical
  • ATX_mod_PowerArmor_T45_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy" [OMOD:0019D364]
    • EDID changed from ATX_mod_PowerArmor_T45_Helmet_Headlamp_VaultBoy to mod_PowerArmor_T45_Helmet_Headlamp_VaultBoy
    • XALG - Unknown removed
  • ATX_mod_PowerArmor_T51_Helmet_Headlamp_RedMothman "Headlamp Red Mothman" [OMOD:0019DB68]
    • EDID changed from ATX_mod_PowerArmor_T51_Helmet_Headlamp_RedMothman to mod_PowerArmor_T51_Helmet_Headlamp_RedTactical
    • XALG - Unknown removed
    • FULL - Name changed from Headlamp Red Mothman to Headlamp Red Tactical
  • ATX_mod_PowerArmor_T51_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy" [OMOD:0019DB69]
    • EDID changed from ATX_mod_PowerArmor_T45_Helmet_Headlamp_Purple to mod_PowerArmor_T45_Helmet_Headlamp_Purple
    • XALG - Unknown removed
  • ATX_mod_PowerArmor_T45_Helmet_Headlamp_Purple "Headlamp Purple" [OMOD:001A5D1F]
    • EDID changed from ATX_mod_PowerArmor_T45_Helmet_Headlamp_Blue to mod_PowerArmor_T45_Helmet_Headlamp_Blue
    • XALG - Unknown removed
  • ATX_mod_PowerArmor_T51_Helmet_Headlamp_Blue "Headlamp Blue" [OMOD:001A5D20]
    • EDID changed from ATX_mod_PowerArmor_T51_Helmet_Headlamp_Blue to mod_PowerArmor_T51_Helmet_Headlamp_Blue
    • XALG - Unknown removed
  • ATX_mod_PowerArmor_T51_Helmet_Headlamp_Purple "Headlamp Purple" [OMOD:001A5D21]
    • EDID changed from ATX_mod_PowerArmor_T51_Helmet_Headlamp_Purple to mod_PowerArmor_T51_Helmet_Headlamp_Purple
    • XALG - Unknown removed
  • ATX_mod_PowerArmor_T60_Helmet_Headlamp_Blue "Headlamp Blue" [OMOD:001A5D22]
    • EDID changed from ATX_mod_PowerArmor_T60_Helmet_Headlamp_Blue to mod_PowerArmor_T60_Helmet_Headlamp_Blue
    • XALG - Unknown removed
  • ATX_mod_PowerArmor_T60_Helmet_Headlamp_Purple "Headlamp Purple" [OMOD:001A5D24]
    • EDID changed from ATX_mod_PowerArmor_T60_Helmet_Headlamp_Purple to mod_PowerArmor_T60_Helmet_Headlamp_Purple
    • XALG - Unknown removed
  • ATX_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy" [OMOD:001A5D26]
    • EDID changed from ATX_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy to mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy
    • XALG - Unknown removed
  • ATX_mod_PowerArmor_T60_Helmet_Headlamp_RedMothman "Headlamp Red Mothman" [OMOD:001A60CE]
    • EDID changed from ATX_mod_PowerArmor_T60_Helmet_Headlamp_RedMothman to mod_PowerArmor_T60_Helmet_Headlamp_RedTactical
    • XALG - Unknown removed
    • FULL - Name changed from Headlamp Red Mothman to Headlamp Red Tactical
  • ATX_mod_PowerArmor_X01_Helmet_Headlamp_Blue "Headlamp Blue" [OMOD:001EC0EB]
    • EDID changed from ATX_mod_PowerArmor_X01_Helmet_Headlamp_Blue to mod_PowerArmor_X01_Helmet_Headlamp_Blue
    • XALG - Unknown removed
  • ATX_mod_PowerArmor_X01_Helmet_Headlamp_Bright "Headlamp Bright" [OMOD:001EC0EC]
    • EDID changed from ATX_mod_PowerArmor_X01_Helmet_Headlamp_Bright to mod_PowerArmor_X01_Helmet_Headlamp_Bright
    • XALG - Unknown removed
  • ATX_mod_PowerArmor_X01_Helmet_Headlamp_Purple "Headlamp Purple" [OMOD:001EC0EE]
    • EDID changed from ATX_mod_PowerArmor_X01_Helmet_Headlamp_Purple to mod_PowerArmor_X01_Helmet_Headlamp_Purple
    • XALG - Unknown removed
  • ATX_mod_PowerArmor_X01_Helmet_Headlamp_RedMothman "Headlamp Red Mothman" [OMOD:001EC0EF]
    • EDID changed from ATX_mod_PowerArmor_X01_Helmet_Headlamp_RedMothman to mod_PowerArmor_X01_Helmet_Headlamp_RedTactical
    • XALG - Unknown removed
    • FULL - Name changed from Headlamp Red Mothman to Headlamp Red Tactical
  • ATX_mod_PowerArmor_X01_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy" [OMOD:001EC0F0]
    • EDID changed from ATX_mod_PowerArmor_X01_Helmet_Headlamp_VaultBoy to mod_PowerArmor_X01_Helmet_Headlamp_VaultBoy
    • XALG - Unknown removed
  • Bot_Mod_ProtectronFaschnacht02 "Bot_ModProtectronFasnacht02" [OMOD:001FABB4]
    • DURL - Unknown set to 0
    • Attach Point changed from ap_Bot_ProtectronHeadArmorMisc [KYWD:00136158] to ap_Bot_Head [KYWD:000C3668]
  • Bot_Mod_ProtectronFaschnacht03 "Bot_ModProtectronFasnacht03" [OMOD:00310BE4]
    • DURL - Unknown set to 0
    • Attach Point changed from ap_Bot_ProtectronHeadArmorMisc [KYWD:00136158] to ap_Bot_Head [KYWD:000C3668]
  • Bot_Mod_ProtectronFaschnacht04 "Bot_ModProtectronFasnacht04" [OMOD:00310BE7]
    • DURL - Unknown set to 0
    • Attach Point changed from ap_Bot_ProtectronHeadArmorMisc [KYWD:00136158] to ap_Bot_Head [KYWD:000C3668]
  • Bot_Mod_ProtectronFaschnacht05 "Bot_ModProtectronFasnacht05" [OMOD:00310BE8]
    • DURL - Unknown set to 0
    • Attach Point changed from ap_Bot_ProtectronHeadArmorMisc [KYWD:00136158] to ap_Bot_Head [KYWD:000C3668]
  • Bot_Mod_ProtectronFaschnacht07 "Bot_ModProtectronFasnacht07" [OMOD:00310BEB]
    • DURL - Unknown set to 0
    • Attach Point changed from ap_Bot_ProtectronHeadArmorMisc [KYWD:00136158] to ap_Bot_Head [KYWD:000C3668]
  • Bot_Mod_ProtectronFaschnacht08 "Bot_ModProtectronFasnacht08" [OMOD:00310BEC]
    • DURL - Unknown set to 0
    • Attach Point changed from ap_Bot_ProtectronHeadArmorMisc [KYWD:00136158] to ap_Bot_Head [KYWD:000C3668]
  • Bot_Mod_ProtectronFaschnacht09 "Bot_ModProtectronFasnacht09" [OMOD:00310BEE]
    • DURL - Unknown set to 0
    • Attach Point changed from ap_Bot_ProtectronHeadArmorMisc [KYWD:00136158] to ap_Bot_Head [KYWD:000C3668]
  • Bot_Mod_ProtectronFaschnacht10 "Bot_ModProtectronFasnacht10" [OMOD:00310BF3]
    • DURL - Unknown set to 0
    • Attach Point changed from ap_Bot_ProtectronHeadArmorMisc [KYWD:00136158] to ap_Bot_Head [KYWD:000C3668]
  • Bot_Mod_ProtectronFaschnacht06 "Bot_ModProtectronFasnacht06" [OMOD:003F2DE7] added
  • Bot_ModProtectronBeret "Bot_ModProtectronBeret" [OMOD:003F2DE8] added
  • Bot_ModProtectronLibrarianGlasses "Bot_ModProtectronLibrarianGlasses" [OMOD:003F2DE9] added
  • DLC04_modcol_HandmadeGun_Scopes_Any_SemiAuto_Babylon [OMOD:003F2DEE] added (EdNote: No idea what those mod collections are for)
  • DLC04_modcol_Revolver_Sights_Alt_Babylon [OMOD:003F2DEF] added
  • modcol_10mm_Scopes_Sights_Auto_Babylon [OMOD:003F2DF0] added
  • modcol_10mmSMG_Receivers_Alt_Babylon [OMOD:003F2DF1] added
  • modcol_AssaultRifle_Scopes_Any_SemiAuto_Babylon [OMOD:003F2DF2] added
  • modcol_CombatRifle_Scopes_Any_SemiAuto_Babylon [OMOD:003F2DF3] added
  • modcol_CombatShotgun_Scopes_Any_Alt_Babylon [OMOD:003F2DF4] added
  • modcol_Cryolator_Scopes_Any_Alt_Babylon [OMOD:003F2DF5] added
  • modcol_DLC01_LightningGun_Scopes_Any_Alt_Babylon [OMOD:003F2DF6] added
  • modcol_DoubleBarrelShotgun_Scopes_Alt_Babylon [OMOD:003F2DF7] added
  • modcol_Enclave_PlasmaGun_Scopes_Any_Pistol_Babylon [OMOD:003F2DF8] added
  • modcol_Enclave_PlasmaGun_Scopes_Any_Auto_Babylon [OMOD:003F2DF9] added
  • modcol_Enclave_PlasmaGun_Scopes_Any_SemiAuto_Babylon [OMOD:003F2DFA] added
  • modcol_Enclave_PlasmaGun_Scopes_Any_Shotgun_Babylon [OMOD:003F2DFB] added
  • modcol_Enclave_PlasmaGun_Scopes_Any_Sniper_Babylon [OMOD:003F2DFC] added
  • modcol_Flamer_Receivers_Any_Alt_Babylon [OMOD:003F2DFD] added
  • modcol_GammaGun_Muzzles_Alt_Babylon [OMOD:003F2DFE] added
  • modcol_GatlingGun_Sights_Alt_Babylon [OMOD:003F2DFF] added
  • modcol_GatlingLaser_Scopes_Sights_Alt_Babylon "***INCLUDE a Standard Sight***" [OMOD:003F2E00] added
  • modcol_GatlingPlasma_Muzzles_Alt_Babylon [OMOD:003F2E01] added
  • modcol_GaussRifle_Scopes_Any_Alt_Babylon [OMOD:003F2E02] added
  • modcol_HuntingRifle_Scopes_Any_Alt_Babylon [OMOD:003F2E03] added
  • modcol_LaserGun_Scopes_Any_Pistol_Babylon [OMOD:003F2E04] added
  • modcol_LaserGun_Scopes_Any_Auto_Babylon [OMOD:003F2E05] added
  • modcol_LaserGun_Scopes_Any_SemiAuto_Babylon [OMOD:003F2E06] added
  • modcol_LaserGun_Scopes_Any_SMG_Babylon [OMOD:003F2E07] added
  • modcol_LaserGun_Scopes_Any_Shotgun_Babylon [OMOD:003F2E08] added
  • modcol_LaserGun_Scopes_Any_Sniper_Babylon [OMOD:003F2E09] added
  • modcol_M79_Receivers_Alt_Babylon [OMOD:003F2E0A] added
  • modcol_Minigun_Scopes_Any_Alt_Babylon [OMOD:003F2E0B] added
  • modcol_MissileLauncher_Scopes_Any_Alt_Babylon [OMOD:003F2E0C] added
  • modcol_PlasmaGun_Scopes_Any_Auto_Babylon [OMOD:003F2E0D] added
  • modcol_PlasmaGun_Scopes_Any_SemiAuto_Babylon [OMOD:003F2E0E] added
  • modcol_PlasmaGun_Scopes_Any_SMG_Babylon [OMOD:003F2E0F] added
  • modcol_PlasmaGun_Scopes_Any_Shotgun_Babylon [OMOD:003F2E10] added
  • modcol_PlasmaGun_Scopes_Any_Sniper_Babylon [OMOD:003F2E11] added
  • modcol_PlasmaGun_Scopes_Any_Pistol_Babylon [OMOD:003F2E12] added
  • modcol_PumpActionShotgun_Receivers_Alt_Babylon [OMOD:003F2E13] added
  • modcol_RadiumRifle_Scopes_Any_SemiAuto_Babylon [OMOD:003F2E14] added
  • modcol_RailwayRifle_Sights_Alt_Babylon [OMOD:003F2E15] added
  • modcol_SingleActionRevolver_Grips_Alt_Babylon [OMOD:003F2E16] added
  • modcol_SubmachineGun_Scopes_Sights_Alt_Babylon "***INCLUDE a Standard Sight***" [OMOD:003F2E17] added
  • modcol_Ultracite_GatlingLaser_Sights_Alt_Babylon [OMOD:003F2E18] added
  • modcol_UltraciteLaserGun_Scopes_Sights_Auto_Babylon [OMOD:003F2E19] added
  • modcol_UltraciteLaserGun_Scopes_Sights_SemiAuto_Babylon [OMOD:003F2E1A] added
  • modcol_UltraciteLaserGun_Scopes_Sights_SMG_Babylon [OMOD:003F2E1B] added
  • modcol_UltraciteLaserGun_Scopes_Sights_Pistol_Babylon [OMOD:003F2E1C] added
  • modcol_UltraciteLaserGun_Scopes_Sights_Shotgun_Babylon [OMOD:003F2E1D] added
  • modcol_UltraciteLaserGun_Scopes_Sights_Sniper_Babylon [OMOD:003F2E1E] added
  • mod_50CalMachineGun_Sight_Alt_Babylon "Standard Sights" [OMOD:003F2E20] added
  • POST_modcol_AlienBlaster_Barrels_Babylon [OMOD:003F2E21] added
  • POST_modcol_AlienBlaster_Grips_Babylon [OMOD:003F2E22] added
  • POST_modcol_AlienBlaster_Magazines_Babylon [OMOD:003F2E23] added
  • POST_modcol_AlienBlaster_Sights_Babylon [OMOD:003F2E24] added
  • POST_modcol_AlienBlaster_Sights_Alt_Babylon [OMOD:003F2E25] added
  • mod_AutoGrenadeLauncher_Sight_Alt_Babylon "Standard Sight" [OMOD:003F2E27] added
  • modcol_Enclave_PlasmaGun_Scopes_Any_SMG_Babylon [OMOD:003F2E2D] added
  • modcol_Enclave_PlasmaGun_Scopes_Any_Flamer_Babylon [OMOD:003F2E2E] added
  • mod_PipeBoltAction_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E2F] added
  • mod_PipeBoltAction_grip_Base_Babylon "Standard Grip" [OMOD:003F2E30] added
  • mod_PipeBoltAction_barrel_veryshort_Base_Babylon "Stub Barrel" [OMOD:003F2E31] added
  • mod_PipeBoltAction_SCOPE_Ironsights_Base_Babylon "Standard Sights" [OMOD:003F2E32] added
  • mod_PipeBoltAction_Grip_Stock_Recoil_Babylon "Stabilized Stock" [OMOD:003F2E33] added
  • mod_PipeBoltAction_barrel_long_Base_Babylon "Standard Long Barrel" [OMOD:003F2E34] added
  • mod_PipeBoltAction_SCOPE_mediumscope_Base_Babylon "Medium Scope" [OMOD:003F2E35] added
  • mod_PipeBoltAction_Grip_Stock_HipAccuracy_Babylon "True Stock" [OMOD:003F2E36] added
  • mod_PipeBoltAction_SCOPE_Ironsights_Base_Rifle_Babylon "Standard Sights" [OMOD:003F2E37] added
  • mod_PipeGun_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E38] added
  • mod_PipeGun_barrel_veryshort_Base_Babylon "Stub Barrel" [OMOD:003F2E39] added
  • mod_PipeGun_grip_Base_Babylon "Standard Grip" [OMOD:003F2E3A] added
  • mod_PipeGun_magazine_Base_Babylon "Standard Magazine" [OMOD:003F2E3B] added
  • mod_PipeGun_SCOPE_Ironsights_Pistol_Semi_Base_Babylon "Standard Sights" [OMOD:003F2E3C] added
  • mod_PipeGun_receiver_automatic_base_Babylon "Automatic Receiver" [OMOD:003F2E3D] added
  • mod_PipeGun_SCOPE_Ironsights_Pistol_Auto_Base_Babylon "Standard Sights" [OMOD:003F2E3E] added
  • mod_PipeGun_barrel_short_Base_Babylon "Standard Short Barrel" [OMOD:003F2E3F] added
  • mod_PipeGun_grip_FullStock_Base_Babylon "Standard Stock" [OMOD:003F2E40] added
  • mod_PipeGun_SCOPE_Ironsights_Rifle_Semi_Base_Babylon "Standard Sights" [OMOD:003F2E41] added
  • mod_PipeGun_SCOPE_Ironsights_Rifle_Auto_Base_Babylon "Standard Sights" [OMOD:003F2E42] added
  • mod_PipeGun_barrel_long_Base_Babylon "Standard Long Barrel" [OMOD:003F2E43] added
  • mod_PipeGun_SCOPE_mediumscope_Base_Babylon "Medium Scope" [OMOD:003F2E44] added
  • mod_PipeGun_SCOPE_Ironsights_SMG_Base_Babylon "Standard Sights" [OMOD:003F2E45] added
  • mod_PipeRevolver_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E46] added
  • mod_PipeRevolver_grip_Base_Babylon "Standard Grip" [OMOD:003F2E47] added
  • mod_PipeRevolver_Barrel_VeryShort_Base_Babylon "Stub Barrel" [OMOD:003F2E48] added
  • mod_PipeRevolver_SCOPE_ironsights_Pistol_Base_Babylon "Standard Sights" [OMOD:003F2E49] added
  • mod_PipeRevolver_grip_FullStock_Base_Babylon "Full Stock" [OMOD:003F2E4A] added
  • mod_PipeRevolver_Barrel_Short_Base_Babylon "Short Barrel" [OMOD:003F2E4B] added
  • mod_PipeRevolver_SCOPE_ironsights_Rifle_Base_Babylon "Standard Sights" [OMOD:003F2E4C] added
  • modcol_Enclave_PlasmaGun_Scopes_Any_Pistol_Auto_Babylon [OMOD:003F2E4D] added
  • modcol_PlasmaGun_Scopes_Any_Pistol_Auto_Babylon [OMOD:003F2E4E] added
  • modcol_PlasmaGun_Scopes_Any_Flamer_Babylon [OMOD:003F2E4F] added
  • ATX_mod_Pipboy_Skin_ConstructionSafety "Construction Safety Paint" [OMOD:003F8402] added
  • ATX_mod_PowerArmor_T45_Helmet_Headlamp_RedMothman "Headlamp Red Mothman" [OMOD:003FA86F] added
  • ATX_mod_PowerArmor_T51_Helmet_Headlamp_RedMothman "Headlamp Red Mothman" [OMOD:003FA870] added
  • ATX_mod_PowerArmor_T60_Helmet_Headlamp_RedMothman "Headlamp Red Mothman" [OMOD:003FA871] added
  • ATX_mod_PowerArmor_X01_Helmet_Headlamp_RedMothman "Headlamp Red Mothman" [OMOD:003FA872] added
  • POST_ATX_mod_PowerArmor_BlackRider_Arm_Lining_A "Mk.I" [OMOD:00474995] EDID changed from POST_ATX_mod_PowerArmor_BlackRider_Arm_Lining_A to zzzATX_mod_PowerArmor_BlackRider_Arm_Lining_A
  • POST_ATX_mod_PowerArmor_BlackRider_Helmet "Standard Helmet Lining" [OMOD:00474996]
    • EDID changed from POST_ATX_mod_PowerArmor_BlackRider_Helmet to ATX_mod_PowerArmor_ALL_Material_Paint_BlackRider_Helmet
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • FULL - Name changed from Standard Helmet Lining to Black Rider Paint
    • DESC - Description set to Black Rider Paint
    • Attach Parent Slots -> Keyword ap_PowerArmor_Paint "Material" [KYWD:0017DAA8] removed
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_BlackRider [KYWD:004749AE]) added
    • LNAM - Loos Mod removed
    • NAM1 - Priority set to 127
  • POST_ATX_mod_PowerArmor_BlackRider_Helmet_Headlamp "Headlamp" [OMOD:00474997] EDID changed from POST_ATX_mod_PowerArmor_BlackRider_Helmet_Headlamp to ATX_mod_PowerArmor_BlackRider_Helmet_Headlamp
  • POST_ATX_mod_PowerArmor_BlackRider_Helmet_Lining_A "Mk.I" [OMOD:0047499D] EDID changed from POST_ATX_mod_PowerArmor_BlackRider_Helmet_Lining_A to zzzATX_mod_PowerArmor_BlackRider_Helmet_Lining_A
  • POST_ATX_mod_PowerArmor_BlackRider_LArm "Standard Left Arm Lining" [OMOD:0047499E]
    • EDID changed from POST_ATX_mod_PowerArmor_BlackRider_LArm to ATX_mod_PowerArmor_ALL_Material_Paint_BlackRider_ArmLeft
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • FULL - Name changed from Standard Left Arm Lining to Black Rider Paint
    • DESC - Description set to Black Rider Paint
    • Attach Parent Slots -> Keyword ap_PowerArmor_Paint "Material" [KYWD:0017DAA8] removed
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_BlackRider [KYWD:004749AE]) added
    • LNAM - Loos Mod removed
    • NAM1 - Priority set to 127
  • POST_ATX_mod_PowerArmor_BlackRider_Leg_Lining_A "Mk.I" [OMOD:0047499F] EDID changed from POST_ATX_mod_PowerArmor_BlackRider_Leg_Lining_A to zzzATX_mod_PowerArmor_BlackRider_Leg_Lining_A
  • POST_ATX_mod_PowerArmor_BlackRider_LLeg "Standard Left Leg Lining" [OMOD:004749A0]
    • EDID changed from POST_ATX_mod_PowerArmor_BlackRider_LLeg to ATX_mod_PowerArmor_ALL_Material_Paint_BlackRider_LegLeft
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • FULL - Name changed from Standard Left Leg Lining to Black Rider Paint
    • DESC - Description set to Black Rider Paint
    • Attach Parent Slots -> Keyword ap_PowerArmor_Paint "Material" [KYWD:0017DAA8] removed
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_BlackRider [KYWD:004749AE]) added
    • LNAM - Loos Mod removed
    • NAM1 - Priority set to 127
  • POST_ATX_mod_PowerArmor_BlackRider_RLeg "Standard Right Leg Lining" [OMOD:004749A2]
    • EDID changed from POST_ATX_mod_PowerArmor_BlackRider_RLeg to ATX_mod_PowerArmor_ALL_Material_Paint_BlackRider_LegRight
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • FULL - Name changed from Standard Right Leg Lining to Black Rider Paint
    • DESC - Description set to Black Rider Paint
    • Attach Parent Slots -> Keyword ap_PowerArmor_Paint "Material" [KYWD:0017DAA8] removed
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_BlackRider [KYWD:004749AE]) added
    • LNAM - Loos Mod removed
    • NAM1 - Priority set to 127
  • POST_ATX_mod_PowerArmor_BlackRider_Torso "Standard Torso Lining" [OMOD:004749A3]
    • EDID changed from POST_ATX_mod_PowerArmor_BlackRider_Torso to ATX_mod_PowerArmor_ALL_Material_Paint_BlackRider_Torso
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • FULL - Name changed from Standard Torso Lining to Black Rider Paint
    • DESC - Description set to Black Rider Paint
    • Attach Parent Slots -> Keyword ap_PowerArmor_Paint "Material" [KYWD:0017DAA8] removed
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_BlackRider [KYWD:004749AE]) added
    • LNAM - Loos Mod removed
    • NAM1 - Priority set to 127
  • POST_ATX_mod_PowerArmor_BlackRider_Torso_Lining_A "Mk.I" [OMOD:004749A4] EDID changed from POST_ATX_mod_PowerArmor_BlackRider_Torso_Lining_A to zzzATX_mod_PowerArmor_BlackRider_Torso_Lining_A
  • POST_ATX_mod_PowerArmor_BlackRider_Material_Paint_Default "No Paint" [OMOD:004749A6] EDID changed from POST_ATX_mod_PowerArmor_BlackRider_Material_Paint_Default to zzzATX_mod_PowerArmor_BlackRider_Material_Paint_Default
  • ATX_mod_PowerArmor_T45_Helmet_Material_Paint_Moth "Mothman Paint" [OMOD:0047CB47] Property ADD.Keywords(ma_ATX_PowerArmor_Mothman_Headlamp [KYWD:003FA873]) added
  • ATX_mod_PowerArmor_T51_Helmet_Material_Paint_Moth "Mothman Paint" [OMOD:0047CB53] Property ADD.Keywords(ma_ATX_PowerArmor_Mothman_Headlamp [KYWD:003FA873]) added
  • ATX_mod_PowerArmor_T60_Helmet_Material_Paint_Moth "Mothman Paint" [OMOD:0047CB5F] Property ADD.Keywords(ma_ATX_PowerArmor_Mothman_Headlamp [KYWD:003FA873]) added
  • ATX_mod_PowerArmor_X01_Helmet_Material_Paint_Moth "Mothman Paint" [OMOD:0047CB6B] Property ADD.Keywords(ma_ATX_PowerArmor_Mothman_Headlamp [KYWD:003FA873]) added
  • POST_ATX_mod_PowerArmor_PlagueRider_Arm_Lining_A "Mk.I" [OMOD:0048D287] EDID changed from POST_ATX_mod_PowerArmor_PlagueRider_Arm_Lining_A to zzzATX_mod_PowerArmor_PlagueRider_Arm_Lining_A
  • POST_ATX_mod_PowerArmor_PlagueRider_Helmet "Standard Helmet Lining" [OMOD:0048D288]
    • EDID changed from POST_ATX_mod_PowerArmor_PlagueRider_Helmet to ATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_Helmet
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • FULL - Name changed from Standard Helmet Lining to Plague Rider Paint
    • DESC - Description set to Plague Rider Paint
    • Attach Parent Slots -> Keyword ap_PowerArmor_Paint "Material" [KYWD:0017DAA8] removed
    • Attach Parent Slots -> Keyword ap_PowerArmor_AttachLight [KYWD:0018E41C] removed
    • Attach Parent Slots -> Keyword ap_PowerArmor_Headlamp "Headlamp" [KYWD:000BEE7D] removed
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_PlagueRider [KYWD:0048D2B6]) added
    • LNAM - Loos Mod removed
    • NAM1 - Priority set to 127
  • POST_ATX_mod_PowerArmor_PlagueRider_Helmet_Headlamp "Headlamp" [OMOD:0048D289] EDID changed from POST_ATX_mod_PowerArmor_PlagueRider_Helmet_Headlamp to ATX_mod_PowerArmor_PlagueRider_Helmet_Headlamp
  • POST_ATX_mod_PowerArmor_PlagueRider_Helmet_Lining_A "Mk.I" [OMOD:0048D28F] EDID changed from POST_ATX_mod_PowerArmor_PlagueRider_Helmet_Lining_A to zzzATX_mod_PowerArmor_PlagueRider_Helmet_Lining_A
  • POST_ATX_mod_PowerArmor_PlagueRider_LArm "Standard Left Arm Lining" [OMOD:0048D290]
    • EDID changed from POST_ATX_mod_PowerArmor_PlagueRider_LArm to ATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_ArmLeft``
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • FULL - Name changed from Standard Left Arm Lining to Plague Rider Paint
    • DESC - Description set to Plague Rider Paint
    • Attach Parent Slots -> Keyword ap_PowerArmor_Paint "Material" [KYWD:0017DAA8] removed
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_PlagueRider [KYWD:0048D2B6]) added
    • MNAM - Target OMOD Keyword ma_PA_Material [KYWD:0018DFCB] added
    • MNAM - Target OMOD Keyword ma_PA_ArmLeft [KYWD:0018DFCC] added
    • LNAM - Loos Mod removed
    • NAM1 - Priority set to 127
  • POST_ATX_mod_PowerArmor_PlagueRider_Leg_Lining_A "Mk.I" [OMOD:0048D291] EDID changed from POST_ATX_mod_PowerArmor_PlagueRider_Leg_Lining_A to zzzATX_mod_PowerArmor_PlagueRider_Leg_Lining_A
  • POST_ATX_mod_PowerArmor_PlagueRider_LLeg "Standard Left Leg Lining" [OMOD:0048D292]
    • EDID changed from POST_ATX_mod_PowerArmor_PlagueRider_LLeg to ATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_LegLeft
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • FULL - Name changed from Standard Left Leg Lining to Plague Rider Paint
    • DESC - Description set to Plague Rider Paint
    • Attach Parent Slots -> Keyword ap_PowerArmor_Paint "Material" [KYWD:0017DAA8] removed
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_PlagueRider [KYWD:0048D2B6]) added
    • MNAM - Target OMOD Keyword ma_PA_Material [KYWD:0018DFCB] added
    • MNAM - Target OMOD Keyword ma_PA_ArmLeft [KYWD:0018DFCC] added
    • LNAM - Loos Mod removed
    • NAM1 - Priority set to 127
  • POST_ATX_mod_PowerArmor_PlagueRider_RArm "Standard Right Arm Lining" [OMOD:0048D293]
    • EDID changed from POST_ATX_mod_PowerArmor_PlagueRider_RArm to ATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_ArmRight
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • FULL - Name changed from Standard Right Arm Lining to Plague Rider Paint
    • DESC - Description set to Plague Rider Paint
    • Attach Parent Slots -> Keyword ap_PowerArmor_Paint "Material" [KYWD:0017DAA8] removed
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_PlagueRider [KYWD:0048D2B6]) added
    • MNAM - Target OMOD Keyword ma_PA_Material [KYWD:0018DFCB] added
    • MNAM - Target OMOD Keyword ma_PA_ArmLeft [KYWD:0018DFCC] added
    • LNAM - Loos Mod removed
    • NAM1 - Priority set to 127
  • POST_ATX_mod_PowerArmor_PlagueRider_RLeg "Standard Right Leg Lining" [OMOD:0048D294]
    • EDID changed from POST_ATX_mod_PowerArmor_PlagueRider_RLeg to ATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_LegRight
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • FULL - Name changed from Standard Right Leg Lining to Plague Rider Paint
    • DESC - Description set to Plague Rider Paint
    • Attach Parent Slots -> Keyword ap_PowerArmor_Paint "Material" [KYWD:0017DAA8] removed
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_PlagueRider [KYWD:0048D2B6]) added
    • MNAM - Target OMOD Keyword ma_PA_Material [KYWD:0018DFCB] added
    • MNAM - Target OMOD Keyword ma_PA_ArmLeft [KYWD:0018DFCC] added
    • LNAM - Loos Mod removed
    • NAM1 - Priority set to 127
  • POST_ATX_mod_PowerArmor_PlagueRider_Torso "Standard Torso Lining" [OMOD:0048D295]
    • EDID changed from POST_ATX_mod_PowerArmor_PlagueRider_Torso to ATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_Torso
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • FULL - Name changed from Standard Torso Lining to Plague Rider Paint
    • DESC - Description set to Plague Rider Paint
    • Attach Parent Slots -> Keyword ap_PowerArmor_Paint "Material" [KYWD:0017DAA8] removed
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_PlagueRider [KYWD:0048D2B6]) added
    • MNAM - Target OMOD Keyword ma_PA_Material [KYWD:0018DFCB] added
    • MNAM - Target OMOD Keyword ma_PA_ArmLeft [KYWD:0018DFCC] added
    • LNAM - Loos Mod removed
    • NAM1 - Priority set to 127
  • POST_ATX_mod_PowerArmor_PlagueRider_Torso_Lining_A "Mk.I" [OMOD:0048D296] EDID changed from POST_ATX_mod_PowerArmor_PlagueRider_Torso_Lining_A to zzzATX_mod_PowerArmor_PlagueRider_Torso_Lining_A
  • POST_ATX_mod_PowerArmor_PaleRider_Arm_Lining_B "Model B" [OMOD:0049007F] EDID changed from POST_ATX_mod_PowerArmor_PaleRider_Arm_Lining_B to zzzATX_mod_PowerArmor_PaleRider_Arm_Lining_B
  • POST_ATX_mod_PowerArmor_PaleRider_Helmet "Standard Helmet Lining" [OMOD:00490080]
    • EDID changed from POST_ATX_mod_PowerArmor_PaleRider_Helmet to ATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_Helmet
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • FULL - Name changed from Standard Helmet Lining to Pale Rider Paint
    • DESC - Description set to Pale Rider Paint
    • Attach Parent Slots -> Keyword ap_PowerArmor_Paint "Material" [KYWD:0017DAA8] removed
    • Attach Parent Slots -> Keyword ap_PowerArmor_AttachLight [KYWD:0018E41C] removed
    • Attach Parent Slots -> Keyword ap_PowerArmor_Headlamp "Headlamp" [KYWD:000BEE7D] removed
    • Property ADD.Enchantments(EnchPowerArmor_ReducePADamageMult [ENCH:00204A52]) added
    • Property ADD.Enchantments(EnchPowerArmor_ReducePARadResistMult [ENCH:00204A53]) added
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_PaleRider [KYWD:0049005F]) added
    • LNAM - Loos Mod removed
    • NAM1 - Priority set to 127
  • POST_ATX_mod_PowerArmor_PaleRider_Helmet_Headlamp "Headlamp" [OMOD:00490081] EDID changed from POST_ATX_mod_PowerArmor_PaleRider_Helmet_Headlamp to ATX_mod_PowerArmor_PaleRider_Helmet_Headlamp
  • POST_ATX_mod_PowerArmor_PaleRider_Helmet_Lining_B "Model B" [OMOD:00490087] EDID changed from POST_ATX_mod_PowerArmor_PaleRider_Helmet_Lining_B to zzzATX_mod_PowerArmor_PaleRider_Helmet_Lining_B
  • POST_ATX_mod_PowerArmor_PaleRider_LArm "Standard Left Arm Lining" [OMOD:00490088]
    • EDID changed from POST_ATX_mod_PowerArmor_PaleRider_LArm to ATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_ArmLeft
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • FULL - Name changed from Standard Left Arm Lining to Pale Rider Paint
    • DESC - Description set to Pale Rider Paint
    • Attach Parent Slots -> Keyword ap_PowerArmor_Paint "Material" [KYWD:0017DAA8] removed
    • Property ADD.Enchantments(EnchPowerArmor_ReducePADamageMult [ENCH:00204A52]) added
    • Property ADD.Enchantments(EnchPowerArmor_ReducePARadResistMult [ENCH:00204A53]) added
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_PaleRider [KYWD:0049005F]) added
    • MNAM - Target OMOD Keyword ma_PA_Material [KYWD:0018DFCB] added
    • MNAM - Target OMOD Keyword ma_PA_ArmLeft [KYWD:0018DFCC] added
    • LNAM - Loos Mod removed
    • NAM1 - Priority set to 127
  • POST_ATX_mod_PowerArmor_PaleRider_Leg_Lining_B "Model B" [OMOD:00490089] EDID changed from POST_ATX_mod_PowerArmor_PaleRider_Leg_Lining_B to zzzATX_mod_PowerArmor_PaleRider_Leg_Lining_B
  • POST_ATX_mod_PowerArmor_PaleRider_LLeg "Standard Left Leg Lining" [OMOD:0049008A]
    • EDID changed from POST_ATX_mod_PowerArmor_PaleRider_LLeg to ATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_LegLeft
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • FULL - Name changed from Standard Left Leg Lining to Pale Rider Paint
    • DESC - Description set to Pale Rider Paint
    • Attach Parent Slots -> Keyword ap_PowerArmor_Paint "Material" [KYWD:0017DAA8] removed
    • Property ADD.Enchantments(EnchPowerArmor_ReducePADamageMult [ENCH:00204A52]) added
    • Property ADD.Enchantments(EnchPowerArmor_ReducePARadResistMult [ENCH:00204A53]) added
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_PaleRider [KYWD:0049005F]) added
    • MNAM - Target OMOD Keyword ma_PA_Material [KYWD:0018DFCB] added
    • MNAM - Target OMOD Keyword ma_PA_ArmLeft [KYWD:0018DFCC] added
    • LNAM - Loos Mod removed
    • NAM1 - Priority set to 127
  • POST_ATX_mod_PowerArmor_PaleRider_RArm "Standard Right Arm Lining" [OMOD:0049008B]
    • EDID changed from POST_ATX_mod_PowerArmor_PaleRider_RArm to ATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_ArmRight
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • FULL - Name changed from Standard Right Arm Lining to Pale Rider Paint
    • DESC - Description set to Pale Rider Paint
    • Attach Parent Slots -> Keyword ap_PowerArmor_Paint "Material" [KYWD:0017DAA8] removed
    • Property ADD.Enchantments(EnchPowerArmor_ReducePADamageMult [ENCH:00204A52]) added
    • Property ADD.Enchantments(EnchPowerArmor_ReducePARadResistMult [ENCH:00204A53]) added
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_PaleRider [KYWD:0049005F]) added
    • MNAM - Target OMOD Keyword ma_PA_Material [KYWD:0018DFCB] added
    • MNAM - Target OMOD Keyword ma_PA_ArmLeft [KYWD:0018DFCC] added
    • LNAM - Loos Mod removed
    • NAM1 - Priority set to 127
  • POST_ATX_mod_PowerArmor_PaleRider_RLeg "Standard Right Leg Lining" [OMOD:0049008C]
    • EDID changed from POST_ATX_mod_PowerArmor_PaleRider_RLeg to ATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_LegRight
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • FULL - Name changed from Standard Right Leg Lining to Pale Rider Paint
    • DESC - Description set to Pale Rider Paint
    • Attach Parent Slots -> Keyword ap_PowerArmor_Paint "Material" [KYWD:0017DAA8] removed
    • Property ADD.Enchantments(EnchPowerArmor_ReducePADamageMult [ENCH:00204A52]) added
    • Property ADD.Enchantments(EnchPowerArmor_ReducePARadResistMult [ENCH:00204A53]) added
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_PaleRider [KYWD:0049005F]) added
    • MNAM - Target OMOD Keyword ma_PA_Material [KYWD:0018DFCB] added
    • MNAM - Target OMOD Keyword ma_PA_ArmLeft [KYWD:0018DFCC] added
    • LNAM - Loos Mod removed
    • NAM1 - Priority set to 127
  • POST_ATX_mod_PowerArmor_PaleRider_Torso "Standard Torso Lining" [OMOD:0049008D]
    • EDID changed from POST_ATX_mod_PowerArmor_PaleRider_Torso to ATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_Torso
    • XALG - Unknown set to 00 01 00 00 00 00 00 00
    • FULL - Name changed from Standard Torso Lining to Pale Rider Paint
    • DESC - Description set to Pale Rider Paint
    • Attach Parent Slots -> Keyword ap_PowerArmor_Paint "Material" [KYWD:0017DAA8] removed
    • Property ADD.Enchantments(EnchPowerArmor_ReducePADamageMult [ENCH:00204A52]) added
    • Property ADD.Enchantments(EnchPowerArmor_ReducePARadResistMult [ENCH:00204A53]) added
    • Property ADD.Keywords(dn_HasMaterial_PA_ATX_PaleRider [KYWD:0049005F]) added
    • MNAM - Target OMOD Keyword ma_PA_Material [KYWD:0018DFCB] added
    • MNAM - Target OMOD Keyword ma_PA_ArmLeft [KYWD:0018DFCC] added
    • LNAM - Loos Mod removed
    • NAM1 - Priority set to 127
  • POST_ATX_mod_PowerArmor_PaleRider_Torso_Lining_B "Model B" [OMOD:0049008E] EDID changed from POST_ATX_mod_PowerArmor_PaleRider_Torso_Lining_B to zzzATX_mod_PowerArmor_PaleRider_Torso_Lining_B
  • POST_ATX_mod_PowerArmor_PaleRider_Material_Paint_Default "No Paint" [OMOD:00490097] EDID changed from POST_ATX_mod_PowerArmor_PaleRider_Material_Paint_Default to zzzATX_mod_PowerArmor_PaleRider_Material_Paint_Default
  • POST_ATX_mod_PowerArmor_WarRider_Helmet_Headlamp "Headlamp" [OMOD:004F9459] EDID changed from POST_ATX_mod_PowerArmor_WarRider_Helmet_Headlamp to ATX_mod_PowerArmor_WarRider_Helmet_Headlamp

Perk

  • BloodyMess01 "Bloody Mess" [PERK:0004A0BB]
    • Effect AbPerkBloodyMess "Barbarian" [SPEL:003F3F3E] added
    • Condition Subject.HasPerk(BloodyMess02 "Bloody Mess" [PERK:001D2453]) Equal to 0.000000 removed
  • BloodyMess02 "Bloody Mess" [PERK:001D2453] Condition Subject.HasPerk(BloodyMess03 "Bloody Mess" [PERK:001D2454]) Equal to 0.000000 removed
  • BloodyMess03 "Bloody Mess" [PERK:001D2454] Effect "Mod Weapon Attack Damage" Multiply Value 1.150000 removed (EdNote: Code refactoring. No change in functionality)
  • NerdRage02 "Nerd Rage!" [PERK:00065E37] Function Parameter -> EPFB - Perk Entry ID changed from 1 to 0
  • NerdRage03 "Nerd Rage!" [PERK:00065E38] Function Parameter -> EPFB - Perk Entry ID changed from 1 to 0
  • STAT_DamagePerk "Player Damage Stat Mod Perk" [PERK:0023A0EB] code refactored (EdNote: I will dig deeper later and update this)
  • AddictionManager "AddictionManager" [PERK:002458BA] Condition Subject.GetGlobalValue(SpotlightWeekIndex [GLOB:0047C2EA]) Equal to / Or 8.000000 readded (EdNote: Introduced with patch v1.0.2.0 and removed with patch v1.0.3.10)
  • Mutation_AdrenalPositiveSuper_Perk "Adrenal Reaction" [PERK:003D0129] EDID changed from Mutation_AdrenalPositiveSuper_Perk to CUT_Mutation_AdrenalPositiveSuper_Perk
  • SURV_Disease_RadWorms_Perk [PERK:003DF042]
    • Condition Subject.EPIsDamageType(dtRadiationIngestion [DMGT:00060A86]) Equal to / Or 1.000000 changed to Subject.EPAlchemyEffectHasKeyword(dtRadiationIngestion [DMGT:00060A86]) Equal to / Or 1.000000
    • Condition Subject.EPIsDamageType(dtRadiationExposure [DMGT:00060A85]) Equal to / Or 1.000000 changed to Subject.EPMagic_SpellHasKeyword(DamageTypeRadiation [KYWD:0004B25C]) Equal to / Or 1.000000
  • Mutation_AdrenalPositive_Perk "Adrenal Reaction" [PERK:004E1F1A] EDID changed from Mutation_AdrenalPositive_Perk to CUT_Mutation_AdrenalPositive_Perk
  • PlayerTeamPerk "Player Team Perk" [PERK:004E1F1C] Ability AbWeeklySpotlight "Spotlight Week" [SPEL:0047C2E9] readded (EdNote: Introduced with patch v1.0.2.0 and removed with patch v1.0.3.10)

Quest

  • RE_Scene_AnimalTaming01 "Tameable animal" [QUST:00004169]
    • Condition Unknown 12.GetDistance(000 TRIGGER) Less than / Use aliases 100.000000 removed
    • Condition Unknown 12.SpellHasKeyword(NULL - Null Reference [00000000]) Equal to 1.000000 removed
  • TW006 "Event: Protest March" [QUST:0000418B]
    • Alias PlayersAllRegion Alias Faction -> ALFC - Faction MirelurkFaction [FACT:0002689D] added
    • Alias PlayersAllRegion Alias Faction -> ALFC - Faction SuperMutantFaction [FACT:00058305] added
    • Alias PlayersAllRegion Alias Faction -> ALFC - Faction FeralGhoulFaction "Feral Ghoul" [FACT:00077C6C] added
    • Alias ScorchedFirst Alias Faction -> ALFC - Faction MirelurkFaction [FACT:0002689D] added
    • Alias ScorchedFirst Alias Faction -> ALFC - Faction SuperMutantFaction [FACT:00058305] added
    • Alias ScorchedFirst Alias Faction -> ALFC - Faction FeralGhoulFaction "Feral Ghoul" [FACT:00077C6C] added
    • Alias RobotsSecond Alias Faction -> ALFC - Faction MirelurkFaction [FACT:0002689D] added
    • Alias RobotsSecond Alias Faction -> ALFC - Faction SuperMutantFaction [FACT:00058305] added
    • Alias RobotsSecond Alias Faction -> ALFC - Faction FeralGhoulFaction "Feral Ghoul" [FACT:00077C6C] added
  • FF05_Balance "Daily: Ecological Balance" [QUST:0001C035] DATA - Unknown changed from 90 03 3C 6F 72 6D 00 00 00 00 05 00 00 00 to 90 03 3C 00 00 00 00 00 00 00 05 00 00 00
  • FFZ17_TeaTime "Event: Tea Time" [QUST:0004A357] DATA - Unknown changed from 15 0B 32 6F 72 6D 00 00 00 00 06 00 00 00 to 15 0B 32 00 00 00 00 00 00 00 06 00 00 00
  • MTRZ01_Lost "Lost and Found" [QUST:00053E56] DATA - Unknown changed from 10 02 1E 00 00 00 00 00 00 00 07 00 00 00 to 10 02 1E 6F 72 6D 00 00 00 00 07 00 00 00
  • EN05_Basic "Back to Basic" [QUST:0008C87F] DATA - Unknown changed from 92 02 50 00 00 00 00 00 00 00 01 00 00 00 to 92 02 50 6F 72 6D 00 00 00 00 01 00 00 00
  • SFS08_Heart "Event: Heart of the Swamp" [QUST:00093187] DATA - Unknown changed from 05 0B 5A 6F 72 6D 00 00 00 00 06 00 00 00 to 05 0B 5A 00 00 00 00 00 00 00 06 00 00 00
  • FFZ11_Pack "Event: Leader of the Pack" [QUST:00095360] DATA - Unknown changed from 01 0B 3C 00 00 00 00 00 00 00 06 00 00 00 to 01 0B 3C 6F 72 6D 00 00 00 00 06 00 00 00
  • ENB_DialogueEnclaveBunker [QUST:000977BC]
    • Script -> Property EN01_MQ_Bunker added
    • Script -> Property ENB_CongressionalID added
  • CreatureDialogueProtectron "Combat Lines, Reaction Lines, Etc" [QUST:000B24A7]
    • DATA - Unknown changed from 00 02 05 00 00 00 00 00 00 00 00 00 00 00 to 00 02 05 00 00 00 00 00 00 00 00 00 00 00
    • [DIAL:000BF987]
      • DATA -> Category changed from Miscellaneous to Detection
      • DATA -> Subtype changed from RechargeExit to Hello
  • TW002 "Falsely Accused" [QUST:0010E201] DATA - Unknown changed from 13 02 3C 00 00 00 00 00 00 00 02 00 00 00 to 12 02 3C 00 00 00 00 00 00 00 02 00 00 00
  • TWZ11 "Daily: Pass the Buck" [QUST:0015B1E2] DATA - Unknown changed from 80 03 3C 00 00 00 00 00 00 00 05 00 00 00 to 80 03 3C 6F 72 6D 00 00 00 00 05 00 00 00
  • MTRZ01_Trigger "Lost and Found" [QUST:00161F92] DATA - Unknown changed from 00 06 1E 00 00 00 00 00 00 00 02 00 00 00 to 00 06 1E 6F 72 6D 00 00 00 00 02 00 00 00
  • RE_SceneDRE03_CUT "Mama Bear" [QUST:0016B4B4] DATA - Unknown changed from 00 02 32 00 00 00 00 00 00 00 02 00 00 00 to 00 02 32 6F 72 6D 00 00 00 00 02 00 00 00
  • Dialogue_LC129_Jack [QUST:001A1799] DATA - Unknown changed from 01 00 1E 00 00 00 00 00 00 00 00 00 00 00 to 01 00 1E 6F 72 6D 00 00 00 00 00 00 00 00
  • CB04_Mayor "Mayor for a Day" [QUST:002A93F5]
    • Script -> Property CB04_RewardContainerList added
    • Script -> Property CB04_Reward_LootPrewar_SafeRef added
  • FSS01_Trap "Event: It's a Trap" [QUST:00304A39] DATA - Unknown changed from 05 0B 32 00 00 00 00 00 00 00 06 00 00 00 to 05 0B 32 6F 72 6D 00 00 00 00 06 00 00 00
  • HolotapeQuest_LVC "[Holotapes]" [QUST:00331BD7] DATA - Unknown changed from 08 00 1E 6F 72 6D 00 00 00 00 00 00 00 00 to 08 00 1E 00 00 00 00 00 00 00 00 00 00 00
  • RE_SceneBB05 "Valley Galleria Eyebot" [QUST:003337F0] DATA - Unknown changed from 00 02 32 00 00 00 00 00 00 00 00 00 00 00 to 00 02 32 6F 72 6D 00 00 00 00 00 00 00 00
  • QP_PvP_TDM_Master "Team Death Match" [QUST:0033C646] DATA - Unknown changed from 00 02 00 6F 72 6D 00 00 00 00 00 00 00 00 to 00 02 00 00 00 00 00 00 00 00 00 00 00 00
  • BoSr02_Master [QUST:0034FB2D] DATA - Unknown changed from 01 02 00 00 00 00 00 00 00 00 00 00 00 00 to 01 02 00 6F 72 6D 00 00 00 00 00 00 00 00
  • QP_PvP_FFA_HunterHunted_Master [QUST:003B47BF] DATA - Unknown changed from 00 02 00 6F 72 6D 00 00 00 00 00 00 00 00 to 00 02 00 00 00 00 00 00 00 00 00 00 00 00
  • MTN_MQ_QuestlineRestart "Template Questline Restart Quest" [QUST:003B5F3A] DATA - Unknown changed from 00 00 00 00 00 00 00 00 00 00 00 00 00 00 to 00 00 00 6F 72 6D 00 00 00 00 00 00 00 00
  • SQ_AnimalTaming [QUST:003B70C2] Script -> Property WorkshopBudgetObjectMultiplier added
  • RE_WhitespringAssaultTemplate "TEMPLATE - duplicate to use" [QUST:003CB61C] DATA - Unknown changed from 00 02 32 00 00 00 00 00 00 00 00 00 00 00 to 00 02 32 6F 72 6D 00 00 00 00 00 00 00 00
  • Nuke_LaunchCardPatrol "Vertibot with launch card" [QUST:003E133F]
    • Alias Vertibot
      • FNAM -> Flag Used Stored Text added
      • ALDN - Display Name Nuke_Codes_VertibotName "Strategic Air Command <BaseName>" [MESG:003EFB16] added
    • Alias Vertibird01
      • FNAM -> Flag Used Stored Text added
      • ALDN - Display Name Nuke_Codes_VertibotName "Strategic Air Command <BaseName>" [MESG:003EFB16] added
    • Alias Vertibird02
      • FNAM -> Flag Used Stored Text added
      • ALDN - Display Name Nuke_Codes_VertibotName "Strategic Air Command <BaseName>" [MESG:003EFB16] added
    • Alias Vertibird03
      • FNAM -> Flag Used Stored Text added
      • ALDN - Display Name Nuke_Codes_VertibotName "Strategic Air Command <BaseName>" [MESG:003EFB16] added
  • HolotapeQuest_FAB "[Holotapes]" [QUST:003EBB5B] DATA - Unknown changed from 08 02 00 6F 72 6D 00 00 00 00 00 00 00 00 to 08 02 00 00 00 00 00 00 00 00 00 00 00 00
  • TestKurtDisconnectQuest "Testing disconnect" [QUST:004711A3] DATA - Unknown changed from 80 02 00 6F 72 6D 00 00 00 00 00 00 00 00 to 80 02 00 00 00 00 00 00 00 00 00 00 00 00
  • RE_SceneKMK20_Nuke "Behemoth" [QUST:0048F8C5] DATA - Unknown changed from 00 06 32 00 00 00 00 00 00 00 07 00 00 00 to 00 06 32 6F 72 6D 00 00 00 00 07 00 00 00
  • MTNM03_MeditationScenes "Guided Meditation Scenes" [QUST:004E5FAC] DATA - Unknown changed from 01 04 28 6F 72 6D 00 00 00 00 01 00 00 00 to 01 04 28 00 00 00 00 00 00 00 01 00 00 00
  • MQ_Overseer_PlayerConnect [QUST:004E70A1] DATA - Unknown changed from 80 02 1E 00 00 00 00 00 00 00 00 00 00 00 to 80 02 1E 6F 72 6D 00 00 00 00 00 00 00 00
  • LC090_MonongahMineMisc "Search Monongah Mine for Supplies" [QUST:004F852A] DATA - Unknown changed from 90 02 28 00 00 00 00 00 00 00 07 00 00 00 to 90 02 28 6F 72 6D 00 00 00 00 07 00 00 00
  • RE_AssaultKMK14 "Sentry Bot vs. Super Mutants" [QUST:004FC06A] DATA - Unknown changed from 00 02 32 6F 72 6D 00 00 00 00 00 00 00 00 to 00 02 32 00 00 00 00 00 00 00 00 00 00 00
  • RE_SceneDWD05 "Free Samples - Wavy Willards" [QUST:00527543] DATA - Unknown changed from 01 02 32 00 00 00 00 00 00 00 00 00 00 00 to 01 02 32 FF FF FF 00 00 00 00 00 00 00 00
  • RE_TravelCMB02 "Assaultron" [QUST:00529E18] DATA - Unknown changed from 00 06 32 6F 72 6D 00 00 00 00 00 00 00 00 to 00 06 32 00 00 00 00 00 00 00 00 00 00 00

Race

  • ScorchedRace "Scorched" [RACE:0010CA5F] Morph Values deleted

Sound Descriptor

  • FXExplosionLimb [SNDR:0006E59E]
    • INAM - Unknown changed from 00 00 00 00 to 19 00 00 00
    • PNAM - Unknown changed from 00 00 00 00 to 05 00 00 00
    • QNAM - Unknown changed from 01 00 00 00 to 03 00 00 00
  • WPNGrenadeMineArmed [SNDR:002458A9] ONAM - Output Model changed from SOMMono00800 [SOPM:00074808] to SOMMono03000 [SOPM:000ABEF3]
  • UIStartNewGameAdventure [SNDR:003F3690] added
  • UIStartNewGameSurvival [SNDR:003F3691] added
  • WPNThrownMineFragPrimed [SNDR:0052EDE2] ONAM - Output Model changed from SOMMono00800 [SOPM:00074808] to SOMMono03000 [SOPM:000ABEF3]
  • WPNThrownMolotovCocktailPrimed [SNDR:0052F179] ONAM - Output Model changed from SOMMono00800 [SOPM:00074808] to SOMMono03000 [SOPM:000ABEF3]

Spell

  • AbPerkMartialArtist "Martial Artist" [SPEL:003E9566] Effect AbPerkFortifyMeleeSpeedEffect "Fortify Melee Speed" [MGEF:003E9567] Condition Subject.GetWeaponAnimType Less than or equal to 6.000000 added
  • AbPerkBloodyMess "Barbarian" [SPEL:003F3F3E] added
  • AbWeeklySpotlight "Spotlight Week" [SPEL:0047C2E9] Effect AbSpotlightTextDummyWeek008 "Week 8 Pipboy Text" [MGEF:004845AF] readded
  • Mutation_SpeedDemon "Speed Demon" [SPEL:004DF1E0] Effect Mutation_SpeedDemon_UIDummy "UI Text Dummy" [MGEF:003F3F4C] added
  • Mutation_AdrenalReaction "Adrenal Reaction" [SPEL:004E1F14] code refactoring and shadow nerf
    (EdNote:
HP < HP >= Dmg Bonus Super Dmg Bonus New Dmg Bonus New Super Dmg Bonus
100% 90% 0% 0% 0% 0%
90% 80% 6% 8% 0% 0%
80% 70% 13% 16% 0% 0%
70% 60% 19% 24% 0% 0%
60% 50% 25% 31% 10% 12%
50% 40% 31% 39% 10% 12%
40% 30% 38% 48% 20% 25%
30% 20% 44% 55% 30% 37%
20% 10% 50% 63% 40% 50%
10% 0% 50% 63% 50% 65%

)

Static

  • ATX_Whimsical_Mailbox_Rooster "Whimsical Rooster Mailbox" [STAT:003EFAEA] added
  • ATX_workshop_FloorFoundationWood_50sLinoleum01 "Wooden Foundation - Linoleum" [STAT:003F8403] added
  • ATX_workshop_WrhsFloorFoundation_50sLinoleum01 "Foundation - Linoleum" [STAT:003F8404] added
  • ATX_workshop_WrhsFloorWood_50sLinoleum01 "Floor - Linoleum" [STAT:003F8405] added
  • ATX_workshop_FloorFoundationWood_ParquetLight01 "Wooden Foundation - Parquet Light" [STAT:003F8406] added
  • ATX_workshop_WrhsFloorFoundation_ParquetLight01 "Foundation - Parquet Light" [STAT:003F8407] added
  • ATX_workshop_WrhsFloorWood_ParquetLight01 "Floor - Parquet Light" [STAT:003F8408] added
  • ATX_workshop_FloorFoundationWood_ParquetDark01 "Wooden Foundation - Parquet Dark" [STAT:003F8409] added
  • ATX_workshop_WrhsFloorFoundation_ParquetDark01 "Foundation - Parquet Dark" [STAT:003F840A] added
  • ATX_workshop_WrhsFloorWood_ParquetDark01 "Floor - Parquet Dark" [STAT:003F840B] added

Snap Template

  • workshopSnap_ATX_NeonBillboard_NukaCola [STMP:003EFADF] added
  • workshopSnap_ATX_NeonBillboard_Rooftop_NukaCola [STMP:003EFAE1] added
  • workshopSnap_ATX_NeonBillboard_SlocumsJoe [STMP:003EFAE6] added
  • workshopSnap_ATX_NeonBillboard_Rooftop_SlocumsJoe [STMP:003EFAE7] added
  • workshopSnap_ATX_NeonBillboard_VisitBeautifulWV [STMP:003EFAE8] added
  • workshopSnap_ATX_NeonBillboard_Rooftop_VisitBeautifulWV [STMP:003EFAE9] added
  • workshopOrigin_ATX_NeonSignGoAway [STMP:003EFAF4] added
  • workshopOrigin_ATX_NeonSignNoRestroom [STMP:003EFAF6] added
  • workshopOrigin_ATX_NeonSignNoVacancy [STMP:003EFAF9] added
  • workshopOrigin_ATX_NeonBillboard_MothmanGround [STMP:003EFB04] added
  • workshopOrigin_ATX_NeonBillboard_MothmanRooftop [STMP:003EFB07] added
  • workshopOrigin_ATX_NeonBillboard_MothmanGround [STMP:003F0B70] EDID changed from workshopOrigin_ATX_NeonBillboard_MothmanGround to workshopOrigin_ATX_NeonBillboard_MothmanGroundDUPLICATE000
  • workshopOrigin_ATX_NeonBillboard_MothmanRooftop [STMP:003F0B72] EDID changed from workshopOrigin_ATX_NeonBillboard_MothmanRooftop to workshopOrigin_ATX_NeonBillboard_MothmanRooftopDUPLICATE000

Transform

  • ATX_NeonSignGoAway_Xform [TRNS:003EFAF3] added
  • ATX_NeonBillboard_Mothman_Xform [TRNS:003EFB03] added
  • ATX_NeonBillboard_MothmanRooftop_Xform [TRNS:003EFB06] added
  • ATX_MothmanPoster_01_Transform [TRNS:003F02CE]
    • DATA -> Position -> Y changed from 80.000000 to 180.000000
    • DATA -> Scale changed from 1.000000 to 0.500000
  • ATX_NeonBillboard_MothmanRooftop_Xform [TRNS:003F0B73] EDID changed from ATX_NeonBillboard_MothmanRooftop_Xform to ATX_NeonBillboard_MothmanRooftop_XformDUPLICATE000

Weapon

  • AssaultRifle "Assault Rifle" [WEAP:0000463F]
    • if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_AssaultRifle_Scopes_Any_Babylon [OMOD:00439A5E] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_AssaultRifle_Scopes_Any_SemiAuto_Babylon [OMOD:003F2DF2] added
  • 10mm "10mm" [WEAP:00004822]
    • if_tmp_Pistol_Auto_Babylon [KYWD:00439A34]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_10mm_Scopes_Sights_Babylon [OMOD:00439A33] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_10mm_Scopes_Sights_Auto_Babylon [OMOD:003F2DF0] added
  • PulseGrenadeOrbital "Orbital Strike Beacon" [WEAP:000073F8] DNAM - Data -> Flag Unknown 28 added
  • PipeGun "Pipe" [WEAP:00024F55]
    • if_tmp_Pistol_SemiAuto [KYWD:00160402]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E38] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_barrel_veryshort_Base_Babylon "Stub Barrel" [OMOD:003F2E39] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_grip_Base_Babylon "Standard Grip" [OMOD:003F2E3A] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_magazine_Base_Babylon "Standard Magazine" [OMOD:003F2E3B] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_SCOPE_Ironsights_Pistol_Semi_Base_Babylon "Standard Sights" [OMOD:003F2E3C] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD] added
    • if_tmp_Pistol_Auto [KYWD:00160403]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_receiver_automatic_base_Babylon "Automatic Receiver" [OMOD:003F2E3D] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_barrel_veryshort_Base_Babylon "Stub Barrel" [OMOD:003F2E39] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_grip_Base_Babylon "Standard Grip" [OMOD:003F2E3A] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_magazine_Base_Babylon "Standard Magazine" [OMOD:003F2E3B] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_SCOPE_Ironsights_Pistol_Auto_Base_Babylon "Standard Sights" [OMOD:003F2E3E] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD] added
    • if_tmp_Rifle_SemiAuto [KYWD:000CF793]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E38] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_barrel_short_Base_Babylon "Standard Short Barrel" [OMOD:003F2E3F] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_grip_FullStock_Base_Babylon "Standard Stock" [OMOD:003F2E40] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_magazine_Base_Babylon "Standard Magazine" [OMOD:003F2E3B] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_SCOPE_Ironsights_Rifle_Semi_Base_Babylon "Standard Sights" [OMOD:003F2E41] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD] added
    • if_tmp_Rifle_Auto [KYWD:000CF795]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_receiver_automatic_base_Babylon "Automatic Receiver" [OMOD:003F2E3D] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_barrel_short_Base_Babylon "Standard Short Barrel" [OMOD:003F2E3F] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_grip_FullStock_Base_Babylon "Standard Stock" [OMOD:003F2E40] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_magazine_Base_Babylon "Standard Magazine" [OMOD:003F2E3B] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_SCOPE_Ironsights_Rifle_Auto_Base_Babylon "Standard Sights" [OMOD:003F2E42] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD] added
    • if_tmp_SniperRifle_SemiAuto [KYWD:000CF797]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E38] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_barrel_long_Base_Babylon "Standard Long Barrel" [OMOD:003F2E43] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_grip_FullStock_Base_Babylon "Standard Stock" [OMOD:003F2E40] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_magazine_Base_Babylon "Standard Magazine" [OMOD:003F2E3B] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_SCOPE_mediumscope_Base_Babylon "Medium Scope" [OMOD:003F2E44] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD] added
    • if_tmp_SubmachineGun [KYWD:000CF792]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_receiver_automatic_base_Babylon "Automatic Receiver" [OMOD:003F2E3D] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_barrel_veryshort_Base_Babylon "Stub Barrel" [OMOD:003F2E39] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_grip_FullStock_Base_Babylon "Standard Stock" [OMOD:003F2E40] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_magazine_Base_Babylon "Standard Magazine" [OMOD:003F2E3B] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeGun_SCOPE_Ironsights_SMG_Base_Babylon "Standard Sights" [OMOD:003F2E45] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD] added
  • 50CalMachineGun "50 Cal Machine Gun" [WEAP:0003A0D4]
    • if_tmp_SimpleRifle_Alt_Babylon [KYWD:003F2E1F]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_50CalMachineGun_Barrel_Babylon "Standard Barrel" [OMOD:00439A42] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_50CalMachineGun_Grip_Babylon "Standard Grip" [OMOD:00439A43] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_50CalMachineGun_Sight_Alt_Babylon "Standard Sights" [OMOD:003F2E20] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_50CalMachineGun_Receiver_Babylon "Standard Receiver" [OMOD:00439A45] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_50CalMachineGun_AmmoCan_Babylon "Standard Magazine" [OMOD:00439A46] added
  • Grenade_Pumpkin "Pumpkin Grenade" [WEAP:00045884] DNAM - Data -> Flag Unknown 28 added
  • WorkshopVertibirdGrenade "Vertibot Signal Grenade" [WEAP:0004DFE3] DNAM - Data -> Flag Unknown 28 added
  • RESPSoundGrenade "Sound Grenade" [WEAP:0004E5F5] DNAM - Data -> Flag Unknown 28 added
  • EN02_ScanGrenade "Orbital Scan Beacon" [WEAP:00052213] DNAM - Data -> Flag Unknown 28 added
  • M79 "M79 Grenade Launcher" [WEAP:0008F0EF]
    • Keyword WeaponTypeHeavyGun [KYWD:0004A0A3] added
    • Keyword WeaponTypeShotgun [KYWD:00226454] removed
  • DoubleBarrelShotgun "Double-Barrel Shotgun" [WEAP:00092217]
    • if_tmp_DoubleBarrel_Short_Alt_Babylon [KYWD:003F2E2C]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_UniversalOffset_Range_Shotgun_Babylon "Range offset for Shotguns" [OMOD:00497257] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_DoubleBarrelShotgun_Barrels_Babylon [OMOD:0049725D] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_DoubleBarrelShotgun_Grips_Babylon [OMOD:0049725E] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_DoubleBarrelShotgun_Muzzles_Babylon [OMOD:0049725F] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_DoubleBarrelShotgun_Receivers_Babylon [OMOD:00497260] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_DoubleBarrelShotgun_Scopes_Alt_Babylon [OMOD:003F2DF7] added
  • LaserGun "Laser" [WEAP:0009983B]
    • if_tmp_Pistol_Auto_Babylon [KYWD:00439A34]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_LaserGun_Receivers_Babylon [OMOD:00497299] added
    • if_tmp_SubmachineGun_Babylon [KYWD:00439A58]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_LaserGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:0049729C] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_LaserGun_Scopes_Any_SMG_Babylon [OMOD:003F2E07] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_LaserGun_Receivers_Babylon [OMOD:00497299] added
    • if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_LaserGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:0049729C] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_LaserGun_Scopes_Any_SemiAuto_Babylon [OMOD:003F2E06] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_LaserGun_Receivers_Babylon [OMOD:00497299] added
    • if_tmp_Rifle_Auto_Babylon [KYWD:00439A4D]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_LaserGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:0049729C] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_LaserGun_Scopes_Any_Auto_Babylon [OMOD:003F2E05] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_LaserGun_Receivers_Babylon [OMOD:00497299] added
    • if_tmp_SniperRifle_SemiAuto_Babylon [KYWD:00439A4E]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_LaserGun_Scopes_Scopes_AlwaysHave_Babylon "***Do NOT include a Standard Sight***" [OMOD:0049729B] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_LaserGun_Scopes_Any_Sniper_Babylon [OMOD:003F2E09] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_LaserGun_Receivers_Babylon [OMOD:00497299] added
    • if_tmp_Pistol_SemiAuto_Babylon [KYWD:00439A35]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_LaserGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:0049729C] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_LaserGun_Scopes_Any_Pistol_Babylon [OMOD:003F2E04] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_LaserGun_Receivers_Babylon [OMOD:00497299] added
    • if_tmp_Shotgun_Rifle_SemiAuto_Babylon [KYWD:00439A53]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_LaserGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:0049729C] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_LaserGun_Scopes_Any_Shotgun_Babylon [OMOD:003F2E08] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_LaserGun_Receivers_Babylon [OMOD:00497299] added
  • CombatRifle "Combat Rifle" [WEAP:000DF42E]
    • if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_CombatRifle_Scopes_Any_Babylon [OMOD:00439D0B] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_CombatRifle_Scopes_Any_SemiAuto_Babylon [OMOD:003F2DF3] added
  • fragMine "Fragmentation Mine" [WEAP:000E56C2] DNAM - Data -> Flag Unknown 28 added
  • nukaGrenade "Nuka Grenade" [WEAP:000E5750] DNAM - Data -> Flag Unknown 28 added
  • HalluciGenGrenade "HalluciGen Gas Grenade" [WEAP:000E98E5] DNAM - Data -> Flag Unknown 28 added
  • fragGrenade "Fragmentation Grenade" [WEAP:000EEBED] DNAM - Data -> Flag Unknown 28 added
  • CryoGrenade "Cryogenic Grenade" [WEAP:000FF21D] DNAM - Data -> Flag Unknown 28 added
  • PulseGrenade "Pulse Grenade" [WEAP:000FF21F] DNAM - Data -> Flag Unknown 28 added
  • AlienBlaster "Alien Blaster" [WEAP:000FF995]
    • if_tmp_SimplePistol_Babylon [KYWD:00439A4B]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes POST_modcol_AlienBlaster_Barrels [OMOD:0036FB42] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes POST_modcol_AlienBlaster_Grips [OMOD:0036FB44] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes POST_modcol_AlienBlaster_Magazines [OMOD:0036FB43] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes POST_modcol_AlienBlaster_Sights [OMOD:0036FB45] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes POST_modcol_AlienBlaster_Barrels_Babylon [OMOD:003F2E21] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes POST_modcol_AlienBlaster_Grips_Babylon [OMOD:003F2E22] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes POST_modcol_AlienBlaster_Magazines_Babylon [OMOD:003F2E23] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes POST_modcol_AlienBlaster_Sights_Babylon [OMOD:003F2E24] added
    • if_tmp_SimplePistol_Alt_Babylon [KYWD:003F2E26]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes POST_modcol_AlienBlaster_Barrels_Babylon [OMOD:003F2E21] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes POST_modcol_AlienBlaster_Grips_Babylon [OMOD:003F2E22] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes POST_modcol_AlienBlaster_Magazines_Babylon [OMOD:003F2E23] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes POST_modcol_AlienBlaster_Sights_Alt_Babylon [OMOD:003F2E25] added
  • PlasmaGun "Plasma" [WEAP:00100AE9]
    • if_tmp_Pistol_SemiAuto_Babylon [KYWD:00439A35]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_PlasmaGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:004972C5] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_PlasmaGun_Scopes_Any_Pistol_Babylon [OMOD:003F2E12] added
    • if_tmp_Pistol_Auto_Babylon [KYWD:00439A34]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_PlasmaGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:004972C5] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_PlasmaGun_Scopes_Any_Pistol_Auto_Babylon [OMOD:003F2E4E] added
    • if_tmp_Shotgun_Rifle_SemiAuto_Babylon [KYWD:00439A53]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_PlasmaGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:004972C5] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_PlasmaGun_Scopes_Any_Shotgun_Babylon [OMOD:003F2E10] added
    • if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_PlasmaGun_Scopes_Any_Babylon [OMOD:004972C3] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_PlasmaGun_Scopes_Any_SemiAuto_Babylon [OMOD:003F2E0E] added
    • if_tmp_Rifle_Auto_Babylon [KYWD:00439A4D]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_PlasmaGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:004972C5] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_PlasmaGun_Scopes_Any_Auto_Babylon [OMOD:003F2E0D] added
    • if_tmp_SniperRifle_SemiAuto_Babylon [KYWD:00439A4E]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_PlasmaGun_Scopes_Scopes_AlwaysHave_Babylon "***Do NOT include a Standard Sight***" [OMOD:004972C4] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_PlasmaGun_Scopes_Any_Sniper_Babylon [OMOD:003F2E11] added
    • if_tmp_Flamer_Babylon [KYWD:00439A54]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_PlasmaGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:004972C5] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_PlasmaGun_Scopes_Any_Flamer_Babylon [OMOD:003F2E4F] added
  • POST_BottlecapMine "Bottlecap Mine" [WEAP:0010771F] DNAM - Data -> Flag Unknown 28 added
  • BaseballGrenade "Baseball Grenade" [WEAP:00107BD6] DNAM - Data -> Flag Unknown 28 added
  • PlasmaGrenade "Plasma Grenade" [WEAP:0010A33D] DNAM - Data -> Flag Unknown 28 added
  • NukeMine "Nuke Mine" [WEAP:0010A340] DNAM - Data -> Flag Unknown 28 added
  • PlasmaMine "Plasma Mine" [WEAP:0010A342] DNAM - Data -> Flag Unknown 28 added
  • PulseMine "Pulse Mine" [WEAP:0010A344] DNAM - Data -> Flag Unknown 28 added
  • MolotovCocktail "Molotov Cocktail" [WEAP:0010C3C6] DNAM - Data -> Flag Unknown 28 added
  • CryoMine "Cryo Mine" [WEAP:0010C669] DNAM - Data -> Flag Unknown 28 added
  • 10mmSMG "10mm Submachine Gun" [WEAP:0010DB0F]
    • if_tmp_SimpleRifle_Alt_Babylon [KYWD:003F2E1F]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_10mmSMG_Barrels_Babylon [OMOD:00439A37] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_10mmSMG_FrontSights_Babylon [OMOD:00439A38] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_10mmSMG_Grips_Babylon [OMOD:00439A39] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_10mmSMG_Magazines_Babylon [OMOD:00439A3A] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_10mmSMG_Receivers_Alt_Babylon [OMOD:003F2DF1] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_10mmSMG_rearsight_Babylon "Standard Ironsights" [OMOD:00439A3C] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_Shared_Weapon_Paint_None "Standard Paint" [OMOD:0037D0C1] added
  • DLC01LightningGun "Tesla" [WEAP:0010F0EC]
    • `if_tmp_Random_Babylon [KYWD:00439A51]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes DLC01_mod_LightningGun_Scope_SightsReflex "Reflex Sight" [OMOD:0010F279] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes DLC01mod_Legendary_Weapon_LightningGun_Babylon "Lightning" [OMOD:00497209] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes DLC01mod_Legendary_Weapon_LightningGun "Lightning" [OMOD:0010EAE8] added
    • if_tmp_Random_Alt_Babylon [KYWD:003F2E2A]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_DLC01_LightningGun_Barrels_Any_Babylon [OMOD:0049725B] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_DLC01_LightningGun_Scopes_Any_Alt_Babylon [OMOD:003F2DF6] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes DLC01mod_Legendary_Weapon_LightningGun "Lightning" [OMOD:0010EAE8] added
  • DLC03_LeverGun "Lever Action Rifle" [WEAP:00110E32]
    • if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes DLC03_modcol_LeverGun_Scopes_Scopes_AlwaysHave_Babylon "***Do NOT include a Standard Sight***" [OMOD:00497215] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes DLC03_modcol_LeverGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:00497216] added
    • if_tmp_SniperRifle_SemiAuto_Babylon [KYWD:00439A4E]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes DLC03_mod_UniversalOffset_Range_LeverGun_Babylon "Range offset for Lever Gun" [OMOD:0049720F] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes DLC03_modcol_LeverGun_Barrels_Long_Babylon [OMOD:00497210] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes DLC03_modcol_LeverGun_Grips_Babylon [OMOD:00497211] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes DLC03_modcol_LeverGun_Muzzles_Babylon "***INCLUDE a NULL Muzzle***" [OMOD:00497212] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes DLC03_modcol_LeverGun_Receivers_Babylon [OMOD:00497213] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes DLC03_modcol_LeverGun_Scopes_Scopes_AlwaysHave_Babylon "***Do NOT include a Standard Sight***" [OMOD:00497215] added
  • DLC04_FragGrenadeMIRV "Fragmentation Grenade MIRV" [WEAP:00113849] DNAM - Data -> Flag Unknown 28 added
  • DLC04_HandMadeGun "Handmade Rifle" [WEAP:00113854]
    • if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes DLC04_modcol_HandmadeGun_Scopes_Any_Babylon [OMOD:00497220] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes DLC04_modcol_HandmadeGun_Scopes_Any_SemiAuto_Babylon [OMOD:003F2DEE] added
  • DLC04_NukaQuantumGrenade "Nuka Quantum Grenade" [WEAP:00113D0F] DNAM - Data -> Flag Unknown 28 added
  • DLC04_Revolver "Western Revolver" [WEAP:00113D6A]
    • if_tmp_Pistol_SemiAuto_Alt_Babylon [KYWD:003F2E2B]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes DLC04_modcol_Revolver_Barrels_Babylon [OMOD:00497223] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes DLC04_modcol_Revolver_Grips_Babylon [OMOD:00497224] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes DLC04_modcol_Revolver_Receivers_Babylon [OMOD:00497225] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes DLC04_modcol_Revolver_Sights_Alt_Babylon [OMOD:003F2DEF] added
  • WorkshopArtillerySmokeFlare "Artillery Smoke Grenade" [WEAP:0012E2CA] DNAM - Data -> Flag Unknown 28 added
  • PipeBoltAction "Pipe Bolt-Action" [WEAP:0014831A]
    • if_tmp_Pistol_SemiAuto_Babylon [KYWD:00439A35]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_UniversalOffset_Range_BoltAction_Babylon "Range offset for boltaction weapons" [OMOD:00497256] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeBoltAction_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E2F] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeBoltAction_grip_Base_Babylon "Standard Grip" [OMOD:003F2E30] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeBoltAction_barrel_veryshort_Base_Babylon "Stub Barrel" [OMOD:003F2E31] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeBoltAction_SCOPE_Ironsights_Base_Babylon "Standard Sights" [OMOD:003F2E32] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD] added
    • if_tmp_SniperRifle_SemiAuto_Babylon [KYWD:00439A4E]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_UniversalOffset_Range_BoltAction_Babylon "Range offset for boltaction weapons" [OMOD:00497256] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeBoltAction_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E2F] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeBoltAction_Grip_Stock_Recoil_Babylon "Stabilized Stock" [OMOD:003F2E33] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeBoltAction_barrel_long_Base_Babylon "Standard Long Barrel" [OMOD:003F2E34] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeBoltAction_SCOPE_mediumscope_Base_Babylon "Medium Scope" [OMOD:003F2E35] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD] added
    • if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_UniversalOffset_Range_BoltAction_Babylon "Range offset for boltaction weapons" [OMOD:00497256] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeBoltAction_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E2F] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeBoltAction_Grip_Stock_HipAccuracy_Babylon "True Stock" [OMOD:003F2E36] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeBoltAction_barrel_veryshort_Base_Babylon "Stub Barrel" [OMOD:003F2E31] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeBoltAction_SCOPE_Ironsights_Base_Rifle_Babylon "Standard Sights" [OMOD:003F2E37] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD] added
  • PipeRevolver "Pipe Revolver" [WEAP:0014831B]
    • if_tmp_Pistol_SemiAuto_Babylon [KYWD:00439A35]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeRevolver_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E46] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeRevolver_grip_Base_Babylon "Standard Grip" [OMOD:003F2E47] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeRevolver_Barrel_VeryShort_Base_Babylon "Stub Barrel" [OMOD:003F2E48] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeRevolver_SCOPE_ironsights_Pistol_Base_Babylon "Standard Sights" [OMOD:003F2E49] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD] added
      • if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeRevolver_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E46] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeRevolver_grip_FullStock_Base_Babylon "Full Stock" [OMOD:003F2E4A] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeRevolver_Barrel_Short_Base_Babylon "Short Barrel" [OMOD:003F2E4B] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_PipeRevolver_SCOPE_ironsights_Rifle_Base_Babylon "Standard Sights" [OMOD:003F2E4C] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD] added
  • CombatShotgun "Combat Shotgun" [WEAP:0014831C]
    • if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_CombatShotgun_Receivers_SemiAuto_Babylon [OMOD:00439DC4] added
    • if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C] if_tmp_Rifle_SemiAuto_Alt_Babylon [KYWD:003F2E29]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_CombatShotgun_Barrels_Long_Babylon [OMOD:00439DC5] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_CombatShotgun_Grips_Babylon [OMOD:00439DC6] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_CombatShotgun_Magazines_Large_Babylon [OMOD:00439DC7] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_CombatShotgun_Muzzles_Any_Babylon [OMOD:00439DC9] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_CombatShotgun_Scopes_Any_Alt_Babylon [OMOD:003F2DF4] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_UniversalOffset_Range_Shotgun_Babylon "Range offset for Shotguns" [OMOD:00497257] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_CombatShotgun_Receivers_SemiAuto_Babylon [OMOD:00439DC4] added
  • Cryolator "Cryolator" [WEAP:00171B2B]
    • if_tmp_SimpleRifle_Alt_Babylon [KYWD:003F2E1F]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_Cryolator_Barrels_Any_Babylon [OMOD:00497258] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_Cryolator_Grips_Any_Babylon [OMOD:00497259] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_Cryolator_Scopes_Any_Alt_Babylon [OMOD:003F2DF5] added
  • AutoGrenadeLauncher "Auto Grenade Launcher" [WEAP:00182634]
    • Keyword WeaponTypeHeavyGun [KYWD:0004A0A3] added
    • if_tmp_SimpleHeavyWeapon_Alt_Babylon [KYWD:003F2E28]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_AutoGrenadeLauncher_Barrel_Standard_Babylon "Standard Barrel" [OMOD:00439A63] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_AutoGrenadeLauncher_FeedThroat_Babylon "Standard Feeder" [OMOD:00439A64] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_AutoGrenadeLauncher_Grip_Babylon "Standard Grip" [OMOD:00439A65] added
      • Object Template -> Combinations -> Combination -> OBTS -> Includes mod_AutoGrenadeLauncher_Sight_Alt_Babylon "Standard Sight" [OMOD:003F2E27] added
  • EN02_OrbitalStrikeGrenade "Orbital Strike Beacon" [WEAP:0029CC0F] DNAM - Data -> Flag Unknown 28 added
  • Enclave_PlasmaGun "Enclave Plasma" [WEAP:002FD97A]
    • if_tmp_Pistol_SemiAuto_Babylon [KYWD:00439A35]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_Enclave_PlasmaGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:0049726B] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_Enclave_PlasmaGun_Scopes_Any_Pistol_Babylon [OMOD:003F2DF8] added
    • if_tmp_Pistol_Auto_Babylon [KYWD:00439A34]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_Enclave_PlasmaGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:0049726B] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_Enclave_PlasmaGun_Scopes_Any_SMG_Babylon [OMOD:003F2E2D] added
    • if_tmp_Shotgun_Rifle_SemiAuto_Babylon [KYWD:00439A53]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_Enclave_PlasmaGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:0049726B] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_Enclave_PlasmaGun_Scopes_Any_Shotgun_Babylon [OMOD:003F2DFB] added
    • if_tmp_Rifle_Auto_Babylon [KYWD:00439A4D]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_Enclave_PlasmaGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:0049726B] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_Enclave_PlasmaGun_Scopes_Any_Auto_Babylon [OMOD:003F2DF9] added
    • if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_Enclave_PlasmaGun_Scopes_Any_Babylon [OMOD:00497269] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_Enclave_PlasmaGun_Scopes_Any_SemiAuto_Babylon [OMOD:003F2DFA] added
    • if_tmp_SniperRifle_SemiAuto_Babylon [KYWD:00439A4E]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_Enclave_PlasmaGun_Scopes_Scopes_AlwaysHave_Babylon "***Do NOT include a Standard Sight***" [OMOD:0049726A] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_Enclave_PlasmaGun_Scopes_Any_Sniper_Babylon [OMOD:003F2DFC] added
    • if_tmp_Flamer_Babylon [KYWD:00439A54]
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_Enclave_PlasmaGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:0049726B] removed
      • Object Template -> Combinations -> Combination -> OBTS -> Includes modcol_Enclave_PlasmaGun_Scopes_Any_Flamer_Babylon [OMOD:003F2E2E] added
  • SFZ14_Bomb_BlastMine "Blast Mine" [WEAP:003B2626] DNAM - Data -> Flag Unknown 28 added
  • MTNM01_BaitMine_Grenade "Explosive Bait" [WEAP:00450366]
    • Keyword PerkLastLaughGrenade [KYWD:0043CEFF] removed
    • DNAM - Data -> Flag Unknown 28 added
  • PulseGrenadeStrike "Orbital Missile Strike Beacon" [WEAP:004ECC0E] DNAM - Data -> Flag Unknown 28 added

Worldspace

  • Appalachia "Appalachia" [WRLD:0025DA15]
    • XCLW - Unknown changed
    • WHGT - Unknown changed

Changes found on .ba2 files

Diff list of the files inside the .ba2s

Other changes confirmed by the community

TBA

List of changed files

  • ChromiumRenderer.exe
  • CrashReporter.exe
  • Data/SeventySix - GeneratedTextures.ba2
  • Data/SeventySix - Interface.ba2
  • Data/SeventySix - Localization.ba2
  • Data/SeventySix - Materials.ba2
  • Data/SeventySix - MiscClient.ba2
  • Data/SeventySix - Shaders.ba2
  • Data/SeventySix - Startup.ba2
  • Data/SeventySix.esm
  • Fallout76.exe
  • VendorSettings.json

List of added files

  • Data/SeventySix - 00UpdateMain.ba2
  • Data/SeventySix - 00UpdateStream.ba2
  • Data/SeventySix - 00UpdateTextures.ba2

List of deleted files

  • Data/SeventySix - ATX_Main.ba2
  • Data/SeventySix - ATX_Textures.ba2