diff --git a/src/functions.c b/src/functions.c index 0c98e8d..9a43981 100644 --- a/src/functions.c +++ b/src/functions.c @@ -43,7 +43,7 @@ static const ProcMap s_proc_map[] = { //PROC(glAccum), PROC(glAlphaFunc), //PROC(glAreTexturesResident), - //PROC(glArrayElement), + PROC(glArrayElement), PROC(glBegin), PROC(glBegin), PROC(glBindTexture), @@ -58,38 +58,38 @@ static const ProcMap s_proc_map[] = { //PROC(glClearIndex), PROC(glClearStencil), PROC(glClipPlane), - //PROC(glColor3b), - //PROC(glColor3bv), - //PROC(glColor3d), - //PROC(glColor3dv), + PROC(glColor3b), + PROC(glColor3bv), + PROC(glColor3d), + PROC(glColor3dv), PROC(glColor3f), PROC(glColor3fv), - //PROC(glColor3i), - //PROC(glColor3iv), - //PROC(glColor3s), - //PROC(glColor3sv), + PROC(glColor3i), + PROC(glColor3iv), + PROC(glColor3s), + PROC(glColor3sv), PROC(glColor3ub), - //PROC(glColor3ubv), - //PROC(glColor3ui), - //PROC(glColor3uiv), - //PROC(glColor3us), - //PROC(glColor3usv), - //PROC(glColor4b), - //PROC(glColor4bv), - //PROC(glColor4d), - //PROC(glColor4dv), + PROC(glColor3ubv), + PROC(glColor3ui), + PROC(glColor3uiv), + PROC(glColor3us), + PROC(glColor3usv), + PROC(glColor4b), + PROC(glColor4bv), + PROC(glColor4d), + PROC(glColor4dv), PROC(glColor4f), PROC(glColor4fv), - //PROC(glColor4i), - //PROC(glColor4iv), - //PROC(glColor4s), - //PROC(glColor4sv), - //PROC(glColor4ub), + PROC(glColor4i), + PROC(glColor4iv), + PROC(glColor4s), + PROC(glColor4sv), + PROC(glColor4ub), PROC(glColor4ubv), - //PROC(glColor4ui), - //PROC(glColor4uiv), - //PROC(glColor4us), - //PROC(glColor4usv), + PROC(glColor4ui), + PROC(glColor4uiv), + PROC(glColor4us), + PROC(glColor4usv), PROC(glColorMask), PROC(glColorMaterial), PROC(glColorPointer), @@ -98,7 +98,7 @@ static const ProcMap s_proc_map[] = { //PROC(glCopyTexImage2D), //PROC(glCopyTexSubImage1D), //PROC(glCopyTexSubImage2D), - //PROC(glCullFace), + PROC(glCullFace), PROC(glDeleteLists), PROC(glDeleteTextures), PROC(glDepthFunc), @@ -136,7 +136,7 @@ static const ProcMap s_proc_map[] = { PROC(glFogfv), PROC(glFogi), //PROC(glFogiv), - //PROC(glFrontFace), + PROC(glFrontFace), PROC(glFrustum), PROC(glGenLists), PROC(glGenTextures), @@ -184,7 +184,7 @@ static const ProcMap s_proc_map[] = { //PROC(glIndexubv), PROC(glInitNames), PROC(glInterleavedArrays), - //PROC(glIsEnabled), + PROC(glIsEnabled), PROC(glIsList), //PROC(glIsTexture), PROC(glLightModelf), @@ -195,7 +195,7 @@ static const ProcMap s_proc_map[] = { PROC(glLightfv), //PROC(glLighti), //PROC(glLightiv), - //PROC(glLineStipple), + PROC(glLineStipple), PROC(glLineWidth), //PROC(glListBase), PROC(glLoadIdentity), @@ -219,16 +219,16 @@ static const ProcMap s_proc_map[] = { PROC(glMultMatrixd), PROC(glMultMatrixf), PROC(glNewList), - //PROC(glNormal3b), - //PROC(glNormal3bv), - //PROC(glNormal3d), - //PROC(glNormal3dv), + PROC(glNormal3b), + PROC(glNormal3bv), + PROC(glNormal3d), + PROC(glNormal3dv), PROC(glNormal3f), PROC(glNormal3fv), - //PROC(glNormal3i), - //PROC(glNormal3iv), - //PROC(glNormal3s), - //PROC(glNormal3sv), + PROC(glNormal3i), + PROC(glNormal3iv), + PROC(glNormal3s), + PROC(glNormal3sv), PROC(glNormalPointer), PROC(glOrtho), //PROC(glPassThrough), @@ -242,8 +242,8 @@ static const ProcMap s_proc_map[] = { //PROC(glPixelZoom), PROC(glPointSize), PROC(glPolygonMode), - //PROC(glPolygonOffset), - //PROC(glPolygonStipple), + PROC(glPolygonOffset), + PROC(glPolygonStipple), PROC(glPopAttrib), PROC(glPopClientAttrib), PROC(glPopMatrix), @@ -279,14 +279,14 @@ static const ProcMap s_proc_map[] = { //PROC(glRasterPos4sv), PROC(glReadBuffer), PROC(glReadPixels), - //PROC(glRectd), - //PROC(glRectdv), - //PROC(glRectf), - //PROC(glRectfv), - //PROC(glRecti), - //PROC(glRectiv), - //PROC(glRects), - //PROC(glRectsv), + PROC(glRectd), + PROC(glRectdv), + PROC(glRectf), + PROC(glRectfv), + PROC(glRecti), + PROC(glRectiv), + PROC(glRects), + PROC(glRectsv), PROC(glRenderMode), //PROC(glRotated), PROC(glRotatef), @@ -295,41 +295,41 @@ static const ProcMap s_proc_map[] = { PROC(glScissor), PROC(glSelectBuffer), PROC(glShadeModel), - //PROC(glStencilFunc), + PROC(glStencilFunc), PROC(glStencilMask), - //PROC(glStencilOp), - //PROC(glTexCoord1d), - //PROC(glTexCoord1dv), - //PROC(glTexCoord1f), - //PROC(glTexCoord1fv), - //PROC(glTexCoord1i), - //PROC(glTexCoord1iv), - //PROC(glTexCoord1s), - //PROC(glTexCoord1sv), + PROC(glStencilOp), + PROC(glTexCoord1d), + PROC(glTexCoord1dv), + PROC(glTexCoord1f), + PROC(glTexCoord1fv), + PROC(glTexCoord1i), + PROC(glTexCoord1iv), + PROC(glTexCoord1s), + PROC(glTexCoord1sv), PROC(glTexCoord2d), - //PROC(glTexCoord2dv), + PROC(glTexCoord2dv), PROC(glTexCoord2f), - //PROC(glTexCoord2fv), + PROC(glTexCoord2fv), PROC(glTexCoord2i), - //PROC(glTexCoord2iv), - //PROC(glTexCoord2s), - //PROC(glTexCoord2sv), - //PROC(glTexCoord3d), - //PROC(glTexCoord3dv), + PROC(glTexCoord2iv), + PROC(glTexCoord2s), + PROC(glTexCoord2sv), + PROC(glTexCoord3d), + PROC(glTexCoord3dv), PROC(glTexCoord3f), - //PROC(glTexCoord3fv), - //PROC(glTexCoord3i), - //PROC(glTexCoord3iv), - //PROC(glTexCoord3s), - //PROC(glTexCoord3sv), - //PROC(glTexCoord4d), - //PROC(glTexCoord4dv), - //PROC(glTexCoord4f), - //PROC(glTexCoord4fv), - //PROC(glTexCoord4i), - //PROC(glTexCoord4iv), - //PROC(glTexCoord4s), - //PROC(glTexCoord4sv), + PROC(glTexCoord3fv), + PROC(glTexCoord3i), + PROC(glTexCoord3iv), + PROC(glTexCoord3s), + PROC(glTexCoord3sv), + PROC(glTexCoord4d), + PROC(glTexCoord4dv), + PROC(glTexCoord4f), + PROC(glTexCoord4fv), + PROC(glTexCoord4i), + PROC(glTexCoord4iv), + PROC(glTexCoord4s), + PROC(glTexCoord4sv), PROC(glTexCoordPointer), PROC(glTexEnvf), PROC(glTexEnvfv), @@ -338,8 +338,8 @@ static const ProcMap s_proc_map[] = { //PROC(glTexGend), //PROC(glTexGendv), //PROC(glTexGenf), - //PROC(glTexGenfv), - //PROC(glTexGeni), + PROC(glTexGenfv), + PROC(glTexGeni), //PROC(glTexGeniv), PROC(glTexImage1D), PROC(glTexImage2D), @@ -352,29 +352,29 @@ static const ProcMap s_proc_map[] = { PROC(glTranslated), PROC(glTranslatef), PROC(glVertex2d), - //PROC(glVertex2dv), + PROC(glVertex2dv), PROC(glVertex2f), - //PROC(glVertex2fv), + PROC(glVertex2fv), PROC(glVertex2i), - //PROC(glVertex2iv), - //PROC(glVertex2s), - //PROC(glVertex2sv), - //PROC(glVertex3d), - //PROC(glVertex3dv), + PROC(glVertex2iv), + PROC(glVertex2s), + PROC(glVertex2sv), + PROC(glVertex3d), + PROC(glVertex3dv), PROC(glVertex3f), - //PROC(glVertex3fv), - //PROC(glVertex3i), - //PROC(glVertex3iv), - //PROC(glVertex3s), - //PROC(glVertex3sv), - //PROC(glVertex4d), - //PROC(glVertex4dv), + PROC(glVertex3fv), + PROC(glVertex3i), + PROC(glVertex3iv), + PROC(glVertex3s), + PROC(glVertex3sv), + PROC(glVertex4d), + PROC(glVertex4dv), PROC(glVertex4f), - //PROC(glVertex4fv), - //PROC(glVertex4i), - //PROC(glVertex4iv), - //PROC(glVertex4s), - //PROC(glVertex4sv), + PROC(glVertex4fv), + PROC(glVertex4i), + PROC(glVertex4iv), + PROC(glVertex4s), + PROC(glVertex4sv), PROC(glVertexPointer), PROC(glViewport), };