You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When exporting a YDR with embedded bound composite children (Bound Box in this case) that have Poly Flags (FLAG_TOO_STEEP_FOR_PLAYER [8192] in this case), the resultant PolyFlags in the .ydr.xml (`Drawable->Bounds->Children[0]->PolyFlags) is not correct.
Below is the ODR .bounds showing the PolyFlags including FLAG_TOO_STEEP_FOR_PLAYER, the YDR in question, and the bound item from the .ydr.xml. In game, FLAG_TOO_STEEP_FOR_PLAYER is applied and works as expected.
Codewalker version: 30_dev45
When exporting a YDR with embedded bound composite children (Bound Box in this case) that have Poly Flags (FLAG_TOO_STEEP_FOR_PLAYER [8192] in this case), the resultant PolyFlags in the .ydr.xml (`Drawable->Bounds->Children[0]->PolyFlags) is not correct.
Below is the ODR .bounds showing the PolyFlags including FLAG_TOO_STEEP_FOR_PLAYER, the YDR in question, and the bound item from the .ydr.xml. In game, FLAG_TOO_STEEP_FOR_PLAYER is applied and works as expected.
https://anonymfile.com/ZQBp/prop-blpuddle01.ydr
The text was updated successfully, but these errors were encountered: