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I'll fill this out later! | ||
# NeosPimaxEyeTracker | ||
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-dfg | ||
A [NeosModLoader](https://github.com/zkxs/NeosModLoader) mod for [Neos VR](https://neos.com/) | ||
Integrates the Droolon Pi1 eye tracking module. Tracks the following, per eye and combined: | ||
- Gaze | ||
- Eye Squeeze | ||
- Eye Widen | ||
- Eye Openess | ||
- Pupil dilation (iffy) | ||
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Related issue on the Neos Github: | ||
https://github.com/Neos-Metaverse/NeosPublic/issues/1696 | ||
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## Installation | ||
1. Install [NeosModLoader](https://github.com/zkxs/NeosModLoader). | ||
2. Place [NeosPimaxIntegration.dll](https://github.com/dfgHiatus/NeosPimaxEyeTracker/releases/download/v1.0.0/NeosPimaxIntegration.dll) into your `nml_mods` folder. This folder should be at `C:\Program Files (x86)\Steam\steamapps\common\NeosVR\nml_mods` for a default install. You can create it if it's missing, or if you launch the game once with NeosModLoader installed it will create the folder for you. | ||
3. Place [PimaxEyeTracker.dll](https://github.com/dfgHiatus/NeosPimaxEyeTracker/releases/download/v1.0.0/PimaxEyeTracker.dll) into the same folder as Neos.exe. This folder should be at `C:\Program Files (x86)\Steam\steamapps\common\NeosVR` for a default install. Additionally you could get the directory through Steam's "Manage" -> "Browse local files". | ||
4. Start the game! | ||
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If you want to verify that the mod is working you can check your Neos logs, or create an EmptyObject with an AvatarRawEyeData Component (Found under Users -> Common Avatar System -> Face -> AvatarRawEyeData). | ||
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# Credits | ||
- Utilizes: https://github.com/NGenesis/PimaxEyeTracker | ||
- Inspired by: https://github.com/NGenesis/VRCPimaxEyeTracker | ||
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Thanks to those who helped me test this! |