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model_systemuser.go
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/*
DFIRTrack
OpenAPI 3 - Documentation of DFIRTrack API
API version: v2.4.1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package dfirtrackapi
import (
"encoding/json"
"time"
)
// Systemuser struct for Systemuser
type Systemuser struct {
SystemuserId *int32 `json:"systemuser_id,omitempty"`
SystemuserName string `json:"systemuser_name"`
System int32 `json:"system"`
SystemuserLastlogonTime NullableTime `json:"systemuser_lastlogon_time,omitempty"`
SystemuserIsSystemadmin NullableBool `json:"systemuser_is_systemadmin,omitempty"`
}
// NewSystemuser instantiates a new Systemuser object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewSystemuser(systemuserName string, system int32) *Systemuser {
this := Systemuser{}
this.SystemuserName = systemuserName
this.System = system
return &this
}
// NewSystemuserWithDefaults instantiates a new Systemuser object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewSystemuserWithDefaults() *Systemuser {
this := Systemuser{}
return &this
}
// GetSystemuserId returns the SystemuserId field value if set, zero value otherwise.
func (o *Systemuser) GetSystemuserId() int32 {
if o == nil || o.SystemuserId == nil {
var ret int32
return ret
}
return *o.SystemuserId
}
// GetSystemuserIdOk returns a tuple with the SystemuserId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Systemuser) GetSystemuserIdOk() (*int32, bool) {
if o == nil || o.SystemuserId == nil {
return nil, false
}
return o.SystemuserId, true
}
// HasSystemuserId returns a boolean if a field has been set.
func (o *Systemuser) HasSystemuserId() bool {
if o != nil && o.SystemuserId != nil {
return true
}
return false
}
// SetSystemuserId gets a reference to the given int32 and assigns it to the SystemuserId field.
func (o *Systemuser) SetSystemuserId(v int32) {
o.SystemuserId = &v
}
// GetSystemuserName returns the SystemuserName field value
func (o *Systemuser) GetSystemuserName() string {
if o == nil {
var ret string
return ret
}
return o.SystemuserName
}
// GetSystemuserNameOk returns a tuple with the SystemuserName field value
// and a boolean to check if the value has been set.
func (o *Systemuser) GetSystemuserNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.SystemuserName, true
}
// SetSystemuserName sets field value
func (o *Systemuser) SetSystemuserName(v string) {
o.SystemuserName = v
}
// GetSystem returns the System field value
func (o *Systemuser) GetSystem() int32 {
if o == nil {
var ret int32
return ret
}
return o.System
}
// GetSystemOk returns a tuple with the System field value
// and a boolean to check if the value has been set.
func (o *Systemuser) GetSystemOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.System, true
}
// SetSystem sets field value
func (o *Systemuser) SetSystem(v int32) {
o.System = v
}
// GetSystemuserLastlogonTime returns the SystemuserLastlogonTime field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *Systemuser) GetSystemuserLastlogonTime() time.Time {
if o == nil || o.SystemuserLastlogonTime.Get() == nil {
var ret time.Time
return ret
}
return *o.SystemuserLastlogonTime.Get()
}
// GetSystemuserLastlogonTimeOk returns a tuple with the SystemuserLastlogonTime field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *Systemuser) GetSystemuserLastlogonTimeOk() (*time.Time, bool) {
if o == nil {
return nil, false
}
return o.SystemuserLastlogonTime.Get(), o.SystemuserLastlogonTime.IsSet()
}
// HasSystemuserLastlogonTime returns a boolean if a field has been set.
func (o *Systemuser) HasSystemuserLastlogonTime() bool {
if o != nil && o.SystemuserLastlogonTime.IsSet() {
return true
}
return false
}
// SetSystemuserLastlogonTime gets a reference to the given NullableTime and assigns it to the SystemuserLastlogonTime field.
func (o *Systemuser) SetSystemuserLastlogonTime(v time.Time) {
o.SystemuserLastlogonTime.Set(&v)
}
// SetSystemuserLastlogonTimeNil sets the value for SystemuserLastlogonTime to be an explicit nil
func (o *Systemuser) SetSystemuserLastlogonTimeNil() {
o.SystemuserLastlogonTime.Set(nil)
}
// UnsetSystemuserLastlogonTime ensures that no value is present for SystemuserLastlogonTime, not even an explicit nil
func (o *Systemuser) UnsetSystemuserLastlogonTime() {
o.SystemuserLastlogonTime.Unset()
}
// GetSystemuserIsSystemadmin returns the SystemuserIsSystemadmin field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *Systemuser) GetSystemuserIsSystemadmin() bool {
if o == nil || o.SystemuserIsSystemadmin.Get() == nil {
var ret bool
return ret
}
return *o.SystemuserIsSystemadmin.Get()
}
// GetSystemuserIsSystemadminOk returns a tuple with the SystemuserIsSystemadmin field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *Systemuser) GetSystemuserIsSystemadminOk() (*bool, bool) {
if o == nil {
return nil, false
}
return o.SystemuserIsSystemadmin.Get(), o.SystemuserIsSystemadmin.IsSet()
}
// HasSystemuserIsSystemadmin returns a boolean if a field has been set.
func (o *Systemuser) HasSystemuserIsSystemadmin() bool {
if o != nil && o.SystemuserIsSystemadmin.IsSet() {
return true
}
return false
}
// SetSystemuserIsSystemadmin gets a reference to the given NullableBool and assigns it to the SystemuserIsSystemadmin field.
func (o *Systemuser) SetSystemuserIsSystemadmin(v bool) {
o.SystemuserIsSystemadmin.Set(&v)
}
// SetSystemuserIsSystemadminNil sets the value for SystemuserIsSystemadmin to be an explicit nil
func (o *Systemuser) SetSystemuserIsSystemadminNil() {
o.SystemuserIsSystemadmin.Set(nil)
}
// UnsetSystemuserIsSystemadmin ensures that no value is present for SystemuserIsSystemadmin, not even an explicit nil
func (o *Systemuser) UnsetSystemuserIsSystemadmin() {
o.SystemuserIsSystemadmin.Unset()
}
func (o Systemuser) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.SystemuserId != nil {
toSerialize["systemuser_id"] = o.SystemuserId
}
if true {
toSerialize["systemuser_name"] = o.SystemuserName
}
if true {
toSerialize["system"] = o.System
}
if o.SystemuserLastlogonTime.IsSet() {
toSerialize["systemuser_lastlogon_time"] = o.SystemuserLastlogonTime.Get()
}
if o.SystemuserIsSystemadmin.IsSet() {
toSerialize["systemuser_is_systemadmin"] = o.SystemuserIsSystemadmin.Get()
}
return json.Marshal(toSerialize)
}
type NullableSystemuser struct {
value *Systemuser
isSet bool
}
func (v NullableSystemuser) Get() *Systemuser {
return v.value
}
func (v *NullableSystemuser) Set(val *Systemuser) {
v.value = val
v.isSet = true
}
func (v NullableSystemuser) IsSet() bool {
return v.isSet
}
func (v *NullableSystemuser) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableSystemuser(val *Systemuser) *NullableSystemuser {
return &NullableSystemuser{value: val, isSet: true}
}
func (v NullableSystemuser) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableSystemuser) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}