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WE_Shields.xml
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WE_Shields.xml
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<?xml version="1.0" encoding="utf-8"?>
<TranscendenceModule>
<!-- Invincible Deflector -->
<ItemType UNID="&itInvincible2;"
name= "Inconvenient-class deflector"
level= "2"
value= "2000"
mass= "4000"
frequency= "rare"
attributes= "MajorItem; WE_Shields; Commonwealth"
description= "The Inconvenient-class deflector is powerful for its level. Its one flaw is that it disables all other ship systems when it collapses."
>
<Image imageID="&rsItems1;" imageX="192" imageY="0" imageWidth="96" imageHeight="96"/>
<Shields
hitPoints= "30"
hpBonus= "+150,+150,+200,+200,+150,+150"
regen= "16"
depletionDelay= "480"
powerUse= "40"
/>
<Events>
<OnShieldDown>
(block Nil
(objMakeParalyzed gSource (random 30 150))
(objSendMessage gSource Nil "Shield power surge!")
)
</OnShieldDown>
</Events>
</ItemType>
<!-- Invincible Deflector -->
<ItemType UNID="&itInvincible4;"
name= "Inconceivable-class deflector"
level= "4"
value= "5000"
mass= "5000"
frequency= "rare"
attributes= "MajorItem; WE_Shields; Military; Commonwealth; sungSlavers; Heliotrope; Ranx; Ferian"
description= "The Inconceivable-class deflector is moderately powerful. Its one flaw is that it disables all other ship systems when it collapses."
>
<Image imageID="&rsItems1;" imageX="192" imageY="0" imageWidth="96" imageHeight="96"/>
<Shields
hitPoints= "50"
hpBonus= "+200,+200,+250,+250,+150,+150"
regen= "28"
depletionDelay= "480"
powerUse= "100"
/>
<Events>
<OnShieldDown>
(block Nil
(objMakeParalyzed gSource (random 30 150))
(objSendMessage gSource Nil "Shield power surge!")
)
</OnShieldDown>
</Events>
</ItemType>
<!-- Hull Plate Ionizer -->
<ItemType UNID="&itHullPlateIonizer4;"
name= "Magnetic Shield"
level= "4"
value= "4500"
mass= "3000"
frequency= "uncommon"
attributes= "MajorItem; WE_Shields; NAMI; Commonwealth; sungSlavers; Heliotrope; Ranx; Ferian"
showReference= "true"
description= "This device reinforces a ship's hull with a powerful magnetic field. The magnetic field weakens as the ship's armor is damaged."
>
<Image imageID="&rsItems1;" imageX="192" imageY="0" imageWidth="96" imageHeight="96"/>
<Shields
hitPoints= "100"
armorShield= "10"
regen= "24"
depletionDelay= "360"
powerUse= "100"
/>
</ItemType>
<!-- Hull Plate Ionizer -->
<ItemType UNID="&itHullPlateIonizer6;"
name= "Cold Plasma Shield"
level= "6"
value= "15000"
mass= "1500"
frequency= "uncommon"
attributes= "MajorItem; WE_Shields; NAMI; Military; Commonwealth; sungSlavers; Heliotrope; Ranx; Ferian"
showReference= "true"
description= "This hull hugging shield is limited by imperfections in the armor it overlays and performs best over high quality armors."
>
<Image imageID="&rsItems1;" imageX="192" imageY="0" imageWidth="96" imageHeight="96"/>
<Shields
hitPoints= "150"
armorShield= "5"
hpBonus= "+200,+0,+250,+0,+150,+50"
regen= "16"
depletionDelay= "360"
powerUse= "120"
stealth= "30"
/>
</ItemType>
<!-- Hull Plate Ionizer -->
<ItemType UNID="&itHullPlateIonizer8;"
name= "Structural Reinforcement Field"
level= "8"
value= "60000"
mass= "4500"
frequency= "uncommon"
attributes= "MajorItem; WE_Shields; NAMI; Commonwealth; Ranx"
showReference= "true"
description= "This device reinforces a ship's hull, repelling damage. The field weakens as the ship's armor is damaged."
>
<Image imageID="&rsItems1;" imageX="192" imageY="0" imageWidth="96" imageHeight="96"/>
<Shields
hitPoints= "200"
armorShield= "8"
regen= "32"
depletionDelay= "360"
powerUse= "2000"
/>
</ItemType>
<!-- Trenton Field Generator -->
<ItemType UNID="&itTrentonFieldGenerator5;"
name= "Light Trenton field generator"
level= "5"
value= "10000"
mass= "2000"
frequency= "rare"
attributes= "MajorItem; WE_Shields; Specialty; Commonwealth; sungSlavers; Heliotrope; Ranx; Ferian; Ventari"
description= "Trenton shields regenerate much faster than others, but at the cost of allowing some damage to leak through."
>
<Image imageID="&rsItems1;" imageX="192" imageY="0" imageWidth="96" imageHeight="96"/>
<Shields
hitPoints= "100"
absorbAdj= "95, 95, 90, 90, 85, 85, 75, 75, 75, 75, 25, 25, 25, 25, 10, 10"
regen= "80"
depletionDelay= "180"
powerUse= "300"
/>
</ItemType>
<ItemType UNID="&itTrentonFieldGenerator9;"
name= "Improved Trenton field generator"
level= "9"
value= "100000"
mass= "2600"
frequency= "rare"
attributes= "MajorItem; WE_Shields; Specialty; Military; Commonwealth; CWFleet"
description= "Trenton shields regenerate much faster than others, but at the cost of allowing some damage to leak through."
>
<Image imageID="&rsItems1;" imageX="192" imageY="0" imageWidth="96" imageHeight="96"/>
<Shields
hitPoints= "300"
absorbAdj= "100,100,100,100, 95, 95, 90, 90, 85, 85, 75, 75, 75, 75, 25, 25"
regen= "180"
depletionDelay= "180"
powerUse= "1000"
/>
</ItemType>
<!-- Ion Reflector -->
<ItemType UNID="&itLaserReflector;"
name= "laser reflector"
level= "2"
value= "1200"
mass= "2000"
frequency= "rare"
attributes= "MajorItem; WE_Shields; Commonwealth"
description= "This shield generator reflects all laser energy."
>
<Image imageID="&rsItems1;" imageX="192" imageY="0" imageWidth="96" imageHeight="96"/>
<Shields
hitPoints= "30"
reflect= "laser"
regen= "12"
depletionDelay= "360"
powerUse= "30"
/>
</ItemType>
<!-- Ion Reflector -->
<ItemType UNID="&itParticleReflector;"
name= "particle reflector"
level= "5"
value= "90000"
mass= "4000"
frequency= "rare"
attributes= "MajorItem; WE_Shields; Military; Commonwealth; sungSlavers; Heliotrope; Ranx; Ferian"
description= "This shield generator reflects all particle energy."
>
<Image imageID="&rsItems1;" imageX="192" imageY="0" imageWidth="96" imageHeight="96"/>
<Shields
hitPoints= "90"
reflect= "particle"
regen= "30"
depletionDelay= "360"
powerUse= "250"
/>
</ItemType>
<!-- Ion Reflector -->
<ItemType UNID="&itPositronReflector;"
name= "positron reflector"
level= "9"
value= "90000"
mass= "4000"
frequency= "rare"
attributes= "MajorItem; WE_Shields; Military; Commonwealth; CWFleet; Ranx"
description= "This shield generator reflects all positron energy."
>
<Image imageID="&rsItems1;" imageX="192" imageY="0" imageWidth="96" imageHeight="96"/>
<Shields
hitPoints= "200"
reflect= "positron"
regen= "80"
depletionDelay= "360"
powerUse= "1800"
/>
</ItemType>
<!-- Lazarus Shield Generator -->
<ItemType UNID="&itLazarusShieldGenerator4;"
name= "rapid cycle shield generator"
level= "4"
value= "250000"
mass= "2500"
frequency= "rare"
attributes= "MajorItem; WE_Shields; Commonwealth; sungSlavers; Heliotrope; Ranx; Ferian"
description= "The rapid cycle shield generator is a lower power civilian design based on the Lazarus prototype."
>
<Image imageID="&rsItems1;" imageX="192" imageY="0" imageWidth="96" imageHeight="96"/>
<Shields
hitPoints= "12"
regenTime= "10"
regenHP= "4"
depletionDelay= "5"
powerUse= "1400"
/>
</ItemType>
<!-- Solon Shield Generator -->
<ItemType UNID="&itSolonShieldGenerator4p;"
name= "Solon II shield generator"
level= "4"
value= "5000"
mass= "2000"
frequency= "rare"
attributes= "MajorItem; WE_Shields; Solon; Commonwealth; sungSlavers; Heliotrope; Ranx; Ferian"
description= "Developed by the innovative Solon Industries, this shield absorbs most particle energy. A ship with Solon II shields cannot fire any particle weapons."
>
<Image imageID="&rsItems1;" imageX="192" imageY="0" imageWidth="96" imageHeight="96"/>
<Shields
hitPoints= "70"
hpBonus= "-25, -25, +650, +25, -25, -25"
regen= "20"
depletionDelay= "360"
powerUse= "110"
weaponSuppress= "particle"
/>
<StaticData>
<WE_Suppress>
2
</WE_Suppress>
</StaticData>
</ItemType>
<!-- Solon Shield Generator -->
<ItemType UNID="&itSolonShieldGenerator7i;"
name= "Solon III shield generator"
level= "7"
value= "2500"
mass= "3500"
frequency= "rare"
attributes= "MajorItem; WE_Shields; Solon; Commonwealth; CWFleet; Ranx"
description= "Developed by the innovative Solon Industries, this shield absorbs most ion energy. A ship with Solon III shields cannot fire any ion weapons."
>
<Image imageID="&rsItems1;" imageX="192" imageY="0" imageWidth="96" imageHeight="96"/>
<Shields
hitPoints= "150"
hpBonus= "0, 0, -25, -25, +650, +25, -25, -25"
regen= "20"
depletionDelay= "360"
powerUse= "600"
weaponSuppress= "ion"
/>
<StaticData>
<WE_suppress>
4
</WE_suppress>
</StaticData>
</ItemType>
<!-- Trenton Field Generator -->
<ItemType UNID="&itHullTrenton7;"
name= "substructural shield"
level= "7"
value= "40000"
mass= "2300"
frequency= "rare"
attributes= "MajorItem; WE_Shields; Specialty; Commonwealth; sungSlavers; Heliotrope; Ranx; Ferian"
description= "A substructural shield permeates your armor rather than overlaying it. It can never provide perfect protection."
>
<Image imageID="&rsItems1;" imageX="192" imageY="0" imageWidth="96" imageHeight="96"/>
<Shields
hitPoints= "500"
armorShield= "10"
absorbAdj= "90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90, 90"
regen= "120"
depletionDelay= "180"
powerUse= "1500"
/>
</ItemType>
<!-- Hull Plate Ionizer -->
<ItemType UNID="&itHullReflector3;"
name= "Kinematic deflector"
level= "3"
value= "3000"
mass= "1750"
frequency= "uncommon"
attributes= "MajorItem; WE_Shields; NAMI; Commonwealth; sungSlavers; Heliotrope; Ranx; Ferian"
showReference= "true"
description= "This device uses the ship's hull to project an anti-kinetic field. The field weakens as the ship's armor is damaged."
>
<Image imageID="&rsItems1;" imageX="192" imageY="0" imageWidth="96" imageHeight="96"/>
<Shields
hitPoints= "72"
reflect= "kinetic"
armorShield= "12"
hpBonus= " -5,-10, +10, +25"
regen= "20"
depletionDelay= "360"
powerUse= "200"
/>
</ItemType>
<!-- Invincible Deflector -->
<ItemType UNID="&itInvincibleDeflector;"
name= "Indescribable-class reflector"
level= "9"
value= "200000"
mass= "6000"
frequency= "rare"
attributes= "MajorItem; WE_Shields; Military; Commonwealth; CWFleet"
description= "The Indescribable-class reflector is extremely powerful. Its one flaw is that it disables all other ship systems when it collapses."
>
<Image imageID="&rsItems1;" imageX="192" imageY="0" imageWidth="96" imageHeight="96"/>
<Shields
hitPoints= "12"
reflect= "laser; kinetic; particle; blast; ion; positron"
regen= "60"
depletionDelay= "480"
powerUse= "3000"
/>
<Events>
<OnShieldDown>
(block Nil
(objMakeParalyzed gSource (random 30 150))
(objSendMessage gSource Nil "Shield power surge!")
)
</OnShieldDown>
</Events>
</ItemType>
<ItemType UNID="&itClass4Deflector;"
name= "class IV deflector"
level= "5"
value= "10000"
mass= "2000"
frequency= "rare"
attributes= "EI; MajorItem; Commonwealth; sungSlavers; Heliotrope; Ranx; Ferian"
description= "This rare modification of the standard deflector shields is the answer of EI to the Bushido's Yoroi shields."
sortName= "deflector, class IV"
>
<Image imageID="&rsItemsEI2;" imageX="192" imageY="0" imageWidth="96" imageHeight="96"/>
<Shields
hitPoints= "110"
regen= "28"
depletionDelay= "450"
powerUse= "200"
/>
</ItemType>
</TranscendenceModule>