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A very basic scene graph library #279
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Hi there Thanks for the heads up, it looks cool and I'll have a look as soon as I Cheers j. kroll [email protected] writes:
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Thought it wasn't even possible, but I just found out |
Luckily it is possible, I'm in the same boat :) j. kroll [email protected] writes:
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I started writing a small
scene graph library
. Its purpose is to create, animate and display some simple 3D shapes quickly, in an ad-hoc/livecoding fashion, without relying on external models. It is currently very basic. Handling of "primitives" (shapes) is similar tofluxus
. What it can currently do:(callback)
a bit)It is intended to be used from Scheme context, while the lib itself is written in xtlang, using graphics-pipeline.xtm for rendering nodes. Nodes are referred to using integer IDs, which should make it safe from crashes (important in a livecoding context).
Things that need to be added or fixed:
Simple example:
Another example is in
test1.xtm
.I started this because I needed to get some location markers in 3-space on the screen quickly and I didn't want to rely on external models. I would be happy if this, or something similar, would be included in Extempore at some point. I am not used to thinking in Scheme, and I'm new to Extempore, so I'd appreciate any comments, suggestions, etc.
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