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Puzzle16.cs
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using System;
using System.Collections.Generic;
using System.Linq;
namespace AOC2022
{
partial class Program
{
class Puzzle16SolveState
{
public Puzzle16State best_state;
}
class Puzzle16Node
{
public Puzzle16Node(string line)
{
string[] valves_and_tunnels = line.Split(";");
string[] name_and_rate = valves_and_tunnels[0].Split(" has flow rate=");
name = name_and_rate[0][6..];
rate = int.Parse(name_and_rate[1]);
targets = valves_and_tunnels[1].Contains("valves")
? valves_and_tunnels[1][24..].Split(", ")
: new string[] { valves_and_tunnels[1][23..] };
}
public void BuildTravelTimes()
{
int distance = 1;
HashSet<Puzzle16Node> nodes_to_visit = new HashSet<Puzzle16Node>(target_nodes);
while (nodes_to_visit.Count > 0)
{
Puzzle16Node[] current_set = nodes_to_visit.ToArray();
nodes_to_visit.Clear();
foreach (Puzzle16Node other in current_set)
{
if (!travel_times.ContainsKey(other) && other != this)
{
travel_times[other] = distance;
foreach (Puzzle16Node test_node in other.target_nodes)
{
nodes_to_visit.Add(test_node);
}
}
}
distance++;
}
}
public string name;
public int rate;
public string[] targets;
public Puzzle16Node[] target_nodes;
public Dictionary<Puzzle16Node, int> travel_times = new Dictionary<Puzzle16Node, int>();
}
class Puzzle16State
{
public Puzzle16State Clone()
{
Puzzle16State clone = new Puzzle16State(arrival_time[0], arrival_time[1]);
clone.current_node[0] = current_node[0];
clone.current_node[1] = current_node[1];
clone.pressure_released = pressure_released;
clone.rates = rates.ToDictionary(x => x.Key, x => x.Value);
return clone;
}
private Puzzle16State(int start_time_self, int start_time_elephant)
{
arrival_time = new int[] { start_time_self, start_time_elephant };
}
public Puzzle16State(Puzzle16Node[] nodes, Puzzle16Node current_node, int start_time_self, int start_time_elephant)
{
this.current_node[0] = current_node;
this.current_node[1] = current_node;
rates = nodes
.Where(x => x.rate > 0)
.ToDictionary(x => x, x => x.rate);
arrival_time = new int[] { start_time_self, start_time_elephant };
}
public void TakePath(Puzzle16Node node, int index)
{
int cost = current_node[index].travel_times[node] + 1;
arrival_time[index] -= cost;
current_node[index] = node;
if (arrival_time[index] > 0)
{
pressure_released += arrival_time[index] * rates[node];
}
rates.Remove(node);
}
public int pressure_released = 0;
public int[] arrival_time;
public Puzzle16Node[] current_node = new Puzzle16Node[2];
public Dictionary<Puzzle16Node, int> rates;
}
static int PickBest(Puzzle16State current)
{
Puzzle16SolveState state = new Puzzle16SolveState();
PickNext(current, state);
return state.best_state.pressure_released;
}
static void PickNext(Puzzle16State current, Puzzle16SolveState state)
{
int next_index = current.arrival_time[0] > current.arrival_time[1] ? 0 : 1;
foreach (var rate in current.rates)
{
TakePath(current, rate.Key, next_index, state);
}
}
static void TakePath(Puzzle16State current, Puzzle16Node node, int index, Puzzle16SolveState state)
{
Puzzle16State new_state = current.Clone();
new_state.TakePath(node, index);
if ((new_state.arrival_time[0] < 0 && new_state.arrival_time[1] < 0)
|| new_state.rates.Count == 0)
{
if (state.best_state == null || new_state.pressure_released > state.best_state.pressure_released)
{
state.best_state = new_state;
}
return;
}
if (state.best_state != null)
{
int time_remaining = Math.Max(new_state.arrival_time[0], new_state.arrival_time[1]);
int best_sum = new_state.rates.Sum(x => x.Value) * time_remaining;
if ((new_state.pressure_released + best_sum) <= state.best_state.pressure_released)
{
return;
}
}
PickNext(new_state, state);
}
static void Puzzle16()
{
string[] lines = System.IO.File.ReadAllLines("puzzles/input16.txt");
Puzzle16Node[] nodes = lines.Select(x => new Puzzle16Node(x)).ToArray();
Dictionary<string, Puzzle16Node> node_map = nodes.ToDictionary(x => x.name, x => x);
foreach (Puzzle16Node node in nodes)
{
node.target_nodes = node.targets.Select(x => node_map[x]).ToArray();
}
foreach (Puzzle16Node node in nodes)
{
node.BuildTravelTimes();
}
Puzzle16Node start_node = node_map["AA"];
Console.WriteLine("{0}", PickBest(new Puzzle16State(nodes, start_node, 30, -1)));
Console.WriteLine("{0}", PickBest(new Puzzle16State(nodes, start_node, 26, 26)));
}
}
}