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textures.lmp
141 lines (132 loc) · 2.17 KB
/
textures.lmp
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#include "customlumps/baldguy_tex.lmp"
// Cylinder
Sprite CYL1A0, 39, 52
{
Patch "sprites/cylinder.png", 0, 0
offset 20, 56
}
// CylCorpse (Cylinder Corpse)
Sprite CYC1A0, 49, 51
{
XScale 1.25 // This is weirdly inverse
YScale 1.25 // This is weirdly inverse
Patch "sprites/cyl_corpse.png", 0, 0
offset 25, 57
}
// Swi (TechLamp)
Sprite TLMPA0, 23, 80
{
Patch "sprites/swi_lamp/TLMPA0.png", 0, 0
offset 11, 84
}
Sprite TLMPB0, 23, 80
{
Patch "sprites/swi_lamp/TLMPB0.png", 0, 0
offset 11, 84
}
Sprite TLMPC0, 23, 80
{
Patch "sprites/swi_lamp/TLMPC0.png", 0, 0
offset 11, 84
}
Sprite TLMPD0, 23, 80
{
Patch "sprites/swi_lamp/TLMPD0.png", 0, 0
offset 11, 84
}
// MyPlasmaBall
Sprite PLSSA0, 15, 14
{
Patch "sprites/PLSSA0.png", 0, 0
offset 7, 18
}
Sprite PLSSB0, 13, 13
{
Patch "sprites/PLSSB0.png", 0, 0
offset 6, 17
}
Sprite PLSEA0, 23, 23
{
Patch "sprites/PLSEA0.png", 0, 0
offset 12, 20
}
Sprite PLSEB0, 39, 41
{
Patch "sprites/PLSEB0.png", 0, 0
offset 19, 27
}
Sprite PLSEC0, 37, 35
{
Patch "sprites/PLSEC0.png", 0, 0
offset 17, 27
}
Sprite PLSED0, 29, 29
{
Patch "sprites/PLSED0.png", 0, 0
offset 13, 22
}
// MyFistPuff
Sprite PUFFA0, 5, 5
{
Patch "sprites/PUFFA0.png", 0, 0
offset 2, 3
}
Sprite PUFFB0, 9, 8
{
Patch "sprites/PUFFB0.png", 0, 0
offset 4, 4
}
Sprite PUFFC0, 12, 11
{
Patch "sprites/PUFFC0.png", 0, 0
offset 6, 5
}
Sprite PUFFD0, 15, 15
{
Patch "sprites/PUFFD0.png", 0, 0
offset 8, 7
}
// Barrel explosion
Sprite MISLC0, 88, 72
{
Patch "sprites/MISLC0.png", 0, 0
offset 42, 34
}
Sprite MISLD0, 103, 86
{
Patch "sprites/MISLD0.png", 0, 0
offset 50, 43
}
// MyPlasmaPistol pickup sprite
Sprite PLASA0, 54, 16
{
Patch "sprites/PLASA0.png", 0, 0
offset 27, 19
}
// Composite texture for switch
Texture EXSWS0, 256, 128
{
XScale 1.0
YScale 1.0
Patch "textures/nash_wall.png", 0, 0
Patch "textures/SW2S0.png", 112, 48
}
Texture EXSWS1, 256, 128
{
XScale 1.0
YScale 1.0
Patch "textures/nash_wall.png", 0, 0
Patch "textures/SW2S1.png", 112, 48
}
Texture NASHWAL1, 256, 128
{
Patch "textures/nash_wall.png", 0, 0
}
Flat NASHFLR1, 64, 64
{
Patch "flats/nash_floor.png", 0, 0
}
Flat NASHCEI1, 64, 64
{
Patch "flats/nash_ceiling.png", 0, 0
}