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sndseq.txt
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///////////////////////
// DOORS //////////////
///////////////////////
:SwingDoor_Metal_Open
play DR_MTL01
nostopcutoff
end
:SwingDoor_Metal_Close
play DR_MTL02
nostopcutoff
end
[SwingingDoor_Metal
DOOR 1
0 SwingDoor_Metal_Open
1 SwingDoor_Metal_Close
2 SwingDoor_Metal_Open
3 SwingDoor_Metal_Close
]
:SwingDoor_Wood_Open
play DR_WD01
nostopcutoff
end
:SwingDoor_Wood_Close
play DR_WD02
nostopcutoff
end
[SwingingDoor_Wood
DOOR 2
0 SwingDoor_Wood_Open
1 SwingDoor_Wood_Close
2 SwingDoor_Wood_Open
3 SwingDoor_Wood_Close
]
:SwingDoor_Prison_Open
play DR_PRS01
nostopcutoff
end
:SwingDoor_Prison_Close
play DR_PRS02
nostopcutoff
end
[SwingingDoor_Prison
DOOR 3
0 SwingDoor_Prison_Open
1 SwingDoor_Prison_Close
2 SwingDoor_Prison_Open
3 SwingDoor_Prison_Close
]
:SlidingDoor_Elevator
door 4
play ELDOR_OP
playrepeat ELDOR_MV
stopsound ELDOR_CL
nostopcutoff
end
:Moving_Stone_Door
door 5
//play DSSTN01
playrepeat DSSTN02
stopsound DSSTN03
end
:Moving_Secret_Door
door 6
play CLSCRT_O
playrepeat CLSCRT_M
stopsound CLSCRT_S
end
:Astrostein_Door
door 7
playuntildone astrostein/dooropen
playrepeat NULL
stopsound astrostein/doorclose
end
:Chain_Door
door 8
playuntildone CHAIN_SA
playrepeat NULL
stopsound CHAIN_ST
end
:Astrostein_DoorBHeavy
door 9
playuntildone ulift1a
playrepeat ulift1b
stopsound ulift1c
end
:Barn_Door
door 10
playuntildone BARN_OP
playrepeat NULL
stopsound BARN_CL
end
:Curtain
door 11
playuntildone SHWR_OP
playrepeat NULL
stopsound NULL
end
:DSA1_Door
door 12
play DSA1DR
playrepeat NULL
stopsound NULL
end
:Keen_Door
door 13
play ckeen/gemuse
playrepeat NULL
stopsound NULL
end
// Doom door overrides
:DoorOpenNormal
play doors/dr1_open
playrepeat doors/dr1_move
stopsound doors/dr1_stop
end
:DoorCloseNormal
play doors/dr1_clos
stopsound doors/dr1_stop
end
///////////////////////
// Lifts //////////////
///////////////////////
:Lift_Building
platform 1
playuntildone slift1a
playrepeat slift1b
stopsound slift1c
end
:Moving_Stone
platform 2
playuntildone DSSTN01
playrepeat DSSTN02
stopsound DSSTN03
end
:Lift_Heavy
platform 3
playuntildone ulift1a
playrepeat ulift1b
stopsound ulift1c
end
:Lift_Astrostein
platform 4
playuntildone astrostein/liftstop
playrepeat null
stopsound astrostein/liftstart
end
:Waterdrain
platform 5
playuntildone WATDRAIN
nostopcutoff
end
:Lift_Unreal
platform 6
playuntildone mach3S
playrepeat mach3L
stopsound mach3E
end
:Bubbledrain
platform 7
playuntildone underwt1
nostopcutoff
end