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wolf_boa.txt
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======================================================================================
Title : Wolfenstein - Blade of Agony : Chapter 3 "The Final Confrontation"
Version : v3.1
Filename : wolf_boa.ipk3
Date Finished : November, 13th 2016 (Chapter 1)
June, 9th 2017 (Chapter 2)
April 30th, 2021 (Chapter 3, v3.0)
July 9th, 2021 (Chapter 3, v3.1)
Author : Daniel "Tormentor667" Gimmer
Web Page : http://boa.realm667.com/
http://www.realm667.com/
Previous Work : Torment & Torture 1-3, LE
The Ultimate Torment & Torture
X-Mas Deathmatch
The City of the Damned
Sapphire - Orbital Research
Knee-Deep in ZDoom (KDiZD)
Ultimate Torment & Torture: Invasion
Community Chest 3 Contribution (1x)
ZPack Contributions (3x)
Sabbat Martyr II Contributions (2x)
ZDoom Community Map Project
ZDoom Community Map Project 2: Take II
Stronghold: On the Edge of Chaos
The Refinery
Team: : Core Members
AFADoomer - Programmer, Quality Control
Daniel "Tormentor667" Gimmer - Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
Dean "Doom Juan" Ascher - Concept Design, Plot Design, Writing, Quality Assurance, Level Design
Maxim "DoomJedi" Genis - Sprite Artist
Talon1024 - Programmer, Model Design, Quality Control
Virgilio "Ozymandias81" Virzo - Programmer, Model Design, Sprite Artist, Quality Assurance
Additional Members
BigDaveHadSomeToo - Sprite Artist
Ed the Bat - Programmer, Quality Control
Guardsoul - Level Design
James Christian - Proofreading, Revision
MaxEd - Concept Design, Programmer
Nash - Programmer
N00b - Playtester, Programmer, Quality Control
The Zombie Killer - Programmer, Technical Support
Wildweasel - Programmer
Yqco - Programmer
E-Mail Address : [email protected]
Description : Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from
the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty,
but with faster-paced gameplay in the spirit of Doom! The game can be played standalone
using the GZDoom engine as a base.
Story : It's 1942, and the war approaches its peak. The U.S. has joined the Allied forces,
and the Soviets are pushing back the front in the east. The tides of war are
turning, and Hitler's victory seems more and more beyond his grasp. But the
Nazis, refusing to capitulate, have grown obsessed with human experiments and
occult artifacts, in which they see a potential escape from their final Doom.
The Allied leaders reject this possibility as nonsense; nonetheless, some still
fear what the Führer might be up to. The situation is nebulous, however, and little
is certain.
You are Cpt. William "B.J." Blazkowicz, an Allied spy, a fearless risk-taker, and
the greatest soldier to ever take up arms in World War II. Your role has changed,
though; you've retired from active duty, and now you spearhead operations as a systems
analyst. You thought it would be the right choice--leading and motivating instead of
doing the dirty work--but lately you've grown restless. At least until a few days ago,
when you received an encrypted message from your old friend and comrade Cpt. Douglas
Blake, calling you back to duty...
Special Thanks : Laz Rojas for WolfenDoom and WildWeasel for WW-Nazis v2
Graf Zahl for GZDoom
Marisa for ZDoom
MaxED for GZDoom Builder
ZZYZX, boris, dpJudas, StrikerMan780, Talon1024 and anotak for Ultimate Doom Builder
Gez for Slade
iD Software for Doom and Wolfenstein 3D
Credits : Check wolf_boa_cr.txt for a complete exhaustive list of credits and read also
wolf_boa_freedoom for resources used from FreeDoom mod
===========================================================================
* Play Information *
Maps : 45 (36 + 3 TestMaps + 6 Intermissions)
Source Port : GZDoom 4.6.0
Single Player : Yes
Cooperative 2-8 Player : Starts are there
Deathmatch 2-8 Player : No
Difficulty Settings : Yes
New Sounds : Yes
New Music : Yes
New Graphics : Yes
* Construction *
Base : From scratch
Inspired by WolfenDoom from Laz Rojas
Gameplay vaguely based on WW-Nazis v2 by Wildweasel
Build Time : 12th of January 2015 to 13th of November 2016 (Chapter 1)
13th of November 2016 to 9th of June 2017 (Chapter 2)
9th of June 2017 to 9th of July 2021 (Chapter 3)
Editor(s) used : Photoshop, GIMP, GZDoomBuilder / UDBUilder, ACC, Slade3, FormatFactory, HxD Hex Editor,
XModel Exporter, Dragon UnPacker, Maverick3d, MilkShape, Misfit3d, Blender, RotSprite,
SpriteIlluminator, NifSkope, Alfred Spritesheet Unpacker, LameXP, Audacity, Paint.net
Known Bugs : Some geometry and shaders issues on GLESZDoom
* Other Information *
Where to Get : http://boa.realm667.com/
http://www.realm667.com/
http://www.doomworld.com/idgames/
http://www.moddb.com/mods/wolfendoom-blade-of-agony
Copy Information : You may use material from this project for your own
projects after the public release of Chapter 3 and
as long as you credit the creators
You may upload this file somewhere else as long
as this file stays included as it is. You may
base projects on this resources and setting
===========================================================================